The Strun is a standard issue shotgun for all Tenno. Reliable, versatile and deadly.

The MK1-Strun is the MK1 variant of the Strun.png Strun and is standard issue shotgun for new Tenno recruits. Although its damage is quite low, it has decent status potential.

This weapon can be bought from the Market for Credits64.png15,000. It can also be sold for Credits64.png2,500.

Characteristics[edit | edit source]

This weapon deals primarily Impact b.svg Impact damage.

Advantages:

  • High Impact b.svg Impact damage – effective against shields.
  • High overall status chance.
  • Good pellet spread/count ratio.
  • Good ammo efficiency.
  • Reloads one bullet at a time, which can be interrupted at any point, allowing for planned reloading.
    • Reload time of 0.5 seconds for each shell, plus 0.75 seconds to begin/end reload.

Disadvantages:

Comparisons:

  • MK1-Strun, compared to Strun:
    • Lower base damage (180.0 vs. 300.0)
      • Lower Impact b.svg Impact damage (99.0 vs. 165.0)
      • Lower Puncture b.svg Puncture damage (27.0 vs. 45.0)
      • Lower Slash b.svg Slash damage (54.0 vs. 90.0)
    • Higher critical multiplier (2x vs. 1.5x)
    • Higher status chance (6% vs. 5%)
    • Lower fire rate (2.08 rounds/sec vs. 2.5 rounds/sec)
    • Longer range before damage falloff starts (15m vs. 12m)
    • Larger max damage reduction due to falloff (50% vs. 40%)
    • Lower Mastery Rank required (0 vs. 1)
    • Higher disposition (1.45 vs. 1.4)

Weapon Loadouts[edit | edit source]

Main article: Category:Strun Build

See the user build section for builds using this weapon.

Tips[edit | edit source]

  • Using the Mod TT 20px.pngShotgun Ammo Mutation mod can help regain ammo when needed, although not as often as the full auto shotguns.
  • Weapon's spread cone can be shrunk by zooming in.

Notes[edit | edit source]

  • Reload time is 0.75s + 0.5s per round, coming to 3.75 total seconds to reload a completely empty mag.
    • This time will further increase if magazine mods such as Mod TT 20px.pngAmmo Stock are used.
  • The MK-1 Strun is a slightly weaker version of the standard Strun, with less overall damage and a slightly slower rate of fire.

Trivia[edit | edit source]

  • The Strun appears to use a tubular magazine, presumably the cylindrical protrusion near the rear above the stock - the Warframe will push this section while reloading.
    • Assuming the Warframe is adding shells into this tube, or replacing it, it would imply that the shells used by Strun are extremely small, which is quite puzzling given the enormous size of the barrel diffuser.
  • The regular Grineer Trooper used to use this weapon prior to Update 11.0. They now wield a GrnDBSG.png Sobek.
  • The Strun is most likely a Tenno weapon, despite its augmentation the WraithStrun.png Strun Wraith, a Grineer-focused customization. The Strun bears a faint Tenno marking on its stock as proof.
    • Additionally, the Strun shares many similarities to the Boar.png Boar, which is a weapon that has received a Prime version, proving it as Orokin technology.

Media[edit | edit source]

MK1-Strun Skins

Patch History[edit | edit source]

Update 27.2

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 2% to 6%.

Update 17.0
Several changes have been made to shotgun weapons across the board -- resulting in a list of changes similar from weapon to weapon. The following list of changes apply to all Primary Shotguns with exception to the Phage:

  • Increased damage across all shotguns.
  • Damage after projectile falloff has been increased for all shotguns.
  • Some shotguns have been given improvements to reload speed.
  • Some shotguns have received improvements to their projectile speed.
  • Death at close to mid range will now toss enemies into a forceful ragdoll.
  • (Undocumented) Strun series changed from magazine-based reload to shell-by-shell reload.

See also[edit | edit source]

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