## FANDOM

6,149 Pages

An ancient brute possessed of a weighty arm-flail and the terrifying strength to use it to devastating effect. Its lumbering form belies shocking speed, which the Leaping Thrasher achieves by slamming its arm into the ground and throwing itself into battle.

Leaping Thrasher is an Infested unit possessing a mighty arm-flail, and uses it to deadly effect with its surprising agility and powerful leaping attacks.

## Damage Resistance Edit

Leaping Thrashers possess DR that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by

$(\text{modded damage})\cdot(\text{modded fire rate})\cdot(\text{modded multishot})\cdot(\text{body part multipiers})$

Critical Hits are applied after DR is calculated. Additionally, the average DPS is calculated using health modifiers and is quantized.

${ \text{Damage Modifier} = \begin{cases} 1,\; & \text{DPS}_{Average} \leq 1000 \\ 0.8 + \frac{200}{\text{DPS}_{Average}},\; & 1000 < \text{DPS}_{Average} \leq 2500 \\ 0.7 + \frac{450}{\text{DPS}_{Average}},\; & 2500 < \text{Average DPS} \leq 5000 \\ 0.4 + \frac{1950}{\text{DPS}_{Average}},\; & 5000 < \text{Average DPS} \leq 10000 \\ 0.2 + \frac{3950}{\text{DPS}_{Average}},\; & 10000 < \text{Average DPS} \leq 20000 \\ 0.1 + \frac{5950}{\text{DPS}_{Average}},\; & 20000 < \text{DPS}_{Average} \end{cases} }$

For proc damage, critical hits are taken are taken into account.

$\textbf{DPS}_{Proc} = (\text{proc damage}) \cdot (\text{critical multiplier if triggered}) \cdot (\text{modded fire rate}) \cdot (\text{modded multishot})$

Where the proc damage is the per tick damage of the corresponding proc, with health/shield/armor modifiers taken into account. Note that unlike the DPS controller for normal damage, the one for proc damage takes critical hits into account. For heat procs, the proc damage in the above formula is the accumulated value of all the previous heat procs.

${ \text{Damage Modifier} = \begin{cases} 0.64,\; & \text{DPS}_{Proc} \leq 1562.5 \\ 0.512 + \frac{200}{\text{DPS}_{Proc}},\; & 1562.5 < \text{DPS}_{Proc} \leq 3906.25 \\ 0.448 + \frac{450}{\text{DPS}_{Proc}},\; & 3906.25 < \text{DPS}_{Proc} \leq 7812.5 \\ 0.256 + \frac{1950}{\text{DPS}_{Proc}},\; & 7812.5 < \text{DPS}_{Proc} \leq 15625 \\ 0.128 + \frac{3950}{\text{DPS}_{Proc}},\; & 15625 < \text{DPS}_{Proc} \leq 31250 \\ 0.064 + \frac{5950}{\text{DPS}_{Proc}},\; & 31250 < \text{DPS}_{Proc} \end{cases} }$

## Trivia Edit

• Leaping Thrasher was introduced into the game after Demolisher Thrasher, which is supposed to be its variant.

## Media Edit

• Demolisher Thrasher, as seen on The Codex
• Early concept art, would be used for Deimos Therid

## Patch History Edit

Hotfix 29.0.5
• Fixed a script error caused by Deimos Leaping Thrasher.
• Fixed a script error when a Leaping Thrasher dies.
• Introduced.
Community content is available under CC-BY-SA unless otherwise noted.