Release Date: October 24th, 2014
Tapping into the Rift, Limbo demonstrates his art of dimensional travel that disrupts the space-time continuum, blurring the borders between realms and reality. Limbo arrived from the Rift Plane in Update 15.0 (2014-10-24).
Acquisition
Limbo's main blueprint can be purchased from the Market. Component blueprints are awarded from The Limbo Theorem quest, obtainable by completing the Europa Junction on Jupiter. Additional component blueprints can be bought from Cephalon Simaris for 25,000.
Alternatively, upon completion of The Duviri Paradox, Limbo's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Orokin Cell 3 |
Time: 1 Minute(s) |
Rush: 25 | |||||
Market Price: 200 | Blueprints Price: N/A | ||||
Limbo Neuroptics Blueprint | |||||
15,000 |
Alloy Plate 150 |
Neurodes 2 |
Polymer Bundle 150 |
Rubedo 500 |
Time: 1 Minute(s) |
Rush: 25 | |||||
Limbo Chassis Blueprint | |||||
15,000 |
Neural Sensors 1 |
Ferrite 1,000 |
Rubedo 300 |
Argon Crystal 1 |
Time: 1 Minute(s) |
Rush: 25 | |||||
Limbo Systems Blueprint | |||||
15,000 |
Control Module 1 |
Morphics 3 |
Salvage 500 |
Plastids 220 |
Time: 1 Minute(s) |
Rush: 25 |
Lore
- Main article: The Limbo Theorem
Limbo's component blueprints were discovered by the player during the The Limbo Theorem quest, scattered across the Origin System as a result of the Warframe's miscalculations when crossing between the normal plane and the Void.
Tips
See Rift Plane for more detailed information on the following tips
- Limbo's abilities give him great survivability, making him a good solo frame. He can become invulnerable to weapon attacks of every enemy except the specific ones he might choose, and being in the Rift Plane grants a consistent source of energy. However, he is always vulnerable to Eximus abilities, and these units make it somewhat risky to stand still in a mission.
- This ability of Limbo to pick and choose enemies can be used to deal with dangerous targets with high priority. Since units with Overguard active are immune to Stasis, isolating them to deal with them one by one is crucial. Make use of Banish and Rift Surge depending on the situation to isolate an Eximus unit.
- In the presence of nullifiers or in relatively mobile missions, it can be difficult or expensive to bring enemies into the rift for isolation. In such cases, make use of Rift Surge.
- In Defense, Mobile Defense and Excavation missions, Limbo can use Cataclysm to transport the defending Warframes and the mission object to the Rift Plane, making it and the Warframes invulnerable to all enemies outside of the Cataclysm. Upon contact with a Nullifier bubble, his Cataclysm collapses; so to avoid sudden incoming fire after the collapse, simply make sure to use Rift Surge regularly and keep Stasis active. This works especially well against strong ranged enemies.
- Modding for low Ability Range reduces the likelihood of a Nullifier popping the Catacylsm bubble.
- Limbo can use a single Banish to give a Warframe Energy Regeneration, Invulnerability and with Rift Haven Health Regeneration for only 25 base Energy, making Limbo a useful support Warframe. If an ally player is accidentally placed in the rift, they can exit by rolling.
- In Spy, being in the Rift Plane will not trigger alarms when passing through Laser Barriers, making some Data Vaults extremely easy.
- Enemies, Cameras, Motion Detectors and Sensor Regulators can still detect see Limbo while in the Rift Plane.
- Using Banish on a Warframe with access to invisibility such as Loki active can let them have free mobility through Data Vaults, as they will be undetectable by Cameras, Regulators, Enemies, and Laser Barriers.
- When raiding a Spy mission alone, using a Huras Kubrow or Shade to hide from enemies will make Limbo invisible and untouchable, thus he can simply ignore all barriers, enemies and other countermeasures in the vaults all by himself.
- In Rescue Missions, Limbo's abilities may prove useful:
- Once freed, Banishing the Rescue target keeps them perfectly safe for the duration.
- On the Infested Ship tileset, Limbo can walk through the detection lasers while in the Rift Plane without triggering an execution.
- Likewise, Banishing the Operative in Defense missions in Sorties and Arbitrations can provide them extra safety.
- While most enemy attacks cannot interact between planes, there are notable exceptions, such as the security eye of the Cunning Test or Eximus abilities. On the other hand, most Warframe abilities can cross planes with no issues. Learning which attacks and abilities can cross the Rift Plane may be worth memorizing.
- Cataclysm and Banish does not affect the Operator, which allows them to interact with items outside of the Rift Plane.
Trivia
- Limbo is the second Warframe who sells for 25,000, rather than the standard 10,000, the first being Loki Prime.
