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(→‎Characteristics: Added a Kunai comparison)
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m (→‎Acquisition: changed "Vor's Prize tutorial prologue" as it now has a name and codex entry of its own.)
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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
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{{WeaponInfoboxAutomatic
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<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
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|name =
   
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<!--
{{WeaponInfoboxU11
 
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---!!!!!---INSTRUCTIONS---!!!!!---
| name = MK1-Kunai
 
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Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| image = Kunai2.png
 
| mastery level = 2
 
| slot = Secondary
 
| type = Thrown
 
| trigger = Auto
 
   
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If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| projectile speed = 70.0m/s
 
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-->
| noise level = 0.0 (Silent)
 
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<!--Statistics-->
| rate of fire = 3.3
 
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|image =
| accuracy = 100.0
 
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|mastery level =
| zoom =
 
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|slot =
| spread =
 
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|type =
| recoil =
 
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|trigger =
| clip = 10
 
| max ammo = 210
 
| reload = 0.8
 
| stat proc = 2.5
 
   
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<!--Utility-->
| physical damage = 40.0
 
  +
|ammo type =
| impact damage = 4.0
 
  +
|flight speed =
| puncture damage = 30.0
 
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|range =
| slash damage = 6.0
 
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|noise level =
| crit chance = 5.0
 
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|fire rate =
| crit damage = 2.0
 
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|spool =
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|accuracy =
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|magazine =
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|max ammo =
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|reload =
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|zoom =
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|combo reset =
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|combo min =
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|finisher damage =
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|channel damage =
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|disposition =
   
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<!--Normal Attacks-->
| conclave = 25
 
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|normal impact =
| polarities = {{Icon|Pol|V}}{{Icon|Pol|V}}
 
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|normal puncture =
| introduced = {{ver|14}}
 
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|normal slash =
| notes =
 
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|normal element =
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|normal damage =
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|normal pellet count =
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|normal burst count =
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|normal critical chance =
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|normal critical damage =
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|normal status chance =
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|normal punchthrough =
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|normal radius =
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|normal duration =
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|normal falloff =
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|normal ammo cost =
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<!--Charge Attacks-->
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|charge impact =
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|charge puncture =
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|charge slash =
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|charge element =
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|charge damage =
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|charge time =
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|charge pellet count =
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|charge burst count =
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|charge critical chance =
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|charge critical damage =
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|charge status chance =
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|charge punchthrough =
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|charge radius =
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|charge duration =
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|charge falloff =
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|charge ammo cost =
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<!--Area Attacks-->
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|area impact =
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|area puncture =
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|area slash =
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|area element =
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|area damage =
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|area pellet count =
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|area critical chance =
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|area critical damage =
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|area status chance =
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|area radius =
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|area duration =
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|area falloff =
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|area ammo cost =
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<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
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|secondaryarea impact =
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|secondaryarea puncture =
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|secondaryarea slash =
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|secondaryarea element =
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|secondaryarea damage =
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|secondaryarea pellet count =
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|secondaryarea critical chance =
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|secondaryarea critical damage =
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|secondaryarea status chance =
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|secondaryarea radius =
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|secondaryarea duration =
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|secondaryarea falloff =
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<!--Secondary Attacks-->
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|secondary impact =
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|secondary puncture =
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|secondary slash =
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|secondary element =
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|secondary damage =
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|secondary pellet count =
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|secondary burst count =
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|secondary critical chance =
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|secondary critical damage =
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|secondary status chance =
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|secondary punchthrough =
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|secondary radius =
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|secondary duration =
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|secondary falloff =
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|secondary charge time =
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|secondary fire rate =
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|secondary trigger =
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|secondary ammo cost =
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<!--Throw Attacks (for Glaives)-->
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|throw impact =
  +
|throw puncture =
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|throw slash =
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|throw element =
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|throw damage =
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|throw critical chance =
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|throw critical damage =
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|throw status chance =
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|throw punchthrough =
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|throw falloff =
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|throw charge time =
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<!--Charged Throw Attacks (for Glaives)-->
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|charged throw impact =
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|charged throw puncture =
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|charged throw slash =
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|charged throw element =
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|charged throw damage =
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|charged throw critical chance =
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|charged throw critical damage =
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|charged throw status chance =
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|charged throw punchthrough =
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|charged throw falloff =
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|charged throw charge time =
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<!--Other Melee Attacks-->
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|slam attack =
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|slam radius =
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|slide attack =
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|slide attack =
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<!--Miscellaneous-->
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|syndicate effect =
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|augments =
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|polarities =
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|stance polarity =
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|users =
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|introduced =
 
