Looter is a mod that allows the Carrier (and its Prime counterpart) to break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank.

Stats[edit | edit source]

Rank Range Cooldown Cost
0 4.5m 1.5s 2
1 6m 1.5s 3
2 7.5m 1.5s 4
3 9m 1.5s 5
4 10.5m 1.5s 6
5 12m 1.5s 7

Acquisition[edit | edit source]

Notes[edit | edit source]

  • Looter does not require a sentinel weapon or the Mod TT 20px.pngStriker precept equipped.
  • Looter will trigger for Resource Deposits.
  • Use Looter alongside Mod TT 20px.pngVacuum to ensure the pickups be gathered once the containers are destroyed.
  • Looter will not attempt to trigger for Rare or Reinforced Storage Containers, possibly due to the container requiring more damage to open, or to prevent the contents from being overlooked.
  • Looter effects are silent and will not alert nearby enemies.
  • Looter has a short internal cooldown.
  • Looter will not detonate nearby Explosive Barrels or LN2 barrels, even if caught in the blast wave.
  • The wave of energy will break containers through walls. However, Carrier still needs a line of sight to a container to trigger Looter.

Patch History[edit | edit source]

Hotfix 23.0.8

  • Made minor optimizations to Carrier's Looter precept.

Update 22.20

  • Changed from single target shooting to an area of effect wave.
  • Reduced startup lag.
  • Reduced max range.

Hotfix 22.3.5

  • Fixed the Carrier's Looter precept not working for some Plains resources like Grokdrul containers.

Update 18.6

  • Players can now trade the Carrier Sentinel’s Looter Mod.

Update 18.5

  • Reintroduced.

Hotfix 10.6.1

  • Unlisted: Removed from Transmutation pool.

Update 10.6

  • Unintentionally introduced via Transmutation.

Media[edit | edit source]

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