The MK1-Strun is the MK1 variant of the Strun and is standard issue shotgun for new Tenno recruits. Although its damage is quite low, it has decent status potential.
It can also be sold for 2,500.
Characteristics[]
- This weapon deals primarily Impact damage.
- Innate multishot of 10 pellets.
- Reloads one shell at a time at a rate of 0.5 seconds per shell, which can be interrupted at any point, allowing for planned reloading.
- Reloading has a 0.5 second delay to start and a 0.25 second delay to end.
- Individual shell reload causes magazine increasing effects to increase total reload speed.
Advantages over other Primary weapons (excluding modular weapons):
- High overall status chance.
- Good ammo efficiency.
- Normal Attack (wiki attack index 1)
- Above average total damage (180)
- Above average average number of procs per shot (0.6)
- High average number of crits per shot (0.75)
- Very high disposition (●●●●● (1.45x))
- Incarnon Form (wiki attack index 2)
- Very high crit chance (44.00%)
- High status chance (40.00%)
- Very high disposition (●●●●● (1.45x))
- High crit multiplier (3.00x)
- Incarnon Form AoE (wiki attack index 3)
- High crit chance (44.00%)
- High status chance (40.00%)
- Very high disposition (●●●●● (1.45x))
- Above average crit multiplier (3.00x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Tied with Cedo for the second lowest base damage of all pellet shotguns, after Boar.
- Has linear damage falloff from 100% to 50% from 15m to 25m target distance (distances are affected by Projectile Speed).
- Tied with Strun for the second slowest reload speed of all shotguns, after Strun Wraith.
- Normal Attack (wiki attack index 1)
- Very low active falloff slope (20.0m/%)
- Very low crit chance (7.50%)
- Very low maximum falloff distance (25.0 m)
- Very low reload speed (3.75 s)
- Low magazine (6)
- Low fire rate (2.08 attacks/sec)
- Below average ammo max (120)
- Very low status chance (6.00%)
- Incarnon Form (wiki attack index 2)
- Very low reload speed (3.75 s)
- Very low magazine (6)
- Below average total damage (100)
- Below average ammo max (120)
- Low fire rate (1.50 attacks/sec)
- Incarnon Form AoE (wiki attack index 3)
- Very low maximum falloff distance (4.0 m)
- Very low reload speed (3.75 s)
- Low magazine (6)
- Below average total damage (130)
- Low fire rate (1.50 attacks/sec)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- MK1-Strun (Normal Attack), compared to Strun (Normal Attack):
- Lower base damage per projectile (18.00 vs. 25.00)
- Lower total damage (180 vs. 300)
- Higher base critical multiplier (2.00x vs. 1.50x)
- Higher base status chance (6.00% vs. 5.00%)
- Lower average damage per tap (193.5 vs. 311.25)
- Lower burst DPS (402.48 vs. 778.12)
- Lower sustained DPS (174.99 vs. 303.65)
- Farther starting damage falloff distance (15.0 m vs. 12.0 m)
- Greater max damage reduction at ending falloff distance (50.00% vs. 40.00%)
- Lower fire rate (2.08 attacks/sec vs. 2.50 attacks/sec)
- Lower multishot (10 vs. 12)
- Lower Mastery Rank required (0 vs. 1)
- Higher disposition (●●●●● (1.45x) vs. ●●●●● (1.40x))
- MK1-Strun (Normal Attack), compared to Strun Wraith (Normal Attack):
- Lower base damage per projectile (18.00 vs. 40.00)
- Lower total damage (180 vs. 400)
- Lower base critical chance (7.50% vs. 18.00%)
- Lower base critical multiplier (2.00x vs. 2.20x)
- Lower base status chance (6.00% vs. 12.00%)
- Lower average damage per tap (193.5 vs. 486.4)
- Lower burst DPS (402.48 vs. 1216)
- Lower sustained DPS (174.99 vs. 540.44)
