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An ancient brute possessed of a weighty arm-flail and the terrifying strength to use it to devastating effect. Its lumbering form belies shocking speed, which the Leaping Thrasher achieves by slamming its arm into the ground and throwing itself into battle.

Leaping Thrasher is an Infested unit possessing a mighty arm-flail, and uses it to deadly effect with its surprising agility and powerful leaping attacks.

It is immune to procs.

## Damage Reduction

Leaping Thrashers possess Damage Reduction that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by

${\displaystyle (\text{modded damage})\cdot(\text{modded fire rate})\cdot(\text{modded multishot})\cdot(\text{body part multipliers})}$

Critical Hits are applied after the damage resistance is calculated. Additionally, the average DPS is calculated using all health/shield modifiers, other sources of damage reduction, and is quantized.

${\displaystyle { \text{Damage Multiplier} = \begin{cases} 1,\; & \text{DPS}_{Average} \leq 1000 \\ 0.8 + \frac{200}{\text{DPS}_{Average}},\; & 1000 < \text{DPS}_{Average} \leq 2500 \\ 0.7 + \frac{450}{\text{DPS}_{Average}},\; & 2500 < \text{Average DPS} \leq 5000 \\ 0.4 + \frac{1950}{\text{DPS}_{Average}},\; & 5000 < \text{Average DPS} \leq 10000 \\ 0.2 + \frac{3950}{\text{DPS}_{Average}},\; & 10000 < \text{Average DPS} \leq 20000 \\ 0.1 + \frac{5950}{\text{DPS}_{Average}},\; & 20000 < \text{DPS}_{Average} \end{cases} }}$

For proc damage, critical hits are taken are taken into account.

${\displaystyle \textbf{DPS}_{Proc} = (\text{proc damage}) \cdot (\text{critical multiplier if triggered}) \cdot (\text{modded fire rate}) \cdot (\text{modded multishot}) }$

Where the proc damage is the per tick damage of the corresponding proc, with health/shield/armor modifiers taken into account. Note that unlike the DPS controller for normal damage, the one for proc damage takes critical hits into account. For heat procs, the proc damage in the above formula is the accumulated value of all the previous heat procs.

${\displaystyle { \text{Damage Multiplier} = \begin{cases} 1,\; & \text{DPS}_{Average} \leq 1000 \\ 0.8 + \frac{200}{\text{DPS}_{Proc}},\; & 1000 < \text{DPS}_{Average} \leq 2500 \\ 0.7 + \frac{450}{\text{DPS}_{Proc}},\; & 2500 < \text{Average DPS} \leq 5000 \\ 0.4 + \frac{1950}{\text{DPS}_{Proc}},\; & 5000 < \text{Average DPS} \leq 10000 \\ 0.2 + \frac{3950}{\text{DPS}_{Proc}},\; & 10000 < \text{Average DPS} \leq 20000 \\ 0.1 + \frac{5950}{\text{DPS}_{Proc}},\; & 20000 < \text{DPS}_{Average} \end{cases} }}$

## Variants

Demolisher Thrasher General Drops

Introduced Update 25.7 (2019-08-29) Mod Drops:
3.75%
3.75%
3.75%
3.75%
Other Drops:
Blueprint (1.25%)
Blueprint (1.25%)
Mission Ur
Weapon ??
Codex Scans 5
Statistics
Infested 3250
+ + +++ ‐‐ ‐‐
Base Level 1
• Has immunity to status.

Deimos Leaping Thrasher General Drops

Introduced Update 29.0 (2020-08-25) Mod Drops:
1.13805%
1.13805%
1.13805%
0.33165%
0.33165%
0.33165%
0.0225%
0.0225%
0.0225%
0.0225%
Other Drops:
Leaping Thrasher Sigil 5%
Mission Cambion Drift
Weapon Melee
Codex Scans 5
Statistics
Infested 600
+ + +++ ‐‐ ‐‐
Base Level 1
• Has immunity to status.

## Trivia

• Leaping Thrasher was introduced into the game after Demolisher Thrasher, which is supposed to be its variant.

## Patch History

Hotfix 29.0.5 (2020-08-28)

• Fixed a script error caused by Deimos Leaping Thrasher.

Hotfix 29.0.2 (2020-08-26)

• Fixed a script error when a Leaping Thrasher dies.

Hotfix 25.7.3.1 (2019-09-03)

• Introduced.