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(Code cleanup, updated the stat values at Module:Weapons/data.)
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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
  +
{{WeaponInfoboxAutomatic
  +
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
  +
|name =
  +
<!--
  +
---!!!!!---INSTRUCTIONS---!!!!!---
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
{{WeaponInfoboxU11
 
  +
-->
| name = MK1-Bo
 
  +
<!--Statistics-->
| image = BoStaff.png
 
  +
|image =
| mastery level = 0
 
  +
|mastery level =
| slot = Melee
 
  +
|slot =
| type = Staff
 
  +
|type =
| projectile speed =
 
  +
|trigger =
| stat proc = 20.0
 
| stagger = Yes
 
   
  +
<!--Utility-->
| physical damage = 45.0
 
  +
|ammo type =
| impact damage = 40.5
 
  +
|flight speed =
| puncture damage = 4.5
 
  +
|range =
| elemental damage type =
 
  +
|noise level =
| elemental damage =
 
  +
|fire rate =
| crit chance = 12.5
 
  +
|spool =
| crit damage = 2.0
 
  +
|accuracy =
| attack rate = 1.0
 
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|disposition =
  +
|melee range =
  +
|combo duration =
  +
|block angle =
  +
|follow through =
   
  +
<!--Normal Attacks-->
| jump physical damage = 90.0
 
| jump impact damage =
+
|normal impact =
| jump puncture damage =
+
|normal puncture =
| jump slash damage =
+
|normal slash =
  +
|normal element =
| jump elemental damage type =
 
| jump elemental damage =
+
|normal damage =
  +
|normal pellet count =
| jump crit chance =
 
  +
|normal burst count =
| jump crit damage =
 
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
   
  +
<!--Charge Attacks-->
| slam physical damage =
 
| slam impact damage =
+
|charge impact =
| slam puncture damage =
+
|charge puncture =
| slam slash damage =
+
|charge slash =
  +
|charge element =
| slam elemental damage type =
 
| slam elemental damage =
+
|charge damage =
  +
|charge time =
| slam radius =
 
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
   
  +
<!--Area Attacks-->
| slide physical damage = 96.0
 
| slide impact damage =
+
|area impact =
| slide puncture damage =
+
|area puncture =
| slide slash damage =
+
|area slash =
  +
|area element =
| slide elemental damage type =
 
| slide elemental damage =
+
|area damage =
  +
|area pellet count =
| slide crit chance =
 
  +
|area critical chance =
| slide crit damage =
 
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
   
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
| wall physical damage = 75.0
 
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
   
  +
<!--Secondary Attacks-->
| finisher damage =
 
  +
|secondary impact =
| max targets = 3
 
  +
|secondary puncture =
| cleave radius = 0.25
 
  +
|secondary slash =
| conclave = 10
 
  +
|secondary element =
| polarities = {{Icon|Pol|D}}
 
  +
|secondary damage =
| stancemod = [[Clashing Forest]] <br> [[Flailing Branch]]
 
  +
|secondary pellet count =
| stance = {{Icon|Pol|Ward}}
 
  +
|secondary burst count =
| notes =
 
  +
|secondary critical chance =
| introduced = {{ver|14}}
 
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|The MK1-Bo is the standard issue staff weapon for all Tenno.}}
 
{{Codex|The MK1-Bo is the standard issue staff weapon for all Tenno.}}
   
The '''MK1-Bo''' is one of two starting Melee weapons available to new Tenno, which can be picked up during the [[Vor's Prize]] tutorial prologue. Its long reach make it ideal for new players who want to keep enemies at arm's length.
+
The '''MK1-Bo''' is the [[MK1]] variant of the {{Weapon|Bo}} and is the standard issue staff for new [[Tenno]] recruits. Its long reach makes it ideal for new players who want to keep enemies at arm's length.
  +
  +
This weapon can be sold for {{cc|2,500}}.
  +
  +
==Acquisition==
  +
During the [[Vor's Prize]] tutorial prologue, the MK1-Bo is one of two melee weapons offered to the player, the other being the {{Weapon|Skana}}.
   
This weapon can be sold for {{cc|5,000}}.
+
The weapon can also be purchased from the [[Market]] for {{cc|15,000}}.
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
  +
*High {{Icon|Proc|Impact|Text}} damage &ndash; effective against [[shield]]s.
*One {{Icon|Pol|D}} polarity slot.
 
  +
*Decent [[critical chance]].
*Long range for a melee weapon.
 
  +
*High [[status chance]].
*Can hit multiple targets at once.
 
  +
*Stance mod has {{Icon|Pol|Ward}} polarity, matches {{M|Flailing Branch}} stance.
*High {{Icon|Proc|Impact|text}} damage &ndash; effective against [[shields]].
 
*Stance mod has {{Icon|Pol|Ward}} polarity, matches [[Flailing Branch]] stance.
+
*Innate {{Icon|Pol|D}} polarity.
*High [[Status Effect|status]] chance.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Lowest base damage of all staves.
*Slower than the average weapon.
 
