Release Date: December 18, 2020
Concoct volatile brews of recombinant elements to dissolve, evaporate, and transmute hostile forces. Equalize the System through alchemical warfare as the eccentric scientist, Lavos, to dose his foes with serpentine venom and alter the state of combat conditions through his unorthodox experiments. Lavos's transmutation began in Update 29.6 (2020-12-18): Orphix Venom.
Acquisition
Lavos's main and component blueprints are available from Father with Entrati standing. The main blueprint requires players to be at Rank 2 - Acquaintance, while component blueprints require Rank 3 - Associate. Each blueprint costs 5,000 Standing, totaling to 20,000.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Orokin Cell 3 |
Time: 3 Day(s) |
Rush: 50 | |||||
Market Price: 325 | Blueprints Price: N/A | ||||
Lavos Neuroptics Blueprint | |||||
15,000 |
Trapezium Xenorhast 6 |
Titanium 2,000 |
Oxium 750 |
Rubedo 2,750 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Lavos Chassis Blueprint | |||||
15,000 |
Argon Crystal 2 |
Nitain Extract 5 |
Cryotic 1,500 |
Polymer Bundle 5,500 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Lavos Systems Blueprint | |||||
15,000 |
Cabochon Embolos 6 |
Nano Spores 5,500 |
Hexenon 550 |
Circuits 3,000 |
Time: 12 Hour(s) |
Rush: 25 |
Lore & History
- Main article: Leverian#LavosView Lavos List▾▾
Lavos served as a warden to the prison of Dabaoth-Kra on Venus, and was assigned to one special prisoner, an Archimedean named Javi, who possessed skills and knowledge in alchemy and transmutation. The Orokin feared and hated transmutation, as they believed it would allow the lower caste to rise up against them. They even feared that Javi would somehow survive being vaporized by the Jade Light, and instead chose to imprison, hoping that his presumed evil would be contained.
During his imprisonment, Javi was reported to whisper to Lavos during his beatings, and would draw seemingly demonic symbols and snakes on the walls of his cell. Overtime, Javi's behavior became more bizzare, causing his sentence to be overturned.Instead, Javi to be executed by cellular reversal, a process that would reduce him to biological pulp. After Lavos received the ceremonial garb to carry out the execution, he no longer beat the other prisoners. Due to Javi's teachings, Lavos realized that his writings were not of demonic origin but of evolution and healing.
When Execution Day came, Lavos dressed his prisoner accordingly, fitting a ceremonial hood on his head is honor of his Archimedean status. As Lavos turned to face the Orokin Warden, his Cedo shotgun trembling in his hands, Javi whispered. In response, Lavos lowered his weapon and bowed before activating his power, liquidizing Javi's flesh and turning him into a soupy pulp. The other jailers cheered before realizing in horror that Lavos was not executing the alchemist, but transmuting the remains; Javi would be reborn as a serpent on Lavos's left arm, while a second serpent emerged from Lavos's own flesh as a symbol of change. The new student of alchemy proceeded to massacre the Orokin jailers with a Vial Rush.
Not one survived the fall of Dabaoth-Kra save for a floor-washer named Bekran Zaft, who lived to tell the tale.
Notes
- When Lavos wields his signature Cedo, a Shotgun Ammo Mutation effect is applied.
- At max rank, Lavos has the third highest base armor of all Warframes, behind Valkyr Prime and Qorvex. Even with Lavos at minimum rank, only Valkyr and max rank Kullervo have higher armor.
- Lavos, along with Hildryn, boasts the lowest base energy of all Warframes, having none at all.
- However to utilize his passive ability (by collecting energy orbs), he still technically possess a hidden energy pool of 175, which automatically drains itself in 5 seconds. The energy pool is only visible when modding inside the Simulacrum.
- Likewise his rank-up bonuses instead feature armor rather than an energy pool increase.
- Lavos is the first Warframe to modify Mod bonuses for himself, in his case Ability Duration affects his status effect durations while Ability Efficiency affects the cooldown reduction of Transmutation Probe.
- Lavos is the second Warframe (after Nidus) to gain additional armor with high rank.
Tips
- Lavos's lack of energy makes him an ideal Warframe to use in missions where energy regeneration would be severely hampered, such as in Nightmare Mode missions with the Energy Drain modifier, or Energy Reduction Modifiers in Sorties.
