FANDOM


Magus Lockdown is an Arcane Enhancement for the Operator. Whenever the Operator performs a Void Dash, they will drop a Tether Mine at their destination that tethers a number of enemies in place for 4 seconds.

EffectEdit

Rank Tether range Max targets
0 3m 2
1 6m 4
2 9m 6
3 12m 8
4 13m 9
5 15m 10

AcquisitionEdit

Can be bought from Vox Solaris (Syndicate) for ReputationLargeBlack10,000 upon reaching the rank of Instrument.

NotesEdit

  • Tethered enemies are completely incapacitated: they cannot move nor attack.
    • Unaware enemies that become tethered remain unaware until the effect wears off, similarly to RhinoStomp130xDark Rhino Stomp.
  • Up to 2 tether mines can be active at once. If attempting to create more than 2 mines, the oldest mine created will be removed.
  • Can be used with MagusRevert64x Magus Revert to drop tether mines without consuming energy from Void Dashing.
    • Note that the use of macros to aid, expedite or automate this process is strictly prohibited.
    • Note that while Magus Lockdown has no cooldown, MagusRevert64x Magus Revert has a 3-second cooldown.
  • Can tether Eidolons and Kuva clouds.

TipsEdit

  • This Arcane is invaluable in Disruptions as it can hold Demolishers in place without being dispelled, provided they aren't surrounded by too many enemies. Some Demolishers can build an immunity against the lockdown if it is used often enough.

TriviaEdit

  • The inscription is Solari Language, making the sound "LAWKDUHAWWN", or "lockdown".

BugsEdit

  • Status procs that displace enemies will allow enemies to shoot at players while still tethered.
  • Clients are sometimes unable to place mines.

Patch HistoryEdit

Hotfix 27.3.15
  • Fixed a script error with Magus Lockdown.

Hotfix 27.3.14

  • Fixed a script error when a Host migration occurred when using Magus Lockdown.

Update 27.3

Magus Lockdown Changes:

We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane - true to its name - Magus Lockdown!

  • Magus Lockdown will no longer apply Puncture damage to tethered enemies.
  • The amount of active Tethers is now limited to 2 per player.
    • For example, Void Dash once > one Tether, Void Dash again > 2nd Tether, Void Dash a 3rd time > 3rd Tether, 1st Tether dies etc.
  • Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion.
    • This also fixes a script error when Magus Lockdown activates while encountering a Golden Maw.

Hotfix 24.5.7

  • Fixed bosses/VIPs unintentionally receiving the full effect of Magus Lockdown. Magus Lockdown’s tether mechanic will apply but not the Puncture damage.
  • Fixed Magus Lockdown putting enemies into a permanent sleep.
  • Fixed Magus Lockdown beam visual FX not always being applied properly.

Update 24.3

  • Fixed the Magus Lockdown using the wrong physical grenade mine mesh.

Hotfix 24.2.11

  • Fixed Magus Lockdown not spawning an actual mine upon Void Dashing.

Update 24.2

  • Introduced.

Last updated: Hotfix 24.2.11

CosmeticEnhancer Arcanes
Community content is available under CC-BY-SA unless otherwise noted.