Lephantis is a massive, multi-headed Infested boss created to fight in the Old War, introduced in Update 10.0.
It is found on Magnacidium, Deimos. After defeating it and finishing the mission, the player will receive a Nekros component blueprint. Each of its heads are also capable of dropping Neurodes and Orokin Cells in addition to its main body, potentially totaling up to four resource drops.
Appearance[edit | edit source]
Lephantis is a large amalgamated creature with three heads: Infested Corpus, Infested Grineer, and Ancient Infested. All three heads are connected to a large spherical body, which has three legs positioned like a tripod.
During the mission, Lephantis may taunt the player with one of these lines:
- "Unburden yourself from this mortal coil, [player name]. Join Us."
- "Why do you destroy us? We are your flesh."
- "We are countless. Consume us. Be reborn."
- "We embrace you. Why do you defile us?"
Behavior[edit | edit source]
Throughout Phase 1, each of Lephantis' three heads will emerge of the ground before attacking, which causes knockdown to any nearby Tenno. In Phase 2, its main body can create shockwaves that knockdown.
Infested Corpus | General | Miscellaneous | ||
---|---|---|---|---|
Introduced | Undetermined | |||
Tileset | Derelict | Codex Scans | N/A | |
Ability | Toxin Grenade Spawn Infested Pod |
Other Drops | None | |
Statistics | Mod Drops | Parry 38.72% Pressure Point 38.72% Eleventh Storm 7.52% Equilibrium 7.52% Provoked 7.52% | ||
Fossilized | P1: 1200, P2: 400 | |||
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Affinity | 1000 |

Infested Grineer | General | Miscellaneous | ||
---|---|---|---|---|
Introduced | Undetermined | |||
Tileset | Derelict | Codex Scans | N/A | |
Ability | Scythe | Other Drops | None | |
Statistics | Mod Drops | Parry 38.72% Pressure Point 38.72% Eleventh Storm 7.52% Equilibrium 7.52% Provoked 7.52% | ||
Fossilized | P1: 1200, P2: 400 | |||
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Base Multiplier | Face: 2.0x | |||
Affinity | 1000 |
Ancient Infested | General | Miscellaneous | ||
---|---|---|---|---|
Introduced | Undetermined | |||
Tileset | Derelict | Codex Scans | N/A | |
Ability | Sticky Bombs | Other Drops | None | |
Statistics | Mod Drops | Parry 38.72% Pressure Point 38.72% Eleventh Storm 7.52% Equilibrium 7.52% Provoked 7.52% | ||
Fossilized | P1: 1200, P2: 400 | |||
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Affinity | 1000 |
Strategy[edit | edit source]
In addition to its high health pool and immunity to Status Effects, Lephantis has a mechanic which reduces the amount of damage players can do per shot, affecting the initial projectile and further reducing the damage for any additional pellets. As such it is advised to bring high ammo efficiency weapons.
Phase 1[edit | edit source]
Throughout the fight, each of Lephantis's heads will emerge from the ground in intervals and attack, allowing players to hit them. They are all completely immune to damage except on their pink weak spots, which are only revealed when they attack: the Corpus head's weak spot is its mouth, the Ancient head's weak spot is its neck, and the Grineer head has two weak spots - the mouth and the "face", with the latter taking increased damage.
The fight begins with the Infested Corpus head appearing first, and the Ancient Infested head following soon after. When enough combined damage has been dealt to the Corpus and Ancient heads, they will temporarily retreat and the Grineer head will emerge alone. After the Grineer head retreats, all three heads will be able to emerge and attack together.
Phase 2[edit | edit source]

Once all three heads have been defeated, the ground will rumble and all three heads will emerge at once, destroying the entire floor. Players will fall down into the ruins below, where the body of Lephantis resides. This area is darker and has small pools of electrified water, which cause players to take Electricity damage when stepping in them.
Phase 2 is much the same as Phase 1, except all three heads are present at the same time and they cannot retreat, attached to its main body which stomps around and rotates in its arena. Once a head is defeated, it will explode and leave behind a stump on Lephantis' body that will periodically spit out Spore Grenades.
