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**Knockdown and explosion radii are affected by [[Ability Range]].
 
**Knockdown and explosion radii are affected by [[Ability Range]].
 
**Explosion damage is affected by [[Ability Strength]].
 
**Explosion damage is affected by [[Ability Strength]].
  +
*Mach Rush significantly increases Gauss' turning radius when active, reducing his maneuverability.
 
*'''Ability Synergy:'''
 
*'''Ability Synergy:'''
 
**While {{A|Kinetic Plating}} is active, Mach Rush shockwave inflicts {{Icon|Proc|Slash|Text}} damage and status effect on enemies caught in its explosion radius.
 
**While {{A|Kinetic Plating}} is active, Mach Rush shockwave inflicts {{Icon|Proc|Slash|Text}} damage and status effect on enemies caught in its explosion radius.

Revision as of 05:36, 1 September 2019

MachRushModx256 MachRush130xWhite
1
EnergyOrb25
+12.5/s
Mach Rush

Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.


Introduced in Update 25.7 (2019-08-29)

AbilityStrengthBuff Strength:200 / 400 / 600 / 800 (explosion damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:2 / 3 / ? / 4 m (knockdown radius)
4 / 6 / 8 / 10 m (explosion radius)

Misc: 10% (battery charge on cast)
6 / 8 / 10 / 12 m (dash distance)
100% (Script error: The function "Proc" does not exist. status chance with Kinetic Plating)
50% (energy discount with Redline)

Info

  • Gauss sprints into action, propelling himself forward at supersonic speed toward the aiming reticle and instantly charging his battery by 10%. Tap the ability key to dash forward 6 / 8 / 10 / 12 meters. Hold down the ability key (default 1 ) to rush forward continuously by expending 1 energy point per 0.8 / 1.2 / 1.6 / 2 meters travelled; while rushing, Gauss can also sustain Mach Rush by holding down the forward movement key instead (default W ). Release the hotkeys for Mach Rush to halt Gauss in his tracks.
    • Distance per energy point drained is affected by Ability Efficiency.
    • Battery charge on cast and dash distance are not affected by Mods.
    • While rushing, Gauss is able to run across large bodies of water, commonly found on the Plains of Eidolon and Orb Vallis.
    • Mach Rush's speed is affected by Sprint Speed mods and other speed buffs, like VoltIcon272 Volt's Speed130xWhite Speed and WispIcon272 Wisp's Reservoirs130xWhite Reservoirs.
  • When Gauss dashes or rushes pass enemies within 2 / 3 / ? / 4 meters from him, they suffer a knockdown. If Gauss crashes into a solid obstacle, he stops on impact and generates a powerful kinetic shockwave that expands to a 4 / 6 / 8 / 10 meter radius explosion, inflicting 200 / 400 / 600 / 800 Script error: The function "Proc" does not exist. damage and blasting away all enemies within range.
  • Mach Rush significantly increases Gauss' turning radius when active, reducing his maneuverability.
  • Ability Synergy:
    • While KineticPlating130xWhite Kinetic Plating is active, Mach Rush shockwave inflicts Script error: The function "Proc" does not exist. damage and status effect on enemies caught in its explosion radius.
    • Mach Rush energy cost is halved when cast during Redline130xWhite Redline.

Augment

MachCrashMod
Main article: Mach Crash

Mach Crash is an Warframe Augment Mod for GaussIcon272 Gauss' MachRush130xWhite Mach Rush that grants it the ability to create a vortex upon colliding with level geometry, vacuuming nearby enemies in.


Rank Vortex Range Duration Cost
0 +5m 3s 6
1 +6m 3s 7
2 +7m 3s 8
3 +8m 3s 9

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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See Also