Loki's Wall Latch duration is increased to a maximum of 60 seconds, ten times longer than any other Warframe.
Abilities
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Loki expends 25energy to create a holographic decoy within a range of 100 meters at the location on the aiming reticle. With heightened Threat Level, 400Shield and 200Health points increased by 15% of all enemy shields and health within 15 meters of the decoy when cast, the decoy will draw enemy fire and last for a maximum of 7 / 15 / 20 / 25 seconds or until destroyed by enemy attacks.
The decoy's shots do not inflict damage. However, they still count as hits for purposes such as Arcane Strike.
Only 1 decoy can be available at a time. Deploying a new decoy while one is already active will remove the previous decoy from the field.
If enough damage is done to the decoy, it will collapse and disappear.
If aimed at a ceiling or the sky, the decoy will appear directly below the aimed point, allowing it to be placed in higher platforms.
If placed in a position where enemies cannot reach:
Within a few seconds Infested enemies will swap their aggro to another target.
Grineer and Corpus enemies will keep trying to aim at the Decoy until it disappears even if they cannot see or hit it, making it extremely effective if placed in good cover against enemy fire.
Decoy has a tendency to fall through certain props on the map. This means a decoy can be placed on top of something, for example: a pillar, and it will sometimes fall through it, being protected from within the prop.
Decoy's shields regenerate over time.
Has a cast time of ~0.6 seconds.
Subsuming Loki to the Helminth will offer Decoy and its augments to be used by other Warframes.
Damage Decoy is a Warframe Augment Mod for Loki's Decoy ability that allows Decoy to be cast onto an enemy, turning that enemy hostile to everything and inciting former allies to attack while having their damage reflected, amplified, and additionally succumbed to 5 random status effects.
Savior Decoy is a Warframe Augment Mod for Loki that allows Decoy to absorb any fatal damage dealt to the player before switching places, along with passively increasing Decoy's Casting Speed.
Enemies will focus on the decoy if it is deployed closer to them than Loki is, allowing Loki to deal heavy damage or escape an area without being targeted.
Decoy's defenses do not increase at higher levels or with Ability Strength, making it very weak at high levels if not placed in cover.
Decoy can be used in conjunction with Switch Teleport, essentially allowing teleportation to any point where Decoy can be placed. It should be noted that sometimes there is no switch and loki is just teleporting close to decoy, so careful placing is required sometimes.
The hologram blocks lasers from Laser Barriers, allowing passage through when deployed directly on top of them (as they only emit from one side).
Decoy can be used as means to find or lure out hiding enemies.
The copy will only start firing its Lato if there is an enemy close enough to be attracted, but it will not stop firing once all affected enemies are dead. Keep this in mind when using Decoy to scout enemy locations.
Can also be used to hold doors open, which can be useful when the following area is full of enemies, allowing players to engage them from a safer distance.
Limbo can put the decoy in the rift, making it completely invincible against enemies not also in the rift, although this eliminates its ability to apply procs on enemies.
Can obtain bonus shielding from Shield Osprey Specters, adding some shielding while increasing the shield recharge rate and delay of the decoy. The Specter will also automatically prioritize targets like Decoy to protect, just like it will prioritize following other specters. Note that the osprey is terribly weak, and the decoy will attract heavy fire, making the possibility of the specter dying quickly much higher.
Loki expends 50energy to camouflage himself, turning transparent and rendering him invisible to enemies for 5 / 7 / 9 / 12 seconds. While Loki is invisible, all sound effects are muffled and slightly muted. Loki's vision becomes blurry when he's not in motion, and his visual field becomes more sensitive to light.
Use as a way of reviving fallen players without having to worry about entering bleedout yourself. Be wary of other revivers though, they will draw fire on you.
Can be cast in mid-air, which can help you avoid getting gunned down by large crowds during the cast animation, which makes you stay put when used on the ground.
Changing Loki's energy color to "pure black" (very bottom left color in the Smoke Colors pack) will turn Loki completely invisible, meaning this color gets rid of the shimmering effect.
As this means you can't see yourself at all, this can make movement and placement for melee attacks more difficult.
It can be a way in order to take a clear picture if you disable HUD.
As general rule when playing with others – mind your positioning, flank enemies, keep your distance from allies, and never stay in the line of fire between allies and enemies.
Since it is not a channeled ability, energy can be regenerated while it is active, meaning Energy Siphon and Trinity's Energy Vampire can provide high uptime.
Bugs
If active before a boss cut-scene triggers, when the cut-scene finishes Loki will become visible however the duration will not reset.
Kubrows will be cloaked but will still be targeted by enemies.
Loki's body (but not the head) may become visible on occasion. Enemies will be able to detect you when this occurs, and the invisibility time will continue to run.
Loki expends 25energy to swap positions with a target within 25 / 40 / 60 / 75 meters, whether it be friendly or hostile. After switching, Loki gains a 30% / 35% / 40% / 50%Movement Speed bonus for 3.5 / 4 / 4.5 / 5 seconds. When cast on an enemy target, it will taunt its former allies into attacking it for ? seconds after Loki switches places.
Switching positions with an enemy will cause it to become confused for a brief duration and will not attack until it reorients itself.
Confusion will not apply to boss-type enemies.
If attempting to Switch Teleport a unit to an out-of-bounds location, Loki will simply teleport to them instead.
Requires direct line of sight. Slightly changing position sometimes can re-enable otherwise invalid target.
Can be used in the air.
Has a cast time of 0.5 seconds.
Grineer Commanders use a similar ability, stunning Tenno for a short moment.
Safeguard Switch is a Warframe Augment Mod for Loki that makes him briefly invulnerable on switching with enemies, gives allies invulnerability when switching with them, and cleanses Status Effects from himself and switched allies.
Unlike Ash, Loki is unable to teleport to objects.
You can easily move past a group of enemies by targeting the enemy furthest away, Switch teleporting, and then continuing to run.
Switch Teleport can be used to easily bypass laser barriers and similar traps within Spy vaults, by casting Decoy in the desired location and then switch-teleporting to it. Decoy itself will not set off laser traps, though it can potentially alert enemies within the vault, causing them to set off the alarm.
Switch Teleport also works on allies who are bleeding out, allowing the transportation of them to a safer area out of the way of enemies if necessary.
Loki expends 100energy to release a pulse of manipulative energy, temporarily stunning and permanently Disarming enemies within a 10 / 13 / 17 / 20 meter radius. Certain enemies will also take 200 / 200 / 350 / 500Impact damage.
When used on Sentient enemies such as a Battalyst, the gun section on each arm will visibly fall to the ground. Many sentients do not possess a melee attack, so they will just hover around; however their spinning laser attack will still function. After 20-30 seconds one of their gun sections will regenerate and they can begin to fire again, but subsequent casts of Radial Disarm will remove the new guns.
Has a cast time of 0.9 seconds and delay between uses of 0.9 seconds.
This ability is very effective if used with a Bastille on a Defense mission as players can maximize the amount of enemies disarmed.
Bugs
Sometimes, if Radial Disarm is used on enemies that have already been affected by it, they won't be stunned like they normally should.
Rarely, using Irradiating Disarm on infested enemies coated in the Ancient Healer aura may cause none of the infested to take a Radiation proc except the healer.
Casting Radial Disarm rapidly with Natural Talent can cause a 70 second cooldown.