}}
 
}}
 
{{Codex|The MK1-Kunai is the standard issue throwing knives for all Tenno.}}
 
{{Codex|The MK1-Kunai is the standard issue throwing knives for all Tenno.}}
   
The '''MK1-Kunai''' is one of two Secondary weapon options available to new Tenno, which can be acquired from the [[Vor's Prize]] tutorial prologue. The MK1-Kunai is suited for new players who desire a silent and stealthy sidearm.
+
The '''MK1-Kunai''' is [[MK1]] variant of the {{Weapon|Kunai}} and is the standard issue throwing knives for all [[Tenno]] recruit, suited for new players who desire a silent and stealthy sidearm.
   
 
This weapon can be sold for {{cc|2,500}}.
 
This weapon can be sold for {{cc|2,500}}.
  +
  +
==Acquisition==
  +
During [[Awakening]], the MK1-Kunai is one of two secondary weapons offered to the player, the other being the {{Weapon|Lato}}.
  +
  +
The weapon can also be purchased from the [[Market]] for {{cc|15,000}}.
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
  +
*High {{Icon|Proc|Puncture|Text}} damage &ndash; effective against [[armor]].
 
*[[Silent]].
 
*[[Silent]].
  +
*Very high [[reload speed]].
*Can hit multiple enemies in a short line (caused by flying dead bodies and not by the Kunai).
 
  +
*Innate two {{Icon|Pol|V}} polarities.
*Very fast reload speed.
 
*Staggers non-heavy Grineer units and Infested [[Charger]]s on every hit.
 
*Fast fire rate.
 
*The arc of the shots enable headshots over cover.
 
*Two {{Icon|Pol|V}} polarity slots, ideal for [[Hornet Strike]] and [[Barrel Diffusion]].
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[shield]]s and [[health]].
*Has travel time, making it difficult to land an accurate shot at long distances.
 
  +
*Projectiles have travel time with arcing.
*Shoots in an arc, making it difficult for use at long range.
 
*Low critical chance, although higher than the [[Kunai]].
+
*Very low [[critical chance]].
*Low status chance.
+
*Extremely low [[status chance]].
  +
'''Comparisons:'''
 
  +
{{WeaponComparison|Kunai}}
*'''MK1-Kunai''', compared to the [[Kunai]]:
 
**Lower base damage (47.0 vs. 55.0).
 
***Lower {{Icon|Proc|Impact|Text}} damage (4.0 vs. 4.5).
 
***Lower {{Icon|Proc|Puncture|Text}} damage (30.0 vs. 33.8).
 
***Lower {{Icon|Proc|Slash|Text}} damage (6.0 vs. 6.7).
 
**Higher Critical Chance (5.0% vs. 2.5%).
 
**Higher Critical Multiplier (2.0x vs. 1.5x).
 
==Acquisition==
 
*This weapon can be bought in the [[Market]] for {{cc|15,000}}.
 
   
 
==Weapon Loadouts==
 
==Weapon Loadouts==
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*Make sure to adjust your aim for moving targets.
 
*Make sure to adjust your aim for moving targets.
 
*When using at a distance, aim above the enemy to adjust for the arc of the blades.
 
*When using at a distance, aim above the enemy to adjust for the arc of the blades.
*Using the [[Pistol Ammo Mutation]] mod can help regain lost ammo when needed.
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*Using the {{M|Pistol Ammo Mutation}} mod can help regain lost ammo when needed.
**Alternatively, bring along [[Team Ammo Restore]]s.
+
**Alternatively, bring along [[Squad Ammo Restore]]s.
   
 
==Notes==
 
==Notes==
  +
*The MK1-Kunai does not have the pinning properties of other projectile weapons, such as the {{Weapon|Boltor}} or {{Weapon|Paris}}, but will simply throw targets backwards upon death.
*While the MK1-Kunai deals weaker damage per hit than the [[Kunai]], it has a slightly higher critical chance and critical damage.
 
*The MK1-Kunai does not have the pinning properties of other projectile weapons, such as the [[Boltor]] or [[Paris]], but will simply throw targets backwards upon death.
 
