(I still think the status is notable in some degree, as other sidearms have a <10% base status chance. Qualified statement and reintroduced to intro section.) |
m (Removed "__NOTOC__".) |
||
(42 intermediate revisions by 22 users not shown) | |||
Line 1: | Line 1: | ||
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
||
− | {{WeaponInfoboxAutomatic |
+ | {{WeaponInfoboxAutomatic}} |
− | <!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
||
− | |name = |
||
− | |||
− | <!-- |
||
− | ---!!!!!---INSTRUCTIONS---!!!!!--- |
||
− | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
||
− | |||
− | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
||
− | --> |
||
− | <!--Statistics--> |
||
− | |image = |
||
− | |mastery level = |
||
− | |slot = |
||
− | |type = |
||
− | |trigger = |
||
− | |||
− | <!--Utility--> |
||
− | |ammo type = |
||
− | |flight speed = |
||
− | |range = |
||
− | |noise level = |
||
− | |fire rate = |
||
− | |spool = |
||
− | |accuracy = |
||
− | |magazine = |
||
− | |max ammo = |
||
− | |reload = |
||
− | |zoom = |
||
− | |combo reset = |
||
− | |combo min = |
||
− | |finisher damage = |
||
− | |channel damage = |
||
− | |disposition = |
||
− | |||
− | <!--Normal Attacks--> |
||
− | |normal impact = |
||
− | |normal puncture = |
||
− | |normal slash = |
||
− | |normal element = |
||
− | |normal damage = |
||
− | |normal pellet count = |
||
− | |normal burst count = |
||
− | |normal critical chance = |
||
− | |normal critical damage = |
||
− | |normal status chance = |
||
− | |normal punchthrough = |
||
− | |normal radius = |
||
− | |normal duration = |
||
− | |normal falloff = |
||
− | |normal ammo cost = |
||
− | |||
− | <!--Charge Attacks--> |
||
− | |charge impact = |
||
− | |charge puncture = |
||
− | |charge slash = |
||
− | |charge element = |
||
− | |charge damage = |
||
− | |charge time = |
||
− | |charge pellet count = |
||
− | |charge burst count = |
||
− | |charge critical chance = |
||
− | |charge critical damage = |
||
− | |charge status chance = |
||
− | |charge punchthrough = |
||
− | |charge radius = |
||
− | |charge duration = |
||
− | |charge falloff = |
||
− | |charge ammo cost = |
||
− | |||
− | <!--Area Attacks--> |
||
− | |area impact = |
||
− | |area puncture = |
||
− | |area slash = |
||
− | |area element = |
||
− | |area damage = |
||
− | |area pellet count = |
||
− | |area critical chance = |
||
− | |area critical damage = |
||
− | |area status chance = |
||
− | |area radius = |
||
− | |area duration = |
||
− | |area falloff = |
||
− | |area ammo cost = |
||
− | |||
− | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
||
− | |secondaryarea impact = |
||
− | |secondaryarea puncture = |
||
− | |secondaryarea slash = |
||
− | |secondaryarea element = |
||
− | |secondaryarea damage = |
||
− | |secondaryarea pellet count = |
||
− | |secondaryarea critical chance = |
||
− | |secondaryarea critical damage = |
||
− | |secondaryarea status chance = |
||
− | |secondaryarea radius = |
||
− | |secondaryarea duration = |
||
− | |secondaryarea falloff = |
||
− | |||
− | <!--Secondary Attacks--> |
||
− | |secondary impact = |
||
− | |secondary puncture = |
||
− | |secondary slash = |
||
− | |secondary element = |
||
− | |secondary damage = |
||
− | |secondary pellet count = |
||
− | |secondary burst count = |
||
− | |secondary critical chance = |
||
− | |secondary critical damage = |
||
− | |secondary status chance = |
||
− | |secondary punchthrough = |
||
− | |secondary radius = |
||
− | |secondary duration = |
||
− | |secondary falloff = |
||
− | |secondary charge time = |
||
− | |secondary fire rate = |
||
− | |secondary trigger = |
||
− | |secondary ammo cost = |
||
− | |||
− | <!--Throw Attacks (for Glaives)--> |
||
− | |throw impact = |
||
− | |throw puncture = |
||
− | |throw slash = |
||
− | |throw element = |
||
− | |throw damage = |
||
− | |throw critical chance = |
||
− | |throw critical damage = |
||
− | |throw status chance = |
||
− | |throw punchthrough = |