  +
**Low {{Icon|Proc|Puncture|text}} and no {{Icon|Proc|Slash|text}} damage &ndash; less effective against [[armor]] and [[health]].
*Jump attack has small radius and only stuns the target.
 
*Low {{Icon|Proc|Puncture|text}} and no {{Icon|Proc|Slash|text}} damage &ndash; less effective against [[armor]] and [[health]].
 
 
==Acquisition==
 
*This weapon can be bought in the [[Market]] for {{cc|15,000}}.
 
   
  +
{{WeaponComparison|Bo}}
  +
{{WeaponComparison|Bo Prime|header=n}}
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
 
==Notes==
 
==Notes==
*The MK1-Bo is a weaker version of the standard [[Bo]] that deals less overall damage.
+
*The MK1-Bo is a weaker version of the standard {{Weapon|Bo}} that deals less overall damage.
*Its generous status chance makes it useful for slowing down enemies with [[North Wind]].
+
*Its generous status chance makes it useful for slowing down enemies with {{M|North Wind}} or {{M|Vicious Frost}}.
   
 
==Trivia==
 
==Trivia==
*The MK1-Bo was introduced as one of three starting Melee weapon options for new players, alongside the [[Skana]] and the [[MK1-Furax]].
+
*The MK1-Bo was introduced as one of three starting Melee weapon options for new players, alongside the {{Weapon|Skana}} and the {{Weapon|MK1-Furax}}.
 
*''Bō'' (棒:ぼう) is the Japanese word for stick/rod/staff. Used for various forms and styles of martial arts around the world the staff is a highly versatile weapon. Its composition is usually made of hard wood though its weight could vary from light to heavy, flexible to rigid, and from simple shaft to decorated ornaments. A ''bō'' staff is typically 6 feet long with other staves of various lengths possessing different names.
 
*''Bō'' (棒:ぼう) is the Japanese word for stick/rod/staff. Used for various forms and styles of martial arts around the world the staff is a highly versatile weapon. Its composition is usually made of hard wood though its weight could vary from light to heavy, flexible to rigid, and from simple shaft to decorated ornaments. A ''bō'' staff is typically 6 feet long with other staves of various lengths possessing different names.
*Despite the blue energy depicted in the Bo's portrait the default energy color of the Bo is red.
+
*Despite the blue energy depicted in the Bo's portrait, the default energy color of the Bo is red.
   
== Bugs ==
+
==Bugs==
* Only the host is capable of ragdolling enemies with the Bo.
+
*Only the host is capable of ragdolling enemies with the Bo.
* Executing [[Slash Dash]] without holding the MK1-Bo will toggle the channeling effect permanently on your weapon. Sometimes the staff will just continue to shine brightly (while on your back) as if you were channeling it. A melee attack will remove the effect.
+
*Executing {{A|Slash Dash}} without holding the MK1-Bo will toggle the channeling effect permanently on your weapon. Sometimes the staff will just continue to shine brightly (while on your back) as if you were channeling it. A melee attack will remove the effect.
   
 
{{SkinGallery}}
 
{{SkinGallery}}
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==Media==
 
==Media==
 
<gallery type="slideshow" widths="600" position="center">
 
<gallery type="slideshow" widths="600" position="center">
  +
TennoStaff.png|Mk1-Bo model post-{{ver|19.10}}
Bo1new.png
 
  +
Bo1new.png|Mk1-Bo model pre-{{ver|19.10}}
Bo2new.png
 
  +
Bo2new.png|Mk1-Bo model pre-{{ver|19.10}}
 
DEBo.png
 
DEBo.png
 
</gallery>
 
</gallery>
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|26}}
{{PatchHistoryNeeded}}
 
  +
*Damage increased from 45 to 90.
  +
*Range increased from 2 to 3.
  +
*Slam Attack increased from 90 to 270.
  +
*Slide Attack decreased from 96 to 90.
  +
*Parry Angle set to 60.
   
  +
{{ver|19.10}}
  +
*Bo model reworked.
  +
**Kintsugi and Nocturne skins added.
  +
  +
{{ver|18.12.2}}
  +
*Fixed the Scyth Sugatra rotation on Bo series.
  +
  +
{{ver|18.4.1}}
  +
*Increased the damage of the MK1-Bo in Conclave.
  +
  +
{{ver|17}}
  +
*Bo series damage increased in Conclave.
  +
  +
{{ver|16.4}}
  +
*Increased Stamina consumption when blocking with all Bo weapons in Conclave.
  +
*Reduced the damage of all Bo weapons in Conclave.
  +
  +
{{ver|16.1}}
  +
*Fixed Mk1 Bo not being usable in Conclave.
  +
  +
{{ver|14.2.4}}
  +
*Reduced conclave ratings for MK-1 weapons.
  +
*Fixed cases where MK-1 weapons that had been acquired during the Tutorial would never gain XP.
  +
  +
{{ver|14.2.3}}
  +
*MK-1 weapons have been added to the market.
  +
*MK-1 weapons can now be seen in the codex.
  +
  +
{{ver|14}}
  +
*Introduced.
 
