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Limbo/Patch History

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{{ver|25.7}}
 
*If you freeze enemies with things like Frost, Atlas, or Gara’s abilities, you can now immediately apply other Status Effects! Before these powers would prevent Status Effects from being added. Read more on that here: https://forums.warframe.com/topic/1119134-cold-status-effects-how-they-block-new-status-effects-coming-changes/
 
 
{{ver|25.5}}
 
*Fixed misaligned Vetala Ankle Plate when equipped on Limbo Prime.
 
 
{{ver|25.3.2}}
 
*Fixed Growing Power buff not removing itself properly when casting Limbo’s Cataclysm, resulting in an indefinite stacking of Strength.
 
 
{{ver|25.1.1}}
 
*Fixed most Auras not reacting to changes in Rift-Status:
 
**Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind.
 
***''Note this does not apply to the Corrosive Projection, Shield Disruption and EMP Auras.''
 
 
{{ver|25.1}}
 
*Fixed enemies spawning being uneffected by Corrosive Projection, Shield Disruption and EMP Auras worn by players in the Rift at the time.
 
*Fixed one of the Gas City doors with security scanners detecting players even if they were in Limbo’s Rift.
 
 
{{ver|25}}
 
*Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
 
 
{{ver|24.7.3}}
 
*Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.
 
 
{{ver|24.7.2}}
 
*Fixes towards visibility issues when in Limbo’s Rift.
 
 
{{ver|24.6}}
 
*Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down.
 
 
{{ver|24.4}}
 
*Changed Limbo’s Stasis to no longer affect temporarily friendly enemies (Nyx’s Mind Control, Revenant’s Enthrall).
 
 
{{ver|23.0.3}}
 
*Limbo Prime introduced along with {{Weapon|Pyrana Prime}} and {{Weapon|Destreza Prime}}.
 
 
{{ver|23.0.2}}
 
*Fixed Rollers not being affected by Limbo's Cataclysm (or Stasis) if they are already within the zone when its cast.
 
 
{{ver|23.0}}
 
;LIMBO STASIS CHANGES!
 
 
Limbo's Stasis has been changed to make it more cooperative! Now, Stasis only stops time for Enemies. Limbo's Gear and all Ally Gear will continue to function. But, because complete time-halting for enemies within the Rift is akin to godly power, the duration of the ability has been shortened overall - from base 30 seconds to 15 seconds. This is of course affected by Mods.
 
 
Please see our Developer Workshop for more information: https://forums.warframe.com/topic/966164-titanias-exalted-weapons-limbo-a-quick-workshop/
 
 
{{ver|22.20.7}}
 
*Fixed enemies Rift banished by Limbo able to interact with a non-Rifted Rampart.
 
 
{{ver|22.20}}
 
*Fixed cases of Beam weapons not doing damage inside Limbo’s Stasis.
 
 
 
{{ver|22.17}}
 
{{ver|22.17}}
 
*Fixed Limbo rolling instead of dashing after dismounting a Dargyn.
 
*Fixed Limbo rolling instead of dashing after dismounting a Dargyn.
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{{ver|22.2.5|fix}}
 
{{ver|22.2.5|fix}}
 
*Fixed Razorback rockets, Ogma Rocket projectiles, Mortar Bombards, and the Teralyst Wail hitting Warframes in Limbo’s Rift.
 
*Fixed Razorback rockets, Ogma Rocket projectiles, Mortar Bombards, and the Teralyst Wail hitting Warframes in Limbo’s Rift.
  +
   
 
{{ver|21.5}}
 
{{ver|21.5}}
 
*Fixed Limbo’s Catacylsm not putting Defense objectives into the rift.
 
*Fixed Limbo’s Catacylsm not putting Defense objectives into the rift.
  +
   
 
{{ver|21.2.1|fix}}
 
{{ver|21.2.1|fix}}
 
*'''Conclave''': Cephalons can no longer be carried into the Rift by Limbo in Capture the Cephalon Conclave mode.
 
