The Latron Wraith is the Wraith version of the Latron semi-automatic rifle, with improved damage, status, and critical stats.
Characteristics[]
- This weapon deals primarily Puncture damage.
- Can use the Latron-exclusive Double Tap mod.
- Innate polarity.
Advantages over other Primary weapons (excluding modular weapons):
- Very good ammo efficiency.
- High accuracy.
- Second highest fire rate of all semi-automatic rifles, behind Tiberon Prime.
- Has higher than average zoom, increasing its effectiveness at longer ranges.
- Normal Attack (wiki attack index 1)
- Above average crit chance (26.00%)
- Above average ammo max (540)
- High disposition (●●●●● (1.35x))
- High crit multiplier (2.80x)
- Incarnon Form (wiki attack index 2)
- Very high crit chance (48.00%)
- Above average ammo max (540)
- Above average fire rate (3.67 attacks/sec)
- High disposition (●●●●● (1.35x))
- Very high crit multiplier (3.40x)
- Incarnon Form AoE (wiki attack index 3)
- High crit chance (48.00%)
- High ammo max (540)
- Above average disposition (●●●●● (1.35x))
- Very high crit multiplier (3.40x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Moderate recoil.
- Higher than average zoom impairs close quarters firing.
- Normal Attack (wiki attack index 1)
- Low reload speed (2.40 s)
- Below average magazine (15)
- Low status chance (14.00%)
- Incarnon Form (wiki attack index 2)
- Below average reload speed (2.40 s)
- Below average magazine (15)
- Low total damage (50)
- Incarnon Form AoE (wiki attack index 3)
- Very low maximum falloff distance (4.0 m)
- Low reload speed (2.40 s)
- Below average magazine (15)
- Below average total damage (100)
- Below average status chance (28.00%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Latron Wraith (Normal Attack), compared to Latron (Normal Attack):
- Higher base damage per projectile (62.00 vs. 55.00)
- Higher total damage (62 vs. 55)
- Higher base critical chance (26.00% vs. 12.00%)
- Higher base critical multiplier (2.80x vs. 2.00x)
- Higher base status chance (14.00% vs. 12.00%)
- Higher average damage per tap (91.01 vs. 61.6)
- Higher burst DPS (455.08 vs. 256.87)
- Higher sustained DPS (252.82 vs. 154.07)
- Higher fire rate (5.00 attacks/sec vs. 4.17 attacks/sec)
- Higher Mastery Rank required (7 vs. 0)
- Lower disposition (●●●●● (1.35x) vs. ●●●●● (1.40x))
- Latron Wraith (Normal Attack), compared to Latron Prime (Normal Attack):
- Lower base damage per projectile (62.00 vs. 90.00)
- Lower total damage (62 vs. 90)
- Higher base critical chance (26.00% vs. 22.00%)
- Lower base status chance (14.00% vs. 26.00%)
- Lower average damage per tap (91.01 vs. 125.64)
- Lower burst DPS (455.08 vs. 523.91)
- Lower sustained DPS (252.82 vs. 314.25)
- Higher fire rate (5.00 attacks/sec vs. 4.17 attacks/sec)
- Less polarities ( vs. )
- Lower Mastery Rank required (7 vs. 10)
- Higher disposition (●●●●● (1.35x) vs. ●●●●○ (1.30x))
Acquisition[]
This weapon was awarded during the Operation: Cryotic Front event to players who extracted 3000 Cryotic in a single mission, complete with a free weapon slot and a pre-installed Orokin Catalyst.
The blueprint and parts were formerly a reward from the Eighth Season of Sorties; they can now be found as an Invasion reward. All components can be traded, although players must have a Mastery Rank of at least 7 to acquire the blueprint.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
This weapon can be sold for 7,500.
Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Latron Incarnon Genesis from The Circuit's Steel Path to place on their Latron with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Latron Incarnon Genesis requires 20 Pathos Clamps, 60 Rune Marrow, and 20 Maw Fangs.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters
Evolution I[]
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Fire Heat Damage energy waves that bounce off enemies and terrain.
- Incarnon Form changes the weapon's fire mode from hitscan to a traveling projectile that can ricochet off enemies and terrain, exploding up to 6 times with a 4 meter radius, dealing damage once for any collision on enemies, and again for the explosion.
- Collision deals Impact damage and have a guaranteed Impact proc.
- Explosion deals Puncture and Heat damage.
- Each ricochet will cause the projectile to slow down.
- Bullet attraction bubbles such as Magnetize or Void status will cause the projectile to orbit within until exploding at the end of its life, and seem to require multiple enemies to ricochet repeatedly.
- Explosion can benefit from Firestorm ( Primed).
- Incarnon Form has no Recoil, higher total damage, Critical Chance, Critical Multiplier, and Status Chance. However its Slash damage is removed, the Fire Rate is reduced, and the explosion possesses Damage Falloff from 100% to 80% from central impact.
- Punch Through does not affect the incarnon projectile.
- Double Tap affects Incarnon Form.
