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The MK1-Paris is the standard issue bow for all Tenno.

The MK1-Paris is the MK1 variant of the Paris Paris and is the standard issue bow for new Tenno recruits. This weapon is best for new players who desire a stealthy approach to ranged attacks.

This weapon can be sold for Credits64 2,500.

Characteristics[]

  • This weapon deals primarily DmgPunctureSmall64 Puncture damage.

Advantages over other Primary weapons (excluding modular weapons):

  • Uncharged Shot (wiki attack index 1)
    • High crit chance (30.00%)
    • Very high reload speed (0.55 s)
    • Above average total damage (115)
    • Very high disposition (●●●●● (1.45x))
  • Charged Shot (wiki attack index 2)
    • Above average crit chance (30.00%)
    • Very high reload speed (0.55 s)
    • Above average total damage (230)
    • Very high disposition (●●●●● (1.45x))
  • Incarnon From Charged Shot (wiki attack index 3)
    • High crit chance (40.00%)
    • Very high reload speed (0.55 s)
    • Above average total damage (300)
    • Very high disposition (●●●●● (1.45x))
    • Above average crit multiplier (3.00x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Uncharged Shot (wiki attack index 1)
    • Very low magazine (1)
    • Low ammo max (72)
    • Very low fire rate (1.000 attacks/sec)
    • Low status chance (15.00%)
  • Charged Shot (wiki attack index 2)
    • Very low magazine (1)
    • Low ammo max (72)
    • Very low fire rate (1.000 attacks/sec)
    • Low status chance (15.00%)
    • Below average crit multiplier (2.00x)
  • Incarnon From Charged Shot (wiki attack index 3)
    • Very low magazine (1)
    • Low ammo max (72)
    • Very low fire rate (1.000 attacks/sec)
    • Very low status chance (20.00%)

Comparisons:

  • Paris MK1-Paris (Charged Shot), compared to Paris Paris (Charged Shot):

Incarnon[]

  • Installing the Paris Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 60 RuneMarrow Rune Marrow, and 60 Silphsela Silphsela.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Incarnon Form: Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Sacrifice silence for increased projectile size and DmgFireSmall64 Heat Damage.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 4 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
    • Headshots on corpses do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Paris's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 20. Once all ammunition is expended, the Paris reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Deadly Pace:
  • Perk 2: Guardian's Might:
    • Increase Damage by +40 (Paris) / +50 (MK1) / +20 (Prime).
    • With Overshields: Increase Damage by +52 (Paris) / +40 (MK1) / +74 (Prime).

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Ardent Trigger:
    • On Punch Through Hit: +40% Fire Rate for 6s.
      • The fire rate bonus stacks additively with fire mods such as Mod TT 20px Speed Trigger.
      • The bonus does not apply when hitting multiple enemies with the Incarnon form.
        • However, it does apply by adding punch through with mods such as Mod TT 20px Metal Auger and hitting enemies through obstacles.
      • Doesn't benefit from the 2x effect like fire rate mods.
  • Perk 2: Markman's Focus:
    • -30% Zoom.
  • Perk 3: Swift Deliverance:
    • +60% Projectile Speed.

Evolution IV[]

  • Unlock Challenge: Kill 60 enemies while being at least 4m above them.
  • Perk 1: Vicious Promise:
    • Increase Critical Chance by +40% on undamaged enemies.
    • Increase Critical Damage Multiplier by +2x on undamaged enemies.
      • Enemies are undamaged as long as their health and shield have not been damaged.
        • Damaging Overguard is not taken into account.
  • Perk 2: Elemental Balance:
    • Increase Status Chance by +60%.
  • Perk 3: Striking Succession:
    • On Hit: Increase Damage by +15 for 3s. Stacks up to 4x.
      • When the buff times out, one stack is lost and the buff duration resets.

Acquisition[]

MK1-Paris can be purchased from the Market for Credits64 15,000.

Notes[]

  • The MK-1 Paris is a slightly weaker version of the standard Paris Paris, with less overall damage. It handles identically otherwise. However, it has a very minuscule 0.1 second faster reload.
  • Enemies will notice missed arrows but arrows that hit are silent.

Incarnon Genesis[]

Evolution[]

Paris Incarnon Genesis

Tips[]

  • Charging can be cancelled without releasing the arrow using the reload button (Press reload button while holding the left mouse).
  • All "charge weapons" (except Angstrum Angstrum) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This allows for more mobility to the user such as charging their weapon in cover, then run into the room and to unleash their first shot at first sight at the enemy immediately.
    • Using elevators and opening co-op doors also does not cancel the charge, however hacking consoles and opening lockers will.
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
  • Use a Squad Ammo Restore instead of the Mod TT 20px Arrow Mutation to gain more mod capacity, while maintaining large pools of ammunition. Or bring along Carrier equipped with Ammo Case.

Trivia[]

  • The MK-1 Paris was introduced as one of three starter Primary weapons in Update 14.0 (2014-07-18), alongside the Braton MK1-Braton and the Strun MK1-Strun.
  • Unlike other MK1 weapons, the MK1-Paris has a different appearance compared to the default counterpart, featuring slightly different colors and textures.
  • Paris is most likely named for Paris of Troy in Homer's Iliad, who was a skilled archer and the one to have killed Achilles by firing an arrow into his heel.
  • The Paris is the only bow that does not have a tension spring, as the arrow is held in place and launched by magnetic induction rather than physical force.

Bugs[]

  • After charging an arrow and firing it while zooming, the next arrow you fire will not be drawn from the quiver, and instead the Paris and your hand will jerk very slightly. The next shot will show the reloading animation correctly.
  • On Xbox One, entering a mission by dropping from the Liset shows the arrow stuck to the Tenno's hand. The same can sometimes be seen when extracting.
    • Both bugs are visual only and do not affect the gameplay.

Media[]

MK1-Paris Skins

Edit

Patch History[]

Update 34.0 (2023-10-18) MK1 Weapons
Along the lines of Flawed Mods, the less powerful MK1 variants of the Braton, Paris, Kunai, and Bo have been removed from the Vor’s Prize Quest. Now, new players will be presented with the normal variants of these weapons.

Rest assured that all MK1 weapons still remain available for purchase with Credits in the Market!

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • MK-1 Paris

Update 25.7 (2019-08-29)

  • Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
  • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
  • Quick Shot increased from 100 to 115
  • Charged Shot increased from 120 to 230

Update 19.10 (2017-02-09)

  • Paris model reworked.

Hotfix 14.2.3 (2014-08-21)

  • Introduced

See also[]

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