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{{Component
 
{{Component
| name = {{PAGENAME}}
+
| name =
| image = MagusLockdown.png
+
| image = MagusLockdown.png
| type = Purchasable
+
| tradable = t
  +
| tax = 8,000
| location = [[Vox Solaris (Syndicate)]]
 
  +
| type = Purchasable
  +
| introduced =
  +
| rarity = Rare
 
| autoDrops = [[Vox Solaris (Syndicate)]]
 
}}'''{{PAGENAME}}''' is an [[Arcane Enhancement]] for the [[Operator]]. Whenever the Operator performs a [[Void Dash]], they will drop a Tether Mine at their destination that tethers a number of enemies in place for 4 seconds; then, these enemies suffer {{Icon|Proc|Puncture|Text}} damage that scales with their maximum health.
 
}}'''{{PAGENAME}}''' is an [[Arcane Enhancement]] for the [[Operator]]. Whenever the Operator performs a [[Void Dash]], they will drop a Tether Mine at their destination that tethers a number of enemies in place for 4 seconds; then, these enemies suffer {{Icon|Proc|Puncture|Text}} damage that scales with their maximum health.
   
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*Tethered enemies are completely incapacitated: they cannot move nor attack until they take damage from the arcane's effect.
 
*Tethered enemies are completely incapacitated: they cannot move nor attack until they take damage from the arcane's effect.
 
**The tether's damage ''does not'' ignore [[armor]].
 
**The tether's damage ''does not'' ignore [[armor]].
 
**Each tether mine can only affect up to eight enemies.
  +
**Unaware enemies that become tethered remain unaware until the effect wears off, similarly to {{A|Rhino Stomp}}.
  +
*Can be used with {{Arcane|Magus Revert}} to drop tether mines without consuming energy from Void Dashing.
  +
**Note that the use of macros to aid, expedite or automate this process is strictly [https://forums.warframe.com/topic/1063132-unintended-magus-revert-behavior-exploit/ prohibited].
  +
**Note that while Magus Lockdown has no cooldown, {{Arcane|Magus Revert}} has a 3-second cooldown.
  +
*[[Assassination]] targets can be affected.
 
*Enemies remain susceptible to ragdolling even while tethered which can make enemies not take damage if they fall outside the arcane's range.
 
*Enemies remain susceptible to ragdolling even while tethered which can make enemies not take damage if they fall outside the arcane's range.
*Each tether mine can only affect up to a certain number of enemies.
 
**Additional mines can only be placed once the previous mines have expired.
 
 
*The damage applied is based on the target's ''current'' maximum health at the time the tether expires. As a result, a {{Icon|Proc|Viral|Text}} proc will make the arcane deal damage based on the halved health value.
 
*The damage applied is based on the target's ''current'' maximum health at the time the tether expires. As a result, a {{Icon|Proc|Viral|Text}} proc will make the arcane deal damage based on the halved health value.
 
*Two sets of this arcane will drop two tethers, effectively applying 120% of an enemy's health as {{Icon|Proc|Puncture|Text}} damage.
 
*Two sets of this arcane will drop two tethers, effectively applying 120% of an enemy's health as {{Icon|Proc|Puncture|Text}} damage.
 
*Buffs that are applied to the Operator or the Warframe ''will not'' enhance the damage, however, debuffs applied to enemies (e.g. {{A|Molecular Prime}}, {{A|Blazing Chakram}}, {{A|Seeking Talons}}) ''will'' enhance damage.
 
*Buffs that are applied to the Operator or the Warframe ''will not'' enhance the damage, however, debuffs applied to enemies (e.g. {{A|Molecular Prime}}, {{A|Blazing Chakram}}, {{A|Seeking Talons}}) ''will'' enhance damage.
*Can tether [[Eidolon]]s.
+
*Can tether [[Eidolon]]s and [[Kuva]] clouds.
*The tether's color matches the Operator's chosen energy color.
 
   
 
==Tips==
 
==Tips==
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==Bugs==
 
==Bugs==
*Despite the arcane's description stating that there is a limit to the amount of enemies the tether mine can affect at a time, a single mine will actually tether all enemies in range.
 
