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{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}} |
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}} |
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+ | {{WeaponInfoboxAutomatic |
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− | {{WeaponInfoboxU11 |
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+ | <!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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− | | name = Lex Prime |
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+ | |name = |
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− | | image = PrimeLex.png |
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− | | mastery level = 5 |
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− | | slot = Secondary |
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− | | type = Pistol |
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− | | trigger = Semi-Auto |
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− | | projectile speed = Hit-Scan |
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− | | noise level = ~45.0m |
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+ | <!-- |
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− | | rate of fire = 2.08 |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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− | | accuracy = 16.0 |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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− | | zoom = |
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− | | spread = |
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− | | recoil = |
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− | | clip = 8 |
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− | | max ammo = 210 |
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− | | reload = 2.35 |
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− | | disposition = 1 |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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− | | physical damage = 150.0 |
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+ | --> |
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− | | impact damage = 15.0 |
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+ | <!--Statistics--> |
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− | | puncture damage = 120.0 |
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+ | |image = |
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− | | slash damage = 15.0 |
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+ | |mastery level = |
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− | | elemental damage type = |
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+ | |slot = |
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− | | elemental damage = |
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+ | |type = |
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− | | crit chance = 25.0 |
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+ | |trigger = |
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− | | crit damage = 2.0 |
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− | | stat proc = 25.0 |
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+ | <!--Utility--> |
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− | | polarities = {{Icon|Pol|V}} |
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+ | |ammo type = |
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− | | introduced = {{ver|13}} |
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+ | |flight speed = |
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− | | notes = |
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+ | |range = |
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− | }} |
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+ | |noise level = |
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− | {{Codex|The Lex Prime is a powerful, accurate pistol that has a low fire rate and clip size. Very efficient at long range.}} |
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+ | |fire rate = |
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+ | |spool = |
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+ | |accuracy = |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |channel damage = |
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+ | |disposition = |
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+ | <!--Normal Attacks--> |
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− | The '''Lex Prime''' is the [[prime]]d version of the [[Lex]] heavy pistol, featuring improved stats. |
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+ | |normal impact = |
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+ | |normal puncture = |
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+ | |normal slash = |
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+ | |normal element = |
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+ | |normal damage = |
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+ | |normal pellet count = |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | <!--Charge Attacks--> |
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− | {{BuildRequire |
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+ | |charge impact = |
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+ | |charge puncture = |
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+ | |charge slash = |
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+ | |charge element = |
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+ | |charge damage = |
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+ | |charge time = |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | <!--Area Attacks--> |
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− | |buildcredits=15,000 |
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+ | |area impact = |
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− | |build1= [[File:GenericGunPrimeBarrel.png|50px|Barrel]] |
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+ | |area puncture = |
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− | |build1amount=1 |
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+ | |area slash = |
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− | |build2= [[File:GenericGunPrimeReceiver.png|50px|Receiver]] |
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+ | |area element = |
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− | |build2amount=1 |
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+ | |area damage = |
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− | |build3=Orokin Cell |
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+ | |area pellet count = |
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− | |build3amount=10 |
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+ | |area critical chance = |