*'''Conclave''': Cephalons can no longer be carried into the Rift by Limbo in Capture the Cephalon Conclave mode.
  +
   
 
{{ver|21.2}}
 
{{ver|21.2}}
 
*Fixed Operators being able to use Limbo's Rift portal to enter the Rift.
 
*Fixed Operators being able to use Limbo's Rift portal to enter the Rift.
  +
   
 
{{ver|21.1.1|fix}}
 
{{ver|21.1.1|fix}}
 
*Fixed certain weapons firing "out of the Rift" when Limbo's Stasis is disabled.
 
*Fixed certain weapons firing "out of the Rift" when Limbo's Stasis is disabled.
  +
   
 
{{ver|21.0.9|fix}}
 
{{ver|21.0.9|fix}}
 
*Fixed the Scourge damaging or killing players when picking it up while paused in Limbo’s Rift before it hits the ground.
 
*Fixed the Scourge damaging or killing players when picking it up while paused in Limbo’s Rift before it hits the ground.
  +
   
 
{{ver|Chains of Harrow}}
 
{{ver|Chains of Harrow}}
 
*Fixed the Opticor and Ferrox not dealing any damage if it was fired inside Limbo's Stasis.
 
*Fixed the Opticor and Ferrox not dealing any damage if it was fired inside Limbo's Stasis.
 
*Fixed a somewhat rare case of enemy FX lingering indefinitely after death when killed in Limbo’s Rift with Stasis active.
 
*Fixed a somewhat rare case of enemy FX lingering indefinitely after death when killed in Limbo’s Rift with Stasis active.
  +
   
 
{{ver|20.5.1|fix}}
 
{{ver|20.5.1|fix}}
 
*Fixed crash when a Client used Focus abilities inside of Limbo’s Cataclysm.
 
*Fixed crash when a Client used Focus abilities inside of Limbo’s Cataclysm.
  +
   
 
{{ver|20.5}}
 
{{ver|20.5}}
 
*'''Conclave''': Fixed toxin damage hitting Limbo in the rift.
 
*'''Conclave''': Fixed toxin damage hitting Limbo in the rift.
  +
   
 
{{ver|20.4.6|fix}}
 
{{ver|20.4.6|fix}}
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*Fixed continuous weapons (Ignis, etc) getting extreme Range when used in Limbo’s Stasis.
 
*Fixed continuous weapons (Ignis, etc) getting extreme Range when used in Limbo’s Stasis.
 
*Fixed projectile weapons detonating prematurely in Limbo’s Stasis.
 
*Fixed projectile weapons detonating prematurely in Limbo’s Stasis.
  +
   
 
{{ver|20.4.4|fix}}
 
{{ver|20.4.4|fix}}
 
*Fixed Limbo’s Cataclysm FX sometimes lingering behind for Clients.
 
*Fixed Limbo’s Cataclysm FX sometimes lingering behind for Clients.
  +
   
 
{{ver|20.4}}
 
{{ver|20.4}}
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*Fixed issues with building up infinite Cycron beams in the Rift with Stasis.
 
*Fixed issues with building up infinite Cycron beams in the Rift with Stasis.
 
*Fixed firing Zarr's Barrage inside Limbo’s Rift disabling Stasis.
 
*Fixed firing Zarr's Barrage inside Limbo’s Rift disabling Stasis.
  +
   
 
{{ver|20.3}}
 
{{ver|20.3}}
 
*Fixed Limbo’s Banish & Rift Surge abilities getting stuck timers if the enemy explodes itself (e.g. Volatile Runners).
 
*Fixed Limbo’s Banish & Rift Surge abilities getting stuck timers if the enemy explodes itself (e.g. Volatile Runners).
 
*Fixed beam weapons inside Stasis hitting enemies outside of Limbo’s Rift.
 