- Limbo is the first Warframe who has a body part that can detach from its body while in a mission, in this case the upper portion of his base helmet (and by extension, his alternate helmets) that resembles and functions like a top hat. Other Warframes being, Chroma's pelt, Nezha's ring, Titania's Razorwings, Gara's glass shards, Protea's turret, and Xaku's armor.
- Limbo's physical appearance, emulating a top hat and coat, evokes the appearance of a stage magician.
- Alternatively, Limbo appears to have many similarities to Baron Samedi, a Loa of Haitian Vodou. Baron Samedi is depicted wearing a top hat and dinner jacket, and spends most of his time in another realm/plane. Specifically, he stands at the crossroads between the spiritual and physical world. He is tasked with deciding whether or not someone will die and be accepted into the realm of the dead, typically by digging the grave of someone destined to die.
- Limbo is currently the tallest Warframe in the game when including his top hat, even surpassing Chroma in height.
- According to his associated questline, the Old War Era Limbo Warframe that the player obtains information about (and subsequent blueprints from the data) died while crossing into the rift plane, scattering his components across the Origin System. Ordis insists the player be more careful as to not repeat the same mistake.
- Limbo is the first Warframe to have unique rolling animations, propelling himself forward while slipping into and out of the Rift Plane.
- When performing a back-spring, Limbo will reach up and quickly remove the unique module of his currently equipped helmet, "tipping" his "hat" whilst sliding backward.
- Limbo is the second quest-driven Warframe that has a Prime variant, after Mirage.
- Aside from his Prime form, Limbo is currently the fastest Warframe to build, each part requiring a minute to construct for a max total of 4 minutes to construct him.
Bugs
- Limbo's hat may be displaced on his head after casting abilities.
- The displaying of Banish's icon on allies does not occur when allies walk into Portals generated by Limbo's Passive. This can make it very confusing to tell which of your allies, if any, are currently in the rift. in case of doubt, enter the rift and cast banish on your allies, this will solve the issue.
Release Date: June 19th, 2018
Limbo Prime is the Primed variant of Limbo, sporting higher shield capacity, armor, energy capacity, and additional and polarities. Limbo Prime was released alongside Pyrana Prime and Destreza Prime.
Acquisition
Chassis Blueprint | Systems Blueprint | Blueprint | Neuroptics Blueprint |
---|---|---|---|
Axi L3 Rare (V) Axi L5 Rare (V) Lith L3 Rare (V) Meso L1 Rare (V) Meso L2 Rare (V) Neo L1 Rare (V) |
Axi D3 Common (V) Axi T3 Common (V) Lith B3 Common (V) Lith B6 Common (V) Meso N7 Common (V) Neo A2 Common (V) Neo C1 Common (V) Neo R3 Common (V) Neo R5 Common (V) |
Meso T3 Uncommon (V) Meso Z1 Uncommon (V) Neo A9 Uncommon (V) Neo D4 Uncommon (V) Neo I1 Uncommon (V) Neo M2 Uncommon (V) |
Axi L2 Rare (V) Axi M4 Uncommon (V) Lith K8 Uncommon (V) Lith L1 Rare (V) Lith L2 Rare (V) |
Vaultings
- On March 18th, 2020, it was announced that Limbo Prime would enter the Prime Vault and its relics retired from the drop tables on March 31st, 2020, along with Pyrana Prime and Destreza Prime. Any preexisting components or fully-built frames will remain as is.
- Limbo Prime was available in the second Prime Resurgence from March 2nd, 2023 until April 6th, 2023
- Limbo Prime was available from the first Prime Resurgence which ran from November 16, 2021 to January 25, 2022.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Orokin Cell 5 |
Time: 3 Day(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price: N/A | ||||
Limbo Prime Neuroptics Blueprint | |||||
15,000 |
Neural Sensors 2 |
Cryotic 300 |
Rubedo 450 |
Nano Spores 900 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Limbo Prime Chassis Blueprint | |||||
15,000 |
Argon Crystal 2 |
Morphics 6 |
Alloy Plate 1,675 |
Circuits 550 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Limbo Prime Systems Blueprint | |||||
15,000 |
Nitain Extract 2 |
Tellurium 2 |
Plastids 100 |
Salvage 3,000 |
Time: 12 Hour(s) |
Rush: 25 |
Warframe Guides
See Category:Limbo Guides to read user-made guides on how to play this Warframe.
Notes
- Limbo Prime, compared to Limbo:
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
- Limbo Prime's Cataclysm has additional swirling particle effects that encompass its borders.
Trivia
- Limbo Prime was unintentionally leaked with Console Update 22.20.6 via chat linking function.
- Limbo Prime is the second Primed Warframe whose non-prime variant was unlockable through a quest (The Limbo Theorem). The first was Mirage Prime.
Media
Bugs
- The displaying of Banish's icon on allies is inconsistent, not always showing up when the teammate has been banished or walked into the Rift Walk portal.