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− | |buildtime=12 |
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+ | |area critical damage = |
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− | |buildrush=50 |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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− | |blueprintmission = {{#invoke:Void|item|PC|Lex|Blueprint}} |
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+ | |secondaryarea impact = |
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− | |build1mission = {{#invoke:Void|item|PC|Lex|Barrel}} |
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+ | |secondaryarea puncture = |
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− | |build2mission = {{#invoke:Void|item|PC|Lex|Receiver}} |
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+ | |secondaryarea slash = |
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− | |blueprintmissionps4 = {{#invoke:Void|item|PS4|Lex|Blueprint}} |
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+ | |secondaryarea element = |
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− | |build1missionps4 = {{#invoke:Void|item|PS4|Lex|Barrel}} |
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+ | |secondaryarea damage = |
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− | |build2missionps4 ={{#invoke:Void|item|PS4|Lex|Receiver}} |
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+ | |secondaryarea pellet count = |
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− | |blueprintmissionxb1 = {{#invoke:Void|item|XB1|Lex|Blueprint}} |
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+ | |secondaryarea critical chance = |
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− | |build1missionxb1 = {{#invoke:Void|item|XB1|Lex|Barrel}} |
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+ | |secondaryarea critical damage = |
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− | |build2missionxb1 = {{#invoke:Void|item|XB1|Lex|Receiver}} |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radius = |
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+ | |slide attack = |
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+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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+ | {{Codex|The Lex Prime is a powerful, accurate pistol that has a low Fire Rate and Magazine Capacity. Very efficient at long range.}} |
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+ | |||
+ | The '''Lex Prime''' is the [[Prime]]d version of the {{Weapon|Lex}} pistol, featuring improved damage, [[critical chance]], [[status chance]], fire rate, and magazine size. It is also a requisite ingredient for {{Weapon|Aklex Prime}}. |
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+ | |||
+ | {{BuildAutomatic|type=Weapon}} |
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==Characteristics== |
==Characteristics== |
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**High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]]. |
**High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]]. |
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*High accuracy. |
*High accuracy. |
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+ | *High [[critical chance]]. |
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− | *Ammo efficient. |
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− | *High |
+ | *High [[status chance]]. |
*Has a {{Icon|Pol|V}} polarity. |
*Has a {{Icon|Pol|V}} polarity. |
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− | *High status chance. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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+ | *Low {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Impact|Text}} damage – less effective against [[health]] and [[shield]]s. |
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− | *Slow rate of fire. |
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+ | *Slow [[fire rate]]. |
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− | *Small magazine. |
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+ | *Fairly small magazine size. |
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*High recoil. |
*High recoil. |
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− | *Slow reload speed. |
+ | *Slow [[reload speed]]. |
− | *Has low {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Impact|Text}} damage. |
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− | |||
− | '''Comparisons:''' |
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− | {{#invoke:Weapons|buildComparison|Lex Prime|Lex}} |
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− | {{#invoke:Weapons|buildComparison|Lex Prime|Aklex Prime}} |
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+ | {{WeaponComparison|Lex}} |
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+ | {{WeaponComparison|Aklex Prime|header=n}} |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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*Take advantage of your slower firing rate to plan your shots. Both the Lex and Lex Prime are optimal long-range pistols. |
*Take advantage of your slower firing rate to plan your shots. Both the Lex and Lex Prime are optimal long-range pistols. |
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*Alternatively, with maxed out Fire Rate mods and Reload mods, the Lex Prime can work as a close quarters pistol. However, beware of the high recoil when shooting it fast. |
*Alternatively, with maxed out Fire Rate mods and Reload mods, the Lex Prime can work as a close quarters pistol. However, beware of the high recoil when shooting it fast. |
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− | *As with the standard Lex, |
+ | *As with the standard Lex, {{M|Steady Hands}} can be used to counteract this weapon's high recoil. Alternatively, one can manage the Lex Prime's recoil by simply pacing one's shots. |
− | ** Steady Hands however is still very useful to quickly place follow up shots onto the target which will be necessary in high |
+ | ** Steady Hands however is still very useful to quickly place follow up shots onto the target which will be necessary in high levels where even fully modded, the enemy is capable of surviving at least a single hit from Lex/Lex Prime to the head, this is especially crucial if the weapon is not modded for close combat. |
*The Lex Prime pairs well with close quarter or otherwise less accurate primary weapons, to cover ranged enemies. |
*The Lex Prime pairs well with close quarter or otherwise less accurate primary weapons, to cover ranged enemies. |
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− | *If the player prefers, |
+ | *If the player prefers, {{M|Seeker|Seeker}} can be utilized to quickly finish off enemies that are lined up, particularly in bottlenecked areas such as doors or narrow hallways. |
==Trivia== |
