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Bolts from this Corpus bow deliver a one-two punch of an icy pulse, followed by a conventional explosion. Excess ammo picked up for other weapons will be converted into charges for the Lenz.

Warning, safety-protocols do not exist on this prototype.

The Lenz is a IconCorpusOn Corpus bow with several unique mechanics. It has a built-in ammo mutation to compensate for its rather small ammo pool, and it fires special bolts that inflict weak DmgColdSmall64 Cold procs within a eight meter radius before exploding and dealing a large amount of DmgBlastSmall64 Blast damage within six meters.

Characteristics[]

  • This weapon deals primarily DmgBlastSmall64 Blast damage.
  • Arrow explodes on impacting a surface or enemy.
    • Direct arrow impact has a guaranteed DmgImpactSmall64 Impact proc and stagger enemies.
    • Initial explosion has a guaranteed DmgColdSmall64 Cold proc in a 7.2 meter radius when impacting enemies or surfaces.
    • 1.3 seconds after the DmgColdSmall64 Cold effect, another explosion occurs in a 7.2 meter radius, dealing very high DmgBlastSmall64 Blast damage.
    • Initial hit and explosions apply status separately.
    • Explosion does need direct line of sight to deal damage and will not penetrate walls.
    • DmgBlastSmall64 Blast explosion does not occur if the arrow hits allies.
  • Mod TT 20px Heavy Caliber's accuracy penalty is minimal on this weapon.
  • On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Innate Mod TT 20px Arrow Mutation effect.
  • Can benefit from Mod TT 20px Firestorm (Mod TT 20px Primed) and Mod TT 20px Cautious Shot.
  • Fire rate mods apply double their bonuses.
  • Innate two Naramon Pol polarities.

Advantages over other Primary weapons (excluding modular weapons):

  • Second highest base damage of all bows, behind KuvaBramma Kuva Bramma.
  • Tied with Dread Dread for highest critical chance of all bows.
  • Charged Shot (wiki attack index 1)
    • Very high crit chance (50.00%)
    • Very high reload speed (0.60 s)
  • Initial Blast (wiki attack index 2)
    • Very high crit chance (50.00%)
    • Very high reload speed (0.60 s)
  • Bubble Collapse (wiki attack index 3)
    • Very high crit chance (50.00%)
    • High reload speed (0.60 s)
    • High total damage (660)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Arrows have travel time with slight arcing.
  • Slowest charge speed of all bows.
    • Cannot be fired at partial charge.
    • If the bow is charged but not fired for more than a few seconds, the charge will be lost.
  • Very poor ammo economy.
    • Low ammo pool.
    • Only restores 1 unit of ammunition per ammo pickup.
  • Alarming for a bow, making it ill-suited for stealth gameplay.
  • Explosion inflicts self-stagger.
  • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
  • Explosion has linear Damage Falloff from 100% to 30% from central impact.
  • Charged Shot (wiki attack index 1)
    • Very low magazine (1)
    • Below average total damage (50)
    • Very low ammo max (6)
    • Very low fire rate (1.00 attacks/sec)
    • Very low status chance (5.00%)
    • Low disposition (●●●○○ (1.05x))
  • Initial Blast (wiki attack index 2)
    • Low active falloff slope (10.3m/%)
    • Low maximum falloff distance (7.2 m)
    • Very low magazine (1)
    • Very low total damage (10)
    • Very low fire rate (1.00 attacks/sec)
    • Very low ammo max (6)
    • Very low status chance (5.00%)
    • Low disposition (●●●○○ (1.05x))
    • Below average crit multiplier (2.00x)
  • Bubble Collapse (wiki attack index 3)
    • Low active falloff slope (10.3m/%)
    • Below average maximum falloff distance (7.2 m)
    • Very low magazine (1)
    • Very low fire rate (1.00 attacks/sec)
    • Very low ammo max (6)
    • Very low status chance (5.00%)
    • Low disposition (●●●○○ (1.05x))
    • Low crit multiplier (2.00x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Comparisons:

Acquisition[]

The Lenz's blueprint can be researched from the Energy Lab in the dojo.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Fieldron Fieldron
10
AlloyPlate Alloy Plate
8,200
Cryotic Cryotic
2,400
NitainExtract Nitain Extract
3
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 235 Blueprint2 Blueprints Price:Credits50,000
Energy Lab ResearchClanAffinity644,000
Credits
7,500
FieldronSample Fieldron Sample
1,000
AlloyPlate Alloy Plate
1,200
PolymerBundle Polymer Bundle
7,500
Neurodes Neurodes
50
Time: 3 Day(s)
Prereq: Amprex
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes[]