- Lavos's lack of energy for abilities means that he does not suffer from energy loss caused by energy drain attacks and abilities, such as from Parasitic Eximus units and Sensor Bars.
- Conversely, due to his lack of energy, all energy interactions other than energy orbs provide no benefit for him, such as Trinity's Energy Vampire, Energy Siphon, Rage/ Hunter Adrenaline, Quick Thinking/ Gladiator Finesse, Zenurik, or Arcane Energize.
- Because Lavos has almost no channeled or duration-based abilities (e.g. buffs or passives) or lingering ability effects apart from Valence Block and the trail left by Vial Rush, he has little need to avoid Nullifier bubbles for fear of losing ability effects. For the same reason, he is a prime candidate for Transient Fortitude.
- Thanks to Transmutation Probe's ability to transmute all ammo pickups into universal ammo pickups, it should theoretically be impossible for Lavos to run out of ammo so long as he has ammo to transmute. As well as giving him strong support capabilities to any team, this also makes Lavos an ideal Warframe for extended Archgun usage, as not only do universal ammo pickups feed into an Archgun's ammo pool, they also reduce Archgun Deployer cooldowns as well.
Trivia
- On his introduction, Lavos could be obtained from the Operation: Orphix Venom event, purchasable from Father for Phasic Cells. Each component blueprint cost 1,000 Phasic Cells, while the main blueprint cost 1,500, totaling to 4,500. Alternatively, all parts had a chance to drop from Orphix Venom missions.
- Lavos is the 45th unique Warframe to be released.
- Lavos was conceptualized by Digital Extremes concept artist Nikita Leshakov, alluded to have sketched the first concept art during his lunch break.
- Lavos was first revealed during Tennocon 2020's Art of Warframe Panel alongside Sevagoth (codenamed Wraithe). His name was announced in Home Devstream 7, and his abilities were finally revealed in Home Devstream 10.
- Lavos was featured in a fashion-frame showcase video made by [DE]Megan for reaching the final donation goal in the Quest to Conquer Cancer campaign.[1]
- Lavos' visual design incorporates serpents wrapped around his arms and alchemical vials containing volatile mixtures that fuel his Warframe abilities.
- Lavos' serpents are likely references to the Caduceus and Ouroboros. During idle animations, the serpents will perch their heads up from Lavos' arms, as well as slither and move around on his body.
- Lavos' vials on his shoulders are separate attachments called Lavos Shoulder Guards that are customizable in his Appearance options.
- His vials initially contained a silver liquid solution that resembles quicksilver[2], later adopting the Warframe's energy colours.
- While in motion, his vials will have 'jiggle physics' and the liquid inside flows around. Liquid swishing sounds can be heard when Lavos is moving.
- Lavos' default helmet displays signs of acid burns on one side of the hat, as a memento of his previous experiments gone awry. This change was added during development to prevent the helmet from blocking the player's aiming camera.
- This causes Lavos' design to be asymmetrical.
- According to [DE]Pablo, the name Lavos took inspiration from Antoine Lavoisier, a French chemist.
- "Lavos" is probably related to the Latin verb lavo, lavare "to wash", and may be a reference to the alchemical process of ablutio (washing or purification).
- While not confirmed, Lavos' name may also be a reference to Davos, one incarnation of the Steel Serpent from Marvel Comics, fitting in with Lavos' snake theming.
- Lavos is the second Warframe that does not use energy for any abilities, after Hildryn.
References
Passive
Purifying himself from all ailments, Lavos cleanses all active negative Status Effects and gains status immunity for 10 seconds upon collecting an Energy or Universal Orb. Picking up an Energy or Universal Orb has a cooldown of 5 seconds.
- Buff duration is renewed to full upon collecting a new orb.
- Valence Block buff icon and timer are shown beside Lavos' shield and health indicators.
- While activated, three serpent-like energy particle effects encircle Lavos' body.
- If Lavos is injured with missing health, Universal Orbs are collectible to heal him with no cooldown period in between.
- When Lavos' Companion is equipped with Synth Fiber, all nearby Health and Universal Orbs will be collected, bypassing Lavos' innate orb pickup cooldown entirely.
Stats and Modding[]
Lavos has no energy capacity and his abilities do not use any resource to activate. Instead, each of his abilities are free to cast with a cooldown in between uses. The Ability Efficiency stat will instead affect the cooldown reduction effect from Transmutation Probe and Swift Bite.