==Trivia== |
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− | *A large |
+ | *A large portion of the weapon is animated, complete with an exchanged magazine and blow-back slide. This makes the Lex Prime one of the few pistols with firing animations for a conventional weapon. |
*Lex Prime is the icon for the Secondary weapons category in the [[Foundry]]. |
*Lex Prime is the icon for the Secondary weapons category in the [[Foundry]]. |
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− | *The Lex Prime can be seen in |
+ | *The Lex Prime can be seen in {{WF|Loki Prime}}'s {{A|Decoy}}. |
+ | *The Lex Prime and its [[Aklex Prime|akimbo]] and [[Lex|regular]] variants share similar weapon sounds to the [[w:c:darksector:Hammer_1895|Hammer 1895]], a revolver featured in Dark Sector. |
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==Media== |
==Media== |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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− | {{ver| |
+ | {{ver|25.8}} |
+ | ;October 2019 Riven Disposition Change |
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− | *'''Conclave:''' Increased the damage of the Lex series. |
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+ | *Lex: 0.9->1.05 |
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− | *'''Conclave:''' Increased the headshot multiplier of the Lex series. |
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+ | {{ver|25.7}} |
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+ | *Fixed Lex Prime not using its proper reload animation. |
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− | {{ver| |
+ | {{ver|22.12}} |
+ | *Mastery Rank increased from 5 to 8. |
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− | *'''Conclave:''' Reduced the damage of Lex Prime. |
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+ | {{ver|22.10.3}} |
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+ | *Fixed the Lex Onyx Skin not removing the clip attachment when equipped on the Lex Prime. |
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− | {{ver| |
+ | {{ver|21}} |
+ | *Increased Mastery Rank requirement from 0 to 5. |
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− | *'''Buff:''' |
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+ | *Lex Prime damage increased in Conclave. |
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− | **Damage increased from 85 to 150 |
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− | **Status chance increased from 20% to 25% |
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− | **Critical chance increased from 20% to 25% |
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+ | {{ver|Specters of the Rail 2.1}} |
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+ | *Fixed incorrect materials on Lex Prime attachments. |
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+ | |||
+ | {{ver|SotR 2.0}} |
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+ | *Lex Prime has received the PBR treatment! |
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+ | |||
+ | {{ver|18.4.10}} |
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+ | *Increased the damage of the Lex series in Conclave. |
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+ | *Increased the headshot multiplier of the Lex series in Conclave. |
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+ | |||
+ | {{ver|18}} |
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+ | *Lex Conclave Skin added. |
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+ | |||
+ | {{ver|17.0.3}} |
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+ | *Reduced the damage of Lex Prime in PvP. |
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+ | |||
+ | {{ver|17}} |
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+ | ;Unlisted Changes (Listed in 17.0.2) |
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+ | *Damage increased from 85 to 150. |
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+ | *Status chance increased from 20% to 25%. |
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+ | *Critical chance increased from 20% to 25%. |
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{{ver|15.7}} |
{{ver|15.7}} |
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*Added Orokin Ducat cost to Lex Prime Blueprint. |
*Added Orokin Ducat cost to Lex Prime Blueprint. |
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+ | |||
+ | {{ver|13.2}} |
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+ | *Increased the volume on the Lex Prime sound effects. |
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+ | |||
+ | {{ver|13.0.1}} |
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+ | *Fixed Placeholder Lex Prime description & wrong stats. |
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+ | |||
+ | {{ver|13.0}} |
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+ | *Introduced. |
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}} |
}} |
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+ | {{ver/Lu|23.6.2}} |
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==See also== |
==See also== |
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− | * |
+ | *{{Weapon|Lex}}, the original counterpart. |
− | * |
+ | *{{Weapon|Aklex}}, the akimbo version of the normal counterpart. |
− | * |
+ | *{{Weapon|Aklex Prime}}, the primed akimbo counterpart |
{{WeaponNav}} |
{{WeaponNav}} |
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+ | __NOTOC__ |
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[[de:Lex Prime]] |
[[de:Lex Prime]] |
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+ | [[es:Lex Prime]] |
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[[fr:Lex Prime]] |
[[fr:Lex Prime]] |
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− | __NOTOC__ |
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[[Category:Single Sidearm]] |
[[Category:Single Sidearm]] |
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[[Category:Prime]] |
[[Category:Prime]] |
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− | [[Category:Secondary Weapons]] |
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[[Category:Update 13]] |
[[Category:Update 13]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
Revision as of 14:54, 12 October 2019
The Lex Prime is the Primed version of the Lex pistol, featuring improved damage, critical chance, status chance, fire rate, and magazine size. It is also a requisite ingredient for Aklex Prime.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
10 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Very high base damage.
- High Script error: The function "Proc" does not exist. damage – effective against armor.
- High accuracy.
- High critical chance.
- High status chance.
- Has a Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against health and shields.
- Slow fire rate.
- Fairly small magazine size.
- High recoil.
- Slow reload speed.