- Closer max damage falloff distance (25.0 m vs. 30.0 m)
- Lower fire rate (2.08 attacks/sec vs. 2.50 attacks/sec)
- Smaller magazine (6 vs. 10)
- Faster reload time (3.75 s vs. 5.00 s)
- Less accurate (Very Low vs. Low)
- Wider first-shot spread (15.00° vs. 10.00°)
- Wider maximum spread (35.00° vs. 20.00°)
- Lower Mastery Rank required (0 vs. 10)
- Higher disposition (●●●●● (1.45x) vs. ●●●●● (1.35x))
- MK1-Strun (Normal Attack), compared to Strun Prime (Normal Attack):
- Lower base damage per projectile (18.00 vs. 54.00)
- Lower total damage (180 vs. 648)
- Lower base critical chance (7.50% vs. 24.00%)
- Lower base critical multiplier (2.00x vs. 2.20x)
- Lower base status chance (6.00% vs. 6.67%)
- Lower average damage per tap (193.5 vs. 834.62)
- Lower burst DPS (402.48 vs. 2779.29)
- Lower sustained DPS (174.99 vs. 1097.75)
- Closer starting damage falloff distance (15.0 m vs. 26.0 m)
- Closer max damage falloff distance (25.0 m vs. 52.0 m)
- Lower fire rate (2.08 attacks/sec vs. 3.33 attacks/sec)
- Lower multishot (10 vs. 12)
- Smaller magazine (6 vs. 10)
- Faster reload time (3.75 s vs. 4.60 s)
- Less accurate (Very Low vs. Low)
- Wider first-shot spread (15.00° vs. 7.00°)
- Wider maximum spread (35.00° vs. 15.00°)
- Less polarities ( vs. )
- Lower Mastery Rank required (0 vs. 14)
- Higher disposition (●●●●● (1.45x) vs. ●●●●○ (1.20x))
Acquisition[]
A built MK1-Strun can be purchased from the Market for 15,000.
Notes[]
- Reload time is 0.75s + 0.5s per round, coming to 3.75 total seconds to reload a completely empty mag.
- This time will further increase if magazine mods such as Ammo Stock are used.
- The MK-1 Strun is a slightly weaker version of the standard Strun, with less overall damage and a slightly slower rate of fire.
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Strun Incarnon Genesis from The Circuit's Steel Path to place on their Strun with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Strun Incarnon Genesis requires 20 Pathos Clamps, 60 Rune Marrow, and 60 Tasoma Extract.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charges.
- Fire staggering explosive projectiles.
- Incarnon Form now inflicts a 4 meter area of effect that deals primarily Blast damage, with much higher Critical Chance, Critical Multiplier, and Status Chance. However, it loses shotgun multishot mechanics and has a base multishot of 1, the Fire Rate is reduced, has much lower base damage, and the explosion possesses Damage Falloff from 100% to 80% from central impact.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 20 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Strun's Incarnon Form uses a separate "magazine" with each charge producing 2 rounds to a maximum of 40. Once all ammunition is expended, the Strun reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Tenno Targeting:
- Increase Damage by +54 (Strun) / +68 (MK1) / +24 (Wraith) / +2 (Prime).
- With Channeled Ability Active: +4 Punch Through
- Damage increase is per pellet, giving a total base damage increase on primary fire of +648 (Strun) / +680 (MK1) / +240 (Wraith) / +24 (Prime).
- Perk 2: Blazing Barrel:
- Increase Damage by +54 (Strun) / +68 (MK1) / +24 (Wraith) / +2 (Prime).
- On Firing: +5% Multishot. Stacks up to 5x.
- Damage increase is per pellet, giving a total base damage increase on primary fire of +648 (Strun) / +680 (MK1) / +240 (Wraith) / +24 (Prime).
- The multishot bonus adds 0.25 pellets to the base multishot of both forms.
- The multishot bonus is lost upon reloading.