   
 
==Trivia==
 
==Trivia==
 
*The Kunai (苦無) was traditionally a multipurpose tool, similar in design to a crowbar. It could be used for gardening, masonry, and other things.
 
*The Kunai (苦無) was traditionally a multipurpose tool, similar in design to a crowbar. It could be used for gardening, masonry, and other things.
 
*In popular culture, the word "Kunai" is often associated with ninjas and is depicted as a throwing knife.
 
*In popular culture, the word "Kunai" is often associated with ninjas and is depicted as a throwing knife.
*The MK1-Kunai was introduced as a new starting weapon option in {{ver|14}}, alongside the [[Lato]] and the [[MK1-Furis]].
+
*The MK1-Kunai was introduced as a new starting weapon option in {{ver|14}}, alongside the {{Weapon|Lato}} and the {{Weapon|MK1-Furis}}.
  +
*The MK1-Kunai is the only weapon obtainable in Vor's Prize yet to receive a [[prime]] upgrade.
  +
**The {{Weapon|Spira Prime}} was originally meant to be the Prime upgrade to the Kunai, but it was mistranslated to Spira, DE changed its stats and made it the Prime to the normal {{Weapon|Spira}} .
   
 
==Bugs==
 
==Bugs==
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Sliding Kunai Glitch.jpg|Sliding Kunai Glitch
 
Sliding Kunai Glitch.jpg|Sliding Kunai Glitch
 
</gallery>
 
</gallery>
  +
 
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
Warframe Let's Build the KUNAI Throwing Daggers (Damage 2.0)
 
Warframe Let's Build the KUNAI Throwing Daggers (Damage 2.0)
  +
Warframe - All Tenno Secondaries - Weapon Animations & Sounds (2012 - 2019)
  +
Warframe - All Tenno Weapon Reloads in 3 minutes (2012 - 2019)
 
</gallery>
 
</gallery>
   
 
{{SkinGallery}}
 
{{SkinGallery}}
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|21.6}}
  +
*Picking up disarmed thrown Secondary weapons (Kunai, etc.) will now display the context action “Pick Up *Thrown Weapon” instead of “Pick up Auto Pistol”.
  +
  +
{{ver|19.11.5}}
  +
*Fixed the MK-1 Kunai not being purchasable in the Market when completing Vor's Prize.
  +
  +
{{ver|19.10}}
  +
*Kunai model reworked.
  +
**Kintsugi and Nocturne skins added.
  +
  +
{{ver|18.6.2}}
  +
*MK 1 Kunai damage has been increased in Conclave.
  +
  +
{{ver|18.4.7}}
  +
*Fixed the MK1-Kunai alerting enemies instead of being Silent.
  +
  +
{{ver|17.9}}
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*Day of the Dead skin added.
  +
  +
{{ver|17.8.1}}
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*Fixed the Mk-1 Kunai showing a Platinum cost in the Market.
  +
  +
{{ver|17.5}}
  +
*Fixed the bloom FX on Kunai weapons making it too difficult to aim through the glare.
  +
  +
{{ver|16.4}}
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*Slightly improved hit effects to Kunai impact visual.
  +
  +
{{ver|15.7.2}}
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*Adjustments made to Kunai holster to remove redundant visual attachments.
  +
  +
{{ver|14.2.4}}
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*Reduced conclave ratings for MK-1 weapons.
  +
*Fixed cases where MK-1 weapons that had been acquired during the Tutorial would never gain XP.
  +
  +
{{ver|14.2.3}}
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*MK-1 weapons have been added to the Market.
  +
*MK-1 weapons can now be seen in the Codex.
  +
  +
{{ver|14}}
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*Introduced.
  +
}}
  +
{{ver/Lu|23.7.1}}
   
 
==See also==
 
==See also==
*[[Kunai]], the standard version of this weapon.
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*{{Weapon|Kunai}}, the standard version of this weapon.
*[[Despair]], another thrown secondary, used by the [[Stalker]].
+
*{{Weapon|Despair}}, another thrown secondary, used by the [[Stalker]].
*[[Hikou]], another thrown secondary.
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*{{Weapon|Hikou}}, another thrown secondary.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
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__NOTOC__
 
[[de:MK1-Kunai]]
 
[[de:MK1-Kunai]]
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[[es:MK1-Kunai]]
 
[[fr:MK1-Kunai]]
 
[[fr:MK1-Kunai]]
__NOTOC__
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Secondary Weapons]]
 
[[Category:Secondary Weapons]]
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[[Category:Silent]]
 
[[Category:Silent]]
 
[[Category:Update 14]]
 
[[Category:Update 14]]
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[[Category:Tenno]]
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[[Category:Puncture Damage Weapons]]

Revision as of 16:01, 20 September 2020

The MK1-Kunai is the standard issue throwing knives for all Tenno.

