Lingering Torment is a mod that increases the status duration inflicted by Shotguns.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +15% | 6 |
1 | +30% | 7 |
2 | +45% | 8 |
3 | +60% | 9 |
4 | +75% | 10 |
5 | +90% | 11 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Arid Eviscerator | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Arid Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Drekar Eviscerator | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Drekar Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Eidolon Gantulyst | 100% | 32.21% | 32.21% | 3 | 1 | 0.3221 |
Eviscerator | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Frontier Eviscerator | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Frontier Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Kuva Eviscerator | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Kuva Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Narmer Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Tusk Eviscerator | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Tusk Trooper | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Undying Flyer | 4.5% | 25.29% | 1.13805% | 88 | 1 | 0.0113805 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- The mod's effects are only visible on Status Effects with an associated duration, either increasing the duration of the associated debuff ( Puncture, Cold, Corrosive, Magnetic, Radiation, and Viral), or the number of ticks associated with DoT effects ( Slash, Electricity, Toxin, Gas, and Heat).
- This mod will not affect the duration of crowd control effects generated by Status Effects (staggers from Impact and the panic duration of Heat).
- However, it does affect the duration of the freeze effect applied by Cold after reaching 10 stacks.
- Increased Status Duration will slow down the Armor Strip effect of Heat. For example, with +100% status duration, the armor strip will occur every second instead of every half second. As a result, the full 50% armor strip will only be achieved after 4 seconds.
- Status Effects from the radial blasts of Syndicate Weapon Augments and Syndicate Weapons are not affected by this mod.
Tips[]
- This mod is ideal on shotguns with high status chance, such as the Boar Prime, Hek and Tigris if building for status effects.
Patch History[]
Hotfix 32.3.2 (2023-02-16)
- Previous Missed Patch Note:
- Increased the Status Duration to the following Mods from 30 to 90%
- Lingering Torment
- This buff to Status Duration Mods was intended to go out with Duviri, but it snuck in early with Citrine’s Last Wish Update 32.2.0. We did not make a note of it in the previous Update Notes, so we are including it now to show that it is indeed intended.
- Lingering Torment
Update 15.0 (2014-10-24)
- Introduced.
See also[]
- Continuous Misery - Rifle variant
- Lasting Sting - Melee variant
- Perpetual Agony - Pistol variant
- Rapid Resilience - Reduces duration of status effects on player's Warframe
Status Mods | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)