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(I still think the status is notable in some degree, as other sidearms have a <10% base status chance. Qualified statement and reintroduced to intro section.)
m (Removed "__NOTOC__".)
 
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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
{{WeaponInfoboxAutomatic
+
{{WeaponInfoboxAutomatic}}
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
 
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
<!--Statistics-->
 
|image =
 
|mastery level =
 
|slot =
 
|type =
 
|trigger =
 
 
<!--Utility-->
 
|ammo type =
 
|flight speed =
 
|range =
 
|noise level =
 
|fire rate =
 
|spool =
 
|accuracy =
 
|magazine =
 
|max ammo =
 
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|channel damage =
 
|disposition =
 
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
 
<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =
 
|slide attack =
 
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities =
 
|stance polarity =
 
|users =
 
|introduced =
 
}}
 
 
{{Codex|The versatile Magnus revolver is a lethal sidearm for any Tenno.}}
 
{{Codex|The versatile Magnus revolver is a lethal sidearm for any Tenno.}}
   
  +
The '''Magnus''' is a powerful and versatile [[Tenno]] revolver.
The '''Magnus''' is a Tenno revolver added in {{ver|11.2}}. Among the basic weapons available from the market, it has a relatively good status chance.
 
   
This weapon can be sold for {{cc|5,000}}; it is also a {{Requisite_Weapon}} for [[Akmagnus]] (x2).
+
This weapon can be sold for {{cc|5,000}}; it is also a {{Requisite_Weapon}} for {{Weapon|Akmagnus}} (x2).
{{BuildAutomatic|type=Weapon}}
 
   
 
==Characteristics==
 
==Characteristics==
This weapon deals primarily {{Icon|Proc|Impact|Text}} damage.
+
*This weapon deals primarily {{D|Impact}} damage.
  +
*Can use the Magnus-exclusive {{M|Deadly Maneuvers}} mod.
   
'''Advantages'''
+
{{Advantages|}}
 
{{Disadvantages|}}
*Decent damage.
 
*Good status chance
 
*High critical chance.
 
*Comes with a {{Icon|Pol|V}} polarity.
 
   
 
{{WeaponComparison|Magnus Prime}}
'''Disadvantages'''
 
  +
{{WeaponComparison|Akmagnus|header=n}}
*High recoil.
 
**Has a slight horizontal recoil as well as vertical, which increases spread when fired quickly.
 
*{{Icon|Proc|Impact|Text}} damage is less effective against [[Flesh]] and [[Cloned Flesh]].
 
   
  +
==Acquisition==
'''Comparisons'''
 
  +
The Magnus's blueprint can be purchased from the [[Market]].
{{WeaponComparison|Akmagnus}}
 
   
 
{{BuildAutomatic|type=Weapon}}
{{WeaponBuildSection}}
 
   
 
==Tips==
 
==Tips==
 
*The Magnus works as a general-purpose version of the {{Weapon|Sicarus}}, as it primarily deals {{D|Impact}} damage, while it deals such damage on semi-automatic. It also comes with higher {{D|Slash}} and {{D|Puncture}} values, plus a good status chance. The sacrificed characteristics are DPS, as the gun is not a burst-fire and it has a smaller magazine capacity.
*Consider pairing Magnus with {{M|Ice Storm}} and/or {{M|Deep Freeze}} + {{M|Convulsion}} for increased effectiveness against shields.
 
 
*Though the Magnus's recoil is manageable, {{M|Steady Hands}} can still prove beneficial, especially at longer ranges or when firing rapidly.
*The Magnus works as a general-purpose version of the [[Sicarus]], as it primarily deals Impact damage, while it deals such damage on semi-automatic. It also comes along with greater damages on both {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Puncture|Text}} damages, plus a good status chance. The sacrificed characteristics are DPS, as the gun is not a burst-fire and it has a smaller magazine capacity.
 
*With a decent critical chance and damage to sport with, the Magnus can be equipped with {{M|Primed Pistol Gambit}}/{{M|Pistol Gambit}} to further increase the chances of critical hits. Adding {{M|Primed Target Cracker}}/{{M|Target Cracker}} will increase the critical damage dealt.
 
*Though the Magnus's recoil is manageable. {{M|Steady Hands}} can still prove beneficial, especially at longer ranges or when firing rapidly.
 