- Incarnon Form changes the weapon's fire mode from hitscan to a traveling projectile that can ricochet off enemies and terrain, exploding up to 6 times with a 4 meter radius, dealing damage once for any collision on enemies, and again for the explosion.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving weakpoint hits and then pressing the Alternate Fire button. 8 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar or Detect Vulnerability in places other than actual weakpoints.
- Weakpoints on corpses or Invulnerable targets do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Latron's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 40. Once all ammunition is expended, the Latron reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Riddled Target:
- Increase Damage by +48 (Latron) / +12 (Wraith) / +6 (Prime).
- On Puncture Status Effect: +25% Multishot for 8s. Stacks up to 4x.
- The bonus stacks additively with multishot mods such as Split Chamber.
- Perk 2: Swift Punishment:
- Increase Damage by +48 (Latron) / +12 (Wraith) / +6 (Prime).
- With Sprint Speed 1.2 or Higher: +30% Direct Damage per Status Type affecting the target.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Marksman's Hand:
- -60% Weapon Recoil.
- Perk 2: Extended Volley:
- Increase Magazine Capacity by +15.
- Does not affect the Incarnon form.
- Increase Magazine Capacity by +15.
- Perk 3: Marksman's Focus:
- -30% Zoom.
Evolution IV[]
- Unlock Challenge: Kill 30 enemies that are least 40m away.
- Perk 1: Flensing Spikes: Remove 20% of enemy Armor per Puncture Status.
- Has no effect on enemies immune to armor removal, such as Exploiter Orb or Archons.
- Can fully strip acolytes' armor although they cannot have more than four Puncture status stacks.
- Perk 2: Deadhead:
- +100% to Headshot Multiplier.
- The bonus stacks additively with other headshot multiplier bonuses such as the passive from Primary Deadhead.
- Perk 3: Critical Parallel:
- Increase Critical Chance by +30% (Latron) / +24% (Wraith) / +24% (Prime).
- Increase Critical Damage Multiplier by +0.6x (Latron) / +0.2x (Wraith) / +0.2x (Prime).
Trivia[]
- The Latron is the first Tenno weapon with both a Wraith and Prime variant.
- The Latron Wraith's components and blueprint were available as possible rewards in the eighth season Sortie missions.
- The "Magazine" is actually the spare ammo holder in the center of the gun, which is removed and replaced when reloading.
Media[]
Latron Wraith Skins
Patch History[]
Hotfix 32.2.4 (2022-12-07)
- Fixed the Latron (base and Wraith) having a weird delayed recoil animation, causing it to look choppy and unnatural when shooting.
Update 32.2 (2022-11-30)
- SEMI-AUTOMATIC WEAPON CHANGES
While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our support article). Since not everyone is an avid macro user (within the boundaries allowed), we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate.
Latron Wraith
- Reduced fire rate from 5.42 to 5.
- Increased damage from 60 to 62.
Update 25.8 (2019-10-01)
- October 2019 Riven Disposition Change
- Latron: 1.25->1.3
Update 22.12 (2018-02-09)
- Mastery Rank increased from 0 to 7.
- Damage increased from 55 to 60.
- Critical chance increased from 25% to 26%.
- Critical damage increased from 2.5x to 2.8x.
- Status chance decreased from 15% to 14%.
Update 21.0 (2017-06-29)
- Latron Wraith damage increased in Conclave.
Hotfix: The Silver Grove 2 (2016-08-22)
- Latron/Latron Wraith will now properly alert enemies when fired.
Update: The Silver Grove (2016-08-19)
- Increased Ammo Pool of Latron Wraith in Conclave.
Hotfix: Specters of the Rail 2.1 (2016-08-10)
- Fixed a crackling noise when firing the Latron Wraith while using Loki’s Invisibility or Ivara’s Prowl.
Hotfix: Specters of the Rail 0.11 (2016-07-19)
- Added to Season 8 Sortie reward table.
Update 18.5 (2016-03-04)
- Conclave skin added.
Hotfix 18.4.10 (2016-02-11)
- Reduced the damage of the Latron series in Conclave.
Update 17.8 (2015-10-21)
- Double Tap Conclave mod - On hit, +30% damage for 0.5 seconds.
Update 17.2.4 (2015-08-26)
- Latron series damage decreased in Conclave.
Update 17.1 (2015-08-12)
- Increased the damage of the Latron series in Conclave.
Update 17.0 (2015-07-31)
- Latron series damage increased in Conclave.
Update 16.6 (2015-05-27)
- All Latron series weapon damage has been decreased in Conclave.
Hotfix 14.9.1 (2014-10-02)
- Fixed Latron Wraith and Prime weapons appearing in list of eligible components when crafting the Tiberon rifle.
Update 14.5 (2014-08-28)
- Introduced.
See Also[]
- Latron, the original weapon
- Latron Prime, the Primed version of the original
- Wraith, a special weapon variant.
- Latron Incarnon Genesis, the Incarnon power-up for the Latron series.