Maggots are small Infested units that are usually spawned by Brood Mothers. While each individual Maggot is weak and easily killed, they are spawned in groups of four or more, and multiple Maggots can latch onto players to slowly drain shields and health while reducing their movement speed.
Latched Maggots can be removed and/or killed by performing a quick melee attack.
Latched Maggots can be removed by rolling.
Rolling deals damage against removed Maggots, and in fact it is possible to outright kill injured Maggots in this manner.
Due to their overall fragility they are killed by most attacks, but their small size and quick movement can make it difficult for players to target them. Use AoE attacks such as the ground slam of certain melee weapons, or abilities like Paralysis or Rhino Stomp to quickly dispatch Maggot swarms.
Jumping then ground slamming instantly detaches maggots and kills them.
The Maggot's model has been known to stretch, particularly at the legs. This is most likely due to Maggots not having a proper knockdown/jumping animation, using instead the stock animations used by other quadrupedal enemies (such as the Charger or the Feral Kubrow), which causes the limbs to move and stretch to where they would approximately be.
This can also occur when stunned by Silence. Subsequently, Silence will prevent maggots from latching onto the player unless they physically attempt to touch them.
Gara's passive stun can also cause the model to warp.
Under high packet loss or ping, Latched Maggots have a chance to catapult players in an apparent random direction at extremely high speed or alternatively fall off the map.
Increased the base health of Nidus’ Maggots to 1k.
To increase the visibility of Nidus' Maggots, holding down Nidus’ Virulence will now display a HUD marker on them. Keep in mind that casting Virulence on Maggots cause them to detonate!
Nidus’ Ravenous Maggots no longer auto detonate when feasting on enemies. Previously the Maggots could do a majority of the grunt work and you were able to watch the carnage and gain Stacks at the same time. Now to pop the Maggots you’ll need to cast Virulence on them and rejoice in your hard earned Stack accumulation. It’s also worth noting that with testing by our team, the Stack rhythm before and after this change wasn’t noticed at all.
Improved the FX of Maggot explosion to better represent the intended area of explosion.
Nidus’ Ravenous Maggots will still attack but no longer latch on other Infested Maggots or Kuva Jesters due to awkward animations.
Fixed FX, Maggots, & Health regeneration while in Ravenous staying around forever if cast by a Client who leaves.