*Fixed beam weapons inside Stasis hitting enemies outside of Limbo’s Rift.
  +
   
 
{{ver|20.2.4|fix}}
 
{{ver|20.2.4|fix}}
 
*Fixed clients not able to bring their Companions in or out of the Rift when they dash as Limbo.
 
*Fixed clients not able to bring their Companions in or out of the Rift when they dash as Limbo.
 
*Fixed Titania’s passive description appearing in Limbo’s.
 
*Fixed Titania’s passive description appearing in Limbo’s.
  +
   
 
{{ver|20.2.3|fix}}
 
{{ver|20.2.3|fix}}
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*Fixed hitscan weapons like Soma Prime hitting enemies outside of the rift upon deactivation of Limbo’s Stasis.
 
*Fixed hitscan weapons like Soma Prime hitting enemies outside of the rift upon deactivation of Limbo’s Stasis.
 
*Fixed continuous weapons (Ignis, etc) receiving extreme Range when used with Limbo’s Stasis.
 
*Fixed continuous weapons (Ignis, etc) receiving extreme Range when used with Limbo’s Stasis.
  +
   
 
{{ver|20.2.2|fix}}
 
{{ver|20.2.2|fix}}
 
*Fixed a large amount of particles exploding when leaving Limbo’s Cataclysm.
 
*Fixed a large amount of particles exploding when leaving Limbo’s Cataclysm.
  +
   
 
{{ver|20.2.1|fix}}
 
{{ver|20.2.1|fix}}
 
*Fixed a crash related to when projectiles from certain weapons are released as Limbo's Stasis is deactivated.
 
*Fixed a crash related to when projectiles from certain weapons are released as Limbo's Stasis is deactivated.
 
*Fixed projectiles from certain weapons not doing damage when they're released in Limbo’s Stasis.
 
*Fixed projectiles from certain weapons not doing damage when they're released in Limbo’s Stasis.
  +
   
 
{{ver|20.2}}
 
{{ver|20.2}}
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**Fixed Limbo’s Rift Surge not transferring to players outside of the Rift.
 
**Fixed Limbo’s Rift Surge not transferring to players outside of the Rift.
 
*Fixed Limbo’s FX lingering when attempting to fade out during Statis.
 
*Fixed Limbo’s FX lingering when attempting to fade out during Statis.
  +
   
 
{{ver|20.0.9|fix}}
 
{{ver|20.0.9|fix}}
 
*Fixed not being able to use Codex/Simaris Scanner on targets that are affected by Limbo's Stasis.
 
*Fixed not being able to use Codex/Simaris Scanner on targets that are affected by Limbo's Stasis.
 
*Fixed elemental Status FX lingering on enemies killed in Limbo’s Stasis causing performance issues.
 
*Fixed elemental Status FX lingering on enemies killed in Limbo’s Stasis causing performance issues.
  +
   
 
{{ver|20.0.8|fix}}
 
{{ver|20.0.8|fix}}
 
*In order to maintain performance we have tweaked the max number of Tonkor projectiles Limbo can create in Stasis to 25 and the max number of Staticor projectiles to 10 before Stasis becomes unstable and closes.
 
*In order to maintain performance we have tweaked the max number of Tonkor projectiles Limbo can create in Stasis to 25 and the max number of Staticor projectiles to 10 before Stasis becomes unstable and closes.
  +
   
 
{{ver|20.0.7|fix}}
 
{{ver|20.0.7|fix}}
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*Fixed a crash when firing the Ignis while in Limbo’s Stasis.
 
*Fixed a crash when firing the Ignis while in Limbo’s Stasis.
 
*Fixed a script error when casting Limbo’s Banish.
 
*Fixed a script error when casting Limbo’s Banish.
  +
   
 
{{ver|20.0.6|fix}}
 
{{ver|20.0.6|fix}}
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**Limbo’s Banish can be cast without a target.
 
**Limbo’s Banish can be cast without a target.
 
*Fixed an issue with Comba units inside Limbo's Cataclysm continuously trying to pull players out of the Rift. Fog/Sap Combas should now properly nullify abilities even if they have a different Rift status than the player. Slo/Nul Combas still need to have the same Rift status as the player to affect them.
 
