1 25 +12.5/s |
Mach Rush Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously. Introduced in Update 25.7 (2019-08-29) |
Strength:200 / 400 / 600 / 800 (explosion Impact damage) | |
Duration:N/A | |||
Range:2 / 3 / 3 / 4 m (knockdown radius) 4 / 6 / 8 / 10 m (shockwave radius) | |||
Misc:
10% (battery charge on cast) |
Info
- Gauss sprints into action, propelling himself forward at supersonic speed toward the aiming reticle and instantly charging his battery by 10%. Tap the ability key to dash forward 6 / 8 / 10 / 12 meters. Hold down the ability key (default 1 ) to rush forward continuously at 25 m/s; while rushing, Gauss can also sustain Mach Rush by holding down the forward movement key instead (default W ). Release the hotkeys for Mach Rush to halt Gauss in his tracks.
- Rush speed scales with Sprint Speed and Movement Speed bonuses, given by the following:
- For example, a Gauss using Rush with Dispatch Overdrive active will have a Rush Speed of
25 + 6 * 1.4 * 1.25 * [(1 + 0.3) * (1 + 0.6) - 1] = 36.34 m/s
- For example, a Gauss using Rush with Dispatch Overdrive active will have a Rush Speed of
- While rushing, Gauss is able to run across large bodies of water, commonly found on the Plains of Eidolon and Orb Vallis.
- While rushing, Gauss's maneuverability is greatly reduced.
- While rushing, Gauss can jump from the ground, but not double jump.
- Rolling, meleeing, aiming or firing/charging a weapon will also cancel the rush.
- Rush speed scales with Sprint Speed and Movement Speed bonuses, given by the following:
- When Gauss dashes or rushes past enemies within 2 / 3 / 3 / 4 meters from him, they suffer a knockdown and will charge his battery by 1% per enemy hit. If Gauss crashes into a solid obstacle, he stops on impact and generates a powerful kinetic shockwave that expands to a 4 / 6 / 8 / 10 meter radius explosion, inflicting 200 / 400 / 600 / 800 Impact damage and blasting away all enemies within range.
- Ability Synergy:
- While active, Kinetic Plating adds 100% Slash damage to Mach Rush's shockwave, and makes it inflict a Slash proc on enemies caught in its explosion radius.
- Mach Rush through a Thermal Sunder area to add its Cold or Heat damage to Mach Rush's knockdown and shockwave explosion.
- Mach Rush energy cost is halved during Redline.
- Mach Rush expends 25 energy to sprint, then drains 12.5 energy per second while active and will remain active until Gauss's energy is depleted, or the ability is deactivated.
- Gauss cannot replenish energy using Energy Vampire, Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores, Energy Siphon, Energy Nexus, Dreamer's Bond, and/or Wellspring while Mach Rush is active.
- Energy Orbs, Orokin Void Death Orb's energy restores, Rage, Hunter Adrenaline, Spellbound Harvest, Arcane Energize, and Emergence Dissipate's Energy Motes can still replenish Gauss's energy during Mach Rush.
- Mach Rush's energy drain is not converted into shields by Augur Mods.
- Mach Rush is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
Augment
- Main article: Mach Crash
Mach Crash is an Warframe Augment Mod for Gauss' Mach Rush that grants it the ability to create a vortex upon colliding with level geometry, vacuuming nearby enemies in.
Mach CrashTips & Tricks
- Tap Mach Rush to dash a set distance for quick repositioning.
- In crowded hallways full of enemies, chain several Mach Rush dashes aimed at objects or walls to damage and blast away enemies clearing a path for your team. Dash in a zigzag pattern to create multiple shockwaves and reposition yourself behind the crowd.
- Players can release the ability key when holding down the forward key while rushing to keep Mach Rush active. Release both keys to stop.
- Mach Rush allows Gauss to bypass the likes of Grineer Sensor Bars and Corpus Laser Barriers safely.
- Sometimes the initial dash may or may not trigger alarms in Spy missions.
- Use Cold Thermal Sunder to slow enemies knocked down or ragdolled by Mach Rush from recovery.
- As the energy cost is halved during Redline, Mach Rush is a more economical option to charge the battery compared to Thermal Sunder.
- With a high enough sprint speed stat and battery charge, tapping Mach Rush can potentially cost no energy, allowing you to easily keep Gauss's battery charged to it's maximum during Redline.
- Using Mach Rush while aim-gliding and blocking will wall-latch onto the point of impact.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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