Once all heads have been destroyed, the body of Lephantis will collapse and explode.
Summary[edit | edit source]
- Phase 1: Wait for Lephantis's heads to emerge and reveal their weakspot, then deplete their health.
- Phase 2: All of Lephantis's heads are now permanently active. Repeat above once more.
Notes[edit | edit source]
- The Corpus head encountered during Phase 1 is slightly weak against Puncture damage.
- Lephantis' heads during Phase 1 are affected by
Bane of Infested and similar Infested mods, but they are unaffected by them in Phase 2.
Limbo can be damaged by the Corpus and Infested heads' projectile attacks while in the Rift plane, so it is advisable to keep moving while in the Rift.
Mesa cannot use her Peacemaker ability to damage the heads, as the ability targets the center mass of the body, rather than the damageable weak points.
- The Lephantis fight may be made easier through a combination of slowing abilities that extend the window to attack its weak spots for longer
- Using the
Infested Impedance aura will slow all Infested ーincluding Lephantisー by up to 18% at max rank.
- Warframe abilities such as
Frost's
Snow Globe,
Rhino's
Rhino Stomp, and
Nova's
Molecular Prime.
Trinity's
Energy Vampire will also slow Lephantis in addition to providing energy.
- With the Zenurik focus schools' Temporal Blast the Lephantis will be slowed up to 80% for 15 seconds at max rank.
- Using the
Titania can use
Razorwing to stay airborne and easily avoid most of Lephantis' attacks while dealing high damage.
- Targeting the heads however might become difficult, as Lephantis will re-position itself and seek after Titania's razorflies instead of Titania herself.
Mirage with sufficient ability strength and energy can make the second phase much easier to survive with
Eclipse, due to the lower area being considered completely in shadow.
Banshee can potentially, although rarely, highlight a weak spot with
Sonar, allowing for increased damage to it.
Xaku can use
The Lost's Gaze to "freeze" the first phase heads weak spots to easily dish out enough damage to one-shot it after the ability expires.
- Players can scan the individual heads in the first phase and scan Lephantis' body in the second phase. However, only the body scan counts towards the Codex entry.
- Using weapons that have innate punch through or using punch through mods can allow the user to shoot through invulnerable parts of Lephantis to hit the weak spots. This is only possible when weak spots are already revealed, as the heads otherwise have stages of total invulnerability.
- Using a Specter and having it hold position can be useful to keep Lephantis from rotating or moving around, although the specter will despawn after phase transition.
- If the player has attracted and spawned a Juggernaut, it is recommended to kill it before starting Lephantis' fight, as the Juggernaut will follow the player into the fight otherwise. This may make the fight significantly harder as Juggernaut's gas cloud attack affects a large area, which may be dangerous in the close quarters of the fight, and it can also spawn additional Infested enemies.
- If tackling solo, with one or more specters, be aware that this mission will auto-fail if the player does not kill an enemy within 15 minutes (heads do not count, specter kills do not count).
Trivia[edit | edit source]
- Lephantis was previously known as the J-2000 Golem. It was originally going to replace the now retired J3-Golem boss on Jupiter, but was moved to the Orokin Derelict tileset instead.
- Lephantis was the first boss to not directly drop a blueprint. Players would always get a blueprint for one of
Nekros's components as a mission reward once they reach extraction. Later updates have since applied this to the other bosses.
- Underneath the Infested Grineer head there is a person's face, akin to Dark Sector boss Mezner who also is fought in a large arena-type area and whose face is distorted and stretched over the Infested creature.
- Lephantis' taunt sounds are similar to those of Lieutenant Lech Kril, albeit more distorted.
- Originally upon defeating the three heads in Phase 1, the ceiling would break causing the floor to crumble from the falling debris. This was changed in favor of Lephantis breaking the ground directly.
- Lephantis is currently the second-largest Assassination boss in the game, beaten only by the Jordas Golem.
- A hologram of Lephantis can be seen in the Dojo Bio Labs. Furthermore, to the left of the hologram one of Lephantis' legs is enclosed within one of the containers.
