Release Date: October 24th, 2014
Tapping into the Rift, Limbo demonstrates his art of dimensional travel that disrupts the space-time continuum, blurring the borders between realms and reality. Limbo arrived from the Rift Plane in Update 15.0.
Acquisition
Limbo's main blueprint can be purchased from the Market. Component blueprints are awarded from The Limbo Theorem quest, obtainable by completing the Europa Junction on Jupiter. An Archwing is required to begin the quest's missions.
Additional component blueprints can be bought from Cephalon Simaris for 25,000.
Manufacturing Requirements | |||||
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![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 3 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: ![]() | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 150 |
![]() 150 |
![]() 500 |
![]() 2 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 1 |
![]() 300 |
![]() 1000 |
![]() 1 |
Time: 12 hrs |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 1 |
![]() 3 |
![]() 500 |
![]() 220 |
Time: 12 hrs |
Rush: ![]() |
Warframe Guides
“I am the Lotus. I will guide you, but we must hurry.” Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within. |
See Category:Limbo Guides to read user-made guides on how to play this Warframe.
Mechanics
- Main article: Rift Plane
- Units can only damage other units if they are both in the same dimensional plane. Units on different planes cannot damage or be damaged by each other, nor be affected by knockdown, stagger, and Status Effect procs.
- Players in the Rift Plane regenerate Energy at a rate of 2 units per second and can carry mission items such as Datamasses or Power Cells, but cannot get Pickups (unless they are within a Cataclysm).
- The very act of moving between planes is violent, causing enemies to take 300
Impact damage upon entering and upon exiting the Rift Plane, regardless of what ability put them there. This damage is in addition to the damage caused by Limbo's abilities, and is not affected by Ability Strength. Warframes and allied units do not take this damage.
Lore
- Main article: The Limbo Theorem
Limbo's component blueprints were discovered by the player during the The Limbo Theorem quest, scattered across the Origin System as a result of the Warframe's miscalculations when crossing between the normal plane and the Void.
Tips
See Rift Plane for more detailed information on the following tips
- Limbo's abilities give him great survivability, making him a good solo frame. He can become invulnerable to every enemy except the ones he chooses, and being in the Rift Plane grants a consistent source of energy.
- Limbo can use a single Banish to give a Warframe Energy Regeneration, Invulnerability and with
Rift Haven Health Regeneration for only 25 base Energy, making Limbo a very useful support Warframe.
- In Defense, Mobile Defense and Excavation missions, Limbo can use Cataclysm to transport the defending Warframes and the mission object to the Rift Plane, making it and the Warframes invulnerable to all enemies outside of the Cataclysm. This works especially well against strong ranged enemies.
- In Spy Missions, being in the Rift Plane will not trigger alarms when passing through Laser Barriers, making some Data Vaults extremely easy.
- Enemies, Cameras, and Sensor Regulators can still detect you while in the Rift Plane.
- Using Banish on a Loki with Invisibility active can let them have free mobility through Data Vaults, as Loki will be undetectable by Cameras, Regulators, Enemies, and Laser Barriers.
- When raiding a Spy mission alone, using a Huras Kubrow or Shade Sentinel to hide from enemies will make Limbo invisible and untouchable, thus he can simply ignore all barriers, enemies and other countermeasures in the vaults all by himself.
- In Rescue Missions, Limbo's abilities may prove useful:
- Once freed, Banishing a rescue target keeps them perfectly safe, for the duration.
- On the Infested Ship tileset, Limbo can walk through the detection lasers while in the Rift Plane without triggering an execution.
- Likewise, Banishing the operative in Defense missions in Sorties and Arbitrations can provide them extra safety.
- While most enemy attacks cannot interact between planes, there are notable exceptions, such as the security eye of the Cunning Test. On the other hand, most Warframe abilities can cross planes with no issues. Learning which attacks and abilities can cross the Rift Plane may be worth memorizing.
- Cataclysm and Banish does not affect the Operator, which allows them to interact with items outside of the Rift Plane.
Trivia
- Limbo is the second Warframe who sells for
25,000, rather than the standard
10,000, the first being
Loki Prime.
- Limbo is the first Warframe who has a body part that can detach from its body while in a mission, in this case the upper portion of his base helmet (and by extension, his alternate helmets) that resembles and functions like a top hat.