 
==Notes==
 
*While Magnus excels against shields and is moderately effective against Infested, it is somewhat disadvantaged against the flesh of Corpus Crewmen and most Grineer units.
 
   
 
==Trivia==
 
==Trivia==
*Magnus is Latin for "Big" or "Great".
+
*''[[wiktionary:magnus#Latin|Magnus]]'' is Latin for "Big" or "Great".
*Its Reinforcements [https://www.youtube.com/watch?v=C1DSSLc26Gc preview] shows that it has 2.7 on its reload time, even though its actual reload time is 2.0 seconds. Both were released and shown at the same update.
+
*Its Reinforcements [https://www.youtube.com/watch?v=C1DSSLc26Gc preview] shows that it has 2.7 on its reload time, even though its actual reload time is 1.4 seconds. Both were released and shown at the same update.
 
*Unlike the Vasto, the Magnus is a [[wikipedia:Break-action|break-action revolver]], which means it is opened from its chamber to load a new cylinder.
 
*Unlike the Vasto, the Magnus is a [[wikipedia:Break-action|break-action revolver]], which means it is opened from its chamber to load a new cylinder.
  +
**Despite this, the sound of spent cartridges dropping to the floor can still be heard, even though the cylinder would hold the cartridges in place until a reload.
*It seems to billow smoke from its chamber after a shot has been released.
 
  +
*The Magnus's muzzle has a particle emitter attached that billows smoke after a shot has been released.
**This particle emitter is prone to glitching, leaving the Magnus permanently smoking for the duration of the mission.
 
  +
 
==Bugs==
 
*The muzzle's particle emitter is prone to glitching, leaving the Magnus permanently smoking for the duration of the mission.
   
 
==Media==
 
==Media==
<gallery type="slideshow" position="center" widths="600">
+
<gallery widths="300" position="center" spacing="small">
 
2013-12-05_00001.jpg|Magnus in the Codex
 
2013-12-05_00001.jpg|Magnus in the Codex
 
Magnus.png
 
Magnus.png
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</gallery>
 
</gallery>
   
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
+
<gallery widths="300" position="center" spacing="small">
 
Warframe Magnus
 
Warframe Magnus
 
Warframe 11 ♠ Magnus
 
Warframe 11 ♠ Magnus
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Warframe Let's Build the Magnus Pistol (Damage 2.0 Build)
 
Warframe Let's Build the Magnus Pistol (Damage 2.0 Build)
 
MAGNUS - THE BIG PENIS OF PISTOLAS 4 forma - Warframe
 
MAGNUS - THE BIG PENIS OF PISTOLAS 4 forma - Warframe
  +
Warframe - All Tenno Secondaries - Weapon Animations & Sounds (2012 - 2019)
  +
Warframe - All Tenno Weapon Reloads in 3 minutes (2012 - 2019)
 
</gallery>
 
</gallery>
   
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|32.2}}
{{PatchHistoryNeeded}}
 
  +
;SEMI-AUTOMATIC WEAPON CHANGES
  +
  +
While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our [https://digitalextremes.zendesk.com/hc/en-us/articles/360030014351-Third-Party-Software-and-You support article]). Since not everyone is an avid macro user (within the boundaries allowed), '''we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate.'''
  +
  +
'''Magnus'''
  +
*Reduced fire rate from 5.83 to 4.3.
  +
*Increased damage from 76 to 98.
  +
*Increased reload time from 1.4 to 1.8.
  +
  +
{{ver|30.5}}
  +
*Fixed Magnus magazine not ejecting properly during reload while riding K-Drive.
  +
  +
{{ver|29.6.4}}
  +
*Removed Magnus shell casing eject sounds to match revolver aesthetic / animation.
  +
  +
{{ver|22.12}}
  +
*Mastery Rank increased from 4 to 10.
  +
*Damage increased from 45 to 76.
  +
*Status chance increased from 20% to 22%.
  +
*Critical chance increased from 20% to 22%.
  +
*Reload speed increased from 2 to 1.4 secs.
  +
  +
{{ver|17}}
  +
*Magnus damage increased in PvP.
  +
  +
{{ver|16.5}}
  +
*Magnus series damage increased in PvP.
  +
  +
{{ver|16.3}}
  +
*Increased the damage of all Magnus weapons in PvP.
   
  +
{{ver|11.2}}
  +
*Introduced.
 
