The Lenz is a Corpus bow with several unique mechanics. It has a built-in ammo mutation to compensate for its rather small ammo pool, and it fires special bolts that inflict weak
Cold procs within a eight meter radius before exploding and dealing a large amount of
Blast damage within six meters.
Characteristics[]
- This weapon deals primarily
Blast damage.
- Arrow explodes on impacting a surface or enemy.
- Direct arrow impact has a guaranteed
Impact proc and stagger enemies.
- Initial explosion has a guaranteed
Cold proc in a 7.2 meter radius when impacting enemies or surfaces.
- 1.3 seconds after the
Cold effect, another explosion occurs in a 7.2 meter radius, dealing very high
Blast damage.
- Initial hit and explosions apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
Blast explosion does not occur if the arrow hits allies.
- Both explosions inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 30% from central impact.
- Direct arrow impact has a guaranteed
Heavy Caliber's accuracy penalty is minimal on this weapon.
- On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
- Innate
Arrow Mutation effect.
- Can benefit from
Firestorm (
Primed) and
Cautious Shot.
- Fire rate mods apply double their bonuses.
- Innate two
polarities.
Advantages:
- Second highest base damage of all bows, behind
Kuva Bramma.
- Tied with
Dread for highest critical chance of all bows.
- Charged Shot
- Highest crit chance
- Very high reload speed
- Initial Burst
- Highest crit chance
- Very high reload speed
- Bubble Collapse
Disadvantages:
- Arrows have travel time with slight arcing.
- Slowest charge speed of all bows.
- Cannot be fired at partial charge.
- If the bow is charged but not fired for more than a few seconds, the charge will be lost.
- Low ammo pool.
- Built-in
Arrow Mutation effect only restores one unit of ammunition per ammo pickup, regardless of type, except for Rifle Ammo, which recovers none.[citation needed] This is likely a bug.
- Alarming for a bow, making it ill-suited for stealth gameplay.
- Charged Shot
- Very low magazine
- Very low effective fire rate
- Very low max ammo
- Below average damage
- Very low status chance
- Low disposition
- Initial Burst
- Very low magazine
- Very low effective fire rate
- Very low max ammo
- Very low damage
- Very low status chance
- Low disposition
- Bubble Collapse
- Very low magazine
- Very low effective fire rate
- Very low max ammo
- Very low status chance
- Low disposition
Acquisition[]
The Lenz's blueprint can be researched from the Energy Lab in the dojo.
Manufacturing Requirements | |||||
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![]() 25,000 |
![]() 10 |
![]() 8,200 |
![]() 2,400 |
![]() 3 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Energy Lab Research![]() | |||||
![]() 7,500 |
![]() 1,000 |
![]() 1,200 |
![]() 7,500 |
![]() 50 |
Time: 72 hrs |
Prereq: Amprex | |||||
![]() ![]() ![]() ![]() ![]() |
Notes[]
- Cannot use the bow-exclusive
Thunderbolt mod.
- Having an innate arrow ammo mutation effect, the
Arrow Mutation mod is not required with this weapon despite its tiny ammo reserve. However, as the innate mutation effect only restores one unit of ammunition per ammo pickup, the use of this mod is left to the user's discretion.
- The weapon is currently able to equip both Arrow Mutation and
Sniper Ammo Mutation mods, with stacking effectiveness. The conversion is still limited by the maximum ammo of the weapon however.
- The weapon is currently able to equip both Arrow Mutation and
- There are actually three sources of damage with the weapon. The arrow itself will deal
Impact, then a large
Cold proc will occur when the arrow hits an enemy or surface, before exploding with
Blast damage. This is why if the user adds a single elemental like
Electricity, the weapon will show both
Magnetic and
Electricity at the same time.
- Enemies killed with the initial arrow's
Impact damage are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the explosion will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The arrow will then create its detonation field at the point where the corpse 'lands'.
- This function has an additional effect when using any mod that grants Multishot: should multiple arrows strike the same target simultaneously, a second detonation field will be created at the point where the enemy was originally struck.
- Punch Through affects the location of the arrow explosions. The weapon's explosions are applied at the final point of contact where the arrow ends rather than whenever the arrow punches through an enemy or object.
- Shooting a Sensor Bar activates the explosion.
- Lenz will still have its
Cold proc effect even if its
Cold damage is changed into a secondary elemental damage like
Viral.
- Additional projectiles caused by Multishot or
Mirage's
Hall Of Mirrors do not inflict stagger.
- Additional range by
Firestorm,
Primed Firestorm and
Amalgam Furax Body Count have no effect on the explosion VFX, but do affect the explosion hitbox.
Tips[]
- While the Lenz has innate ammo mutation, its small ammo pool and low ammo conversion rating means players have to make their shots count.
- Shooting
Nova's
Antimatter Drop or a companion's
Shelter with the Lenz results in its projectiles instantly skipping to the explosion phase.
Limbo's Rift Walk can protect from the explosion without having to escape the area of effect, even if already slowed by the initial proc if the player shifts planes quickly enough.
- It can be helpful to aim at a nearby surface within the enemy's vicinity and use the Lenz as a timed mine layer. The innate guaranteed
Cold proc upon the arrow's impact will minimize enemy potential to escape, allowing the bulk of the
Blast damage to reach them most of the time.
- Shadow Stalker is immune to the Freeze debuff from the
Cold proc, meaning he will be more than fast enough to escape the bubble before the
Blast goes off. If you cannot score direct hits, it may be advisable to switch to a different weapon.
Trivia[]
- The Lenz is the first bow that is not silent, and also the first bow that cannot equip
Thunderbolt.
- The Lenz's name may be a nod to Emil Lenz, a Russian physicist who studied electromagnetism. He is most commonly known for Lenz's Law.
- The pitch of the humming sound played when charging a shot changes with altered fire rates. A higher fire rate results in a more high pitched sound, while a slower fire rate produces a lower pitched sound.
- The Corpus text on the bow translates to "AUOKZ", its meaning unknown.
Media[]
Lenz Skins
Seasonal
Patch History[]
Update 28.3 (2020-08-12)
- Cleaned up the Lenz FX.
Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:
- Lenz: 70%
Update 27.2 (2020-03-05)
- Self Damage Changes
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.
This is no longer accurate after continued testing. What we are doing now is:
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.
Update 25.7 (2019-08-29)
- While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
Update 25.5 (2019-07-31)
- Adjusted the default holster position of the Lenz Quiver so it sits closer to Warframe's backs.
Update 25.2 (2019-06-19)
- Fixed the Bow Dryad Skin having misaligned strings when equipped on the Lenz.
Hotfix 25.0.8 (2019-05-31)
- Fixed the Lenz jets still appearing when you apply the Dryad Bow Skin.
Update 22.6 (2017-12-07)
- Fixed arrow skins not showing when equipped with the Lenz.
Hotfix 21.7.1 (2017-09-12)
- Fixed shooting Frost’s Snow Globe from the outside with the Lenz resulting in the Blast damage applying twice instead of Cold then Blast.
Update 21.5 (2016-08-16)
- Fixed Mirage’s Hall of Mirrors not making the strap on Lenz's quiver go invisible.
Update 21.3 (2017-08-02)
- Introduced.
Last updated: Hotfix 23.0.3 (2018-06-19)
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