Looter is a mod that allows the Carrier (and its Prime counterpart) to break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank.
Stats[edit | edit source]
Rank | Range | Cooldown | Cost |
---|---|---|---|
0 | 4.5m | 1.5s | 2 |
1 | 6m | 1.5s | 3 |
2 | 7.5m | 1.5s | 4 |
3 | 9m | 1.5s | 5 |
4 | 10.5m | 1.5s | 6 |
5 | 12m | 1.5s | 7 |
Acquisition[edit | edit source]
- This mod can be acquired from Cephalon Simaris for
75,000.
Notes[edit | edit source]
- Looter does not require a sentinel weapon or the
Striker precept equipped.
- Looter will trigger for Resource Deposits.
- Use Looter alongside
Vacuum to ensure the pickups be gathered once the containers are destroyed.
- Looter will not attempt to trigger for Rare or Reinforced Storage Containers, possibly due to the container requiring more damage to open, or to prevent the contents from being overlooked.
- Looter effects are silent and will not alert nearby enemies.
- Looter has a short internal cooldown.
- Looter will not detonate nearby Explosive Barrels or LN2 barrels, even if caught in the blast wave.
- The wave of energy will break containers through walls. However, Carrier still needs a line of sight to a container to trigger Looter.
Patch History[edit | edit source]
- Made minor optimizations to Carrier's Looter precept.
- Changed from single target shooting to an area of effect wave.
- Reduced startup lag.
- Reduced max range.
- Fixed the Carrier's Looter precept not working for some Plains resources like Grokdrul containers.
- Players can now trade the Carrier Sentinel’s Looter Mod.
- Reintroduced.
- Unlisted: Removed from Transmutation pool.
- Unintentionally introduced via Transmutation.
Media[edit | edit source]
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