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MagnetizeModx256 Magnetize130xWhite
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EnergyOrb50
Magnetize

(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.


Introduced in Update 18.13 (2016-05-27)

AbilityStrengthBuff Strength:1.25x / 1.5x / 1.75x / 2x (multiplier)
50 / 150 / 200 / 300 (explosion damage)
AbilityDurationBuff Duration:10 / 12 / 13 /15 s
AbilityRangeBuff Range:2 / 3 / 3.5 / 4 m (field radius)
5 / 10 / 12 / 15 m (explosion radius)

Misc: 10% / 15% / 20% / 25% (absorption)

Info

  • Mag creates a powerful magnetic field that encompasses a target and anchors it in place. The field has a 2 / 3 / 3.5 / 4 meter radius, lasts for 10 / 12 / 13 / 15 seconds, and slowly drags in all enemies in range. During the field's lifetime, all projectiles, bullets, and Polarize130xWhite Polarize shards will be redirected towards the center of the field, and incoming damage from all sources will be multiplied by 125% / 150% / 175% / 200%.
  • Additionally, the field absorbs the damage from all redirected projectiles, bullets and Polarize130xWhite Polarize shards, and deals 10% / 15% / 20% / 25% of it as damage per half second to all enemies within it.
    • Percentage of damage dealt is affected by Power Strength but unaffected by the redirection multiplier.
    • Absorbed damage does not take critical hits into account.
    • All hitscan weapons with Multishot only have one bullet taken into account for absorbed damage. This applies to innate multishot from e.g. the Hek Hek as well as to mods like Mod TT 20px Split Chamber. Beam weapons like the Ignis Ignis also are affected by this. Projectile weapons like the Supra Supra have all projectiles being taken into account.
  • If the initial target dies while magnetized, the field destabilizes and explodes at the end of its duration for 50 / 150 / 200 / 300 Script error: The function "Proc" does not exist. damage in a 5 / 10 / 12 / 15 meter radius. Each time an enemy gets hit by the damage ticks inside the bubble, 25% of the currently absorbed damage gets added to the explosion damage. For example, if Magnetize absorbs 1000 damage and hits enemies with 20 half-second ticks before its explosion without having any further damage added to it, the expression for explosion damage would be 300 + (20 x 1000 x 0.25) = 2,010,300.25.
    • Base explosion damage is affected by Power Strength, while portion of absorbed damage added is not.
    • Explosion damage diminishes with distance and does not bypass obstacles in the environment.
    • Script error: The function "Proc" does not exist. damage is effective against Machinery and Fossilized, but less effective against Ferrite Armor and Infested Sinew.
    • Script error: The function "Proc" does not exist. status effect forces all enemies within a 5 meter radius to stumble and fall.
    • Explosion radius is affected by Ability Range.
  • Only 3 Magnetize bubbles can be active at the same time, magnetizing a fourth target will make any field casted on the first target to either explode or disappear (whether the original target died or not).
  • Redirected projectiles travel in a straight line from the point of impact to the center of the sphere which can draw fire away from enemy weak spots. However, you can target vital areas by aiming for any point on the sphere that is perpendicular to the weak spot. Hitscan weapons have less difficulty hitting weak spots; simply aiming at the target's weak spots will yield extra damage in most cases.
    • Shots fired within the field are also redirected, including shots fired by the magnetized target.
    • In addition to firearms, Magnetize can redirect RadialJavelin130xWhite Radial Javelin blades, Prism130xWhite Prism lasers, ExaltedBlade130xWhite Exalted Blade's waves, ArtemisBow130xWhite Artemis Bow's arrow fan, and bouncing projectiles such as the glaives into a single target.
    • Does not redirect area-of-effect abilities and gunblades' projectiles.
  • If the target dies before the Magnetize bubble appears, energy used for Magnetize will be refunded.
  • Magnetize's visual effects are affected by Mag's chosen energy color.
  • Casting Magnetize is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).
    • Can be used in mid-air, but not while on a zipline.

Augment

MagnetizedDischargeMod
Main article: Magnetized Discharge

Magnetized Discharge is a Warframe Augment Mod for MagIcon272 Mag's Magnetize130xWhite Magnetize that allows manual detonation by recasting the ability on an active Magnetize bubble. Enemies hit by the detonation have a chance to be disarmed. Additionally increases Magnetize's range.

Magnetized Discharge

Tips & Tricks

  • This ability can be used defensively. No bullets or projectiles can pass through the field without being redirected.
    • Maximized Ability Range is a very effective choice of maximization for this ability as it provides a large radius of protection from most enemy damage.
  • Synergizes very well with ExcaliburIcon272 Excalibur's ExaltedBlade130xWhite Exalted Blade, as his blade waves have infinite Punch Through and are redirected around the magnetic field, allowing them to damage enemies several times.
  • Extremely effective against heavy enemies, especially fast moving, such as Oxium Osprey or Bursas.
  • When this ability is used with Punch Through weapons, like the Lanka Lanka and Miter Miter, the bullet or projectile will hit the target multiple times. However, this does not increase the damage over time produced by the field or the damage of the final explosion. This is ideal for taking out specific targets.
  • Using beam weapons, such as the Ignis Ignis, Atomos Atomos, Gammacor Gammacor, Quanta Quanta, etc., will not hit the enemies multiple times the same way that punch through projectiles do, but will greatly increase the damage over time generated by the field and the final explosion. This is ideal for creating choke-points where every enemy that walks through the bubble gets killed by the field's damage over time effect.
  • While Script error: The function "Proc" does not exist. procs don't increase absorbed damage, they can help in damaging all enemies inside the bubble, especially if Punch Through is on the used weapon, which allows multiple procs to occur per shot.

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