Lifted is a Status Effect caused by certain melee attacks that knocks enemies airborne and briefly suspends them in mid-air in a ragdolled state. Lifted enemies can be "juggled" with repeated procs, and certain equipment and abilities provide bonuses to Lifted enemies. Lifted procs last 1 second at base, increasing by 1 second for every Melee Combo tier, up to 12 seconds at 12x combo.
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Any attack that procs Lifted while an enemy is in a Lifted state will prematurely end the state and ragdolls the enemy.
Any non-melee attack on an enemy in a Lifted state will also prematurely end it.
Bonewidow expends 25energy to compact its frontal armor plating into a portable shield wielded it on its left arm. On activation, Bonewidow becomes invulnerable to damage and status effects for 3 seconds, during which it absorbs all incoming enemy damage into an extra health buffer; after the invulnerability phase, the total absorbed damage amount becomes extra health for Shield Maiden, combining with a base Health of 1,000 / 1,200 / 1500 / 2,000 points. While active, all incoming enemy damage is blocked by the shield within a 160 degrees angle in front of Bonewidow; damage inflicted onto the shield's health pool is also reflected back to their sources with a damage multiplier of 1.25 / 1.5 / 1.75 / 2 times. Shield Maiden lasts until its health pool is depleted or manually deactivated by pressing the ability key again (default 2 ). If the shield is destroyed, Shield Maiden enters a 10 second cooldown before it can be redeployed.
Shield Maiden's durability uses the following expression when accounting for Ability Strength and Armor: Modified Health = (Base Health + (Armor Multiplier × Base Armor × (1 + Armor Mods))) × (1 + Ability Strength) + Absorbed Damage.
Examples:
A Rank 3 Shield Maiden cast by an unmodded Bonewidow will have an initial health of (2000 + (2.5 × 500)) = 3,250 before absorbing damage.
A Rank 3 Shield Maiden cast by a Bonewidow with a maxed Necramech Steel Fiber, Necramech Intensify, and Power Donation(Equipped on the Warframe), will have an initial health of (2000 + (2.5 × 500 × 1.9)) × 1.6 = 7,000 before absorbing damage.
While Shield Maiden is active, Bonewidow can expend 15 energy by pressing the quick melee attack key (default E ), or the fire weapon key with Exalted Ironbride active (default LMB ), to initiate a Maiden's Kiss. Maiden's Kiss causes Bonewidow to bash its shield forward to hit enemies in its path, inflicting the Lifted status effect for ? seconds.
Bonewidow recovers more quickly from a slide while Shield Maiden is active.
Ability Synergy: Equipping Exalted Ironbride with Shield Maiden widens the shield block angle to 220 degrees.
Shield Maiden prevents the use of Meathook while active, and activating Shield Maiden will drop an enemy skewered by Meathook.
Bonewidow expends 50energy to emit two force beams from its body which converge toward the direction it faces. The force beams each span a length of 10 / 15 / 20 / 25 meters and a height of ? meters, originating from Bonewidow's body to encompass a 180 / 240 / 300 / 360 degrees area as the beams completely converge in 1 second. Enemies hit by the force beams are pushed toward the point of convergence, inflicted with the Lifted status effect for 5 seconds, and receive 1.5xDamage Vulnerability from all sources while Lifted.
Smash the ground sending out a radial wave of destruction. Those not killed by the initial blast are helplessly lifted into the air, where they take amplified damage for a short time.
Caliban expends 50energy to stomp the ground to unleash a fan of sentient shockwaves that seek up to 6 / 8 / 12 / 16 targets within 10 / 14 / 18 / 22 meters. Each shockwave homes in on an individual enemy, inflicting 250 / 500 / 750 / 1,000Impact damage, Lifting enemies, and making them 15% / 20% / 25% / 35% more vulnerable to all damage for 4 / 6 / 8 / 10 seconds.
Shockwaves do not need line of sight to track and hit targets and will pass through obstacles and terrain.
Shockwaves can seek targets directly above and below, but extra waves always spread horizontally if they have no target.
Ability Synergy:
While channeling Razor Gyre, Sentient Wrath can be cast, casts ~50% faster, and allows Caliban to continue moving during cast.
Sentient Wrath's damage vulnerability on enemies increases Razor Gyre, Lethal Progeny, and Fusion Strike's damage.
If cast in midair, Caliban will instantly drop to the ground to perform this ability.
Cannot be recast until after the shockwaves hit targeted enemies or fully traverse to max range.
Shockwaves from a new instance of Sentient Wrath can target and damage Lifted enemies affected by a previous instance, but will not refresh their lifted duration.
Casting Sentient Wrath is a full-body animation that stops other actions and displaces Caliban to the nearest horizontal surface.
Subsuming Caliban to the Helminth will offer Sentient Wrath and its augments to be used by other Warframes.
Tips & Tricks
Sentient Wrath becomes a good crowd controller with high Strength builds due to the increased number of lifted enemies in proportion to Strength. Moreover, as Lifted is considered a status effect, lifted enemies are prone to added damage from Condition Overload and the procs from the Saxum Mod Set. This is besides the already significant damage vulnerability debuff from the ability alone.
Bugs
Stagger and other knockback effects (such as those of Impact status effect and Fusion Strike) will cause Lifted enemies to stand up early before Sentient Wrath's duration expires.
Due to being Lifted, enemies have a tendency to float away from their initial positions when hit by an external force of damage.
Sevagoth's Shadow expands the reach of its grasp, by expending 25Energy to tether then reel in all enemies standing within a conical area spanning 10 / 12 / 15 / 20 meters and a 80° angle centered on the aiming reticle. Grasped enemies are Lifted helplessly for 5 / 6 / 7 / 8 seconds, during which their flailing bodies rapidly float toward the ability's casting location collecting together into a cluster.
Sevagoth's Shadow does not require direct line-of-sight to affect enemies within the conical area.
Embrace is disabled on the Shadow when Sevagoth is bleeding out in his tombstone.
Can be recast while active to grasp new enemies while releasing affected enemies. If cast on already affected enemies, Embrace renews Lifted duration and pulls them to the new casting location.
Casting Embrace is a full-body animation that allows movement and Maneuvers while restricting other actions.
Sevagoth's Shadow visually drags its claws along its sides and raises them into the air toward itself. Energy resembling its Shadow Claws rise from the ground at the edge of the conical area, then retracts to Sevagoth's Shadow, as multiple energy tethers link to the affected enemies pulling them into the Shadow's embrace.