- Limbo's physical appearance, emulating a top hat and coat, evokes the appearance of a stage magician.
- Alternatively, Limbo appears to have many similarities to Baron Samedi, a Loa of Haitian Vodou. Baron Samedi is depicted wearing a top hat and dinner jacket, and spends most of his time in another realm/plane. He is tasked with deciding whether or not someone will die and be accepted into the realm of the dead, typically by digging the grave of someone destined to die.
- Limbo is currently the tallest Warframe in the game when including his top hat, even surpassing
Chroma in height.
- According to his associated questline, the original Limbo Warframe that the player obtains information about (and subsequent blueprints from the data) died while crossing into the rift plane, scattering his components across the Origin System. Ordis insists the player be more careful as to not repeat the same mistake.
- Limbo is the first Warframe to have unique rolling animations, propelling himself forward while slipping into and out of the Rift Plane.
- When performing a back-spring, Limbo will reach up and quickly remove the unique module of his currently equipped helmet, "tipping" his "hat" whilst sliding backward.
- Limbo is the second quest-driven Warframe that has a Prime variant, after
Mirage.
Bugs
- Limbo's hat may be displaced on his head after casting abilities.
- The displaying of Banish's icon on allies does not occur when allies walk into Portals generated by Limbo's Passive. This can make it very confusing to tell which of your allies, if any, are currently in the rift. in case of doubt, enter the rift and cast banish on your allies, this will make the issue irrelevant.
“Market forces dictate that you need to evolve or die.” The Void Relics for this item have been removed from the drop tables at this time and are no longer available.
|
Release Date: June 19th, 2018
Limbo Prime is the Primed variant of Limbo, sporting higher shield capacity, armor, energy capacity, and additional
and
polarities. Limbo Prime was released alongside
Pyrana Prime and
Destreza Prime.
Acquisition
Limbo Prime's main and component blueprints are acquired from the following Void Relics.Blueprint | ![]() |
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Meso T3 Uncommon (V) Meso Z1 Uncommon (V) Neo I1 Uncommon (V) Neo M2 Uncommon (V) |
Lith L1 Rare (V) Lith L2 Rare (V) Axi L2 Rare (V) |
Meso L1 Rare (V) Neo L1 Rare (V) Axi L3 Rare (V) Axi L5 Rare (V) |
Lith B3 Common (V) Lith B6 Common (V) Meso N7 Common (V) Neo A2 Common (V) Neo C1 Common (V) Neo R3 Common (V) Axi T3 Common (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() |
![]() |
![]() |
![]() 5 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 2 |
![]() 300 |
![]() 450 |
![]() 900 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 2 |
![]() 6 |
![]() 1,675 |
![]() 550 |
Time: 12 hrs |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 2 |
![]() 2 |
![]() 3,000 |
![]() 100 |
Time: 12 hrs |
Rush: ![]() |
Vaultings
- On March 18th, 2020, it was announced that Limbo Prime would enter the Prime Vault and its relics retired from the drop tables on March 31st, 2020, along with
Pyrana Prime and
Destreza Prime. Any preexisting components or fully-built frames will remain as is.
Warframe Guides
“I am the Lotus. I will guide you, but we must hurry.” Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within. |
See Category:Limbo Guides to read user-made guides on how to play this Warframe.
Notes
- Limbo Prime, compared to
Limbo:
- Higher Shields (100/300 vs. 75/225)
- Higher Armor (125 vs. 100)
- Higher Energy (175/262 vs. 150/225)
- 2 Additional Polarities (
vs.
)
- Higher Mastery Rank required (4 vs. 0)
- As a Prime Warframe, Limbo Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
- Limbo Prime's
Cataclysm has additional swirling particle effects that encompass its borders.
Trivia
- Limbo Prime was unintentionally leaked with Console Update 22.20.6 via chat linking function.
- Limbo Prime is the second Primed Warframe whose non-prime variant was unlockable through a quest (The Limbo Theorem). The first was
Mirage Prime.
Media
Bugs
- Limbo's hat may be displaced on his head after casting abilities.
- The displaying of Banish's icon on allies is inconsistent, not always showing up when the teammate has been banished or walked into the Rift Walk portal.
