WARFRAME Wiki
Advertisement
WARFRAME Wiki

Passive[]

Valence Block

Purifying himself from all ailments,  Lavos cleanses all active negative Status Effects and gains status immunity for 10 seconds upon collecting an Energy or Universal Orb. Picking up an Energy or Universal Orb has a cooldown of 5 seconds.

  • Buff duration is renewed to full upon collecting a new orb.
  • Valence Block buff icon and timer are shown beside Lavos' shield and health indicators.
  • While activated, three serpent-like energy particle effects encircle Lavos' body.
  • If Lavos is injured with missing health, Universal Orbs are collectible to heal him with no cooldown period in between.
  • When Lavos' Companion is equipped with  Synth Fiber, all nearby Health and Universal Orbs will be collected, bypassing Lavos' innate orb pickup cooldown entirely.

Special Casting

Stats and Modding[]

 Lavos has no energy capacity and his abilities do not use any resource to activate. Instead, each of his abilities are free to cast with a cooldown in between uses. The  Ability Efficiency stat will instead affect the cooldown reduction effect from  Transmutation Probe and  Swift Bite.

  • Mods which convert energy spent on abilities to shields, such as  Brief Respite or the Augur Mod Set, do not replenish shields.
  • Because Lavos can still pick up energy orbs, mods or arcanes that benefit from picking up energy, such as  Equilibrium,  Energy Conversion, and  Arcane Energize, still function.
  • Subsumed abilities injected into Lavos via the Helminth system will cost 0 energy, but instead incur a 10 second cooldown after cast and disable the elemental imbuement hold-function (see below) associated with the ability button.
    • On non-recastable abilities (e.g.  Roar), the cooldown begins after the ability's duration expires, unless modded with an augment that allows it to be recastable (e.g.  Piercing Roar).
    • On channeled abilities (e.g.  Gloom), they instead have a 12 second base duration.

The  Ability Duration stat will also affect the Status Duration stat uniquely innate to Lavos, which extends or shortens the duration of all status effects created by Lavos using his weapons and abilities.

Elemental Imbuement[]

Experiment and unleash volatile mixtures of the deadly elements. Hold down one of the four ability buttons (default 1 ,2 ,3 ,4 ) to imbue a Primary Elemental damage type ( Toxin,  Cold,  Electricity, and  Heat respectively) into the mixing vial displayed above Lavos' ability icons. Imbuement has no cost nor cooldown between uses.

  • Elemental imbuement is available by default to Lavos at Warframe Rank 0 without requiring his abilities to be fully unlocked.
  • Primary Elements are shown in the four smaller diamond-shaped icons below the mixing vial. When an ability button is held down, its diamond icon is briefly highlighted until the element is mixed in.
  • Combine with a different element to produce a Secondary Elemental damage type:  Blast (2 +4 ),  Corrosive (1 +3 ),  Gas (1 +4 ),  Magnetic (2 +3 ),  Radiation (3 +4 ), and  Viral (1 +2 ).
    • Inputs can be in any order, or the hotkeys can be held down together to instantly produce a Secondary Elemental damage type.
  • The Imbued Primary or Secondary Element is shown in the vial with a colorcoded emblem and plays a unique sound effect upon mixing.
  • With an element in the mixing vial, Lavos' next ability cast drains the vial to add the Primary or Secondary Elemental damage type, onto the chosen ability dealing an extra instance of damage and status proc.
    • The same Primary Elemental damage type can be imbued onto an ability that already inflicts that damage type (e.g.  Ophidian Bite imbued with  Toxin,  Vial Rush imbued with  Cold, etc) to double the damage and status proc.
    • Imbued Primary Elemental damage types do not merge with the ability's innate damage type.
    • Non-damaging status effects inflicted by all of Lavos' abilities ( Cold,  Corrosive,  Magnetic,  Radiation, and  Viral) will proc 3 stacks in a single application of elemental status.
      •  Blast, despite being damaging, still exhibits this behavior as well.
    • Lavos' mixing vial is only cleared of its elemental contents upon imbuing an ability.
    • Elements can be imbued even if Lavos cannot use the ability.
  • Imbuement is only available from Lavos' original abilities, therefore a subsumed ability replacement from the Helminth system will disable the associated element on the ability button.
    • Imbuement also cannot be applied onto subsumed abilities.