}}
 
}}
  +
{{ver/Lu|26}}
   
==See also===
+
==See Also==
*[[Bo]], the standard version of this weapon.
+
*{{Weapon|Bo}}, the standard version of this weapon.
*[[Bo Prime]], the [[prime]] version of this weapon.
+
*{{Weapon|Bo Prime}}, the [[prime]] version of this weapon.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
  +
__NOTOC__
 
[[de:MK1-Bo]]
 
[[de:MK1-Bo]]
  +
[[es:MK1-Bo]]
 
[[fr:MK1-Bo]]
 
[[fr:MK1-Bo]]
__NOTOC__
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Staff]]
 
[[Category:Staff]]
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[[Category:Update 14]]
 
[[Category:Update 14]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]
  +
[[Category:Tenno]]
  +
[[Category:Impact Damage Weapons]]

Revision as of 14:58, 9 December 2019

The MK1-Bo is the standard issue staff weapon for all Tenno.

The MK1-Bo is the MK1 variant of the Bo Bo and is the standard issue staff for new Tenno recruits. Its long reach makes it ideal for new players who want to keep enemies at arm's length.

This weapon can be sold for Credits64 2,500.

Acquisition

During the Vor's Prize tutorial prologue, the MK1-Bo is one of two melee weapons offered to the player, the other being the Skana Skana.

The weapon can also be purchased from the Market for Credits64 15,000.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • Decent critical chance.
  • High status chance.
  • Stance mod has Script error: The function "Pol" does not exist. polarity, matches Mod TT 20px Flailing Branch stance.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Lowest base damage of all staves.
    • Low Script error: The function "Proc" does not exist. and no Script error: The function "Proc" does not exist. damage – less effective against armor and health.

Comparisons:

  • MK1-Bo MK1-Bo (Normal Attack), compared to Bo Bo (Normal Attack):
    • Lower base damage (90.00 vs. 140.00)
      • Lower DmgImpactSmall64 Impact damage (DmgImpactSmall64 81 vs. DmgImpactSmall64 126)
      • Lower DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 9 vs. DmgPunctureSmall64 14)
    • Lower total damage (90 vs. 140)
    • Lower base critical chance (10.00% vs. 12.50%)
    • Lower base status chance (10.00% vs. 20.00%)
    • Higher disposition (●●●●● (1.40x) vs. ●●●●● (1.35x))
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Notes

  • The MK1-Bo is a weaker version of the standard Bo Bo that deals less overall damage.
  • Its generous status chance makes it useful for slowing down enemies with Mod TT 20px North Wind or Mod TT 20px Vicious Frost.

Trivia

  • The MK1-Bo was introduced as one of three starting Melee weapon options for new players, alongside the Skana Skana and the MK1-Furax MK1-Furax.
  • (棒:ぼう) is the Japanese word for stick/rod/staff. Used for various forms and styles of martial arts around the world the staff is a highly versatile weapon. Its composition is usually made of hard wood though its weight could vary from light to heavy, flexible to rigid, and from simple shaft to decorated ornaments. A staff is typically 6 feet long with other staves of various lengths possessing different names.
  • Despite the blue energy depicted in the Bo's portrait, the default energy color of the Bo is red.

Bugs

  • Only the host is capable of ragdolling enemies with the Bo.
  • Executing SlashDash130xWhite Slash Dash without holding the MK1-Bo will toggle the channeling effect permanently on your weapon. Sometimes the staff will just continue to shine brightly (while on your back) as if you were channeling it. A melee attack will remove the effect.

MK1-Bo Skins

Edit

Media

Patch History

Update 26.0 (2019-10-31)

  • Damage increased from 45 to 90.
  • Range increased from 2 to 3.
  • Slam Attack increased from 90 to 270.
  • Slide Attack decreased from 96 to 90.
  • Parry Angle set to 60.

Update 19.10 (2017-02-09)

  • Bo model reworked.
    • Kintsugi and Nocturne skins added.

Hotfix 18.12.2 (2016-05-20)

  • Fixed the Scyth Sugatra rotation on Bo series.

Hotfix 18.4.1 (2016-01-25)

  • Increased the damage of the MK1-Bo in Conclave.

Update 17.0 (2015-07-31)

  • Bo series damage increased in Conclave.

Update 16.4 (2015-04-23)

  • Increased Stamina consumption when blocking with all Bo weapons in Conclave.
  • Reduced the damage of all Bo weapons in Conclave.

Update 16.1 (2015-03-25)

  • Fixed Mk1 Bo not being usable in Conclave.

Hotfix 14.2.4 (2014-08-23)

  • Reduced conclave ratings for MK-1 weapons.
  • Fixed cases where MK-1 weapons that had been acquired during the Tutorial would never gain XP.

Hotfix 14.2.3 (2014-08-21)

  • MK-1 weapons have been added to the market.
  • MK-1 weapons can now be seen in the codex.

Update 14.0 (2014-07-18)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also

  • Bo Bo, the standard version of this weapon.
  • BoPrime Bo Prime, the prime version of this weapon.