}}
 
}}
  +
{{ver/Lu|23.7.1}}
   
 
==See also==
 
==See also==
*[[Akmagnus]], the akimbo version of this revolver.
+
*{{Weapon|Magnus Prime}}, the [[Prime]] variant of this Weapon.
  +
*{{Weapon|Akmagnus}}, the akimbo version of this revolver.
  +
*{{M|Deadly Maneuvers}}, a Magnus exclusive mod.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
  +
[[de:Magnus]]
  +
[[es:Magnus]]
 
[[fr:Magnus]]
 
[[fr:Magnus]]
__NOTOC__
 
 
[[Category:Tenno]]
 
[[Category:Tenno]]
 
[[Category:Single Sidearm]]
 
[[Category:Single Sidearm]]
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[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Impact Damage Weapons]]
 
[[Category:Impact Damage Weapons]]
  +
[[uk:Магнус]]

Latest revision as of 12:19, 13 April 2024

The versatile Magnus revolver is a lethal sidearm for any Tenno.

The Magnus is a powerful and versatile Tenno revolver.

This weapon can be sold for Credits64 5,000; it is also a requisite ingredient for Akmagnus Akmagnus (x2).

Characteristics[]

Advantages over other Secondary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Above average crit chance (22.00%)
    • Above average total damage (98)
    • Above average ammo max (210)
    • Very high disposition (●●●●● (1.53x))

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Below average reload speed (1.80 s)
    • Low magazine (8)

Comparisons:

  • Magnus Magnus (Normal Attack), compared to Akmagnus Akmagnus (Normal Attack):

Acquisition[]

The Magnus's blueprint can be purchased from the Market.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
OrokinCell
2
AlloyPlate
400
Salvage
900
Ferrite
100
Time: 1 Day(s)
Rush: PlatinumLarge 30
MarketIcon Market Price: PlatinumLarge 125 Blueprint2 Blueprints Price:Credits20,000

Tips[]

  • The Magnus works as a general-purpose version of the Sicarus Sicarus, as it primarily deals DmgImpactSmall64 Impact damage, while it deals such damage on semi-automatic. It also comes with higher DmgSlashSmall64 Slash and DmgPunctureSmall64 Puncture values, plus a good status chance. The sacrificed characteristics are DPS, as the gun is not a burst-fire and it has a smaller magazine capacity.
  • Though the Magnus's recoil is manageable, Mod TT 20px Steady Hands can still prove beneficial, especially at longer ranges or when firing rapidly.

Trivia[]

  • Magnus is Latin for "Big" or "Great".
  • Its Reinforcements preview shows that it has 2.7 on its reload time, even though its actual reload time is 1.4 seconds. Both were released and shown at the same update.
  • Unlike the Vasto, the Magnus is a break-action revolver, which means it is opened from its chamber to load a new cylinder.
    • Despite this, the sound of spent cartridges dropping to the floor can still be heard, even though the cylinder would hold the cartridges in place until a reload.
  • The Magnus's muzzle has a particle emitter attached that billows smoke after a shot has been released.

Bugs[]

  • The muzzle's particle emitter is prone to glitching, leaving the Magnus permanently smoking for the duration of the mission.

Media[]

Magnus Skins

Edit

Patch History[]

Update 32.2 (2022-11-30)

SEMI-AUTOMATIC WEAPON CHANGES

While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our support article). Since not everyone is an avid macro user (within the boundaries allowed), we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate.

Magnus

  • Reduced fire rate from 5.83 to 4.3.
  • Increased damage from 76 to 98.
  • Increased reload time from 1.4 to 1.8.

Update 30.5 (2021-07-06)

  • Fixed Magnus magazine not ejecting properly during reload while riding K-Drive.

Hotfix 29.6.4 (2021-01-06)

  • Removed Magnus shell casing eject sounds to match revolver aesthetic / animation.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 4 to 10.
  • Damage increased from 45 to 76.
  • Status chance increased from 20% to 22%.
  • Critical chance increased from 20% to 22%.
  • Reload speed increased from 2 to 1.4 secs.

Update 17.0 (2015-07-31)

  • Magnus damage increased in PvP.

Update 16.5 (2015-05-12)

  • Magnus series damage increased in PvP.

Update 16.3 (2015-04-09)

  • Increased the damage of all Magnus weapons in PvP.

Update 11.2 (2013-12-04)

  • Introduced.

Last updated: Hotfix 23.7.1 (2018-09-06)

See also[]