Passive
- Main article: Rift Plane
Limbo has access to the Rift plane, an alternate dimension to the normal environment, or material plane. By performing a Roll (default Shift ), a Sidespring (A or D + Shift ), or a Backspring (RMB + S + Shift ), Limbo slides into and out of the Rift plane at will. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.
- Limbo can remain indefinitely in either dimension, until he performs the triggering maneuvers again or travels freely between both planes via
Cataclysm.
- When sliding into the Rift plane, Limbo leaves a portal in his wake that lasts 5 seconds. Ally players can touch the portal to enter the Rift for 15 seconds, after which they will return to the material plane.
- Allies can perform the trigger maneuvers to return to the material plane sooner.
- Limbo himself can use the portal to enter the Rift with no time limit.
- Additionally, while Limbo and enemies are inside the Rift, each Rift-bound enemy killed grants him 10 energy.
- If Limbo is in the Rift plane, he can still damage enemies outside of it if they are ragdolled.
- Damaging enemies in the Rift plane while being in the material plane is also possible as long as the enemies are ragdolled.
Abilities
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![]() ENERGY: 25 KEY 1 |
Banish Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence. |
Strength:150 / 200 / 225 / 250 ( |
Duration:10 / 15 / 20 / 25 s | |||
Range:20 / 25 / 30 / 35 m (wave distance) | |||
Misc:5 m (cone initial radius) 15° (spread angle) ∞ (dispel range) 2 e/s (Rift energy regen per second) 300 (Rift transitional |
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![]() ENERGY: 50 KEY 2 |
Stasis Freezes Rift-bound enemies. While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends. |
Strength:N/A |
Duration:8 / 10 / 12 / 15 s | |||
Range:N/A | |||
Misc:∞ (affected targets) ∞ (effect range) 300 (gunfire objects limit) |
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![]() ENERGY: 50 KEY 3 |
Rift Surge Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish. |
Strength:N/A |
Duration:10 / 15 / 20 / 25 s (surge duration) 6 / 10 / 14 / 18 s (banish duration) | |||
Range:10 / 15 / 20 / 25 m (surge & transfer range) 3 / 4 / 4 / 5 m (banish radius) | |||
Misc:300 (Rift transitional |
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![]() ENERGY: 100 KEY 4 |
Cataclysm A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast. |
Strength:200 / 300 / 400 / 500 (![]() |
Duration:15 / 20 / 25 / 30 s | |||
Range:10 / 12 / 14 / 16 m (initial radius) 2 / 3 / 4 / 5 m (final radius) | |||
Misc:∞ (cast range) 2 e/s (Rift energy regen per second) 100 % (formation and collapse stagger chance) 300 (Rift transitional 5 % (collapse damage bonus) 25-100 % (damage bonus radius scaling) |
Strength Mods | Duration Mods | Range Mods |
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Limbo can be equipped with the following items:
Cosmetics
Baro Ki'Teer
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
Augments
See Also
- Fixed friendly roaming Voidrig Necramech disabling Limbo’s Rift.
- Fixed Vitrica and Vitrica’s glass detonation ignoring Limbo’s Rift mechanics.
- Fixed the interaction of Limbo’s Cataclysm and Tesla Nervos (via Helminth Subsumed) dealing more than the normal amount of damage.
- Fixed cases where Limbo’s Banish could be cast with 0 Energy.
- Fixed Limbo not gaining Energy from enemies killed in the Rift.
- (Undocumented) Added ability to let enemies out of Rift by holding Banish key.
- Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
- Fixed playing the incorrect Hacking animation when attempting to Hack a Corpus terminal with an active Stasis Limbo.
- Fixed Mutalist Osprey Carrier’s ignoring Limbo’s Cataclysm bubble.
- Fixed an issue where an Eidolon Wail could hit players in Limbo’s Rift after a Host migration.
- Fixed a script error with Limbo's Rift Torrent Augment that could occur if Rift Surge was cast after a Railjack warp.
- Fixed non-Sentient/Amalgam enemies being affected by diminishing returns when affected by Limbo’s Stasis. This specifically applies to enemies in the Index.
- Fixed inability to destroy the Aerolyst’s canisters if you were attacking in Limbo’s Rift.