Comparisons:
- Lex Prime (Normal Attack), compared to Lex (Normal Attack):
- Higher base damage per projectile (180.00 vs. 130.00)
- Higher total damage (180 vs. 130)
- Higher base critical chance (25.00% vs. 20.00%)
- Higher base status chance (25.00% vs. 10.00%)
- Higher average damage per tap (225 vs. 156)
- Higher burst DPS (468 vs. 168.48)
- Higher sustained DPS (290.50 vs. 118.39)
- Higher fire rate (2.080 attacks/sec vs. 1.080 attacks/sec)
- Larger magazine (8 vs. 6)
- Larger ammo pickup count (60 vs. 40)
- Higher Mastery Rank required (8 vs. 3)
- Lower disposition (●●●●○ (1.20x) vs. ●●●●○ (1.25x))
- Lex Prime (Normal Attack), compared to Aklex Prime (Normal Attack):
- Higher base damage per projectile (180.00 vs. 150.00)
- Higher total damage (180 vs. 150)
- Higher average damage per tap (225 vs. 187.5)
- Lower burst DPS (468 vs. 500.62)
- Lower sustained DPS (290.50 vs. 333.61)
- Lower fire rate (2.080 attacks/sec vs. 2.670 attacks/sec)
- Smaller magazine (8 vs. 16)
- Larger ammo pickup count (60 vs. 40)
- Faster reload time (2.35 s vs. 3.00 s)
- More accurate (16 vs. 9.8)
- Tighter maximum spread (12.00° vs. 20.00°)
- Lower Mastery Rank required (8 vs. 15)
- Higher disposition (●●●●○ (1.20x) vs. ●●●○○ (0.95x))
Tips
- Take advantage of your slower firing rate to plan your shots. Both the Lex and Lex Prime are optimal long-range pistols.
- Alternatively, with maxed out Fire Rate mods and Reload mods, the Lex Prime can work as a close quarters pistol. However, beware of the high recoil when shooting it fast.
- As with the standard Lex, Steady Hands can be used to counteract this weapon's high recoil. Alternatively, one can manage the Lex Prime's recoil by simply pacing one's shots.
- Steady Hands however is still very useful to quickly place follow up shots onto the target which will be necessary in high levels where even fully modded, the enemy is capable of surviving at least a single hit from Lex/Lex Prime to the head, this is especially crucial if the weapon is not modded for close combat.
- The Lex Prime pairs well with close quarter or otherwise less accurate primary weapons, to cover ranged enemies.
- If the player prefers, Seeker can be utilized to quickly finish off enemies that are lined up, particularly in bottlenecked areas such as doors or narrow hallways.
Trivia
- A large portion of the weapon is animated, complete with an exchanged magazine and blow-back slide. This makes the Lex Prime one of the few pistols with firing animations for a conventional weapon.
- Lex Prime is the icon for the Secondary weapons category in the Foundry.
- The Lex Prime can be seen in Loki Prime's Decoy.
- The Lex Prime and its akimbo and regular variants share similar weapon sounds to the Hammer 1895, a revolver featured in Dark Sector.
Media
Lex Prime Skins
Patch History
Update 25.8 (2019-10-01)
- October 2019 Riven Disposition Change
- Lex: 0.9->1.05
Update 25.7 (2019-08-29)
- Fixed Lex Prime not using its proper reload animation.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 5 to 8.
Hotfix 22.10.3 (2018-01-29)
- Fixed the Lex Onyx Skin not removing the clip attachment when equipped on the Lex Prime.
Update 21.0 (2017-06-29)
- Increased Mastery Rank requirement from 0 to 5.
- Lex Prime damage increased in Conclave.
Hotfix: Specters of the Rail 2.1 (2016-08-10)
- Fixed incorrect materials on Lex Prime attachments.
Update: Specters of the Rail 2 (2016-08-03)
- Lex Prime has received the PBR treatment!
Hotfix 18.4.10 (2016-02-11)
- Increased the damage of the Lex series in Conclave.
- Increased the headshot multiplier of the Lex series in Conclave.
Update 18.0 (2015-12-03)
- Lex Conclave Skin added.
Hotfix 17.0.3 (2015-08-04)
- Reduced the damage of Lex Prime in PvP.
Update 17.0 (2015-07-31)
- Unlisted Changes (Listed in 17.0.2)
- Damage increased from 85 to 150.
- Status chance increased from 20% to 25%.
- Critical chance increased from 20% to 25%.
Update 15.7 (2014-12-17)
- Added Orokin Ducat cost to Lex Prime Blueprint.
Update 13.2 (2014-05-01)
- Increased the volume on the Lex Prime sound effects.
Hotfix 13.0.1 (2014-04-10)
- Fixed Placeholder Lex Prime description & wrong stats.
Update 13.0 (2014-04-09)
- Introduced.
Last updated: Hotfix 23.6.2 (2018-08-31)
See also
- Lex, the original counterpart.
- Aklex, the akimbo version of the normal counterpart.
- Aklex Prime, the primed akimbo counterpart