Passive
- Main article: Rift Plane
Limbo has access to the Rift plane (Rift for short), an alternate dimension to the normal environment, or material plane. By performing a Roll (default Shift ), a Sidespring (A or D + Shift ), or a Backspring (RMB + S + Shift ), Limbo slides into and out of the Rift at will. This is better known as Rift Walk. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.
- When sliding into the Rift, Limbo leaves a portal in his wake that lasts 5 seconds. Ally players can touch the portal to enter the Rift for 15 seconds, after which they will return to the material plane. Enemies can also (accidently) enter the rift, if they walk into the portal (also accidently) so you can force enemies into the rift with no abilities at all just by getting close to them and Shift near them.
- Allies can perform the aforementioned trigger maneuvers to return to the material plane sooner.
- Limbo can use the portal himself to enter the Rift with no time limit, as if rift walking, and can remain indefinitely in either dimension.
- Limbo's Companion will walk the same dimensional plane as its owner.
- Limbo and allies can independently travel across planes by walking through the edge of Cataclysm.
- Coming into contact with a Nullifier bubble will forcefully bring Limbo back to the material plane.
- Each enemy inside the Rift when killed by Limbo grants him 10 energy, regardless of the plane Limbo is in.
Abilities
1 25 |
Banish Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence. Introduced in Update 15.0 (2014-10-24) |
Strength:150 / 200 / 225 / 250 ( Impact damage) | |
Duration:10 / 15 / 20 / 25 s | |||
Range:20 / 25 / 30 / 35 m (wave distance) | |||
Misc:
5 m (cone initial radius) | |||
Subsumable to Helminth |
2 50 |
Stasis Freezes Rift-bound enemies. While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends. Introduced in Update 20.0 (2017-03-24) |
Strength:N/A | |
Duration:8 / 10 / 12 / 15 s | |||
Range:N/A | |||
Misc:
∞ (affected targets) |
3 50 |
Rift Surge Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish. Introduced in Update 15.0 (2014-10-24) |
Strength:N/A | |
Duration:10 / 15 / 20 / 25 s (surge duration) 6 / 10 / 14 / 18 s (banish duration) | |||
Range:10 / 15 / 20 / 25 m (surge & transfer range) 3 / 4 / 4 / 5 m (banish radius) | |||
Misc: 300 (Rift transitional Impact damage) |
4 100 |
Cataclysm A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast. Introduced in Update 15.0 (2014-10-24) |
Strength:200 / 300 / 400 / 500 ( Blast damage) | |
Duration:15 / 20 / 25 / 30 s | |||
Range:10 / 12 / 14 / 16 m (initial radius) 2 / 3 / 4 / 5 m (final radius) | |||
Misc:
∞ (cast range) |
Strength Mods | Duration Mods | Range Mods |
---|---|---|
Patch History
Update 35.0 (2023-12-13)
- Increased the Starting Energy of the following Prime Warframes so that they have higher Energy Capacity compared to their base version:
- Limbo Prime from 100 to 125
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
LIMBO
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)
Armor: Base Rank - 105 (from 100)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)
LIMBO PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 135 (from 125)
Energy: Base Rank - 215 (from 175) / Max Rank - 265 (from 263)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
Update 34.0 (2023-10-18)
- General Fixes:
- Fixed Limbo being able to Banish Open Zone Excavators, which is inconsistent to other mission Excavators.
- Fixed being unable to enter the portals in Duviri (Teshin’s Cave and Undercroft) as Limbo while dashing.
Update 32.3 (2023-02-15)
- Fixed enemies not pausing/unpausing when their time immunity changes (ex: Overguard is removed or added) and they're inside Limbo’s Rift with stasis active.
Hotfix 32.2.10 (2023-01-18)
- Fixed script error with Limbo’s Banish.
Hotfix 32.1.3 (2022-11-08)
- Fixed the charged projectile attack by Narmer enemies ignoring Limbo’s Rift state.
Hotfix 32.1.2 (2022-11-04)
- Fixed enemy Narmer one-shot projectile ignoring Limbo's Rift state. The Rift has some exceptions, but these mad lad shots are not one of them.
Hotfix 32.0.9 (2022-10-05)
- Reduced the Mastery Rank restriction of all Prime Warframes to 0.
- Only 11/34 frames had any Mastery Rank restrictions, so we decided to make these consistent with the rest (there were no Mastery Rank restrictions on any non-Primed Warframes).
Hotfix 31.7.1 (2022-07-28)
- Fixed Limbo Dodge (pressing shift while moving) sound not always playing.
Update 31.6 (2022-06-09)
- Fixed Arson Eximus blast attacks not hitting through Limbo’s Rift.
Hotfix 31.5.8 (2022-05-11)
- Fixed script error related to Limbo’s Banish.