- This can be bypassed by using Blood Forge or Lock and Load.
- Entering Incarnon Form counts as reloading but exiting does not.
Evolution III[]
Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Rapid Reinforcement:
- Increase reload speed by +60%.
- The bonus stacks additively with mods such as Tactical Pump.
- Increase reload speed by +60%.
- Perk 2: Galvanic Reload:
- On hitting a target affected by an Electricity status, 40% chance to restore 1 round in the magazine from ammo pool.
- The status effect may originate from any source.
- The bonus can only apply once per enemy hit.
- The bonus does not affect the Incarnon form.
- On hitting a target affected by an Electricity status, 40% chance to restore 1 round in the magazine from ammo pool.
- Perk 3: Swift Deliverance:
- Increase projectile speed by +30%.
Evolution IV[]
Unlock Challenge: Kill 30 enemies within 10m.
- Perk 1: Elemental Balance:
- Increase Status Chance by +11% (Strun) / +11% (MK1) / +10% (Wraith) / +11.3% (Prime).
- Incarnon Form Status Chance increase is affected by base pellet count. Increase Incarnon Form Status Chance by +132% (Strun) / +110% (MK1) / +100% (Wraith) / +136% (Prime).
- Increase Status Chance by +11% (Strun) / +11% (MK1) / +10% (Wraith) / +11.3% (Prime).
- Perk 2: Commodore's Fortune:
- Increase Critical Chance by +16% (Strun) / +10% (MK1) / +12% (Wraith) / +12% (Prime).
- Perk 3: Brutal Edge:
- Increase Critical Chance by +4% (Strun) / +2% (MK1) / +4 (Wraith) / +4% (Prime).
- Increase Status Chance by +4% (Strun) / +2% (MK1) / +4.8% (Wraith) / +4% (Prime).
- Incarnon Form Status Chance increase is affected by base pellet count. Increase Incarnon Form Status Chance by +48% (Strun) / +20% (MK1) / +48% (Wraith) / +48% (Prime).
Tips[]
- Using the Shotgun Ammo Mutation mod can help regain ammo when needed, although not as often as the full auto shotguns.
- Weapon's spread cone can be shrunk by zooming in.
Trivia[]
- The Strun appears to use a tubular magazine, presumably the cylindrical protrusion near the rear above the stock - the Warframe will push this section while reloading.
- Assuming the Warframe is adding shells into this tube, or replacing it, it would imply that the shells used by Strun are extremely small, which is quite puzzling given the enormous size of the barrel diffuser.
- The regular Grineer Trooper used to use this weapon prior to Update 11.0 (2013-11-20). They now wield a Sobek.
- The Strun is most likely a Tenno weapon, despite its augmentation the Strun Wraith, a Grineer-focused customization. The Strun bears a faint Tenno marking on its stock as proof.
Media[]
MK1-Strun Skins
Patch History[]
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
15 Ammo per Pick Up:
- MK1-Strun
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning:
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 2% to 6%.
Update 17.0 (2015-07-31)
Several changes have been made to shotgun weapons across the board -- resulting in a list of changes similar from weapon to weapon. The following list of changes apply to all Primary Shotguns with exception to the Phage:
- Increased damage across all shotguns.
- Damage after projectile falloff has been increased for all shotguns.
- Some shotguns have been given improvements to reload speed.
- Some shotguns have received improvements to their projectile speed.
- Death at close to mid range will now toss enemies into a forceful ragdoll.
- (Undocumented) Strun series changed from magazine-based reload to shell-by-shell reload.
Hotfix 14.2.3 (2014-08-21)
- Introduced
See also[]
- Strun the normal counterpart of this Weapon.
- Strun Prime, the Prime variant of this Weapon.
- Strun Wraith, the Wraith counterpart of this Weapon.
- MK1, the special prefix of the Weapon.
- Strun Incarnon Genesis, the Incarnon power-up for the Strun series.