||
− | |throw falloff = |
||
− | |throw charge time = |
||
− | |||
− | <!--Charged Throw Attacks (for Glaives)--> |
||
− | |charged throw impact = |
||
− | |charged throw puncture = |
||
− | |charged throw slash = |
||
− | |charged throw element = |
||
− | |charged throw damage = |
||
− | |charged throw critical chance = |
||
− | |charged throw critical damage = |
||
− | |charged throw status chance = |
||
− | |charged throw punchthrough = |
||
− | |charged throw falloff = |
||
− | |charged throw charge time = |
||
− | |||
− | <!--Other Melee Attacks--> |
||
− | |slam attack = |
||
− | |slam radius = |
||
− | |slide attack = |
||
− | |slide attack = |
||
− | |||
− | <!--Miscellaneous--> |
||
− | |syndicate effect = |
||
− | |augments = |
||
− | |polarities = |
||
− | |stance polarity = |
||
− | |users = |
||
− | |introduced = |
||
− | }} |
||
{{Codex|The versatile Magnus revolver is a lethal sidearm for any Tenno.}} |
{{Codex|The versatile Magnus revolver is a lethal sidearm for any Tenno.}} |
||
+ | The '''Magnus''' is a powerful and versatile [[Tenno]] revolver. |
||
− | The '''Magnus''' is a Tenno revolver added in {{ver|11.2}}. Among the basic weapons available from the market, it has a relatively good status chance. |
||
− | This weapon can be sold for {{cc|5,000}}; it is also a {{Requisite_Weapon}} for |
+ | This weapon can be sold for {{cc|5,000}}; it is also a {{Requisite_Weapon}} for {{Weapon|Akmagnus}} (x2). |
⚫ | |||
==Characteristics== |
==Characteristics== |
||
− | This weapon deals primarily {{ |
+ | *This weapon deals primarily {{D|Impact}} damage. |
+ | *Can use the Magnus-exclusive {{M|Deadly Maneuvers}} mod. |
||
− | + | {{Advantages|}} |
|
⚫ | |||
− | *Decent damage. |
||
− | *Good status chance |
||
− | *High critical chance. |
||
− | *Comes with a {{Icon|Pol|V}} polarity. |
||
⚫ | |||
⚫ | |||
+ | {{WeaponComparison|Akmagnus|header=n}} |
||
− | *High recoil. |
||
− | **Has a slight horizontal recoil as well as vertical, which increases spread when fired quickly. |
||
− | *{{Icon|Proc|Impact|Text}} damage is less effective against [[Flesh]] and [[Cloned Flesh]]. |
||
+ | ==Acquisition== |
||
− | '''Comparisons''' |
||
+ | The Magnus's blueprint can be purchased from the [[Market]]. |
||
⚫ | |||
⚫ | |||
− | {{WeaponBuildSection}} |
||
==Tips== |
==Tips== |
||
⚫ | *The Magnus works as a general-purpose version of the {{Weapon|Sicarus}}, as it primarily deals {{D|Impact}} damage, while it deals such damage on semi-automatic. It also comes with higher {{D|Slash}} and {{D|Puncture}} values, plus a good status chance. The sacrificed characteristics are DPS, as the gun is not a burst-fire and it has a smaller magazine capacity. |
||
− | *Consider pairing Magnus with {{M|Ice Storm}} and/or {{M|Deep Freeze}} + {{M|Convulsion}} for increased effectiveness against shields. |
||
⚫ | |||
⚫ | *The Magnus works as a general-purpose version of the |
||
− | *With a decent critical chance and damage to sport with, the Magnus can be equipped with {{M|Primed Pistol Gambit}}/{{M|Pistol Gambit}} to further increase the chances of critical hits. Adding {{M|Primed Target Cracker}}/{{M|Target Cracker}} will increase the critical damage dealt. |
||
⚫ | |||
− | |||
⚫ | |||
− | *While Magnus excels against shields and is moderately effective against Infested, it is somewhat disadvantaged against the flesh of Corpus Crewmen and most Grineer units. |
||
==Trivia== |
==Trivia== |
||
− | *Magnus is Latin for "Big" or "Great". |
+ | *''[[wiktionary:magnus#Latin|Magnus]]'' is Latin for "Big" or "Great". |
− | *Its Reinforcements [https://www.youtube.com/watch?v=C1DSSLc26Gc preview] shows that it has 2.7 on its reload time, even though its actual reload time is |
+ | *Its Reinforcements [https://www.youtube.com/watch?v=C1DSSLc26Gc preview] shows that it has 2.7 on its reload time, even though its actual reload time is 1.4 seconds. Both were released and shown at the same update. |