Update 30.9 (2021-11-11)
- Changed Limbo’s Rift status for vehicles (K-Drive, Yareli’s Merulina, etc):
- On mount, the vehicle inherits the rider's Rift state.
- If the rider's Rift state changes while riding, the vehicle’s will change to match.
- If the vehicle's Rift state changes, the rider's will change to match.
Hotfix 30.6.1 (2021-08-10)
- Fixed scenario where Energy could cost 0 with a Limbo's Infused with Thermal Sunder.
Update 30.2 (2021-05-12)
- Fixed inability to sell Limbo Blueprint if you have multiples.
Update 29.5 (2020-11-19)
- Fixed friendly roaming Voidrig Necramech disabling Limbo’s Rift.
Hotfix 29.3.1 (2020-11-04)
- Fixed Vitrica and Vitrica’s glass detonation ignoring Limbo’s Rift mechanics.
Update 29.2 (2020-09-29)
- Fixed the interaction of Limbo’s Cataclysm and Tesla Nervos (via Helminth Subsumed) dealing more than the normal amount of damage.
Update 29.1 (2020-09-17)
- Fixed cases where Limbo’s Banish could be cast with 0 Energy.
Hotfix 29.0.8 (2020-09-10)
- Fixed Limbo not gaining Energy from enemies killed in the Rift.
Update 28.3 (2020-08-12)
- (Undocumented) Added ability to let enemies out of Rift by holding Banish key.
- Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
Hotfix 28.0.5 (2020-06-17)
- Fixed playing the incorrect Hacking animation when attempting to Hack a Corpus terminal with an active Stasis Limbo.
Update 28.0 (2020-06-11)
- Fixed Mutalist Osprey Carrier’s ignoring Limbo’s Cataclysm bubble.
Hotfix 27.3.15 (2020-04-17)
- Fixed an issue where an Eidolon Wail could hit players in Limbo’s Rift after a Host migration.
Hotfix 27.3.14 (2020-04-15)
- Fixed a script error with Limbo's Rift Torrent Augment that could occur if Rift Surge was cast after a Railjack warp.
Hotfix 27.3.11 (2020-04-09)
- Fixed non-Sentient/Amalgam enemies being affected by diminishing returns when affected by Limbo’s Stasis. This specifically applies to enemies in the Index.
Hotfix 27.3.10 (2020-04-08)
- Fixed inability to destroy the Aerolyst’s canisters if you were attacking in Limbo’s Rift.
Hotfix 27.3.8 (2020-04-02)
- Limbo’s Stasis duration now has diminishing returns on Sentients and Amalgams when the power is used repeatedly. This choice was made for 2 main reasons:
- 1) Limbo’s Stasis usage makes the gameplay of the Scarlet Spear far too trivial.
- 2) Sentients by design have Adaptation - and the diminishing returns on recasting adheres to the adaptive nature of the enemy.
- This is not intended to change the way Stasis interacts with other enemy factions.
Update 27.2 (2020-03-05)
- Armor Change:
- Limbo: 65 to 100
- Limbo Prime: 85 to 125
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
Hotfix 27.0.12 (2020-01-23)
- Limbo ability videos have been added to his Arsenal!
Update 25.7 (2019-08-29)
- If you freeze enemies with things like Frost, Atlas, or Gara’s abilities, you can now immediately apply other Status Effects! Before these powers would prevent Status Effects from being added. Read more on that here: https://forums.warframe.com/topic/1119134-cold-status-effects-how-they-block-new-status-effects-coming-changes/
Update 25.5 (2019-07-31)
- Fixed misaligned Vetala Ankle Plate when equipped on Limbo Prime.
Hotfix 25.3.2 (2019-07-12)
- Fixed Growing Power buff not removing itself properly when casting Limbo’s Cataclysm, resulting in an indefinite stacking of Strength.
Hotfix 25.1.1 (2019-06-06)
- Fixed most Auras not reacting to changes in Rift-Status:
- Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind.
- Note this does not apply to the Corrosive Projection, Shield Disruption and EMP Auras.
- Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind.
Update 25.1 (2019-06-05)
- Fixed enemies spawning being uneffected by Corrosive Projection, Shield Disruption and EMP Auras worn by players in the Rift at the time.
- Fixed one of the Gas City doors with security scanners detecting players even if they were in Limbo’s Rift.
Update 25.0 (2019-05-22)
- Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
Hotfix 24.7.3 (2019-04-22)
- Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.
Hotfix 24.7.2 (2019-04-17)
- Fixes towards visibility issues when in Limbo’s Rift.
Update 24.6 (2019-04-04)
- Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down.
Update 24.4 (2019-03-08)
- Changed Limbo’s Stasis to no longer affect temporarily friendly enemies (Nyx’s Mind Control, Revenant’s Enthrall).