*Fixed an issue with Comba units inside Limbo's Cataclysm continuously trying to pull players out of the Rift. Fog/Sap Combas should now properly nullify abilities even if they have a different Rift status than the player. Slo/Nul Combas still need to have the same Rift status as the player to affect them.
  +
   
 
{{ver|20.0.5|fix}}
 
{{ver|20.0.5|fix}}
 
*Fixed enemies rotating to face targets while under the effects of Limbo’s Stasis ability.
 
*Fixed enemies rotating to face targets while under the effects of Limbo’s Stasis ability.
  +
   
 
{{ver|20.0.4|fix}}
 
{{ver|20.0.4|fix}}
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*Fixed a crash related to enemies dying in the Rift while in Stasis.
 
*Fixed a crash related to enemies dying in the Rift while in Stasis.
 
*Fixed Nullifiers not pulling players out of the rift.
 
*Fixed Nullifiers not pulling players out of the rift.
  +
   
 
{{ver|20.0.2|fix}}
 
{{ver|20.0.2|fix}}
 
*Tweaked the max number of Pox projectiles Limbo can create in Stasis to 20 before Stasis becomes unstable and closes.
 
*Tweaked the max number of Pox projectiles Limbo can create in Stasis to 20 before Stasis becomes unstable and closes.
  +
   
 
{{ver|Octavia's Anthem}}
 
{{ver|Octavia's Anthem}}
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**The Rift Torrent Augment Mod will now grant Limbo a damage increase (15/20/25/30%) for every enemy affected by Rift Surge and has had it’s description changed to reflect this.
 
**The Rift Torrent Augment Mod will now grant Limbo a damage increase (15/20/25/30%) for every enemy affected by Rift Surge and has had it’s description changed to reflect this.
 
**Toned down the FX while in the Rift.
 
**Toned down the FX while in the Rift.
  +
   
 
{{ver|19.13}}
 
{{ver|19.13}}
 
*Fixed Limbo’s Noble stance Bow idle using the wrong animation.
 
*Fixed Limbo’s Noble stance Bow idle using the wrong animation.
  +
   
 
{{ver|19.12.1.1|fix}}
 
{{ver|19.12.1.1|fix}}
 
*Fixed the Hyekka Master being able to hit Limbo in the Rift with her Ignis if there are other enemies around Limbo.
 
*Fixed the Hyekka Master being able to hit Limbo in the Rift with her Ignis if there are other enemies around Limbo.
  +
   
 
{{ver|19.11.1|fix}}
 
{{ver|19.11.1|fix}}
 
*Fixed the [[Limbo Aureolus Helmet]] not functioning properly with his animations. You wanted the hat tip you got the hat tip!
 
*Fixed the [[Limbo Aureolus Helmet]] not functioning properly with his animations. You wanted the hat tip you got the hat tip!
 
*Fixed the Limbo Aureolus Helmet icon displaying blurry textures.
 
*Fixed the Limbo Aureolus Helmet icon displaying blurry textures.
  +
   
 
{{ver|19.10}}
 
{{ver|19.10}}
 
*Fixed Excalibur and Limbo having a duplicate skin to equip.
 
*Fixed Excalibur and Limbo having a duplicate skin to equip.
  +
   
 
{{ver|19.2.0}}
 
{{ver|19.2.0}}
 
*Tweaked the sound of all Limbo’s abilities.
 
*Tweaked the sound of all Limbo’s abilities.
  +
   
 
{{ver|19.0.4|fix}}
 
{{ver|19.0.4|fix}}
 
*Fixed many instances of electrical hazards in levels damaging Limbo while in the Rift.
 
*Fixed many instances of electrical hazards in levels damaging Limbo while in the Rift.
  +
   
 
{{ver|The Index Preview 1|fix}}
 
{{ver|The Index Preview 1|fix}}
 
*Fixed Limbo being able to damage enemies while remaining invincible in the Rift with the Caustacyst or the Zenistar charge attack.
 
