In order to maintain performance we have tweaked the max number of Tonkor projectiles Limbo can create in Stasis to 25 and the max number of Staticor projectiles to 10 before Stasis becomes unstable and closes.
Conclave: Limbo does not receive Energy Regen while in the Rift.
Conclave: Limbo’s Banish can be cast without a target.
Fixed an issue with Comba units inside Limbo's Cataclysm continuously trying to pull players out of the Rift. Fog/Sap Combas should now properly nullify abilities even if they have a different Rift status than the player. Slo/Nul Combas still need to have the same Rift status as the player to affect them.
Conclave: Limbo's Cataclysm damage increased in Conclave.
Passive: While in the Rift, Limbo receives a slight Energy regeneration. Additionally, enemies killed in the Rift will grant Limbo 10 Energy.
Rift Walk: Movement Activated Ability:
Tapping the roll key (default binding Shift) will shift Limbo between the Rift and Material Plane at no Energy cost.
Shifting into the Rift leaves behind a tear that, for a brief period of time (5s),
Limbo and Allies can use it to enter the Rift. Limbos that enter the Rift through the tear can remain in the Rift as long as they please, unlike Allies who have temporary access.
Send enemies and Allies within a small radius into or out of the Rift for a period of time.
Banish targets must be in the same Plane as Limbo to be affected.
Banished enemies will take damage when casted and will be knocked down for a brief period of time.
Stop Banished enemies in their tracks by putting them in Stasis for a period time.
Toggle the ability on and move within the Rift to strategically set up shots around enemies affected by Stasis.
Projectiles will stay suspended until the Stasis timer runs out, until toggled off, or until the 300 projectile limit has been reached, upon which your torrent of projectiles will be launched at the enemy.
3. Rift Surge:
Charges enemies in the Rift with void energy.
Charged enemies that cross over to the Material Plane will Banish themselves and nearby enemies back into the Rift.
When charged enemies die outside of the Rift, they surge and transfer the charge to nearby enemies.
Cataclysm creates a sphere of Void Energy that shifts enemies within its radius into the Rift.
During its creation and final collapse, enemies stumble and take damage.
The sphere’s final collapse deals damage to enemies both in and out of the sphere, and scales based on the health and shields of ALL enemies in the Rift.
Mission objective items, such as Datamass, can now be carried in and out of the Rift Plane. However! Be careful not to drop these items in the Rift Plane, as they can only be picked up in the Material Plane.
Allies in Cataclysm's sphere can now collect pickups including mission objective items.
The Rift Torrent Augment Mod will now grant Limbo a damage increase (15/20/25/30%) for every enemy affected by Rift Surge and has had it’s description changed to reflect this.