*Unlike the Vasto, the Magnus is a [[wikipedia:Break-action|break-action revolver]], which means it is opened from its chamber to load a new cylinder. |
*Unlike the Vasto, the Magnus is a [[wikipedia:Break-action|break-action revolver]], which means it is opened from its chamber to load a new cylinder. |
||
+ | **Despite this, the sound of spent cartridges dropping to the floor can still be heard, even though the cylinder would hold the cartridges in place until a reload. |
||
− | *It seems to billow smoke from its chamber after a shot has been released. |
||
+ | *The Magnus's muzzle has a particle emitter attached that billows smoke after a shot has been released. |
||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
==Media== |
==Media== |
||
− | <gallery |
+ | <gallery widths="300" position="center" spacing="small"> |
2013-12-05_00001.jpg|Magnus in the Codex |
2013-12-05_00001.jpg|Magnus in the Codex |
||
Magnus.png |
Magnus.png |
||
Line 209: | Line 44: | ||
</gallery> |
</gallery> |
||
− | <gallery |
+ | <gallery widths="300" position="center" spacing="small"> |
Warframe Magnus |
Warframe Magnus |
||
Warframe 11 ♠ Magnus |
Warframe 11 ♠ Magnus |
||
Line 216: | Line 51: | ||
Warframe Let's Build the Magnus Pistol (Damage 2.0 Build) |
Warframe Let's Build the Magnus Pistol (Damage 2.0 Build) |
||
MAGNUS - THE BIG PENIS OF PISTOLAS 4 forma - Warframe |
MAGNUS - THE BIG PENIS OF PISTOLAS 4 forma - Warframe |
||
+ | Warframe - All Tenno Secondaries - Weapon Animations & Sounds (2012 - 2019) |
||
+ | Warframe - All Tenno Weapon Reloads in 3 minutes (2012 - 2019) |
||
</gallery> |
</gallery> |
||
Line 222: | Line 59: | ||
==Patch History== |
==Patch History== |
||
{{Scrollbox/Article| |
{{Scrollbox/Article| |
||
+ | {{ver|32.2}} |
||
− | {{PatchHistoryNeeded}} |
||
+ | ;SEMI-AUTOMATIC WEAPON CHANGES |
||
+ | |||
+ | While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our [https://digitalextremes.zendesk.com/hc/en-us/articles/360030014351-Third-Party-Software-and-You support article]). Since not everyone is an avid macro user (within the boundaries allowed), '''we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate.''' |
||
+ | |||
+ | '''Magnus''' |
||
+ | *Reduced fire rate from 5.83 to 4.3. |
||
+ | *Increased damage from 76 to 98. |
||
+ | *Increased reload time from 1.4 to 1.8. |
||
+ | |||
+ | {{ver|30.5}} |
||
+ | *Fixed Magnus magazine not ejecting properly during reload while riding K-Drive. |
||
+ | |||
+ | {{ver|29.6.4}} |
||
+ | *Removed Magnus shell casing eject sounds to match revolver aesthetic / animation. |
||
+ | |||
+ | {{ver|22.12}} |
||
+ | *Mastery Rank increased from 4 to 10. |
||
+ | *Damage increased from 45 to 76. |
||
+ | *Status chance increased from 20% to 22%. |
||
+ | *Critical chance increased from 20% to 22%. |
||
+ | *Reload speed increased from 2 to 1.4 secs. |
||
+ | |||
+ | {{ver|17}} |
||
+ | *Magnus damage increased in PvP. |
||
+ | |||
+ | {{ver|16.5}} |
||
+ | *Magnus series damage increased in PvP. |
||
+ | |||
+ | {{ver|16.3}} |
||
+ | *Increased the damage of all Magnus weapons in PvP. |
||
+ | {{ver|11.2}} |
||
+ | *Introduced. |
||
}} |
}} |
||
+ | {{ver/Lu|23.7.1}} |
||
==See also== |
==See also== |
||
− | * |
+ | *{{Weapon|Magnus Prime}}, the [[Prime]] variant of this Weapon. |
+ | *{{Weapon|Akmagnus}}, the akimbo version of this revolver. |
||
+ | *{{M|Deadly Maneuvers}}, a Magnus exclusive mod. |
||
{{WeaponNav}} |
{{WeaponNav}} |
||
+ | [[de:Magnus]] |
||
+ | [[es:Magnus]] |
||
[[fr:Magnus]] |
[[fr:Magnus]] |
||
− | __NOTOC__ |
||
[[Category:Tenno]] |
[[Category:Tenno]] |
||
[[Category:Single Sidearm]] |
[[Category:Single Sidearm]] |
||
Line 238: | Line 111: | ||
[[Category:Weapons]] |
[[Category:Weapons]] |
||
[[Category:Impact Damage Weapons]] |
[[Category:Impact Damage Weapons]] |
||
+ | [[uk:Магнус]] |
Latest revision as of 12:19, 13 April 2024
The Magnus is a powerful and versatile Tenno revolver.
This weapon can be sold for 5,000; it is also a requisite ingredient for Akmagnus (x2).