*Fixed Limbo being able to damage enemies while remaining invincible in the Rift with the Caustacyst or the Zenistar charge attack.
  +
   
 
{{ver|The Silver Grove 3|fix}}
 
{{ver|The Silver Grove 3|fix}}
 
*Fixed Raptor being able to damage Limbo while in the rift.
 
*Fixed Raptor being able to damage Limbo while in the rift.
  +
   
 
{{ver|Specters of the Rail 5}}
 
{{ver|Specters of the Rail 5}}
 
*Fixed Limbo Warframe blueprint being unobtainable from the Market.
 
*Fixed Limbo Warframe blueprint being unobtainable from the Market.
  +
   
 
{{ver|Specters of the Rail}}
 
{{ver|Specters of the Rail}}
 
*'''Conclave''': Reduced the damage of Cataclysm.
 
*'''Conclave''': Reduced the damage of Cataclysm.
  +
   
 
{{ver|18.13}}
 
{{ver|18.13}}
 
*'''Passive''': Holster Speed and Reload Speed is 50% faster while in the Rift, and movement speed increases by 10% while in the Rift.
 
*'''Passive''': Holster Speed and Reload Speed is 50% faster while in the Rift, and movement speed increases by 10% while in the Rift.
  +
   
 
{{ver|18.7}}
 
{{ver|18.7}}
 
*Fixed the Hyekka Master, Crawlers, Eximus’, and Corpus Scrambus’ affecting Limbo while in the Rift.
 
*Fixed the Hyekka Master, Crawlers, Eximus’, and Corpus Scrambus’ affecting Limbo while in the Rift.
  +
   
 
{{ver|18.6.3|fix}}
 
{{ver|18.6.3|fix}}
 
*Fixed the holster position of the Staticor and thrown sidearms for Limbo.
 
*Fixed the holster position of the Staticor and thrown sidearms for Limbo.
  +
   
 
{{ver|18.5.5|fix}}
 
{{ver|18.5.5|fix}}
 
*Fixed Limbo being hurt by environmental Lightning while in the Rift.
 
*Fixed Limbo being hurt by environmental Lightning while in the Rift.
  +
   
 
{{ver|18.5}}
 
{{ver|18.5}}
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*Fixed hazards created by destroyed Infested Hives still hitting players in the Rift Plane.
 
*Fixed hazards created by destroyed Infested Hives still hitting players in the Rift Plane.
 
*Fixed some boss abilities still being able to hit Limbo when in the Rift via Rift Walk.
 
*Fixed some boss abilities still being able to hit Limbo when in the Rift via Rift Walk.
  +
   
 
{{ver|18.4.12|fix}}
 
{{ver|18.4.12|fix}}
 
*The Rift and its interaction with hacking terminals has now been consistently applied to be not-hackable.
 
*The Rift and its interaction with hacking terminals has now been consistently applied to be not-hackable.
  +
   
 
{{ver|18.4.10|fix}}
 
{{ver|18.4.10|fix}}
 
*Fixed Infested enemies still being able to use their passive auras in the Rift Plane.
 
*Fixed Infested enemies still being able to use their passive auras in the Rift Plane.
  +
   
 
{{ver|18.4.9|fix}}
 
{{ver|18.4.9|fix}}
 
*When Limbo casts Rift Walk, it now takes your equipped Companion in with you automatically.
 
*When Limbo casts Rift Walk, it now takes your equipped Companion in with you automatically.
  +
   
 
{{ver|18.4.7|fix}}
 
{{ver|18.4.7|fix}}
 
*Fixed Limbo being able to attack enemies with the Simulor while within the Rift.
 
*Fixed Limbo being able to attack enemies with the Simulor while within the Rift.
 
*Fixed electrified water during the second phase of the Lephantis fight damaging Limbo while in The Rift.
 
