The MK1-Paris is the MK1 variant of the Paris and is the standard issue bow for new Tenno recruits. This weapon is best for new players who desire a stealthy approach to ranged attacks.
This weapon can be sold for 2,500.
Acquisition
During the Vor's Prize tutorial prologue, the MK1-Paris is one of two primary weapons offered to the player, the other being the MK1-Braton.
The weapon can also be purchased from the Market for 15,000.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against armor.
- Good critical chance.
- Good status chance.
- Charged shots have innate 1 meter Punch Through.
- Pinpoint accuracy when aiming (RMB ).
- Silent.
- On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
- Innate Script error: The function "Pol" does not exist. polarity.
- Can use the bow-exclusive Thunderbolt mod.
- Fire rate mods apply double their bonuses.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and health.
- Only does 70% of the listed damage.
- Arrows have a travel time with slight arcing.
- Draws from the rare sniper ammo pool.
Comparisons:
- MK1-Paris (Charged Shot), compared to Paris (Charged Shot):
- Lower base damage per projectile (230.00 vs. 320.00)
- Lower total damage (230 vs. 320)
- Higher base status chance (15.00% vs. 10.00%)
- Lower average damage per tap (299 vs. 416)
- Lower burst DPS (543.63 vs. 640)
- Lower sustained DPS (284.76 vs. 361.73)
- Faster reload time (0.55 s vs. 0.65 s)
- Higher disposition (●●●●● (1.45x) vs. ●●●●● (1.40x))
- MK1-Paris (Charged Shot), compared to Paris Prime (Charged Shot):
- Lower base damage per projectile (230.00 vs. 360.00)
- Lower total damage (230 vs. 360)
- Lower base critical chance (30.00% vs. 45.00%)
- Lower base status chance (15.00% vs. 20.00%)
- Lower average damage per tap (299 vs. 522)
- Lower burst DPS (543.63 vs. 745.71)
- Lower sustained DPS (284.76 vs. 435)
- Faster reload time (0.55 s vs. 0.70 s)
- Lesser projectile speed (85.0 m/s vs. 95.0 m/s)
- Less polarities ( vs. )
- Lower Mastery Rank required (0 vs. 8)
- Higher disposition (●●●●● (1.45x) vs. ●●●●● (1.35x))
Weapon Loadouts
- Main article: Category:Paris Build
See the user build section for builds using this weapon.
Notes
- The MK-1 Paris is a slightly weaker version of the standard Paris, with less overall damage. It handles identically otherwise. However, it has a very minuscule 0.1 second faster reload.
- Enemies will notice missed arrows but arrows that hit are silent.
Tips
- Always aim for the head.
- Stay in cover to charge.
- Charging can be cancelled without releasing the arrow using the reload button (Press reload button while holding the left mouse).
- All "charge weapons" (except Angstrum) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This allows for more mobility to the user such as charging their weapon in cover, then run into the room and to unleash their first shot at first sight at the enemy immediately.
- Use a Team Ammo Restore instead of the Arrow Mutation to gain more mod capacity, while maintaining large pools of ammunition. Or bring along Carrier equipped with Ammo Case.
- Use Speed Trigger to increase responsiveness when you get used to charged shots with bows. It is more effective than Fast Hands in terms of increasing DPS.
Trivia
- The MK-1 Paris was introduced as one of three starter Primary weapons in Update 14.0 (2014-07-18), alongside the MK1-Braton and the MK1-Strun.
- Paris is most likely named for Paris of Troy in Homer's Iliad, who was a skilled archer and the one to have killed Achilles by firing an arrow into his heel.
- The Paris is the only bow that does not have a tension spring, as the arrow is held in place and launched by magnetic induction rather than physical force.
Bugs
- After charging an arrow and firing it while zooming, the next arrow you fire will not be drawn from the quiver, and instead the Paris and your hand will jerk very slightly. The next shot will show the reloading animation correctly.
- On Xbox One, entering a mission by dropping from the Liset shows the arrow stuck to the Tenno's hand. The same can sometimes be seen when extracting.
- Both bugs are visual only and do not affect the gameplay.
Media
MK1-Paris Skins
Patch History
Update 19.10 (2017-02-09)
- Paris model reworked.
See also
- Paris, the normal couterpart.
- Paris Prime, the primed counterpart.