Hotfix 23.0.3 (2018-06-19)
- Introduced Limbo Prime.
Hotfix 23.0.2 (2018-06-15)
- Fixed Rollers not being affected by Limbo's Cataclysm (or Stasis) if they are already within the zone when its cast.
Update 23.0 (2018-06-15)
- LIMBO STASIS CHANGES!
Limbo's Stasis has been changed to make it more cooperative! Now, Stasis only stops time for Enemies. Limbo's Gear and all Ally Gear will continue to function. But, because complete time-halting for enemies within the Rift is akin to godly power, the duration of the ability has been shortened overall - from base 30 seconds to 15 seconds. This is of course affected by Mods.
Please see our Developer Workshop for more information: https://forums.warframe.com/topic/966164-titanias-exalted-weapons-limbo-a-quick-workshop/
Hotfix 22.20.7 (2018-05-30)
- Fixed enemies Rift banished by Limbo able to interact with a non-Rifted Rampart.
Update 22.20 (2018-05-17)
- Fixed cases of Beam weapons not doing damage inside Limbo’s Stasis.
Update 22.17 (2018-03-28)
- Fixed Limbo rolling instead of dashing after dismounting a Dargyn.
Hotfix 22.16.2 (2018-03-16)
- Fixed erroneous FX on Limbo’s Stasis ability.
Hotfix 22.2.5 (2017-11-11)
- Fixed Razorback rockets, Ogma Rocket projectiles, Mortar Bombards, and the Teralyst Wail hitting Warframes in Limbo’s Rift.
Update 21.5 (2016-08-16)
- Fixed Limbo’s Catacylsm not putting Defense objectives into the rift.
Hotfix 21.2.1 (2017-08-01)
- Conclave: Cephalons can no longer be carried into the Rift by Limbo in Capture the Cephalon Conclave mode.
Update 21.2 (2017-07-26)
- Fixed Operators being able to use Limbo's Rift portal to enter the Rift.
Hotfix 21.1.1 (2017-07-20)
- Fixed certain weapons firing "out of the Rift" when Limbo's Stasis is disabled.
Hotfix 21.0.9 (2017-07-17)
- Fixed the Scourge damaging or killing players when picking it up while paused in Limbo’s Rift before it hits the ground.
Update 21.0 (2017-06-29)
- Fixed the Opticor and Ferrox not dealing any damage if it was fired inside Limbo's Stasis.
- Fixed a somewhat rare case of enemy FX lingering indefinitely after death when killed in Limbo’s Rift with Stasis active.
Hotfix 20.5.1 (2017-05-17)
- Fixed crash when a Client used Focus abilities inside of Limbo’s Cataclysm.
Update 20.5 (2017-05-17)
- Conclave: Fixed toxin damage hitting Limbo in the rift.
Hotfix 20.4.6 (2017-05-11)
- Balanced the amount of the Panthera’s Alt Fire beams fired in Limbo’s Rift to match other beam weapons in an effort to reduce performance issues.
- Fixed a memory leak when throwing the Javlok/Ferrox in Limbo’s Stasis.
- Fixed continuous weapons (Ignis, etc) getting extreme Range when used in Limbo’s Stasis.
- Fixed projectile weapons detonating prematurely in Limbo’s Stasis.
Hotfix 20.4.4 (2017-05-08)
- Fixed Limbo’s Cataclysm FX sometimes lingering behind for Clients.
Update 20.4 (2017-05-04)
- Added an extra line to Limbo's Passive description to speak to his Energy gathering in the Rift.
- Adjusted the Rift weight of the Cycron beams in Limb’s Stasis to fix performance issues.
- Fixed issues with building up infinite Cycron beams in the Rift with Stasis.
- Fixed firing Zarr's Barrage inside Limbo’s Rift disabling Stasis.
Update 20.3 (2017-04-26)
- Fixed Limbo’s Banish & Rift Surge abilities getting stuck timers if the enemy explodes itself (e.g. Volatile Runners).
- Fixed beam weapons inside Stasis hitting enemies outside of Limbo’s Rift.
Hotfix 20.2.4 (2017-04-20)
- Fixed clients not able to bring their Companions in or out of the Rift when they dash as Limbo.
- Fixed Titania’s passive description appearing in Limbo’s.
Hotfix 20.2.3 (2017-04-19)
- Cataclysm now deals different amount of damage over the time it exists: 25% Damage when bubble is full size, 100% at its smallest size.
- Cataclysm damage scaling now uses average Health + Shield instead of total Health + Shield of enemies within.
- Reduced the Rift Stasis weight of the Mutalist Quanta stackable projectile.
- Fixed hitscan weapons like Soma Prime hitting enemies outside of the rift upon deactivation of Limbo’s Stasis.
