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{{Component |
{{Component |
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− | | name = |
+ | | name = |
− | | image = MagusLockdown.png |
+ | | image = MagusLockdown.png |
− | | |
+ | | tradable = t |
+ | | tax = 8,000 |
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⚫ | |||
+ | | type = Purchasable |
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⚫ | }}'''{{PAGENAME}}''' is an [[Arcane Enhancement]] for the [[Operator]]. Whenever the Operator performs a Void Dash, they will drop a Tether Mine at their destination that tethers a number of enemies in place for 4 seconds |
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+ | | introduced = |
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+ | | rarity = Rare |
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⚫ | |||
⚫ | |||
==Effect== |
==Effect== |
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Line 10: | Line 14: | ||
|- |
|- |
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! Rank |
! Rank |
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− | ! % Health |
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! Tether range |
! Tether range |
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! Max targets |
! Max targets |
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|- |
|- |
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− | | 0 |
+ | | 0 || 3m || 2 |
|- |
|- |
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− | | 1 |
+ | | 1 || 6m || 4 |
|- |
|- |
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− | | 2 |
+ | | 2 || 9m || 6 |
|- |
|- |
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− | | 3 |
+ | | 3 || 12m || 8 |
+ | |- |
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+ | | 4 || 13m || 9 |
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+ | |- |
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+ | | 5 || 15m || 10 |
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|} |
|} |
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==Acquisition== |
==Acquisition== |
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− | Can be bought from [[Vox Solaris (Syndicate)]] for {{sc|10,000}} upon reaching the rank of ''' |
+ | Can be bought from [[Vox Solaris (Syndicate)]] for {{sc|10,000}} upon reaching the rank of '''Instrument'''. |
==Notes== |
==Notes== |
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− | *Tethered enemies are completely incapacitated: they cannot move nor attack |
+ | *Tethered enemies are completely incapacitated: they cannot move nor attack. |
+ | **Unaware enemies that become tethered remain unaware until the effect wears off, similarly to {{A|Rhino Stomp}}. |
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− | **The tether's damage ''does not'' ignore [[Armor]]. |
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+ | *Up to '''2''' tether mines can be active at once. If attempting to create more than 2 mines, the oldest mine created will be removed. |
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− | *Enemies remain susceptible to ragdolling even while tethered which can make enemies not take damage if they fall outside the arcane's range. |
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+ | *Can be used with {{Arcane|Magus Revert}} to drop tether mines without consuming energy from Void Dashing. |
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− | *Each tether mine can only affect up to a certain number of enemies. |
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+ | **Note that the use of macros to aid, expedite or automate this process is strictly [https://forums.warframe.com/topic/1063132-unintended-magus-revert-behavior-exploit/ prohibited]. |
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− | **Additional mines can only be placed once the previous mines have expired |
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+ | **Note that while Magus Lockdown has no cooldown, {{Arcane|Magus Revert}} has a 3-second cooldown. |
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− | *The damage applied is based on the target's ''current'' maximum health at the time the tether expires. As a result, a viral proc will make the arcane deal damage based on the halved health value. |
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+ | *Can tether [[Eidolon]]s and [[Kuva]] clouds. |
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− | *Two sets of this arcane will drop two tethers, effectively applying 120% of an enemy's health as puncture damage. |
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+ | |||
− | *The tether's color matches the Operator's chosen energy color. |
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+ | ==Tips== |
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+ | *This Arcane is invaluable in [[Disruption]]s as it can hold [[Demolisher]]s in place without being dispelled, provided they aren't surrounded by too many enemies. |
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+ | |||
+ | ==Trivia== |
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+ | *Inscription on Pax Charge is [[Solari Language]], reading "LAWKDUHAWWN" forming the sound "Lockdown". |
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==Bugs== |
==Bugs== |
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− | *Despite the arcane's description stating that there is a limit to the amount of enemies the tether mine can affect at a time, a single mine will actually tether all enemies in range. |
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*Status procs that displace enemies will allow enemies to shoot at players while still tethered. |
*Status procs that displace enemies will allow enemies to shoot at players while still tethered. |
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+ | *Clients are sometimes unable to place mines. |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|27.3.15}} |
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+ | *Fixed a script error with Magus Lockdown. |
