that allows the
counterpart) to break nearby containers by releasing a wave of energy that destroys all breakable
within 12 meters at max rank.
0 4.5m 1.5s 2
1 6m 1.5s 3
2 7.5m 1.5s 4
3 9m 1.5s 5
4 10.5m 1.5s 6
5 12m 1.5s 7
Looter does not require a sentinel weapon or the precept equipped.
Striker Looter will trigger for Resource Deposits.
Use Looter alongside to ensure the pickups be gathered once the containers are destroyed.
Vacuum Looter will not attempt to trigger for Rare or Reinforced Storage Containers, possibly due to the container requiring more damage to open, or to prevent the contents from being overlooked.
Looter effects are silent and will not alert nearby enemies.
Looter has a short internal cooldown.
Looter will not detonate nearby Explosive Barrels or LN2 barrels, even if caught in the blast wave.
The wave of energy will break containers through walls. However, Carrier still needs a line of sight to a container to trigger Looter.
Patch History Edit
Made minor optimizations to Carrier's Looter precept.
Changed from single target shooting to an area of effect wave.
Reduced startup lag.
Reduced max range.
Fixed the Carrier's Looter precept not working for some Plains resources like Grokdrul containers.
Players can now trade the Carrier Sentinel’s Looter Mod.
Unlisted: Removed from Transmutation pool.
Update 10.6 Unintentionally introduced via Transmutation.
WARFRAME - Looter (What it is, what it can be, and what it should be)