Rank Bonuses

Unlike most Warframes, when Lavos ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +20 Health every three ranks, starting at rank 1.
  • +10 Shield every three ranks, starting at rank 2.
  • +10 Armor every three ranks, starting at rank 3.

At rank 30, this results in a total of:

  • +200 Health
  • +100 Shield
  • +100 Armor

Main article: Valence Formation

Valence Formation is a Warframe Augment Mod for  Lavos that allows weapons to gain the corresponding element of an ability whenever it is cast, with a guaranteed status effect.

Rank Elemental Damage Duration Cost
0 50% 20s 6
1 100% 20s 7
2 150% 20s 8
3 200% 20s 9

Abilities[]

View Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript not loaded
Result table not loaded. Javascript not loaded




This section is transcluded from Ophidian Bite . To change it, please edit the transcluded page.

1
8
Ophidian Bite

Lash out with a toxic serpentine strike, consuming the target to heal Lavos.

Hold to imbue all abilities with Toxin.


Introduced in Update 29.6 (2020-12-18)

 Strength:500 / 650 / 800 / 1,000 ( Toxin damage)
500 / 650 / 800 / 1,000 (imbued elemental damage)
7.5 / 10 / 12 / 15 % (damage to health conversion)
 Duration:N/A
 Range:10 m

Misc: 100° (cone angle)
100% (Status Chance)
100% (Melee Finisher vulnerability)

Expand/Collapse
This section is transcluded from Vial Rush . To change it, please edit the transcluded page.

2
5
Vial Rush

Dash forward, crashing through enemies and leaving an icy trail of broken vials.

Hold to imbue the next ability cast with Cold.


Introduced in Update 29.6 (2020-12-18)

 Strength:100 / 150 / 200 / 250 /s ( Cold damage per second)
100 / 150 / 200 / 250 /s (imbued elemental damage per second)
 Duration:4 / 6 / 7 / 8 s (residue duration)
 Range:30 m (charge distance)
14 / 17 / 20 / 24 (vial charges)
4 / 5 / 7 / 9 m (explosion radius)

Misc: 2 m (residue radius)
 Cold and imbued elemental status proc per second
3 ( Cold status effect stacks per proc)
0.5 s (cancel delay)
30 m/s (charge speed)

Subsumable to Helminth
Expand/Collapse
This section is transcluded from Transmutation Probe . To change it, please edit the transcluded page.

3
10
Transmutation Probe

Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by one second.

Hold to imbue the next ability cast with Electricity.


Introduced in Update 29.6 (2020-12-18)

 Strength:100 / 150 / 200 / 250 /s ( Electricity damage per second)
100 / 150 / 200 / 250 /s (imbued elemental damage per second)
 Duration:N/A
 Range:3 / 4 / 5 / 6 m
 Efficiency:

1.5 s (Cooldown Reduction per enemy shocked)

Misc: 15 m/s (probe speed)
3 s (probe duration)
 Electricity and imbued elemental status proc per second
0.5 s (halt delay)
25 HP/EP (Universal Orb restore)
1x (Universal Ammo restore)

Expand/Collapse
This section is transcluded from Catalyze . To change it, please edit the transcluded page.

4
30
Catalyze

Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy.

Hold to imbue the next ability cast with Heat.


Introduced in Update 29.6 (2020-12-18)

 Strength:1,000 / 1,500 / 1,750 / 2,000 ( Heat damage)
1,000 / 1,500 / 1,750 / 2,000 (imbued elemental damage)
 Duration:N/A
 Range:8.33 m/s (probe speed)
15 / 18 / 20 / 25 m (maximum distance)

Misc: 9 (number of probes)
3 s (travel time)
5 m (gel mist reach)
 Heat and imbued elemental status proc on hit
100 % (damage increase per status effect)

Expand/Collapse


Strength Mods

Duration Mods

Range Mods


See Also[]

Advertisement