*Fixed electrified water during the second phase of the Lephantis fight damaging Limbo while in The Rift.
  +
   
 
{{ver|18.4.6|fix}}
 
{{ver|18.4.6|fix}}
 
*Fixed Rift visual FX that display on a target improperly displaying on a stealthed Loki.
 
*Fixed Rift visual FX that display on a target improperly displaying on a stealthed Loki.
  +
   
 
{{ver|18.4.1|fix}}
 
{{ver|18.4.1|fix}}
 
*Fixed environmental fire affecting players while in the Rift Plane.
 
*Fixed environmental fire affecting players while in the Rift Plane.
  +
   
 
{{ver|18.4}}
 
{{ver|18.4}}
 
*'''Conclave''': Decreased the range of Cataclysm.
 
*'''Conclave''': Decreased the range of Cataclysm.
 
*Fixed some boss abilities ignoring Rift Walk.
 
*Fixed some boss abilities ignoring Rift Walk.
  +
   
 
{{ver|18.3.1|fix}}
 
{{ver|18.3.1|fix}}
 
*Fixed Toxic Eximus Aura's affecting players in the Rift Plane.
 
*Fixed Toxic Eximus Aura's affecting players in the Rift Plane.
  +
   
 
{{ver|18.3}}
 
{{ver|18.3}}
 
*'''Conclave''': Banish no longer require a target to activate.
 
*'''Conclave''': Banish no longer require a target to activate.
  +
   
 
{{ver|18.1}}
 
{{ver|18.1}}
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*Fixed environmental lasers hitting players that are inside the Rift Plane.
 
*Fixed environmental lasers hitting players that are inside the Rift Plane.
 
*Fixed Banished enemies still being able to affect other non-Banished enemies with their auras.
 
*Fixed Banished enemies still being able to affect other non-Banished enemies with their auras.
  +
   
 
{{ver|18.0}}
 
{{ver|18.0}}
 
*'''Conclave''': Limbo is now available for use in Conclave.
 
*'''Conclave''': Limbo is now available for use in Conclave.
  +
   
 
{{ver|17.0.3|fix}}
 
{{ver|17.0.3|fix}}
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{{ver|17.0}}
 
{{ver|17.0}}
 
*Fixed Cataclysm persisting for Clients after the effect has expired for the Host.
 
*Fixed Cataclysm persisting for Clients after the effect has expired for the Host.
  +
   
 
{{ver|16.10}}
 
{{ver|16.10}}
 
*Fixed Cataclysm becoming stuck if players are downed inside the bubble.
 
*Fixed Cataclysm becoming stuck if players are downed inside the bubble.
  +
   
 
{{ver|16.8.3|fix}}
 
{{ver|16.8.3|fix}}
 
*Fixed some instances of players seeing multiple bubbles when Limbo casts Cataclysm.
 
*Fixed some instances of players seeing multiple bubbles when Limbo casts Cataclysm.
  +
   
 
{{ver|16.7}}
 
{{ver|16.7}}
 
*'''Augment''': Cataclysm - {{M|Cataclysmic Continuum}}: Duration is restored by 1s whenever an enemy is killed inside.
 
*'''Augment''': Cataclysm - {{M|Cataclysmic Continuum}}: Duration is restored by 1s whenever an enemy is killed inside.
  +
   
 
{{ver|16.3.2|fix}}
 
{{ver|16.3.2|fix}}
 
*Fixed an issue that would occur when using Ash’s Bladestorm when inside the Rift Plane.
 
*Fixed an issue that would occur when using Ash’s Bladestorm when inside the Rift Plane.
  +
   
 
{{ver|16.3.1|fix}}
 
{{ver|16.3.1|fix}}
 
*Fixed Grineer Forcefields and Spy vault laser traps affecting Limbo while in Rift Walk.
 
*Fixed Grineer Forcefields and Spy vault laser traps affecting Limbo while in Rift Walk.
  +
   
 
{{ver|16.3}}
 
{{ver|16.3}}
 
*[[Limbo Magrite Helmet]] will give your Warframe a new look. Helmet is available in the Market today!
 