Characteristics[]
- This weapon deals primarily Impact damage.
- Can use the Magnus-exclusive Deadly Maneuvers mod.
Advantages over other Secondary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average crit chance (22.00%)
- Above average total damage (98)
- Above average ammo max (210)
- Very high disposition (●●●●● (1.53x))
Disadvantages over other Secondary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Below average reload speed (1.80 s)
- Low magazine (8)
Comparisons:
- Magnus (Normal Attack), compared to Magnus Prime (Normal Attack):
- Equal base damage
- Lower base critical chance (22.00% vs. 28.00%)
- Lower base critical multiplier (2.00x vs. 2.80x)
- Lower base status chance (22.00% vs. 28.00%)
- Lower average damage per tap (119.56 vs. 147.39)
- Lower burst DPS (517.69 vs. 736.96)
- Lower sustained DPS (262.22 vs. 368.48)
- Lower fire rate (4.330 attacks/sec vs. 5.000 attacks/sec)
- Larger max ammo capacity (210 vs. 160)
- Slower reload time (1.80 s vs. 1.60 s)
- Lower Mastery Rank required (10 vs. 14)
- Higher disposition (●●●●● (1.53x) vs. ●●●●○ (1.25x))
- Magnus (Normal Attack), compared to Akmagnus (Normal Attack):
- Equal base damage
- Lower burst DPS (517.69 vs. 597.8)
- Lower sustained DPS (262.22 vs. 298.9)
- Lower fire rate (4.330 attacks/sec vs. 5.000 attacks/sec)
- Smaller magazine (8 vs. 16)
- Faster reload time (1.80 s vs. 3.20 s)
- More accurate (16 vs. 11.1)
- Tighter first-shot spread (0.50° vs. 2.00°)
- Tighter maximum spread (12.00° vs. 16.00°)
- Lower Mastery Rank required (10 vs. 12)
- Higher disposition (●●●●● (1.53x) vs. ●●●●● (1.35x))
Acquisition[]
The Magnus's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
2 |
400 |
900 |
100 |
Time: 1 Day(s) |
Rush: 30 | |||||
Market Price: 125 | Blueprints Price:20,000 |
Tips[]
- The Magnus works as a general-purpose version of the Sicarus, as it primarily deals Impact damage, while it deals such damage on semi-automatic. It also comes with higher Slash and Puncture values, plus a good status chance. The sacrificed characteristics are DPS, as the gun is not a burst-fire and it has a smaller magazine capacity.
- Though the Magnus's recoil is manageable, Steady Hands can still prove beneficial, especially at longer ranges or when firing rapidly.
Trivia[]
- Magnus is Latin for "Big" or "Great".
- Its Reinforcements preview shows that it has 2.7 on its reload time, even though its actual reload time is 1.4 seconds. Both were released and shown at the same update.
- Unlike the Vasto, the Magnus is a break-action revolver, which means it is opened from its chamber to load a new cylinder.
- Despite this, the sound of spent cartridges dropping to the floor can still be heard, even though the cylinder would hold the cartridges in place until a reload.
- The Magnus's muzzle has a particle emitter attached that billows smoke after a shot has been released.
Bugs[]
- The muzzle's particle emitter is prone to glitching, leaving the Magnus permanently smoking for the duration of the mission.
Media[]
Magnus Skins
Patch History[]
Update 32.2 (2022-11-30)
- SEMI-AUTOMATIC WEAPON CHANGES
While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our support article). Since not everyone is an avid macro user (within the boundaries allowed), we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate.
Magnus
- Reduced fire rate from 5.83 to 4.3.
- Increased damage from 76 to 98.
- Increased reload time from 1.4 to 1.8.
Update 30.5 (2021-07-06)
- Fixed Magnus magazine not ejecting properly during reload while riding K-Drive.
Hotfix 29.6.4 (2021-01-06)
- Removed Magnus shell casing eject sounds to match revolver aesthetic / animation.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 4 to 10.
- Damage increased from 45 to 76.
- Status chance increased from 20% to 22%.
- Critical chance increased from 20% to 22%.
- Reload speed increased from 2 to 1.4 secs.
Update 17.0 (2015-07-31)
- Magnus damage increased in PvP.
Update 16.5 (2015-05-12)
- Magnus series damage increased in PvP.
Update 16.3 (2015-04-09)
- Increased the damage of all Magnus weapons in PvP.
Update 11.2 (2013-12-04)
- Introduced.
Last updated: Hotfix 23.7.1 (2018-09-06)
See also[]
- Magnus Prime, the Prime variant of this Weapon.
- Akmagnus, the akimbo version of this revolver.
- Deadly Maneuvers, a Magnus exclusive mod.