- Mods which convert energy spent on abilities to shields, such as Brief Respite or the Augur Mod Set, do not replenish shields.
- Because Lavos can still pick up energy orbs, mods or arcanes that benefit from picking up energy, such as Equilibrium, Energy Conversion, and Arcane Energize, still function.
- Subsumed abilities injected into Lavos via the Helminth system will cost 0 energy, but instead incur a 10 second cooldown after cast and disable the elemental imbuement hold-function (see below) associated with the ability button.
- On non-recastable abilities (e.g. Roar), the cooldown begins after the ability's duration expires, unless modded with an augment that allows it to be recastable (e.g. Piercing Roar).
- On channeled abilities (e.g. Gloom), they instead have a 12 second base duration.
The Ability Duration stat will also affect the Status Duration stat uniquely innate to Lavos, which extends or shortens the duration of all status effects created by Lavos using his weapons and abilities.
Elemental Imbuement[]
Experiment and unleash volatile mixtures of the deadly elements. Hold down one of the four ability buttons (default 1 ,2 ,3 ,4 ) to imbue a Primary Elemental damage type ( Toxin, Cold, Electricity, and Heat respectively) into the mixing vial displayed above Lavos' ability icons. Imbuement has no cost nor cooldown between uses.
- Elemental imbuement is available by default to Lavos at Warframe Rank 0 without requiring his abilities to be fully unlocked.
- Primary Elements are shown in the four smaller diamond-shaped icons below the mixing vial. When an ability button is held down, its diamond icon is briefly highlighted until the element is mixed in.
- Combine with a different element to produce a Secondary Elemental damage type: Blast (2 +4 ), Corrosive (1 +3 ), Gas (1 +4 ), Magnetic (2 +3 ), Radiation (3 +4 ), and Viral (1 +2 ).
- Inputs can be in any order, or the hotkeys can be held down together to instantly produce a Secondary Elemental damage type.
- The Imbued Primary or Secondary Element is shown in the vial with a colorcoded emblem and plays a unique sound effect upon mixing.
- With an element in the mixing vial, Lavos' next ability cast drains the vial to add the Primary or Secondary Elemental damage type, onto the chosen ability dealing an extra instance of damage and status proc.
- The same Primary Elemental damage type can be imbued onto an ability that already inflicts that damage type (e.g. Ophidian Bite imbued with Toxin, Vial Rush imbued with Cold, etc) to double the damage and status proc.
- Imbued Primary Elemental damage types do not merge with the ability's innate damage type.
- Non-damaging status effects inflicted by all of Lavos' abilities ( Cold, Corrosive, Magnetic, Radiation, and Viral) will proc 3 stacks in a single application of elemental status.
- Lavos' mixing vial is only cleared of its elemental contents upon imbuing an ability.
- Elements can be imbued even if Lavos cannot use the ability.
- Imbuement is only available from Lavos' original abilities, therefore a subsumed ability replacement from the Helminth system will disable the associated element on the ability button.
- Imbuement also cannot be applied onto subsumed abilities.
Unlike most Warframes, when Lavos ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:
- +20 Health every three ranks, starting at rank 1.
- +10 Shield every three ranks, starting at rank 2.
- +10 Armor every three ranks, starting at rank 3.
At rank 30, this results in a total of:
- +200 Health
- +100 Shield
- +100 Armor
- Main article: Valence Formation
Valence Formation is a Warframe Augment Mod for Lavos that allows weapons to gain the corresponding element of an ability whenever it is cast, with a guaranteed status effect.
