The MK1-Furax is the MK1 variant of the Furax and is the standard issue fist weapon for all new Tenno recruits.
Characteristics[]
- This weapon deals primarily Impact damage.
- Stance slot has polarity, matching Seismic Palm and Gaia's Tragedy stances.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Very high disposition (●●●●● (1.45x))
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Very low total damage (90)
- Very low attack range (1.25 m)
- Very low status chance (10.00%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- MK1-Furax (Normal Attack), compared to Furax (Normal Attack):
- Lower base damage (90.00 vs. 135.00)
- Lower total damage (90 vs. 135)
- Lower base critical chance (20.00% vs. 25.00%)
- Lower base critical multiplier (2.00x vs. 2.30x)
- Lower base status chance (10.00% vs. 11.00%)
- Lower Mastery Rank required (0 vs. 5)
- Higher disposition (●●●●● (1.45x) vs. ●●●●● (1.38x))
- MK1-Furax (Normal Attack), compared to Furax Wraith (Normal Attack):
- Lower base damage (90.00 vs. 139.00)
- Lower total damage (90 vs. 139)
- Lower base critical chance (20.00% vs. 30.00%)
- Lower base critical multiplier (2.00x vs. 2.70x)
- Lower base status chance (10.00% vs. 15.00%)
- Lower attack speed (1.00x animation speed vs. 1.08x animation speed)
- Lower Mastery Rank required (0 vs. 9)
- Higher disposition (●●●●● (1.45x) vs. ●●●●○ (1.15x))
Acquisition[]
A built MK1-Furax can be bought from the Market for 15,000.
Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Furax Incarnon Genesis from The Circuit's Steel Path to place on their Furax with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
This section is transcluded from Furax Incarnon Genesis § Evolutions. To change it, please edit the transcluded page.
- Installing the Furax Incarnon Genesis requires 20 Pathos Clamps, 70 Dracroot, and 300 Ariette Scales.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
- +100% Melee Damage
- +25% Sprint Speed
- +25% to Bullet Jump
- Heavy Slams receive 90% Heavy Attack Efficiency.
- Incarnon Form gains Heavy Slam Efficiency and leaves behind Heat Damage fields after Heavy Slams.
- The field has a fixed chance to inflict status effects per damage tick.
- The field can inflict status effects caused by elemental mods and added elemental damage, rolling based on damage distribution, with the innate Heat Damage having a weighted chance.
- Cannot inflict physical damage type status effects.
- Innate Heat Damage can be combined with single elemental mods to inflict deal combination status effects.
- For example: if modded for Viral and Electricity, the field will have a chance to inflict Viral and Radiation procs.
- If modded for an element that incorporates Heat, then the innate will add to the weighted chance of that combination element to proc, e.g.: if modded for Gas and Electricity, damage, the field will inflict Gas procs with a greater weight.
- Damage tick inside the field is increased by: elemental mods, melee damage mods, and faction mods.
- Can be benefit from Arcanes that increase melee damage, such as Arcane Fury, and Melee Exposure. Status procs from the field can trigger status effect weapon Arcanes, such as Cascadia Flare. Can both trigger and benefit from Melee Influence.
- Damage ticks can trigger headshot bonuses from Arcanes, such as Arcane Rage.
- Damage tick is not affected by: physical damage mods, Condition Overload, critical chance or damage, status chance, Incarnon bonus damage, slam damage mods, or heavy attack damage mods.
- Damage tick is not affected by combo multiplier or damage falloff.
- Field lasts for about 8 seconds.
- Enemies in range of the Heavy Slam attack will be Lifted for about 8 seconds.
- The field's radius is not affected by range mods such as Reach and the Evolution III perk Moonrise Velocity.
- Incarnon Form lasts for 180 seconds and persists until death.
Evolution II[]
Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Swordsman's Flourish:
- Increase Damage by +110 (Furax) / +100 (MK1) / +65 (Wraith).
- With Melee Weapon Equipped: +100% Combo Count Chance
- Does not apply to quickswap melee. Requires manually equipping the melee, either by holding the weapon swap key (default F ) or going into a mission with only the melee weapon equipped.
- Perk 2: Kill Joy:
- Increase Damage by +90 (Furax) / +80 (MK1) / +55 (Wraith).
- +10% Attack Speed per enemy within 6m, stacks up to 5x.
Evolution III[]
Unlock Challenge: Activate this weapon's Incarnon Form 6 times in a mission.
- Perk 1: Moonrise Velocity:
- +1 Range
- Perk 2: Overhand:
- Heavy Attack Efficiency set at 20%
- Perk 3: Standoff:
- Combo Timer pauses when weapon is holstered.
- Combo duration is reset when used alongside the following Warframe abilities:
- Combo Timer pauses when weapon is holstered.
Evolution IV[]
Unlock Challenge: Kill 30 enemies affected by Lifted Status.
- Perk 1: Flashing Bleed:
- Perk 2: Kinetic Killer:
- Increase Critical Damage Multiplier to 4x on Slide Attacks.
- Perk 3: Absolute Dominion:
- Increase Status Chance by +24% (Furax) / +22% (MK1) / +14% (Wraith)
Tips[]
- Utilize rolling maneuvers to dart in and out from enemy melee range to deliver high-powered attacks.
- The execution blow has a small AoE which only effects the units slightly overlapping the executed unit.
Trivia[]
- Furax (fūrax) in Latin means "thieving".
- Furax is used in many Latin names for living things.
- This weapon is used by Grineer Powerfist.
- In accordance to the Grineer Language, this is the first Grineer weapon name that comes with an "X", second being Atterax, and the third being Knux, as this is not normally used by the Grineer.
- Currently, the MK1-Furax is the only non-Tenno MK1 weapon.
Media[]
MK1-Furax Skins
Patch History[]
Update 26.0 (2019-10-31)
- Damage increased from 35 to 90.
- Range increased from 0.5 to 1.25.
- Slam Attack decreased from 640 to 270.
- Slide Attack increased from 90 to 270.
- Parry Angle set to 50.
- Follow Through increased from 0.5 to 0.9.
Hotfix 18.0.8 (2015-12-11)
- Fixed the MK1-Furax being purchasable with Platinum, this should be a Credit only item.
Update 14.0 (2014-07-18)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also[]
- Furax, the standard version of this weapon.
- Furax Wraith, the Wraith variant of this weapon.
- Furax Incarnon Genesis, the Incarnon power-up for the Furax series.