*[[Limbo Magrite Helmet]] will give your Warframe a new look. Helmet is available in the Market today!
 
*Hackable consoles can no longer be used by Limbo while in the Rift Plane.
 
*Hackable consoles can no longer be used by Limbo while in the Rift Plane.
  +
   
 
{{ver|16.1.2|fix}}
 
{{ver|16.1.2|fix}}
 
*Fixed issue that would occur when Grineer Rollers would enter Cataclysm.
 
*Fixed issue that would occur when Grineer Rollers would enter Cataclysm.
  +
   
 
{{ver|16.0.2|fix}}
 
{{ver|16.0.2|fix}}
 
*Fixed Limbo being able to trigger pressure plates while in the Rift Plane.
 
*Fixed Limbo being able to trigger pressure plates while in the Rift Plane.
  +
   
 
{{ver|16.0}}
 
{{ver|16.0}}
 
*Fixed Corpus Nullifiers being affected by Cataclysm.
 
*Fixed Corpus Nullifiers being affected by Cataclysm.
 
*Fixed Syandanas clipping through Limbo’s clothing and armor.
 
*Fixed Syandanas clipping through Limbo’s clothing and armor.
  +
   
 
{{ver|15.10}}
 
{{ver|15.10}}
 
*Cataclysm is now toggleable.
 
*Cataclysm is now toggleable.
  +
   
 
{{ver|15.9}}
 
{{ver|15.9}}
 
*Fixed issue caused by Limbo leaving a session after casting Banish on a player, causing them to be permanently Banished.
 
*Fixed issue caused by Limbo leaving a session after casting Banish on a player, causing them to be permanently Banished.
  +
   
 
{{ver|15.6}}
 
{{ver|15.6}}
 
*'''Augment''': Rift Surge - {{M|Rift Torrent}}: Damage multiplier is increased by 5%/10%/15%/20% for each enemy in the rift.
 
*'''Augment''': Rift Surge - {{M|Rift Torrent}}: Damage multiplier is increased by 5%/10%/15%/20% for each enemy in the rift.
  +
   
 
{{ver|15.5.8|fix}}
 
{{ver|15.5.8|fix}}
 
*Enemies that spawn from enemies already inside of the Rift Plane will now also be considered within the Rift Plane.
 
*Enemies that spawn from enemies already inside of the Rift Plane will now also be considered within the Rift Plane.
 
*Fixed newly spawned enemies being able to attack Limbo when he is in inside the Rift Plane, but not Cataclysm.
 
*Fixed newly spawned enemies being able to attack Limbo when he is in inside the Rift Plane, but not Cataclysm.
  +
   
 
{{ver|15.5.5|fix}}
 
{{ver|15.5.5|fix}}
 
*Fixed Tar-Mutalist Moa’s goo damaging Limbo when he is in the rift plane.
 
*Fixed Tar-Mutalist Moa’s goo damaging Limbo when he is in the rift plane.
 
*Fixed Cataclysm affecting enemies that are immune to Tenno abilities.
 
*Fixed Cataclysm affecting enemies that are immune to Tenno abilities.
  +
   
 
{{ver|15.5.3|fix}}
 
{{ver|15.5.3|fix}}
 
*Fixed Infested Brood Mother Maggots not detaching from Limbo once he enters the Rift.
 
*Fixed Infested Brood Mother Maggots not detaching from Limbo once he enters the Rift.
 
*Fixed Mutalist Alad V’s powers affecting players in the Rift Plane, when Alad V is not in the Rift Plane.
 
*Fixed Mutalist Alad V’s powers affecting players in the Rift Plane, when Alad V is not in the Rift Plane.
  +
   
 
{{ver|15.5.2|fix}}
 
{{ver|15.5.2|fix}}
 
*Fixed an issue with players getting hurt by Mutalist Alad V attacks while in Rift Plane.
 