- Limbo’s Stasis duration now has diminishing returns on Sentients and Amalgams when the power is used repeatedly. This choice was made for 2 main reasons:
- 1) Limbo’s Stasis usage makes the gameplay of the Scarlet Spear far too trivial.
- 2) Sentients by design have Adaptation - and the diminishing returns on recasting adheres to the adaptive nature of the enemy.
- This is not intended to change the way Stasis interacts with other enemy factions.
- Armor Change:
- Limbo: 65 to 100
- Limbo Prime: 85 to 125
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Limbo ability videos have been added to his Arsenal!
- If you freeze enemies with things like Frost, Atlas, or Gara’s abilities, you can now immediately apply other Status Effects! Before these powers would prevent Status Effects from being added. Read more on that here: https://forums.warframe.com/topic/1119134-cold-status-effects-how-they-block-new-status-effects-coming-changes/
- Fixed misaligned Vetala Ankle Plate when equipped on Limbo Prime.
- Fixed Growing Power buff not removing itself properly when casting Limbo’s Cataclysm, resulting in an indefinite stacking of Strength.
- Fixed most Auras not reacting to changes in Rift-Status:
- Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind.
- Note this does not apply to the Corrosive Projection, Shield Disruption and EMP Auras.
- Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind.
- Fixed enemies spawning being uneffected by Corrosive Projection, Shield Disruption and EMP Auras worn by players in the Rift at the time.
- Fixed one of the Gas City doors with security scanners detecting players even if they were in Limbo’s Rift.
- Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
- Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.
- Fixes towards visibility issues when in Limbo’s Rift.
- Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down.
- Changed Limbo’s Stasis to no longer affect temporarily friendly enemies (Nyx’s Mind Control, Revenant’s Enthrall).
- Limbo Prime introduced along with
Pyrana Prime and
Destreza Prime.
- Fixed Rollers not being affected by Limbo's Cataclysm (or Stasis) if they are already within the zone when its cast.
- LIMBO STASIS CHANGES!
Limbo's Stasis has been changed to make it more cooperative! Now, Stasis only stops time for Enemies. Limbo's Gear and all Ally Gear will continue to function. But, because complete time-halting for enemies within the Rift is akin to godly power, the duration of the ability has been shortened overall - from base 30 seconds to 15 seconds. This is of course affected by Mods.
Please see our Developer Workshop for more information: https://forums.warframe.com/topic/966164-titanias-exalted-weapons-limbo-a-quick-workshop/
- Fixed enemies Rift banished by Limbo able to interact with a non-Rifted Rampart.
- Fixed cases of Beam weapons not doing damage inside Limbo’s Stasis.
- Fixed Limbo rolling instead of dashing after dismounting a Dargyn.
- Fixed erroneous FX on Limbo’s Stasis ability.
- Fixed Razorback rockets, Ogma Rocket projectiles, Mortar Bombards, and the Teralyst Wail hitting Warframes in Limbo’s Rift.
- Fixed Limbo’s Catacylsm not putting Defense objectives into the rift.
- Conclave: Cephalons can no longer be carried into the Rift by Limbo in Capture the Cephalon Conclave mode.
- Fixed Operators being able to use Limbo's Rift portal to enter the Rift.
- Fixed certain weapons firing "out of the Rift" when Limbo's Stasis is disabled.
- Fixed the Scourge damaging or killing players when picking it up while paused in Limbo’s Rift before it hits the ground.
- Fixed the Opticor and Ferrox not dealing any damage if it was fired inside Limbo's Stasis.
- Fixed a somewhat rare case of enemy FX lingering indefinitely after death when killed in Limbo’s Rift with Stasis active.
- Fixed crash when a Client used Focus abilities inside of Limbo’s Cataclysm.
- Conclave: Fixed toxin damage hitting Limbo in the rift.
- Balanced the amount of the Panthera’s Alt Fire beams fired in Limbo’s Rift to match other beam weapons in an effort to reduce performance issues.
- Fixed a memory leak when throwing the Javlok/Ferrox in Limbo’s Stasis.
- Fixed continuous weapons (Ignis, etc) getting extreme Range when used in Limbo’s Stasis.
- Fixed projectile weapons detonating prematurely in Limbo’s Stasis.