Rank | Elemental Damage | Duration | Cost |
---|---|---|---|
0 | 50% | 20s | 6 |
1 | 100% | 20s | 7 |
2 | 150% | 20s | 8 |
3 | 200% | 20s | 9 |
Abilities
1 8 |
Ophidian Bite Lash out with a toxic serpentine strike, consuming the target to heal Lavos. Hold to imbue all abilities with Toxin. Introduced in Update 29.6 (2020-12-18) |
Strength:500 / 650 / 800 / 1,000 ( Toxin damage) 500 / 650 / 800 / 1,000 (imbued elemental damage) 7.5 / 10 / 12 / 15 % (damage to health conversion) | |
Duration:N/A | |||
Range:10 m | |||
Misc:
100° (cone angle) |
2 5 |
Vial Rush Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next ability cast with Cold. Introduced in Update 29.6 (2020-12-18) |
Strength:100 / 150 / 200 / 250 /s ( Cold damage per second) 100 / 150 / 200 / 250 /s (imbued elemental damage per second) | |
Duration:4 / 6 / 7 / 8 s (residue duration) | |||
Range:30 m (charge distance) 14 / 17 / 20 / 24 (vial charges) 4 / 5 / 7 / 9 m (explosion radius) | |||
Misc:
2 m (residue radius) | |||
Subsumable to Helminth |
3 10 |
Transmutation Probe Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by one second. Hold to imbue the next ability cast with Electricity. Introduced in Update 29.6 (2020-12-18) |
Strength:100 / 150 / 200 / 250 /s ( Electricity damage per second) 100 / 150 / 200 / 250 /s (imbued elemental damage per second) | |
Duration:N/A | |||
Range:3 / 4 / 5 / 6 m | |||
Efficiency:
1.5 s (Cooldown Reduction per enemy shocked) | |||
Misc:
15 m/s (probe speed) |
4 30 |
Catalyze Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy. Hold to imbue the next ability cast with Heat. Introduced in Update 29.6 (2020-12-18) |
Strength:1,000 / 1,500 / 1,750 / 2,000 ( Heat damage) 1,000 / 1,500 / 1,750 / 2,000 (imbued elemental damage) | |
Duration:N/A | |||
Range:8.33 m/s (probe speed) 15 / 18 / 20 / 25 m (maximum distance) | |||
Misc:
9 (number of probes) |
Strength Mods | Duration Mods | Range Mods |
---|---|---|
Patch History
Update 37.0 (2024-10-02)
- Fixed Lavos’ arm plate blocking Client reticles when aiming down sights.
Update 36.1 (2024-08-21)
- Fixed the right Syrinx Leg armor being slightly offset on Lavos.
Update 36.0 (2024-06-18)
- Updated the damage type icons to their colored versions to improve visibility in the following UI areas (not exhaustive):
- Lavos’ HUD
- Changed how Deep Archimedea’s “Untreatable” Personal Modifier interacts with Health Orbs in the following scenarios:
- Lavos’ Universal Orbs: Energy can now be gained from these Orbs when picked up, but not Health (as intended with this modifier).
- Updated Lavos’ Valence Formation Augment Mod description for accuracy (the Augment itself has not changed, this is only a description update).
- It now reads: “Casting an Ability imbued with extra Elemental Damage applies that Element as a 200% bonus to your weapons with guaranteed Status for 20s.”.
Hotfix 35.5.6 (2024-04-10)
- Fixed the glass material on Lavos’ vials and Helmet being too bright in GI lighting areas.
Update 35.5 (2024-03-27)
- NEW WARFRAME AUGMENT MODS
11 new Warframe Augment Mods are available from Syndicate Offerings!
Stats below are shown at Max Rank.
Valence Formation (Lavos - Passive)
Upon Ability cast, applies the Ability Element as 200% Elemental Damage to your weapons with guaranteed Status for 20s.
Available in the New Loka and Red Veil offerings.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Here are a few outliers before we get into the nitty-gritty of it:
- Lavos all have buffs to their Armor values as a result of this change.
Warframe Stat Changes:
LAVOS
Health: Base Rank - 540 (from 200) / Max Rank - 740 (from 600)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 575 (from 450) / Max Rank - 675 (from 675)
Energy: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
Hotfix 32.2.10 (2023-01-18)
- Fixed script error with Lavos’ Catalyze.
Hotfix 32.0.3 (2022-09-14)
- Fixed the following Warframe ability descriptions extending beyond the screen and clipping:
- Lavos
Update 31.6 (2022-06-09)
- Fixed Helminth’s Nourish ability being unable to be cast by Lavos (since they do not use Energy).
- Lavos will now have a cooldown will be consumed in its place so that the ability can be cast.
- Fixed Lavos’ Transmutation Probe not consistently working on ammo drops in open landscapes. As reported here: https://forums.warframe.com/topic/1302047-universal-ammo-bugged/
Hotfix 31.5.2 (2022-04-28)
- Fixed Subsumed abilities on Lavos being blocked from casting while Inner Might is active. As reported here: https://forums.warframe.com/topic/1306359-new-zenurik-talent-breaks-lavos/
Update 31.5 (2022-04-27)
- Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
- Lavos’ Vial Rush
Hotfix 31.1.2 (2022-02-10)
- Fixed Lavos infused with Aquablades being unable to throw the disk with the Surging Blades Augment equipped because they don’t use Energy.