  • Cannot use the bow-exclusive Mod TT 20px Thunderbolt mod.
  • Having an innate arrow ammo mutation effect, the Mod TT 20px Arrow Mutation mod is not required with this weapon despite its tiny ammo reserve. However, as the innate mutation effect only restores one unit of ammunition per ammo pickup, the use of this mod is left to the user's discretion.
  • There are actually three sources of damage with the weapon. The arrow itself will deal DmgImpactSmall64 Impact, then a large DmgColdSmall64 Cold proc will occur when the arrow hits an enemy or surface, before exploding with DmgBlastSmall64 Blast damage. This is why if the user adds a single elemental like DmgElectricitySmall64 Electricity, the weapon will show both DmgMagneticSmall64 Magnetic and DmgElectricitySmall64 Electricity at the same time.
  • Enemies killed with the initial arrow's DmgImpactSmall64 Impact damage are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the explosion will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The arrow will then create its detonation field at the point where the corpse 'lands'.
    • This function has an additional effect when using any mod that grants Multishot: should multiple arrows strike the same target simultaneously, a second detonation field will be created at the point where the enemy was originally struck.
  • Shooting a Sensor Bar activates the explosion.
  • Lenz will still have its DmgColdSmall64 Cold proc effect even if its DmgColdSmall64 Cold damage is changed into a secondary elemental damage like DmgViralSmall64 Viral.
  • Additional projectiles caused by Multishot or MirageIcon272 Mirage's HallOfMirrors130xWhite Hall of Mirrors do not inflict stagger.
  • Additional range by Mod TT 20px Firestorm and Mod TT 20px Primed Firestorm have no effect on the explosion VFX, but do affect the explosion hitbox.

Tips[]

  • While the Lenz has innate ammo mutation, its small ammo pool and low ammo conversion rating means players have to make their shots count.
    • Using a companion with Fetch or Vacuum to automatically collect distant ammo pickups will allow the player to keep shooting as long as they can keep killing enemies (and getting ammo drops).
  • Shooting NovaIcon272 Nova's AntimatterDrop130xWhite Antimatter Drop or a companion's Mod TT 20px Shelter with the Lenz results in its projectiles instantly skipping to the explosion phase.
  • LimboIcon272 Limbo's Rift Walk can protect from the explosion without having to escape the area of effect, even if already slowed by the initial proc if the player shifts planes quickly enough.
  • It can be helpful to aim at a nearby surface within the enemy's vicinity and use the Lenz as a timed mine layer. The innate guaranteed DmgColdSmall64 Cold proc upon the arrow's impact will minimize enemy potential to escape, allowing the bulk of the DmgBlastSmall64 Blast damage to reach them most of the time.
  • Shadow Stalker is immune to the Freeze debuff from the DmgColdSmall64 Cold proc, meaning he will be more than fast enough to escape the bubble before the DmgBlastSmall64 Blast goes off. If you cannot score direct hits, it may be advisable to switch to a different weapon.

Trivia[]

  • The Lenz is the first bow that is not silent, and also the first bow that cannot equip Mod TT 20px Thunderbolt.
  • The Lenz's name may be a nod to Emil Lenz, a Russian physicist who studied electromagnetism. He is most commonly known for Lenz's Law.
  • The pitch of the humming sound played when charging a shot changes with altered fire rates. A higher fire rate results in a more high pitched sound, while a slower fire rate produces a lower pitched sound.
  • The Corpus text on the bow translates to "AUOKZ", its meaning unknown.

Media[]

Lenz Skins

Edit

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

1 Ammo per Pick Up:

  • Lenz
Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Update 28.3 (2020-08-12)

  • Cleaned up the Lenz FX.

Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Lenz: 70%

Update 27.2 (2020-03-05)

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Update 25.7 (2019-08-29)

  • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!

Update 25.5 (2019-07-31)

  • Adjusted the default holster position of the Lenz Quiver so it sits closer to Warframe's backs.

Update 25.2 (2019-06-19)

  • Fixed the Bow Dryad Skin having misaligned strings when equipped on the Lenz.

Hotfix 25.0.8 (2019-05-31)

  • Fixed the Lenz jets still appearing when you apply the Dryad Bow Skin.

Update 22.6 (2017-12-07)

  • Fixed arrow skins not showing when equipped with the Lenz.

Hotfix 21.7.1 (2017-09-12)

  • Fixed shooting Frost’s Snow Globe from the outside with the Lenz resulting in the Blast damage applying twice instead of Cold then Blast.

Update 21.5 (2016-08-16)

  • Fixed Mirage’s Hall of Mirrors not making the strap on Lenz's quiver go invisible.

Update 21.3 (2017-08-02)

  • Introduced.

Last updated: Hotfix 23.0.3 (2018-06-19)

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