- Fixed Limbo’s Cataclysm FX sometimes lingering behind for Clients.
- Added an extra line to Limbo's Passive description to speak to his Energy gathering in the Rift.
- Adjusted the Rift weight of the Cycron beams in Limb’s Stasis to fix performance issues.
- Fixed issues with building up infinite Cycron beams in the Rift with Stasis.
- Fixed firing Zarr's Barrage inside Limbo’s Rift disabling Stasis.
- Fixed Limbo’s Banish & Rift Surge abilities getting stuck timers if the enemy explodes itself (e.g. Volatile Runners).
- Fixed beam weapons inside Stasis hitting enemies outside of Limbo’s Rift.
- Fixed clients not able to bring their Companions in or out of the Rift when they dash as Limbo.
- Fixed Titania’s passive description appearing in Limbo’s.
- Cataclysm now deals different amount of damage over the time it exists: 25% Damage when bubble is full size, 100% at its smallest size.
- Cataclysm damage scaling now uses average Health + Shield instead of total Health + Shield of enemies within.
- Reduced the Rift Stasis weight of the Mutalist Quanta stackable projectile.
- Fixed hitscan weapons like Soma Prime hitting enemies outside of the rift upon deactivation of Limbo’s Stasis.
- Fixed continuous weapons (Ignis, etc) receiving extreme Range when used with Limbo’s Stasis.
- Fixed a large amount of particles exploding when leaving Limbo’s Cataclysm.
- Fixed a crash related to when projectiles from certain weapons are released as Limbo's Stasis is deactivated.
- Fixed projectiles from certain weapons not doing damage when they're released in Limbo’s Stasis.
- Conclave:
- Entering Limbo’s Rift now removes shields. Exiting the Rift starts the Shield recharge delay timer.
- Fixed Limbo’s Rift Surge not transferring to players outside of the Rift.
- Fixed Limbo’s FX lingering when attempting to fade out during Statis.
- Fixed not being able to use Codex/Simaris Scanner on targets that are affected by Limbo's Stasis.
- Fixed elemental Status FX lingering on enemies killed in Limbo’s Stasis causing performance issues.
- In order to maintain performance we have tweaked the max number of Tonkor projectiles Limbo can create in Stasis to 25 and the max number of Staticor projectiles to 10 before Stasis becomes unstable and closes.
- Removed 'damage' and reworded the description of Limbos Rift Surge to better describe the mechanic.
- Fixed Limbo’s ‘Haven’ Banish Augment not healing allies as intended.
- Fixed Limbo being able to briefly use objects while inside Cataclysm by dashing and pressing the context action.
- Fixed the Caustacyst’s Corrosive acid projectiles not pausing in Limbo’s Stasis.
- Fixed the Caustacyst’s Corrosive acid projectiles from Mirage’s Hall of Mirror clones not being inside Limbo’s Rift when cast and not being affected by the Rift Stasis mechanic.
- Fixed the Quanta’s Alt fire producing a split second beam when used in Limbo’s Stasis.
- Fixed a crash when firing the Ignis while in Limbo’s Stasis.
- Fixed a script error when casting Limbo’s Banish.
- Conclave:
- Limbo does not receive Energy Regen while in the Rift.
- Limbo’s Banish can be cast without a target.
- Fixed an issue with Comba units inside Limbo's Cataclysm continuously trying to pull players out of the Rift. Fog/Sap Combas should now properly nullify abilities even if they have a different Rift status than the player. Slo/Nul Combas still need to have the same Rift status as the player to affect them.
- Fixed enemies rotating to face targets while under the effects of Limbo’s Stasis ability.
- Fixed a crash related to shooting the Phage inside Limbo's Cataclysm.
- Fixed a crash related to enemies dying in the Rift while in Stasis.
- Fixed Nullifiers not pulling players out of the rift.
- Tweaked the max number of Pox projectiles Limbo can create in Stasis to 20 before Stasis becomes unstable and closes.
- Conclave: Limbo's Cataclysm damage increased in Conclave.
Limbo Revisited
- Passive: While in the Rift, Limbo receives a slight Energy regeneration. Additionally, enemies killed in the Rift will grant Limbo 10 Energy.