- Fixed continuous weapons (Ignis, etc) receiving extreme Range when used with Limbo’s Stasis.
Hotfix 20.2.2 (2017-04-13)
- Fixed a large amount of particles exploding when leaving Limbo’s Cataclysm.
Hotfix 20.2.1 (2017-04-12)
- Fixed a crash related to when projectiles from certain weapons are released as Limbo's Stasis is deactivated.
- Fixed projectiles from certain weapons not doing damage when they're released in Limbo’s Stasis.
Update 20.2 (2017-04-12)
- Conclave:
- Entering Limbo’s Rift now removes shields. Exiting the Rift starts the Shield recharge delay timer.
- Fixed Limbo’s Rift Surge not transferring to players outside of the Rift.
- Fixed Limbo’s FX lingering when attempting to fade out during Statis.
Hotfix 20.0.9 (2017-04-03)
- Fixed not being able to use Codex/Simaris Scanner on targets that are affected by Limbo's Stasis.
- Fixed elemental Status FX lingering on enemies killed in Limbo’s Stasis causing performance issues.
Hotfix 20.0.8 (2017-03-30)
- In order to maintain performance we have tweaked the max number of Tonkor projectiles Limbo can create in Stasis to 25 and the max number of Staticor projectiles to 10 before Stasis becomes unstable and closes.
Hotfix 20.0.7 (2017-03-30)
- Removed 'damage' and reworded the description of Limbos Rift Surge to better describe the mechanic.
- Fixed Limbo’s ‘Haven’ Banish Augment not healing allies as intended.
- Fixed Limbo being able to briefly use objects while inside Cataclysm by dashing and pressing the context action.
- Fixed the Caustacyst’s Corrosive acid projectiles not pausing in Limbo’s Stasis.
- Fixed the Caustacyst’s Corrosive acid projectiles from Mirage’s Hall of Mirror clones not being inside Limbo’s Rift when cast and not being affected by the Rift Stasis mechanic.
- Fixed the Quanta’s Alt fire producing a split second beam when used in Limbo’s Stasis.
- Fixed a crash when firing the Ignis while in Limbo’s Stasis.
- Fixed a script error when casting Limbo’s Banish.
Hotfix 20.0.6 (2017-03-29)
- Conclave:
- Limbo does not receive Energy Regen while in the Rift.
- Limbo’s Banish can be cast without a target.
- Fixed an issue with Comba units inside Limbo's Cataclysm continuously trying to pull players out of the Rift. Fog/Sap Combas should now properly nullify abilities even if they have a different Rift status than the player. Slo/Nul Combas still need to have the same Rift status as the player to affect them.
Hotfix 20.0.5 (2017-03-28)
- Fixed enemies rotating to face targets while under the effects of Limbo’s Stasis ability.
Hotfix 20.0.4 (2017-03-27)
- Fixed a crash related to shooting the Phage inside Limbo's Cataclysm.
- Fixed a crash related to enemies dying in the Rift while in Stasis.
- Fixed Nullifiers not pulling players out of the rift.
Hotfix 20.0.2 (2017-03-24)
- Tweaked the max number of Pox projectiles Limbo can create in Stasis to 20 before Stasis becomes unstable and closes.
Update 20.0 (2017-03-24)
- Conclave: Limbo's Cataclysm damage increased in Conclave.
Limbo Revisited
- Passive: While in the Rift, Limbo receives a slight Energy regeneration. Additionally, enemies killed in the Rift will grant Limbo 10 Energy.
- Rift Walk: Movement Activated Ability:
- Tapping the roll key (default binding Shift) will shift Limbo between the Rift and Material Plane at no Energy cost.
- Shifting into the Rift leaves behind a tear that, for a brief period of time (5s), allows Allies to enter the Rift. Limbos that enter the Rift through the tear can remain in the Rift as long as they please, unlike Allies who have temporary access.
- 1: Banish:
- Send enemies and Allies within a small radius into or out of the Rift for a period of time.
- Banish targets must be in the same Plane as Limbo to be affected.
- Banished enemies will take damage when casted and will be knocked down for a brief period of time.
- 2. Stasis:
- Stop Banished enemies in their tracks by putting them in Stasis for a period time.
- Toggle the ability on and move within the Rift to strategically set up shots around enemies affected by Stasis.
- Projectiles will stay suspended until the Stasis timer runs out, until toggled off, or until the 300 projectile limit has been reached, upon which your torrent of projectiles will be launched at the enemy.
- 3. Rift Surge:
- Charges enemies in the Rift with void energy.
- Charged enemies that cross over to the Material Plane will Banish themselves and nearby enemies back into the Rift.
- When charged enemies die outside of the Rift, they surge and transfer the charge to nearby enemies.
- 4: Cataclysm:
- Cataclysm creates a sphere of Void Energy that shifts enemies within its radius into the Rift.
