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| autoDrops = auto |
| autoDrops = auto |
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| transmutable = f |
| transmutable = f |
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− | }}'''Looter''' allows the [[Carrier]] (and its [[Carrier Prime|Prime]] counterpart) to break nearby containers by |
+ | }}'''Looter''' allows the [[Carrier]] (and its [[Carrier Prime|Prime]] counterpart) to break nearby containers by releasing a wave of energy that destroys all breakable loot containers within 12 meters at max rank. |
==Stats== |
==Stats== |
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! [[Mods#Mod Power Cost|Cost]] |
! [[Mods#Mod Power Cost|Cost]] |
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|- |
|- |
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− | | 0 || |
+ | | 0 || ?m || 3s || 2 |
|- |
|- |
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− | | 1 || |
+ | | 1 || ?m || 3s || 3 |
|- |
|- |
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− | | 2 || |
+ | | 2 || ?m || 3s || 4 |
|- |
|- |
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− | | 3 || |
+ | | 3 || ?m || 3s || 5 |
|- |
|- |
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− | | 4 || |
+ | | 4 || ?m || 3s || 6 |
|- |
|- |
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− | | 5 || |
+ | | 5 || 12m || 3s || 7 |
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|} |
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*For a short time after {{ver|10.6}} [https://forums.warframe.com/index.php?/topic/126550-psa-unintended-modaura-inclusion/ this mod could have been acquired] via [[Transmutation]]. This was due to a bug where all mods, including unreleased ones such as this one, became obtainable through transmutation. This has since been fixed, but players who obtained the mod this way were allowed to keep them. |
*For a short time after {{ver|10.6}} [https://forums.warframe.com/index.php?/topic/126550-psa-unintended-modaura-inclusion/ this mod could have been acquired] via [[Transmutation]]. This was due to a bug where all mods, including unreleased ones such as this one, became obtainable through transmutation. This has since been fixed, but players who obtained the mod this way were allowed to keep them. |
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*As of {{Ver|18.5}}, [[Cephalon Simaris]] offers this mod for {{Sc|75,000}}. |
*As of {{Ver|18.5}}, [[Cephalon Simaris]] offers this mod for {{Sc|75,000}}. |
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− | |||
− | ==Tips and Tricks== |
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− | *When catering a weapon specifically for looter, it is recommended that one uses the [[Sweeper]]([[Sweeper Prime|Prime]]) equipped for maximal range, spread and punchthrough (using {{M|Fatal Acceleration}}, {{M|Vicious Spread}}, and {{M|Seeking Fury}} respectively). This would increase the chance of carrier hitting a second crate along with the one that he is aiming at. A {{M|Silent Battery}} mod is also advised to avoid alerting enemies and draw aggro to your sentinel. |
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==Notes== |
==Notes== |
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*Looter will work with all Sentinel weapons, but will not work if Carrier is not equipped with a weapon. |
*Looter will work with all Sentinel weapons, but will not work if Carrier is not equipped with a weapon. |
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− | *Looter will |
+ | *Looter will trigger for [[Storage Container#Resource Deposits|Resource Deposits]]. |
− | *Looter will not destroy containers while under the effects of stealth |
+ | *Looter will not destroy containers while under the effects of stealth. |
− | *It has an internal cooldown of |
+ | *It has an internal cooldown of ~3 seconds. |
+ | *The wave of energy will break containers through walls. However, Carrier still needs a line of sight to a container to trigger Looter. |
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+ | ==Patch History== |
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+ | *Update 22: Changed from single target shooting to large wave, and reduced both startup lag and range. |
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==Media== |
==Media== |
Revision as of 18:48, 17 May 2018
Looter allows the Carrier (and its Prime counterpart) to break nearby containers by releasing a wave of energy that destroys all breakable loot containers within 12 meters at max rank.
Stats
Rank | Range | Cooldown | Cost |
---|---|---|---|
0 | ?m | 3s | 2 |
1 | ?m | 3s | 3 |
2 | ?m | 3s | 4 |
3 | ?m | 3s | 5 |
4 | ?m | 3s | 6 |
5 | 12m | 3s | 7 |
Acquisition
- For a short time after Update 10.6 (2013-10-30) this mod could have been acquired via Transmutation. This was due to a bug where all mods, including unreleased ones such as this one, became obtainable through transmutation. This has since been fixed, but players who obtained the mod this way were allowed to keep them.
- As of Update 18.5 (2016-03-04), Cephalon Simaris offers this mod for 75,000.
Notes
- Looter will work with all Sentinel weapons, but will not work if Carrier is not equipped with a weapon.
- Looter will trigger for Resource Deposits.
- Looter will not destroy containers while under the effects of stealth.
- It has an internal cooldown of ~3 seconds.
- The wave of energy will break containers through walls. However, Carrier still needs a line of sight to a container to trigger Looter.
Patch History
- Update 22: Changed from single target shooting to large wave, and reduced both startup lag and range.