- Rift Walk: Movement Activated Ability:
- Tapping the roll key (default binding Shift) will shift Limbo between the Rift and Material Plane at no Energy cost.
- Shifting into the Rift leaves behind a tear that, for a brief period of time (5s), allows Allies to enter the Rift. Limbos that enter the Rift through the tear can remain in the Rift as long as they please, unlike Allies who have temporary access.
- 1: Banish:
- Send enemies and Allies within a small radius into or out of the Rift for a period of time.
- Banish targets must be in the same Plane as Limbo to be affected.
- Banished enemies will take damage when casted and will be knocked down for a brief period of time.
- 2. Stasis:
- Stop Banished enemies in their tracks by putting them in Stasis for a period time.
- Toggle the ability on and move within the Rift to strategically set up shots around enemies affected by Stasis.
- Projectiles will stay suspended until the Stasis timer runs out, until toggled off, or until the 300 projectile limit has been reached, upon which your torrent of projectiles will be launched at the enemy.
- 3. Rift Surge:
- Charges enemies in the Rift with void energy.
- Charged enemies that cross over to the Material Plane will Banish themselves and nearby enemies back into the Rift.
- When charged enemies die outside of the Rift, they surge and transfer the charge to nearby enemies.
- 4: Cataclysm:
- Cataclysm creates a sphere of Void Energy that shifts enemies within its radius into the Rift.
- During its creation and final collapse, enemies stumble and take damage.
- The sphere’s final collapse deals damage to enemies both in and out of the sphere, and scales based on the health and shields of ALL enemies in the Rift.
- Additional changes:
- Mission objective items, such as Datamass, can now be carried in and out of the Rift Plane. However! Be careful not to drop these items in the Rift Plane, as they can only be picked up in the Material Plane.
- Allies in Cataclysm's sphere can now collect pickups including mission objective items.
- The Rift Torrent Augment Mod will now grant Limbo a damage increase (15/20/25/30%) for every enemy affected by Rift Surge and has had it’s description changed to reflect this.
- Toned down the FX while in the Rift.
- Fixed Limbo’s Noble stance Bow idle using the wrong animation.
- Fixed the Hyekka Master being able to hit Limbo in the Rift with her Ignis if there are other enemies around Limbo.
- Fixed the Limbo Aureolus Helmet not functioning properly with his animations. You wanted the hat tip you got the hat tip!
- Fixed the Limbo Aureolus Helmet icon displaying blurry textures.
- Fixed Excalibur and Limbo having a duplicate skin to equip.
- Tweaked the sound of all Limbo’s abilities.
- Fixed many instances of electrical hazards in levels damaging Limbo while in the Rift.
- Fixed Limbo being able to damage enemies while remaining invincible in the Rift with the Caustacyst or the Zenistar charge attack.
- Fixed Raptor being able to damage Limbo while in the rift.
Hotfix: Specters of the Rail 5
- Fixed Limbo Warframe blueprint being unobtainable from the Market.
- Conclave: Reduced the damage of Cataclysm.
- Passive: Holster Speed and Reload Speed is 50% faster while in the Rift, and movement speed increases by 10% while in the Rift.
- Fixed the Hyekka Master, Crawlers, Eximus’, and Corpus Scrambus’ affecting Limbo while in the Rift.
- Fixed the holster position of the Staticor and thrown sidearms for Limbo.
- Fixed Limbo being hurt by environmental Lightning while in the Rift.
- Banish will no longer be able to ragdoll or move boss-type enemies into the Rift.
- Fixed hazards created by destroyed Infested Hives still hitting players in the Rift Plane.
- Fixed some boss abilities still being able to hit Limbo when in the Rift via Rift Walk.
- The Rift and its interaction with hacking terminals has now been consistently applied to be not-hackable.
- Fixed Infested enemies still being able to use their passive auras in the Rift Plane.
- When Limbo casts Rift Walk, it now takes your equipped Companion in with you automatically.
- Fixed Limbo being able to attack enemies with the Simulor while within the Rift.
- Fixed electrified water during the second phase of the Lephantis fight damaging Limbo while in The Rift.
- Fixed Rift visual FX that display on a target improperly displaying on a stealthed Loki.
- Fixed environmental fire affecting players while in the Rift Plane.