- During its creation and final collapse, enemies stumble and take damage.
- The sphere’s final collapse deals damage to enemies both in and out of the sphere, and scales based on the health and shields of ALL enemies in the Rift.
- Additional changes:
- Mission objective items, such as Datamass, can now be carried in and out of the Rift Plane. However! Be careful not to drop these items in the Rift Plane, as they can only be picked up in the Material Plane.
- Allies in Cataclysm's sphere can now collect pickups including mission objective items.
- The Rift Torrent Augment Mod will now grant Limbo a damage increase (15/20/25/30%) for every enemy affected by Rift Surge and has had it’s description changed to reflect this.
- Toned down the FX while in the Rift.
Update 19.13 (2017-03-09)
- Fixed Limbo’s Noble stance Bow idle using the wrong animation.
Hotfix 19.12.1.1 (2017-03-03)
- Fixed the Hyekka Master being able to hit Limbo in the Rift with her Ignis if there are other enemies around Limbo.
Hotfix 19.11.1 (2017-02-16)
- Fixed the Limbo Aureolus Helmet not functioning properly with his animations. You wanted the hat tip you got the hat tip!
- Fixed the Limbo Aureolus Helmet icon displaying blurry textures.
Update 19.10 (2017-02-09)
- Fixed Excalibur and Limbo having a duplicate skin to equip.
Update 19.2 (2016-12-01)
- Tweaked the sound of all Limbo’s abilities.
Hotfix 19.0.4 (2016-11-15)
- Fixed many instances of electrical hazards in levels damaging Limbo while in the Rift.
Hotfix: The Index Preview 1 (2016-10-20)
- Fixed Limbo being able to damage enemies while remaining invincible in the Rift with the Caustacyst or the Zenistar charge attack.
Hotfix: The Silver Grove 3 (2016-08-23)
- Fixed Raptor being able to damage Limbo while in the rift.
Hotfix: Specters of the Rail 0.5 (2016-07-12)
- Fixed Limbo Warframe blueprint being unobtainable from the Market.
Update: Specters of the Rail 0.0 (2016-07-08)
- Conclave: Reduced the damage of Cataclysm.
Update 18.13 (2016-05-27)
- Passive: Holster Speed and Reload Speed is 50% faster while in the Rift, and movement speed increases by 10% while in the Rift.
Update 18.7 (2016-03-30)
- Fixed the Hyekka Master, Crawlers, Eximus’, and Corpus Scrambus’ affecting Limbo while in the Rift.
Hotfix 18.6.3 (2016-03-23)
- Fixed the holster position of the Staticor and thrown sidearms for Limbo.
Hotfix 18.5.5 (2016-03-08)
- Fixed Limbo being hurt by environmental Lightning while in the Rift.
Update 18.5 (2016-03-04)
- Banish will no longer be able to ragdoll or move boss-type enemies into the Rift.
- Fixed hazards created by destroyed Infested Hives still hitting players in the Rift Plane.
- Fixed some boss abilities still being able to hit Limbo when in the Rift via Rift Walk.
Hotfix 18.4.12 (2016-02-16)
- The Rift and its interaction with hacking terminals has now been consistently applied to be not-hackable.
Hotfix 18.4.10 (2016-02-11)
- Fixed Infested enemies still being able to use their passive auras in the Rift Plane.
Hotfix 18.4.9 (2016-02-08)
- When Limbo casts Rift Walk, it now takes your equipped Companion in with you automatically.
Hotfix 18.4.7 (2016-02-04)
- Fixed Limbo being able to attack enemies with the Simulor while within the Rift.
- Fixed electrified water during the second phase of the Lephantis fight damaging Limbo while in The Rift.
Hotfix 18.4.6 (2016-02-01)
- Fixed Rift visual FX that display on a target improperly displaying on a stealthed Loki.
Hotfix 18.4.1 (2016-01-25)
- Fixed environmental fire affecting players while in the Rift Plane.
Update 18.4 (2016-01-22)
- Conclave: Decreased the range of Cataclysm.
- Fixed some boss abilities ignoring Rift Walk.
Hotfix 18.3.1 (2016-01-14)
- Fixed Toxic Eximus Aura's affecting players in the Rift Plane.
Update 18.3 (2016-01-13)
- Conclave: Banish no longer require a target to activate.
Update 18.1 (2015-12-16)
- Limbo can no longer gain energy while Rift Walk is active.
- Fixed environmental lasers hitting players that are inside the Rift Plane.
- Fixed Banished enemies still being able to affect other non-Banished enemies with their auras.
Update 18.0 (2015-12-03)
- Conclave: Limbo is now available for use in Conclave.
Hotfix 17.0.3 (2015-08-04)
- Fixed the Kulstar’s secondary fire hitting enemies outside of the Rift Plane while Limbo is in the Rift Plane.
