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| description = Strongly magnetizes a target enemy, causing bullets that pass nearby to change direction and strike the enemy. |
| description = Strongly magnetizes a target enemy, causing bullets that pass nearby to change direction and strike the enemy. |
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| cost = 6 / 7 / 8 / 9 |
| cost = 6 / 7 / 8 / 9 |
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− | | damage = 1.25x / 1.5x / 1.75x / 2x (damage multiplier)<br>50 / |
+ | | damage = 1.25x / 1.5x / 1.75x / 2x (damage multiplier)<br>50 / 150 / 200 / 300 (explosion) |
− | | range = 3 / 6 / 9 / 12 m ( |
+ | | range = 3 / 6 / 9 / 12 m (field radius)<br>5 / 10 / 12 / 15 m (explosion radius) |
| duration = 15 s |
| duration = 15 s |
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}} |
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<div class="tabbertab-bordered"><tabber>Info = |
<div class="tabbertab-bordered"><tabber>Info = |
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+ | *Mag generates a powerful magnetic field that encompasses a target and redirects all incoming attacks towards the target. The field has a '''3 / 6 / 9 / 12''' meter radius and lasts for a maximum of '''15''' seconds. During the field's lifetime, incoming damage from all sources will be multiplied by '''125% / 150% / 175% / 200%'''. If the target dies while the field is still active, the field will become volatile and explode for '''50 / 150 / 200 / 300''' {{Icon/Proc|Blast|text}} damage in a '''5 / 10 / 12 / 15''' meter radius. |
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− | *Mag strongly magnetizes a target for '''15''' seconds, redirecting all attacks that strike the bubble to be redirected towards the target. The bubble has a radius of '''3 / 6 / 9 / 12''' meters. |
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− | ** |
+ | **Damage multiplier and explosion damage are '''not''' affected by [[Power Strength]]. |
+ | **Explosion damage diminishes with distance and does '''not''' bypass obstacles in the environment. |
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− | * During the attractor's lifetime, the enemy will take '''125% / 150% / 175% / 200%''' damage from any source. This increased damage is ''not'' affected by [[Power Strength]]. |
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+ | **Field duration is affected by [[Power Duration]]. |
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− | *If a target dies while still magnetized, the field will become volatile and explode for '''50 / 100 / 200 / 300''' {{Icon/Proc|Blast|text}} damage in a '''5 / 10 / 12 / 15''' meter radius. |
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− | ** |
+ | **Field radius is affected by [[Power Range]], and the explosion radius is '''not'''. |
− | *Redirected projectiles travel in a straight line from the point of impact to the center of the sphere, which draws fire away from weakpoints. However, you can target vital areas by aiming for any point on the sphere that is perpendicular to the weakspot. |
+ | *Redirected projectiles travel in a straight line from the point of impact to the center of the sphere, which draws fire away from weakpoints. However, you can target vital areas by aiming for any point on the sphere that is perpendicular to the weakspot. Hitscan weapons have less difficulty hitting weakspots; simply aiming at the target's weakspots will yield extra damage in most cases. |
+ | *Shots fired within the field are also redirected, including shots fired by the magnetized target. |
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− | *Throwing knives deal damage twice (two separate damage pop-ups) and throwing weapons (Glaive, Kestrel) will deal charge damage equal to the number of bounces of the weapon to enemies affected by Bullet Attractor. |
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− | *Does not redirect area-of-effect abilities. |
+ | *Does '''not''' redirect area-of-effect abilities. |
*Can redirect projectiles through obstacles and walls. |
*Can redirect projectiles through obstacles and walls. |
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− | *Has a cast time of 1 second. |
+ | *Has a cast time of '''1''' second. |
+ | *[[Conclave]] rating: '''30 / 30 / 65 / 100'''. |
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|-|Tips & Tricks = |
|-|Tips & Tricks = |
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*This ability can be used defensively: If you target a nearby heavy unit, they will effectively become an impenetrable shield as long as unit lives. |
*This ability can be used defensively: If you target a nearby heavy unit, they will effectively become an impenetrable shield as long as unit lives. |
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|-|Maximization = |
|-|Maximization = |
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[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. |
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. |
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− | *[[Maximized Power Duration]] increases the duration to '''38. |
+ | *[[Maximized Power Duration]] increases the duration to '''38.55''' seconds. |
− | **Reduces the |
+ | **Reduces the field radius to '''4.08''' meters. |
*[[Maximized Power Efficiency]] reduces the cost to '''18.75''' energy. |
*[[Maximized Power Efficiency]] reduces the cost to '''18.75''' energy. |
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**Reduces the duration to '''6''' seconds. |
**Reduces the duration to '''6''' seconds. |
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− | *[[Maximized Power Range]] increases the |
+ | *[[Maximized Power Range]] increases the field radius to '''31.2''' meters. |
**Has no negative effect on this ability. |
**Has no negative effect on this ability. |
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*[[Maximized Power Strength]] has no positive effect on this ability. |
*[[Maximized Power Strength]] has no positive effect on this ability. |
Revision as of 07:14, 15 September 2014
Lua error in Module:Ability/infobox at line 120: buildInfobox: No ability "Bullet Attractor" found in Module:Ability/data.
- Mag generates a powerful magnetic field that encompasses a target and redirects all incoming attacks towards the target. The field has a 3 / 6 / 9 / 12 meter radius and lasts for a maximum of 15 seconds. During the field's lifetime, incoming damage from all sources will be multiplied by 125% / 150% / 175% / 200%. If the target dies while the field is still active, the field will become volatile and explode for 50 / 150 / 200 / 300 Blast damage in a 5 / 10 / 12 / 15 meter radius.This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
- Damage multiplier and explosion damage are not affected by Power Strength.
- Explosion damage diminishes with distance and does not bypass obstacles in the environment.
- Field duration is affected by Power Duration.
- Field radius is affected by Power Range, and the explosion radius is not.
- Redirected projectiles travel in a straight line from the point of impact to the center of the sphere, which draws fire away from weakpoints. However, you can target vital areas by aiming for any point on the sphere that is perpendicular to the weakspot. Hitscan weapons have less difficulty hitting weakspots; simply aiming at the target's weakspots will yield extra damage in most cases.
- Shots fired within the field are also redirected, including shots fired by the magnetized target.
- Does not redirect area-of-effect abilities.
- Can redirect projectiles through obstacles and walls.
- Has a cast time of 1 second.
- Conclave rating: 30 / 30 / 65 / 100.
- Nyx's Mind Control is a good ability to combine with Bullet Attractor as it will prevent the heavy unit from firing at you.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration increases the duration to 38.55 seconds.
- Reduces the field radius to 4.08 meters.
- Maximized Power Efficiency reduces the cost to 18.75 energy.
- Reduces the duration to 6 seconds.
- Maximized Power Range increases the field radius to 31.2 meters.
- Has no negative effect on this ability.
- Maximized Power Strength has no positive effect on this ability.
- Increases cost to 116.25 energy.
See also
- Mag