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+ | |||
+ | {{ver|27.3.14}} |
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+ | *Fixed a script error when a Host migration occurred when using Magus Lockdown. |
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+ | |||
+ | {{ver|27.3}} |
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+ | ; Magus Lockdown Changes: |
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+ | ''We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane - true to its name - Magus Lockdown!'' |
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+ | *Magus Lockdown will no longer apply Puncture damage to tethered enemies. |
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+ | *The amount of active Tethers is now limited to 2 per player. |
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+ | **''For example, Void Dash once > one Tether, Void Dash again > 2nd Tether, Void Dash a 3rd time > 3rd Tether, 1st Tether dies etc.'' |
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+ | *Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion. |
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+ | **''This also fixes a script error when Magus Lockdown activates while encountering a Golden Maw.'' |
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+ | |||
+ | {{ver|24.5.7}} |
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+ | *Fixed bosses/VIPs unintentionally receiving the full effect of Magus Lockdown. Magus Lockdown’s tether mechanic will apply but not the Puncture damage. |
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+ | *Fixed Magus Lockdown putting enemies into a permanent sleep. |
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+ | *Fixed Magus Lockdown beam visual FX not always being applied properly. |
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+ | |||
+ | {{ver|24.3}} |
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+ | *Fixed the Magus Lockdown using the wrong physical grenade mine mesh. |
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+ | |||
+ | {{ver|24.2.11}} |
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+ | *Fixed Magus Lockdown not spawning an actual mine upon Void Dashing. |
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+ | |||
{{ver|24.2}} |
{{ver|24.2}} |
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*Introduced. |
*Introduced. |
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}} |
}} |
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+ | {{ver/Lu|24.2.11}} |
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{{ArcaneNav}} |
{{ArcaneNav}} |
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__NOTOC__ |
__NOTOC__ |
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− | [[ |
+ | [[es:Bloqueo del mago]] |
⚫ | |||
[[Category:Arcane Enhancements]] |
[[Category:Arcane Enhancements]] |
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⚫ | |||
[[Category:Operator]] |
[[Category:Operator]] |
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+ | [[Category:Syndicate Offerings]] |
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+ | [[Category:Update 24]] |
Revision as of 02:51, 21 April 2020
Magus Lockdown is an Arcane Enhancement for the Operator. Whenever the Operator performs a Void Dash, they will drop a Tether Mine at their destination that tethers a number of enemies in place for 4 seconds.
Effect
Rank | Tether range | Max targets |
---|---|---|
0 | 3m | 2 |
1 | 6m | 4 |
2 | 9m | 6 |
3 | 12m | 8 |
4 | 13m | 9 |
5 | 15m | 10 |
Acquisition
Can be bought from Vox Solaris (Syndicate) for 10,000 upon reaching the rank of Instrument.
Notes
- Tethered enemies are completely incapacitated: they cannot move nor attack.
- Unaware enemies that become tethered remain unaware until the effect wears off, similarly to Rhino Stomp.
- Up to 2 tether mines can be active at once. If attempting to create more than 2 mines, the oldest mine created will be removed.
- Can be used with Magus Revert to drop tether mines without consuming energy from Void Dashing.
- Note that the use of macros to aid, expedite or automate this process is strictly prohibited.
- Note that while Magus Lockdown has no cooldown, Magus Revert has a 3-second cooldown.
- Can tether Eidolons and Kuva clouds.
Tips
- This Arcane is invaluable in Disruptions as it can hold Demolishers in place without being dispelled, provided they aren't surrounded by too many enemies.
Trivia
- Inscription on Pax Charge is Solari Language, reading "LAWKDUHAWWN" forming the sound "Lockdown".
Bugs
- Status procs that displace enemies will allow enemies to shoot at players while still tethered.
- Clients are sometimes unable to place mines.
Patch History
Hotfix 27.3.15 (2020-04-17)
- Fixed a script error with Magus Lockdown.
Hotfix 27.3.14 (2020-04-15)
- Fixed a script error when a Host migration occurred when using Magus Lockdown.
Update 27.3 (2020-03-24)
- Magus Lockdown Changes:
We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane - true to its name - Magus Lockdown!
- Magus Lockdown will no longer apply Puncture damage to tethered enemies.
- The amount of active Tethers is now limited to 2 per player.
- For example, Void Dash once > one Tether, Void Dash again > 2nd Tether, Void Dash a 3rd time > 3rd Tether, 1st Tether dies etc.
- Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion.
- This also fixes a script error when Magus Lockdown activates while encountering a Golden Maw.
Hotfix 24.5.7 (2019-03-28)
- Fixed bosses/VIPs unintentionally receiving the full effect of Magus Lockdown. Magus Lockdown’s tether mechanic will apply but not the Puncture damage.
- Fixed Magus Lockdown putting enemies into a permanent sleep.
- Fixed Magus Lockdown beam visual FX not always being applied properly.
Update 24.3 (2019-02-27)
- Fixed the Magus Lockdown using the wrong physical grenade mine mesh.
Hotfix 24.2.11 (2019-01-29)
- Fixed Magus Lockdown not spawning an actual mine upon Void Dashing.
Update 24.2 (2018-12-18)
- Introduced.
Last updated: Hotfix 24.2.11 (2019-01-29)