MachRushModx256.png MachRush130xWhite.png
Mach Rush
Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.

Energy Drain: 12.5 s-1

Strength:200 / 400 / 600 / 800 (explosion Impact DamageDmgImpactSmall64.png Impact damage)
Range:2 / 3 / 3 / 4 m (knockdown radius)
4 / 6 / 8 / 10 m (shockwave radius)
Misc:10% (battery charge on cast)
1% (battery charge per hit)
6 / 8 / 10 / 12 m (dash distance)
100% (Slash DamageDmgSlashSmall64.png Slash status chance from Kinetic Plating)
50% (energy discount from Redline)

  • Gauss sprints into action, propelling himself forward at supersonic speed toward the aiming reticle and instantly charging his battery by 10%. Tap the ability key to dash forward 6 / 8 / 10 / 12 meters. Hold down the ability key (default 1 ) to rush forward continuously; while rushing, Gauss can also sustain Mach Rush by holding down the forward movement key instead (default W ). Release the hotkeys for Mach Rush to halt Gauss in his tracks.
    • Battery charge on cast and dash distance are not affected by Mods.
    • Rushing speed is affected by Sprint Speed.
    • While rushing, Gauss is able to run across large bodies of water, commonly found on the Plains of Eidolon and Orb Vallis.
    • While rushing, Gauss's maneuverability is greatly reduced.
    • While rushing, Gauss can jump from the ground, but not double jump.
    • Rolling, meleeing, aiming or firing/charging a weapon will also cancel the rush.
  • When Gauss dashes or rushes past enemies within 2 / 3 / 3 / 4 meters from him, they suffer a knockdown and will charge his battery by 1% per enemy hit. If Gauss crashes into a solid obstacle, he stops on impact and generates a powerful kinetic shockwave that expands to a 4 / 6 / 8 / 10 meter radius explosion, inflicting 200 / 400 / 600 / 800 Impact DamageDmgImpactSmall64.png Impact damage and blasting away all enemies within range.
    • Knockdown and explosion radii are affected by Ability Range.
    • Explosion damage is affected by Ability Strength.
    • Battery charge per enemy hit is not affected by mods.
  • Ability Synergy:
  • Mach Rush drains 12.5 energy per second while active and will remain active until Gauss's energy is depleted, or the ability is deactivated.
  • Mach Rush is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.

Main article: Mach Crash

Mach Crash is an Warframe Augment Mod for GaussGaussIcon272.png Gauss' Mach RushMachRush130xDark.png Mach Rush that grants it the ability to create a vortex upon colliding with level geometry, vacuuming nearby enemies in.

Rank Vortex Range Duration Cost
0 +5m 3s 6
1 +6m 3s 7
2 +7m 3s 8
3 +8m 3s 9

Tips & Tricks
  • Tap Mach Rush to dash a set distance for quick repositioning.
    • In crowded hallways full of enemies, chain several Mach Rush dashes aimed at objects or walls to damage and blast away enemies clearing a path for your team. Dash in a zigzag pattern to create multiple shockwaves and reposition yourself behind the crowd.
  • Players can release the ability key when holding down the forward key while rushing to keep Mach Rush active. Release both keys to stop.
  • Mach Rush can be used to dash through Corpus Laser Barriers without getting knocked down.
    • However, this will still trigger an alarm in Spy vaults.
  • Use Cold Thermal SunderThermalSunder130xDark.png Thermal Sunder to slow enemies knocked down or ragdolled by Mach Rush from recovery.
  • As the energy cost is halved during RedlineRedline130xDark.png Redline, Mach Rush is a more economical option to charge the battery compared to Thermal Sunder.
  • Using Mach Rush while aim-gliding and blocking will wall-latch onto the point of impact.

Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded


See Also[]