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==Abilities== |
==Abilities== |
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− | {{AbilityModBenefits |
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− | | ability1 = Ophidian Bite |
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| ability1icon = OphidianBite130xWhite.png |
| ability1icon = OphidianBite130xWhite.png |
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| ability1strength = true |
| ability1strength = true |
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| ability1duration = |
| ability1duration = |
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| ability1range = true |
| ability1range = true |
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− | | ability2 = Vial Rush |
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| ability2icon = VialRush130xWhite.png |
| ability2icon = VialRush130xWhite.png |
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| ability2strength = true |
| ability2strength = true |
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| ability2duration = true |
| ability2duration = true |
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| ability2range = true |
| ability2range = true |
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− | | ability3 = Transmutation Probe |
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| ability3icon = TransmutationProbe130xWhite.png |
| ability3icon = TransmutationProbe130xWhite.png |
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| ability3strength = true |
| ability3strength = true |
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| ability3duration = |
| ability3duration = |
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| ability3range = true |
| ability3range = true |
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− | | ability4 = Catalyze |
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| ability4icon = Catalyze130xWhite.png |
| ability4icon = Catalyze130xWhite.png |
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| ability4strength = true |
| ability4strength = true |
Revision as of 16:05, 6 January 2021
Passive
Purifying himself from all ailments, Lavos cleanses himself of all active negative Status Effects and gains status immunity for 10 seconds upon collecting an Energy or Universal Orb. Lavos can only collect a single Energy or Universal Orb once every 5 seconds.
- Passive values is not affected by Mods.
- Buff duration is renewed to full upon collecting a new orb.
- Valence Block buff icon and timer are shown beside Lavos' shield and health indicators.
- While activated, three serpent-like energy particle effects encircle Lavos' body.
- If Lavos is injured with missing health, Universal Orbs are collectible to heal him with no cooldown period in between.
- When Lavos' Companion is equipped with Synth Fiber, all nearby Health, Energy and Universal Orbs will be collected, bypassing Lavos' innate orb pickup cooldown entirely.
Stats and Modding
Lavos has no energy capacity and his abilities do not use any resource to activate. Instead, each of his abilities are free to cast with a cooldown in between uses. The Ability Efficiency stat will instead affect the cooldown reduction effect from Transmutation Probe.
- Mods which convert energy spent on abilities to shields, such as Brief Respite or the Augur Mod Set, do not replenish shields.
- Because Lavos can still pick up energy orbs, mods or arcanes that benefit from picking up energy, such as Equilibrium, Energy Conversion, and Arcane Energize, still function.
- Subsumed abilities injected into Lavos via the Helminth system will cost 0 energy, but instead incur a 10 second cooldown after cast and disable the elemental imbuement hold-function (see below) associated with the ability button.
- On non-recastable abilities (e.g. Roar), the cooldown begins after the ability's duration expires, unless modded with an augment that allows it to be recastable (e.g. Piercing Roar).
The Ability Duration stat will also affect the Status Duration stat uniquely innate to Lavos, which extends or shortens the duration of all status effects created by Lavos using his weapons and abilities.
Lavos also possesses a Rank Up Bonus on his Armor stat, yielding +50% at Warframe Rank 30.
Elemental Imbuement
Experiment and unleash volatile mixtures of the deadly elements. Hold down one of the four ability buttons (default 1 ,2 ,3 ,4 ) to imbue a Primary Elemental damage type (Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist. respectively) into the mixing vial displayed above Lavos' ability icons. Imbuement has no cost nor cooldown between uses.
- Elemental imbuement is available by default to Lavos at Warframe Rank 0 without requiring his abilities to be fully unlocked.
- Primary Elements are shown in the four smaller diamond-shaped icons below the mixing vial. When an ability button is held down, its diamond icon is briefly highlighted until the element is mixed in.
- Combine with a different element to produce a Secondary Elemental damage type: Script error: The function "Proc" does not exist. (2 +4 ), Script error: The function "Proc" does not exist. (1 +3 ), Script error: The function "Proc" does not exist. (1 +4 ), Script error: The function "Proc" does not exist. (2 +3 ), Script error: The function "Proc" does not exist. (3 +4 ), and Script error: The function "Proc" does not exist. (1 +2 ).
- Inputs can be in any order, or the hotkeys can be held down together to instantly produce a Secondary Elemental damage type.
- The Imbued Primary or Secondary Element is shown in the vial with a colorcoded emblem and plays a unique sound effect upon mixing.
- With an element in the mixing vial, Lavos' next ability cast drains the vial to add the Primary or Secondary Elemental damage type, onto the chosen ability dealing an extra instance of damage and status proc.
- The same Primary Elemental damage type can be imbued onto an ability that already inflicts that damage type (e.g. Ophidian Bite imbued with Script error: The function "Proc" does not exist., Vial Rush imbued with Script error: The function "Proc" does not exist., etc) to double the damage and status proc.
- Imbued Primary Elemental damage types do not merge with the ability's innate damage type.
- Non-damaging status effects inflicted by all of Lavos' abilities (Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist.) will proc 3 stacks in a single application of elemental status.
- Lavos' mixing vial is only cleared of its elemental contents upon imbuing an ability.
- Imbuement is only available from Lavos' original abilities, therefore a subsumed ability replacement from the Helminth system will disable the associated element on the ability button.
- Imbuement also cannot be applied onto subsumed abilities.
Abilities
1 8 |
Ophidian Bite Lash out with a toxic serpentine strike, consuming the target to heal Lavos. Hold to imbue all abilities with Toxin. Introduced in Update 29.6 (2020-12-18) |
Strength:500 / 650 / 800 / 1,000 ( Toxin damage) 500 / 650 / 800 / 1,000 (imbued elemental damage) 7.5 / 10 / 12 / 15 % (damage to health conversion) | |
Duration:N/A | |||
Range:10 m | |||
Misc:
100° (cone angle) |
2 5 |
Vial Rush Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next ability cast with Cold. Introduced in Update 29.6 (2020-12-18) |
Strength:100 / 150 / 200 / 250 /s ( Cold damage per second) 100 / 150 / 200 / 250 /s (imbued elemental damage per second) | |
Duration:4 / 6 / 7 / 8 s (residue duration) | |||
Range:30 m (charge distance) 14 / 17 / 20 / 24 (vial charges) 4 / 5 / 7 / 9 m (explosion radius) | |||
Misc:
2 m (residue radius) | |||
Subsumable to Helminth |
3 10 |
Transmutation Probe Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by one second. Hold to imbue the next ability cast with Electricity. Introduced in Update 29.6 (2020-12-18) |
Strength:100 / 150 / 200 / 250 /s ( Electricity damage per second) 100 / 150 / 200 / 250 /s (imbued elemental damage per second) | |
Duration:N/A | |||
Range:3 / 4 / 5 / 6 m | |||
Efficiency:
1.5 s (Cooldown Reduction per enemy shocked) | |||
Misc:
15 m/s (probe speed) |
4 30 |
Catalyze Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy. Hold to imbue the next ability cast with Heat. Introduced in Update 29.6 (2020-12-18) |
Strength:1,000 / 1,500 / 1,750 / 2,000 ( Heat damage) 1,000 / 1,500 / 1,750 / 2,000 (imbued elemental damage) | |
Duration:N/A | |||
Range:8.33 m/s (probe speed) 15 / 18 / 20 / 25 m (maximum distance) | |||
Misc:
9 (number of probes) |
Strength Mods | Duration Mods | Range Mods |
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