- Conclave: Decreased the range of Cataclysm.
- Fixed some boss abilities ignoring Rift Walk.
- Fixed Toxic Eximus Aura's affecting players in the Rift Plane.
- Conclave: Banish no longer require a target to activate.
- Limbo can no longer gain energy while Rift Walk is active.
- Fixed environmental lasers hitting players that are inside the Rift Plane.
- Fixed Banished enemies still being able to affect other non-Banished enemies with their auras.
- Conclave: Limbo is now available for use in Conclave.
- Fixed the Kulstar’s secondary fire hitting enemies outside of the Rift Plane while Limbo is in the Rift Plane.
- Fixed Cataclysm persisting for Clients after the effect has expired for the Host.
- Fixed Cataclysm becoming stuck if players are downed inside the bubble.
- Fixed some instances of players seeing multiple bubbles when Limbo casts Cataclysm.
- Augment: Cataclysm -
Cataclysmic Continuum: Duration is restored by 1s whenever an enemy is killed inside.
- Fixed an issue that would occur when using Ash’s Bladestorm when inside the Rift Plane.
- Fixed Grineer Forcefields and Spy vault laser traps affecting Limbo while in Rift Walk.
- Limbo Magrite Helmet will give your Warframe a new look. Helmet is available in the Market today!
- Hackable consoles can no longer be used by Limbo while in the Rift Plane.
- Fixed issue that would occur when Grineer Rollers would enter Cataclysm.
- Fixed Limbo being able to trigger pressure plates while in the Rift Plane.
- Fixed Corpus Nullifiers being affected by Cataclysm.
- Fixed Syandanas clipping through Limbo’s clothing and armor.
- Cataclysm is now toggleable.
- Fixed issue caused by Limbo leaving a session after casting Banish on a player, causing them to be permanently Banished.
- Augment: Rift Surge -
Rift Torrent: Damage multiplier is increased by 5%/10%/15%/20% for each enemy in the rift.
- Enemies that spawn from enemies already inside of the Rift Plane will now also be considered within the Rift Plane.
- Fixed newly spawned enemies being able to attack Limbo when he is in inside the Rift Plane, but not Cataclysm.
- Fixed Tar-Mutalist Moa’s goo damaging Limbo when he is in the rift plane.
- Fixed Cataclysm affecting enemies that are immune to Tenno abilities.
- Fixed Infested Brood Mother Maggots not detaching from Limbo once he enters the Rift.
- Fixed Mutalist Alad V’s powers affecting players in the Rift Plane, when Alad V is not in the Rift Plane.
- Fixed an issue with players getting hurt by Mutalist Alad V attacks while in Rift Plane.
- Those under the effect of Banish can now un-banish themselves via acrobatic.
- Front roll or backflip will reverse the Banish.
- Fixed Banish playing the incorrect sound.
- Changed brightness in the Visual effect of Rift Plane.
- Fixed an issue with ‘Power in Use’ occurring on Banish when used on Grineer Rollers.
- Fixed a texture flickering issue seen on Cataclysm.
- Fixed an issue with Void laser traps still harming Limbo while in the Rift Plane.
- Fixed an issue with Phorid bolts damaging Limbo whilst Rift Walking.
- Sped up casting animation for Rift Surge.
- Stalker ability cancel ability can close rifts.
- Prevents people from just using Banish or Tear in Space to avoid being hurt by the Stalker.
- Fixed issues with Void laser and Ice traps affecting Limbo while Rift Walk is active.
- Fixed issues with Limbo dropping items like the datamass while activating Rift Walk potentially losing them forever.
- Fixed Void laser traps still harming Limbo in the Rift Plane.
- Fixed an issue with the visual effects for Limbo's channeling not appearing correctly.
- Fixed Corpus Mine Osprey mines and other replicated projectiles affecting across Limbo’s Rift on Clients.
- Fixed Banish becoming stuck as 'Power in use'
- Fixed issued with the scale and position of Syandanas on Limbo.
- Fixed issues with Limbo's ability sounds.
- Limbo added to the game.
- Augment: Banish -
Rift Haven: Allies banished to the rift will have a % of their max health restored.
Limbo Aristeas Helmet can be found in the Market today!
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