 
*Status procs that displace enemies will allow enemies to shoot at players while still tethered.
 
*Status procs that displace enemies will allow enemies to shoot at players while still tethered.
 
*Clients are sometimes unable to place mines.
 
*Clients are sometimes unable to place mines.
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|24.5.7}}
  +
*Fixed bosses/VIPs unintentionally receiving the full effect of Magus Lockdown. Magus Lockdown’s tether mechanic will apply but not the Puncture damage.
  +
*Fixed Magus Lockdown putting enemies into a permanent sleep.
  +
*Fixed Magus Lockdown beam visual FX not always being applied properly.
  +
 
{{ver|24.3}}
 
{{ver|24.3}}
 
*Fixed the Magus Lockdown using the wrong physical grenade mine mesh.
 
*Fixed the Magus Lockdown using the wrong physical grenade mine mesh.

Revision as of 22:01, 11 September 2019

Magus Lockdown is an Arcane Enhancement for the Operator. Whenever the Operator performs a Void Dash, they will drop a Tether Mine at their destination that tethers a number of enemies in place for 4 seconds; then, these enemies suffer Script error: The function "Proc" does not exist. damage that scales with their maximum health.

Effect

Rank % Health Tether range Max targets
0 15% 3m 2
1 30% 6m 4
2 45% 9m 6
3 60% 12m 8

Acquisition

Can be bought from Vox Solaris (Syndicate) for ReputationLarge 10,000 upon reaching the rank of Instrument.

Notes

  • Tethered enemies are completely incapacitated: they cannot move nor attack until they take damage from the arcane's effect.
    • The tether's damage does not ignore armor.
    • Each tether mine can only affect up to eight enemies.
    • Unaware enemies that become tethered remain unaware until the effect wears off, similarly to RhinoStomp130xWhite Rhino Stomp.
  • Can be used with MagusRevert Magus Revert to drop tether mines without consuming energy from Void Dashing.
    • Note that the use of macros to aid, expedite or automate this process is strictly prohibited.
    • Note that while Magus Lockdown has no cooldown, MagusRevert Magus Revert has a 3-second cooldown.
  • Assassination targets can be affected.
  • Enemies remain susceptible to ragdolling even while tethered which can make enemies not take damage if they fall outside the arcane's range.
  • The damage applied is based on the target's current maximum health at the time the tether expires. As a result, a Script error: The function "Proc" does not exist. proc will make the arcane deal damage based on the halved health value.
  • Two sets of this arcane will drop two tethers, effectively applying 120% of an enemy's health as Script error: The function "Proc" does not exist. damage.
  • Buffs that are applied to the Operator or the Warframe will not enhance the damage, however, debuffs applied to enemies (e.g. MolecularPrime130xWhite Molecular Prime, BlazingChakram130xWhite Blazing Chakram, SeekingTalons130xWhite Seeking Talonswill enhance damage.
  • Can tether Eidolons and Kuva clouds.

Tips

  • Synergizes with MagusDestruct Magus Destruct which will increase the puncture damage dealt to tethered enemies.

Bugs

  • Status procs that displace enemies will allow enemies to shoot at players while still tethered.
  • Clients are sometimes unable to place mines.

Patch History

Hotfix 24.5.7 (2019-03-28)

  • Fixed bosses/VIPs unintentionally receiving the full effect of Magus Lockdown. Magus Lockdown’s tether mechanic will apply but not the Puncture damage.
  • Fixed Magus Lockdown putting enemies into a permanent sleep.
  • Fixed Magus Lockdown beam visual FX not always being applied properly.

Update 24.3 (2019-02-27)

  • Fixed the Magus Lockdown using the wrong physical grenade mine mesh.

Hotfix 24.2.11 (2019-01-29)

  • Fixed Magus Lockdown not spawning an actual mine upon Void Dashing.

Update 24.2 (2018-12-18)

  • Introduced.

Last updated: Hotfix 24.2.11 (2019-01-29)