- Lavos can now throw the projectile on a cooldown.
Update 31.1 (2022-02-09)
- Lavos’ Vial Rush has been slightly changed in the name of performance. When casting Vial Rush zones from previous Vial Rush are removed but deal a one time damage proportional to their remaining duration.
Update 30.9 (2021-11-11)
- Augment: Ophidian Bite - Swift Bite
Update 30.3 (2021-05-25)
- More fixes to overlapping UI while Lavos is dual wielding, as reported here: https://www.reddit.com/r/Warframe/comments/md8wid/lavos_infusion_hud_element_overlaps_with_melee/
Hotfix 30.0.7 (2021-04-22)
- Fixed Lavos' armbands blocking view while aiming down sights with wrist mounted secondary weapons (Epitaph notably).
Hotfix 30.0.5 (2021-04-16)
- Fixed Sevagoth’s Gloom not working when Subsumed onto Lavos. It will use Duration instead of Drain.
Hotfix 29.10.7 (2021-03-26)
- Fixed Lavos custom ability HUD overlapping Melee Combo Counter when dual wielding.
Hotfix 29.10.1 (2021-03-19)
- Fixed a crash that could occur when Imbuing Lavos with Magnetic when he was already Imbued with Magnetic.
Update 29.10 (2021-03-19)
- Ophidian Bite:
- Increased the base Range from 8m to 10m.
- What more is there to say? More whipping range! Beware the snake bites.
- Increased Ophidian Bite’s downward vertical range.
- Meaning there is now more distance between Lavos and the target underneath him where the cast will affect them, as per player feedback!
- Increased the base Range from 8m to 10m.
- Vial Rush: Vial Rush is now steerable!
- Similarly to Gauss’ Mach Rush, once cast you can use the directional keys or your reticle to move Lavos around during his Vial Rush dash.
- Transmutation Probe:
- Increased the cooldown reduction from 1s to 1.5s.
- Made improvements to Transmutation Probe’s travel pathing.
- There were issues with the probe getting stuck on environment obstacles, we have made changes to reduce the chances of that happening!
- Catalyze: Increased the travel speed of Catalyst Probes.
- Catalyst Probes will now reach their max range positions quicker after cast.
- Added a half second delay to Vial Rush and Transmutation Probe before you can cancel the ability so that you don’t accidentally cancel them early.
- Fixed Lodestar Chest Plate, Heartwood Shoulder Plates, and the Arca Knee Guards clipping/tilting on Lavos.
- Fixed in-game Market UI showing that Lavos has 175 Energy, when in fact, he does not (since he does not use Energy). It will now show ‘0’ as intended.
- Fixed Lavos’ elemental imbue UI prompting “1 2 3 4” by default instead of controller bindings. Also adjusted the UI so that the imbue and button callouts are more easily readable.
- Fixed controllers not being able to toggle certain abilities off (like Lavos’ Vial Rush) without reactivating the ability menu.
Hotfix 29.8.1 (2021-02-18)
- Fixed crash when switching to Archwing while imbuing an Element on Lavos.
Hotfix 29.6.8 (2021-01-25)
- Lavos and their parts can now be purchased from Father’s Wares for Entrati Standing:
- Lavos Blueprint: Rank 2 - Acquaintance
- Lavos Chassis/Neuroptics/Systems: Rank 3 - Associate
Hotfix 29.6.6 (2021-01-12)
- Fixed being able to continue firing your weapon while casting Lavos’ Transmutation Probe.
Hotfix 29.6.4 (2021-01-06)
- ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
- Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
- Fixed Infusing Lavos' Vial Rush to another Warframe not allowing it to inflict any Damage/Status.
- Fixed a script error when casting Lavos’ Transmutation Probe.
Hotfix 29.6.2 (2020-12-22)
- Increased the vertical reach of Lavos’ Catalyze to better hit enemies above and below his casting height.
- Fixed lower-ranks of Transmutation Probe having longer Durations
Hotfix 29.6.1 (2020-12-18)
- Fixed multiple Lavos’ overriding selected elements when imbuing.
- Fixed a crash related to Lavos’ passive.
Update 29.6 (2020-12-18)
- Introduced.
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