The Magistar is a heavy, flanged mace.
It is a requisite ingredient for the Sibear.
Characteristics[]
- This weapon deals primarily Impact damage.
- Stance slot has polarity, matching Shattering Storm and Crashing Havoc (Conclave only) stance.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average disposition (●●●●● (1.35x))
Disadvantages over other Melee weapons (excluding modular weapons):
- Third lowest base damage of all hammers, after Kuva Shildeg and Fragor/ Jat Kittag.
- Normal Attack (wiki attack index 1)
- Very low attack speed (0.83x animation speed)
- Very low status chance (10.00%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Magistar (Normal Attack), compared to Sancti Magistar (Normal Attack):
- Lower base damage (210.00 vs. 240.00)
- Lower total damage (210 vs. 240)
- Lower base critical chance (20.00% vs. 30.00%)
- Lower base status chance (10.00% vs. 20.00%)
- Shorter Range (2.50 m vs. 2.60 m)
- Lower attack speed (0.83x animation speed vs. 1.00x animation speed)
- Lower Mastery Rank required (1 vs. 8)
- Higher disposition (●●●●● (1.35x) vs. ●●●●○ (1.25x))
Acquisition[]
The Magistar's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
Gallium 3 |
Ferrite 750 |
Rubedo 300 |
Alloy Plate 80 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Market Price: 150 | Blueprints Price:25,000 |
Notes[]
- As with other heavy weapons, the Magistar's wall attack is a horizontal circular swing that slowly swings the weapon around the Warframe, allowing it to hit enemies more easily compared to other wall attacks that require pinpoint precision. Unfortunately, this prevents the Magistar from using its wall attack to launch itself upwards, as it will perform the maneuver horizontally regardless of where the Warframe is looking, making it fall instead.
- The Magistar also shares another unusual property with other heavy weapons, namely its tendency to shake the screen violently while blocking attacks.
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Magistar Incarnon Genesis from The Circuit's Steel Path to place on their Magistar with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Magistar Incarnon Genesis requires 20 Pathos Clamps, 70 Dracroot, and 150 Aggristone.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
- Incarnon Form increases Initial Combo and Wind Up Speed
- +100% Melee Damage
- +30 Initial Combo
- +50% Heavy Attack Wind Up Speed
- +10% Sprint Speed
- +10% to Bullet Jump.
- On Sancti Magistar, +5% Lifesteal for all combos and another +20% Lifesteal for non-heavy combos.
- Incarnon Form lasts for 180 seconds and persists until death.
Evolution II[]
Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Crushing Verdict:
- Increase Damage by +100 (Magistar) / +20 (Sancti).
- With Channeled Ability active: Increase Follow Through by +40%.
- Perk 2: Edge Of Justice:
- Increase Damage by +100 (Magistar) / +20 (Sancti).
- With Melee Weapon Equipped: +40% attack speed.
- Does not apply to quickswap melee. Requires either by going into a mission with only a melee weapon equipped or by holding the weapon swap key (default F ).
Evolution III[]
Unlock Challenge: Activate this weapon's Incarnon form 6 times in a mission.
- Perk 1: Seismic Slam:
- +100% Slam Radius.
- Perk 2: Orokin Reach:
- +1.4 Range.
- Perk 3: Swift Break:
- +30% Heavy Attack Wind Up Speed.
Evolution IV[]
Unlock Challenge: Perform 20 downed Finisher attacks.
- Perk 1: Flashing Bleed:
- Perk 2: Subtle Force:
- Increase Critical Chance by +8%.
- Increase Status Chance by +8%.
- Perk 3: Critical Parallel:
- Increase Critical Chance by +16% (Magistar) / +12% (Sancti).
- Increase Critical Damage Multiplier by +1x (Magistar) / +0.2 (Sancti).
Trivia[]
- The name "Magistar" is based off a combination of the Latin magister, which means master or teacher, and morning star, a type of mace.
- In Update 15.1 (2014-11-05), the heavy melee weapon family received linear buffs across the board. The Magistar was notably the only one among the affected weapons (Magistar, Jat Kittag, Fragor, Gram, Galatine and Scindo (Prime) to also receive a nerf, having its attack rate lowered from 1.1 to 0.8.
Media[]
Magistar Skins
Patch History[]
Update 26.0 (2019-10-31)
Actual patch notes made a mistake on old follow through.
- Damage increased from 80 to 210.
- Range increased from 1 to 2.5.
- Slam Attack increased from 160 to 630.
- Slide Attack increased from 160 to 420.
- Parry Angle set to 50.
- Follow Through decreased from 0.9 to 0.4.
Update 18.4 (2016-01-22)
- Magistar damage increased in Conclave.
Update 18.3 (2016-01-13)
- The Magistar has had its damage and Stance damage increased in Conclave.
Update 17.1 (2015-08-12)
- The Magistar has been enabled for use in Conclave.
Update 15.1 (2014-11-05)
- Base damage increased to 80 (up from 50).
- Increased ragdoll effect on enemies.
- Critical chance increased to 20% (up from 12%).
- Attack speed slightly decreased.
Update 11.5 (2013-12-19)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also[]
- Sancti Magistar, the syndicate variant.
- Sibear, a melee weapon that is crafted from the Magistar.
- Magistar Incarnon Genesis, the Incarnon power-up for the Magistar series.