The MOA is a Corpus robotic proxy that serves as the backbone of their automated combat forces. Appearing as a tall, armless bipedal walker, these are the most ubiquitous combat machines seen in the Origin System.
Standard MOAs are identified by their green color and are the weakest, most common type of MOA. They will often attempt to overwhelm players with sheer numbers.
They make screeching sounds when alerted, and their main method of offense is to rush forward in relatively small groups, firing once its target is within range. They are essentially bipedal turrets. MOAs are immune to elemental stuns, although staggers and knockdowns work on them. MOAs rarely, if ever, take cover; they rely on their fairly thin shields for additional protection.
Whilst standard MOA do not pose a significant threat at lower levels, high level units can cause very serious damage in a short amount of time due to the high fire rate on their Plasma Rifle, and the improved damage and accuracy they gain from being high level. It is especially important to keep them away from the Defense objective as a result, as even a lone unit can easily cause critical damage to the objective.
MOAs can recover from knockdowns with a quick kick-up, though additional knockdowns soon afterward will result in a slower recovery, as additional knockdowns while they are recovering will cause the animation to reoccur (possibly a bug).
Farming Locations[edit | edit source]
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.
- Normal MOA
|Venus||Venera||Capture||5 - 7||Corpus Outpost|
|Venus||Linea||Rescue||5 - 7||Corpus Outpost|
|Venus||E Gate||Exterminate||3 - 5||Corpus Outpost|
Tactics[edit | edit source]
- MOAs and all its other variants are the fastest common land-based enemy fought in the game.
- MOAs engage targets by flanking them and gunning them down with rapid laser fire. It is advised to keep moving while engaging them to avoid getting flanked and swarmed.
- They are commonly the front-line units of a Corpus group, backed with Crewmen.
- Unlike their Crewmen masters, the MOAs fire constantly, making quick work of shields.
- MOAs stand still when firing, occasionally moving between attacks.
- Their erratic screeches can signal whether they are alarmed.
- Its torso is located at the middle section of the MOA's body. Shooting the MOA's turret will deal 50% less damage.
- They can spawn indefinitely in some cases from MOA Cabinets.
- MOAs can fire their guns indefinitely, so move out of their range or line of sight and stay mobile to decrease their opportunities for opening and sustaining fire
- The MOA's head is located under the turret with arthropod-like mandibles.
- When affected with abilities that force enemies to use melee attacks, MOAs will try to kick players close to them.
Notes[edit | edit source]
- As of Update 18.5, MOAs can now be Stealth attacked by all melee weapons. The animations for these new stealth attacks are unique to MOAs.
- Like other humanoid enemies – despite not having arms – all MOA variants can use ziplines, including Bursas. They jump up and grip to the zipline with their legs.
Trivia[edit | edit source]
- The Moa were several species of flightless bird that were indigenous to New Zealand.
- MOA is believed to be an acronym, but due to the nature of the in-game UI, it is hard to distinguish if it is fully capitalized or not.
- However, in the menu for The Perrin Sequence's ranks, the negative ranks have the description "Hunted by Eximus Moa Squad/Platoon"
- According to a piece of concept art, MOA stands for "Mobile Offensive Armature."
- The standard MOA is the smallest of its kind, dwarfed by the other variants that players will encounter.
- The shape of the MOA from the waist down is very similar to the design of the Stalker in Dark Sector.
- MOAs can be summoned as temporary followers to aid the Tenno, if one hacks a MOA Cabinet Spawner.
- Earlier designs of the MOA had more organic-looking legs, as opposed to the obviously robotic design currently in use.
- There is a unique variant of the MOA found in a certain room in the Infested Ship Tile Set on Eris, it is named "Corpus Walker" bearing the same model as the regular MOA with the exception of it shares the Shockwave MOAs shockwave, has a unique description of "Heavily Armored" and will only exceed level 1 if spawned during a Kuva Flood, adopting 80 instead of 1.
- Syndicate MOAs can exclusively crouch and move if their summoner is also crouched, enemy MOAs will only walk or run with long strides if they are required to move from a crouched position.
Bugs[edit | edit source]
- If an ability augment is used on an allied MOA (Such as Ember's Fireball Frenzy), the additional particle effect will be in the middle of the MOA in line with its feet, as the MOA does not possess a separate weapon for the effect to become attached to.
- If a Loki casts Radial Disarm against a MOA, the Stun Baton will be on its weapon.
- Despite this, the MOA uses weak kicks to continue attacking enemies.
- In the Codex, there is a chance that any MOA will glitch its movements and camera (100% of glitch with the Eximus).
Variants[edit | edit source]
|Tileset||Orb Vallis||Codex Scans||10|
|Weapon||Plasma Rifle||Other Drops||None|
|Statistics||Mod Drops||Organ Shatter 3.79%|
Fever Strike 0.37%
Molten Impact 0.37%
North Wind 0.37%
Reflex Coil 0.37%
Shocking Touch 0.37%
Life Strike 0.1%
Split Chamber 0.1%
|+ ++ + - -|
|++ ++ +++ - -|
- Terra MOAs are able to jump long distances when their current target gets too far away.
- Terra MOAs will also attempt to kick and stagger any enemy within their melee range.
|Tileset||Corpus Gas City||Codex Scans||5|
|Weapon||Plasma Shotgun||Other Drops||None|
|Statistics||Mod Drops||Ammo Drum 0.76%|
15 Endo 0.76%
North Wind 0.33%
Smite Grineer 0.33%
Energy Channel 0.03%
80 Endo 0.03%
|+ ++ + - -|
|++ ++ +++ - -|