Update 17.0 (2015-07-31)
- Fixed Cataclysm persisting for Clients after the effect has expired for the Host.
Update 16.10 (2015-06-25)
- Fixed Cataclysm becoming stuck if players are downed inside the bubble.
Hotfix 16.8.3 (2015-06-12)
- Fixed some instances of players seeing multiple bubbles when Limbo casts Cataclysm.
Update 16.7 (2015-06-04)
- Augment: Cataclysm - Cataclysmic Continuum: Duration is restored by 1s whenever an enemy is killed inside.
Hotfix 16.3.2 (2015-04-14)
- Fixed an issue that would occur when using Ash’s Bladestorm when inside the Rift Plane.
Hotfix 16.3.1 (2015-04-10)
- Fixed Grineer Forcefields and Spy vault laser traps affecting Limbo while in Rift Walk.
Update 16.3 (2015-04-09)
- Limbo Magrite Helmet will give your Warframe a new look. Helmet is available in the Market today!
- Hackable consoles can no longer be used by Limbo while in the Rift Plane.
Hotfix 16.1.2 (2015-03-25)
- Fixed issue that would occur when Grineer Rollers would enter Cataclysm.
Hotfix 16.0.2 (2015-03-21)
- Fixed Limbo being able to trigger pressure plates while in the Rift Plane.
Update 16.0 (2015-03-19)
- Fixed Corpus Nullifiers being affected by Cataclysm.
- Fixed Syandanas clipping through Limbo’s clothing and armor.
Update 15.10 (2015-01-15)
- Cataclysm is now toggleable.
Update 15.9 (2015-01-08)
- Fixed issue caused by Limbo leaving a session after casting Banish on a player, causing them to be permanently Banished.
Update 15.6 (2014-12-11)
- Augment: Rift Surge - Rift Torrent: Damage multiplier is increased by 5%/10%/15%/20% for each enemy in the rift.
Hotfix 15.5.8 (2014-12-05)
- Enemies that spawn from enemies already inside of the Rift Plane will now also be considered within the Rift Plane.
- Fixed newly spawned enemies being able to attack Limbo when he is in inside the Rift Plane, but not Cataclysm.
Hotfix 15.5.5 (2014-12-01)
- Fixed Tar-Mutalist Moa’s goo damaging Limbo when he is in the rift plane.
- Fixed Cataclysm affecting enemies that are immune to Tenno abilities.
Hotfix 15.5.3 (2014-11-28)
- Fixed Infested Brood Mother Maggots not detaching from Limbo once he enters the Rift.
- Fixed Mutalist Alad V’s powers affecting players in the Rift Plane, when Alad V is not in the Rift Plane.
Hotfix 15.5.2 (2014-11-27)
- Fixed an issue with players getting hurt by Mutalist Alad V attacks while in Rift Plane.
Update 15.5 (2014-11-27)
- Those under the effect of Banish can now un-banish themselves via acrobatic.
- Front roll or backflip will reverse the Banish.
Hotfix 15.3.1 (2014-11-20)
- Fixed Banish playing the incorrect sound.
Update 15.1 (2014-11-05)
- Changed brightness in the Visual effect of Rift Plane.
- Fixed an issue with ‘Power in Use’ occurring on Banish when used on Grineer Rollers.
Hotfix 15.0.8 (2014-10-29)
- Fixed a texture flickering issue seen on Cataclysm.
Hotfix 15.0.7 (2014-10-28)
- Fixed an issue with Void laser traps still harming Limbo while in the Rift Plane.
- Fixed an issue with Phorid bolts damaging Limbo whilst Rift Walking.
Hotfix 15.0.6 (2014-10-27)
- Sped up casting animation for Rift Surge.
- Stalker ability cancel ability can close rifts.
- Prevents people from just using Banish or Tear in Space to avoid being hurt by the Stalker.
- Fixed issues with Void laser and Ice traps affecting Limbo while Rift Walk is active.
- Fixed issues with Limbo dropping items like the datamass while activating Rift Walk potentially losing them forever.
Hotfix 15.0.5 (2014-10-27)
- Fixed Void laser traps still harming Limbo in the Rift Plane.
- Fixed an issue with the visual effects for Limbo's channeling not appearing correctly.
- Fixed Corpus Mine Osprey mines and other replicated projectiles affecting across Limbo’s Rift on Clients.
Hotfix 15.0.1 (2014-10-24)
- Fixed Banish becoming stuck as 'Power in use'
- Fixed issued with the scale and position of Syandanas on Limbo.
- Fixed issues with Limbo's ability sounds.
Update 15.0 (2014-10-24)
- Limbo added to the game.
- Augment: Banish - Rift Haven: Allies banished to the rift will have a % of their max health restored.
Limbo Aristeas Helmet can be found in the Market today!
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