The MK1-Kunai is MK1 variant of the Kunai Kunai and is the standard issue throwing knives for all Tenno recruit, suited for new players who desire a silent and stealthy sidearm.

This weapon can be sold for Credits64 2,500.

Acquisition

During Awakening, the MK1-Kunai is one of two secondary weapons offered to the player, the other being the Lato Lato.

The weapon can also be purchased from the Market for Credits64 15,000.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against armor.
  • Silent.
  • Very high reload speed.
  • Innate two Script error: The function "Pol" does not exist. polarities.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and health.
  • Projectiles have travel time with arcing.
  • Very low critical chance.
  • Extremely low status chance.

Comparisons:

Weapon Loadouts

Main article: Category:Kunai Build

See the user build section for builds using this weapon.

Tips

  • Make sure to adjust your aim for moving targets.
  • When using at a distance, aim above the enemy to adjust for the arc of the blades.
  • Using the Mod TT 20px Pistol Ammo Mutation mod can help regain lost ammo when needed.

Notes

  • The MK1-Kunai does not have the pinning properties of other projectile weapons, such as the Boltor Boltor or Paris Paris, but will simply throw targets backwards upon death.

Trivia

  • The Kunai (苦無) was traditionally a multipurpose tool, similar in design to a crowbar. It could be used for gardening, masonry, and other things.
  • In popular culture, the word "Kunai" is often associated with ninjas and is depicted as a throwing knife.
  • The MK1-Kunai was introduced as a new starting weapon option in Update 14.0 (2014-07-18), alongside the Lato Lato and the Furis MK1-Furis.
  • The MK1-Kunai is the only weapon obtainable in Vor's Prize yet to receive a prime upgrade.
    • The SpiraPrime Spira Prime was originally meant to be the Prime upgrade to the Kunai, but it was mistranslated to Spira, DE changed its stats and made it the Prime to the normal Spira Spira .

Bugs

  • Despite being acquirable from the Vor's Prize tutorial, the MK1-Kunai currently requires Mastery Rank 2 to purchase.

Media

MK1-Kunai Skins

Edit

Patch History

Update 21.6 (2017-08-29)

  • Picking up disarmed thrown Secondary weapons (Kunai, etc.) will now display the context action “Pick Up *Thrown Weapon” instead of “Pick up Auto Pistol”.

Hotfix 19.11.5 (2017-02-28)

  • Fixed the MK-1 Kunai not being purchasable in the Market when completing Vor's Prize.

Update 19.10 (2017-02-09)

  • Kunai model reworked.
    • Kintsugi and Nocturne skins added.

Hotfix 18.6.2 (2016-03-22)

  • MK 1 Kunai damage has been increased in Conclave.

Hotfix 18.4.7 (2016-02-04)

  • Fixed the MK1-Kunai alerting enemies instead of being Silent.

Update 17.9 (2015-10-28)

  • Day of the Dead skin added.

Hotfix 17.8.1 (2015-10-22)

  • Fixed the Mk-1 Kunai showing a Platinum cost in the Market.

Update 17.5 (2015-10-01)

  • Fixed the bloom FX on Kunai weapons making it too difficult to aim through the glare.

Update 16.4 (2015-04-23)

  • Slightly improved hit effects to Kunai impact visual.

Hotfix 15.7.2 (2014-12-19)

  • Adjustments made to Kunai holster to remove redundant visual attachments.

Hotfix 14.2.4 (2014-08-23)

  • Reduced conclave ratings for MK-1 weapons.
  • Fixed cases where MK-1 weapons that had been acquired during the Tutorial would never gain XP.

Hotfix 14.2.3 (2014-08-21)

  • MK-1 weapons have been added to the Market.
  • MK-1 weapons can now be seen in the Codex.

Update 14.0 (2014-07-18)

  • Introduced.

Last updated: Hotfix 23.7.1 (2018-09-06)

See also

  • Kunai Kunai, the standard version of this weapon.
  • Despair Despair, another thrown secondary, used by the Stalker.
  • Hikou Hikou, another thrown secondary.