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PassiveEdit

Main article: Rift Plane

LimboIcon272 Limbo has access to the Rift plane, an alternate dimension to the normal environment, or material plane. By performing a Roll (default Shift ), a Sidespring (A  or D  + Shift ), or a Backspring (RMB  + S  + Shift ), Limbo slides into and out of the Rift plane at will. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.

  • Limbo can remain indefinitely in either dimension, until he performs the triggering maneuvers again or travels freely between both planes via Cataclysm130xDark Cataclysm.
    • Rift Walk also affects Limbo's Companion which will walk the same dimensional plane as its owner, unless it crosses planes via Cataclysm.
    • Beware that coming into contact with a Nullifier bubble will forcefully bring Limbo back to the material plane.
  • When sliding into the Rift plane, Limbo leaves a portal in his wake that lasts 5 seconds. Ally players can touch the portal to enter the Rift for 15 seconds, after which they will return to the material plane.
    • Allies can perform the trigger maneuvers to return to the material plane sooner.
    • Limbo himself can use the portal to enter the Rift with no time limit.
  • Additionally, while Limbo and enemies are inside the Rift, each Rift-bound enemy killed grants him 10 energy.
  • If Limbo is in the Rift plane, he can still damage enemies outside of it if they are ragdolled.
    • Damaging enemies in the Rift plane while being in the material plane is also possible as long as the enemies are ragdolled.

Abilities Edit

Expand All

Banish LimboBanish
ENERGY
25
KEY
1
Banish
Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence.
Strength:150 / 200 / 225 / 250 (damage)
Duration:10 / 15 / 20 / 25 s
Range:20 / 25 / 30 / 35 m (wave distance)
Misc:5 m (cone initial radius)
? ° (spread angle)
2 (Rift energy regen per second)
300 (Rift transitional damage)
Expand


Stasis LimboRiftWalk
ENERGY
50
KEY
2
Stasis
Freezes Rift-bound enemies. While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends.
Strength:N/A
Duration:8 / 10 / 12 / 15 s
Range:N/A
Misc:300 (limit)
Expand


RiftSurge LimboVolatile
ENERGY
50
KEY
3
Rift Surge
Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish.
Strength:N/A
Duration:10 / 15 / 20 / 25 s (surge duration)
6 / 10 / 14 / 18 s (banish duration)
Range:10 / 15 / 20 / 25 m (surge & transfer range)
3 / 4 / 4 / 5 m (banish radius)
Misc:300 (Rift transitional damage)
Expand


Cataclysm LimboTearInSpace
ENERGY
100
KEY
4
Cataclysm
A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.
Strength:200 / 300 / 400 / 500 (damage)
Duration:15 / 20 / 25 / 30 s
Range:10 / 12 / 14 / 16 m (initial radius)
2 / 3 / 4 / 5 m (final radius)
Misc:∞ (cast range)
2 (Rift energy regen per second)
300 (Rift transitional damage)
Expand

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Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

LimboBanish LimboBanish LimboBanish
LimboRiftWalk
LimboVolatile LimboVolatile
LimboTearInSpace LimboTearInSpace LimboTearInSpace

Start a Discussion Discussions about Limbo/Abilities

  • Limbo inquiry

    8 messages
    • Thank you guys very much for explaining Limbo. He is still a bit abra cadabra for as far as I'm concerend. But you guys gave me a g...
    • Nighttide77 wrote:Grunni wrote:Edit: Nighttide77's comment about being able to Banish the Capture mission targets is no longer true as o...
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