- Each head of Lephantis may be a reference to The Three Wise Monkeys, with the Infested Ancient head covering the sides (which could represent ears), the Infested Grineer head covering an eye-like stalk, and the Infested Corpus head covering its mouth.
- Lephantis' line "Why do you destroy us? We are your flesh" heavily alluded to Warframes being Infested. This was in the game for 5 years before it was confirmed to be true in The Sacrifice.
Patch History[edit | edit source]
- Fixed missing combat music during the Lephantis boss fight.
- Also fixes missing attack vocals + several improvements to the audio during this fight.
- Fixed Lephantis sometimes not immediately dying after all three heads have been destroyed.
- Fixed Lephantis targeting invisible Sentinels.
- Fixed not being able to defeat Lephantis due to his many heads not opening up to display his more vulnerable side.
- Fixed the Infested Grineer head of Lephantis lingering above ground, allowing you to attack it mercilessly without fear of being harmed.
- Fixed a file path text appearing in Lephantis’ boss fight.
- Partially fixed Lephantis' head not opening on some occasions. The issue hasn't been resolved completely, but there should be significantly fewer progression stoppers!
- Fixed instances where the Client would administer more damage to Lephantis than the Host.
- Fixed Lephantis (and possibly other enemies) not attacking resulting in incompletable Assassination missions.
- The ‘Find and defeat Lephantis in Orokin Derelict’ Eris Junction task will now retroactively complete if you have already killed Lephantis.
- Fixed (for real) Clients not being able to complete the "Find and defeat Lephantis in Orokin Derelict" Eris Junction task.
- Fixed "Find and defeat Lephantis in Orokin Derelict" Eris Junction task only completing if the Assassination Key was used to run the mission.
- Fixed a progress stopper during the Lephantis fight where players would find themselves stuck on the first stage with nothing to attack.
- Fixed a progression stopping bug of the floor not opening up during the Lephantis fight.
- Fixed an issue with Lephantis damage amounts being inconsistent between host and client.
- Fixed an issue with players spawning above the combat area if revived during the second stage of the Lephantis fight.
- Fixed Lephantis missing from the Codex.
- Lephantis no longer affected by Djinn's Fatal Attraction.
- Fixed electrified water during the second phase of the Lephantis fight damaging Limbo while in The Rift.
- Fixed Lephantis’ stage 2 form not being able to be damaged from radial damage.
- Fixed Lephantis rewarding each player four sigils on death, instead of one.
- Fixed a typo in Lephantis’ in-game conversation text.
- Fixed players being able to reach the ceiling of Lephantis’ lair after the boss encounter has been completed.
- Fixed radial damage not properly working against Lephantis.
- Fixed an issue that caused Lephantis to become invisible and immune to damage.
- Fixed localization descriptions on Lephantis Nav Coordinates, they now refer to Lephantis instead of Golem.
- Fixed Kubrows performing "struggle" attacks on Lephantis.
- Fixed navigation issues that prevented faithful Kubrow from joining in the fight against Lephantis.
- Fixed a number of map holes in the Lephantis boss arena.
- Lephantis received some balancing: the Single player and Coop max levels have been lowered. The damage from Lephantis' Explosive Projectiles have been reduced.
- Fixed many bosses being Level 1 when they should be much higher.
- Received balancing pass to improve their scaling for groups of high level Tenno, we hope they are a little more challenging!
- Fixed players being able to teleport to unintended areas in the Lephantis boss room.
- Fixed spelling of Lephantis in transmissions.
- Fixed issues with text on Lephantis Transmissions.
- Lephantis balancing, melee head lunge attack once again knocks down target.
- Lephantis melee secondary weakpoint takes 2x damage again.
- Fixed issue where Sentinels were destroyed during Lephantis battle phase switches.
- The J-2000 Golem is now known as “Lephantis”.
- Lephantis (Golem) now has an increased damage radius of grenade and gun attacks as well as reduced max incoming damage per second with a slight bump to health.
- Increased Lephantis' (Golem) damage output for head and body attacks.
- Introduced.
Last updated: Hotfix 22.3.4