*Fixed an issue with players getting hurt by Mutalist Alad V attacks while in Rift Plane.
  +
   
 
{{ver|15.5}}
 
{{ver|15.5}}
 
*Those under the effect of Banish can now un-banish themselves via acrobatic.
 
*Those under the effect of Banish can now un-banish themselves via acrobatic.
 
**Front roll or backflip will reverse the Banish.
 
**Front roll or backflip will reverse the Banish.
  +
   
 
{{ver|15.3.1|fix}}
 
{{ver|15.3.1|fix}}
 
*Fixed Banish playing the incorrect sound.
 
*Fixed Banish playing the incorrect sound.
  +
   
 
{{ver|15.1}}
 
{{ver|15.1}}
 
*Changed brightness in the Visual effect of Rift Plane.
 
*Changed brightness in the Visual effect of Rift Plane.
 
*Fixed an issue with ‘Power in Use’ occurring on Banish when used on Grineer Rollers.
 
*Fixed an issue with ‘Power in Use’ occurring on Banish when used on Grineer Rollers.
  +
   
 
{{ver|15.0.8|fix}}
 
{{ver|15.0.8|fix}}
 
*Fixed a texture flickering issue seen on Cataclysm.
 
*Fixed a texture flickering issue seen on Cataclysm.
  +
   
 
{{ver|15.0.7|fix}}
 
{{ver|15.0.7|fix}}
 
*Fixed an issue with Void laser traps still harming Limbo while in the Rift Plane.
 
*Fixed an issue with Void laser traps still harming Limbo while in the Rift Plane.
 
*Fixed an issue with Phorid bolts damaging Limbo whilst Rift Walking.
 
*Fixed an issue with Phorid bolts damaging Limbo whilst Rift Walking.
  +
   
 
{{ver|15.0.6|fix}}
 
{{ver|15.0.6|fix}}
Line 364: Line 386:
 
*Fixed issues with Void laser and Ice traps affecting Limbo while Rift Walk is active.
 
*Fixed issues with Void laser and Ice traps affecting Limbo while Rift Walk is active.
 
*Fixed issues with Limbo dropping items like the datamass while activating Rift Walk potentially losing them forever.
 
*Fixed issues with Limbo dropping items like the datamass while activating Rift Walk potentially losing them forever.
  +
   
 
{{ver|15.0.5|fix}}
 
{{ver|15.0.5|fix}}
Line 369: Line 392:
 
*Fixed an issue with the visual effects for Limbo's channeling not appearing correctly.
 
*Fixed an issue with the visual effects for Limbo's channeling not appearing correctly.
 
*Fixed Corpus Mine Osprey mines and other replicated projectiles affecting across Limbo’s Rift on Clients.
 
*Fixed Corpus Mine Osprey mines and other replicated projectiles affecting across Limbo’s Rift on Clients.
  +
   
 
{{ver|15.0.1|fix}}
 
{{ver|15.0.1|fix}}
Line 374: Line 398:
 
*Fixed issued with the scale and position of Syandanas on Limbo.
 
*Fixed issued with the scale and position of Syandanas on Limbo.
 
*Fixed issues with Limbo's ability sounds.
 
*Fixed issues with Limbo's ability sounds.
  +
   
 
{{ver|15.0}}
 
{{ver|15.0}}
 
*Limbo added to the game.
 
*Limbo added to the game.
*'''Augment''': Banish - {{M|Rift Haven}}: Allies banished to the rift will have a % of their max health restored.
+
*'''Augment''': Banish - {{M|Haven}}: Allies banished to the rift will have a % of their max health restored.
 
[[Limbo Aristeas Helmet]] can be found in the Market today!
 
[[Limbo Aristeas Helmet]] can be found in the Market today!
}}{{ver/Lu|25.7}}
+
}}<div align="right">''Last update: {{ver|22.17.0.1|fix}}''</div>
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Limbo]]
 
[[Category:Limbo]]
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