“Market forces dictate that you need to evolve or die.”
Latron Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
The Latron Prime is the Prime version of the Latron, featuring higher damage, critical chance, critical multiplier, and status chance. It was released alongside Frost Prime and Reaper Prime.
Characteristics[]
- This weapon deals primarily Puncture damage.
- Can use the Latron-exclusive Double Tap mod.
- Innate and polarities.
Advantages over other Primary weapons (excluding modular weapons):
- Very ammo efficient.
- High accuracy.
- Pinpoint accuracy while aiming.
- Has higher than average zoom, increasing its effectiveness at longer ranges.
- Normal Attack (wiki attack index 1)
- Above average ammo max (540)
- Above average status chance (26.00%)
- Above average disposition (●●●●○ (1.30x))
- High crit multiplier (2.80x)
- Incarnon Form (wiki attack index 2)
- Very high crit chance (44.00%)
- Above average ammo max (540)
- Above average fire rate (3.33 attacks/sec)
- Above average status chance (30.00%)
- Above average disposition (●●●●○ (1.30x))
- Very high crit multiplier (3.40x)
- Incarnon Form AoE (wiki attack index 3)
- High crit chance (44.00%)
- High ammo max (540)
- Very high crit multiplier (3.40x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Moderate recoil.
- Higher than average zoom impairs close quarters firing.
- Normal Attack (wiki attack index 1)
- Low reload speed (2.40 s)
- Below average magazine (15)
- Incarnon Form (wiki attack index 2)
- Below average reload speed (2.40 s)
- Below average magazine (15)
- Low total damage (50)
- Incarnon Form AoE (wiki attack index 3)
- Very low maximum falloff distance (4.0 m)
- Low reload speed (2.40 s)
- Below average magazine (15)
- Below average total damage (140)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Latron Prime (Normal Attack), compared to Latron (Normal Attack):
- Higher base damage per projectile (90.00 vs. 55.00)
- Higher total damage (90 vs. 55)
- Higher base critical chance (22.00% vs. 12.00%)
- Higher base critical multiplier (2.80x vs. 2.00x)
- Higher base status chance (26.00% vs. 12.00%)
- Higher average damage per tap (125.64 vs. 61.6)
- Higher burst DPS (523.91 vs. 256.87)
- Higher sustained DPS (314.25 vs. 154.07)
- More polarities ( vs. )
- Higher Mastery Rank required (10 vs. 0)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.40x))
- Latron Prime (Normal Attack), compared to Latron Wraith (Normal Attack):
- Higher base damage per projectile (90.00 vs. 62.00)
- Higher total damage (90 vs. 62)
- Lower base critical chance (22.00% vs. 26.00%)
- Higher base status chance (26.00% vs. 14.00%)
- Higher average damage per tap (125.64 vs. 91.01)
- Higher burst DPS (523.91 vs. 455.08)
- Higher sustained DPS (314.25 vs. 252.82)
- Lower fire rate (4.17 attacks/sec vs. 5.00 attacks/sec)
- More polarities ( vs. )
- Higher Mastery Rank required (10 vs. 7)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.35x))
Acquisition[]
Lith, Meso, Neo, and Axi refer to Void Relics | (V) Denotes Vaulted Void Relics | (B) Denotes Baro Ki'Teer Exclusive Void Relic
Receiver | Barrel | Stock | Blueprint |
---|---|---|---|
Axi S2 Common (V) Neo B8 Uncommon (V) Neo S5 Common (V) |
Axi D4 Common (V) Axi E1 Common (V) Meso E1 Common (V) |
Lith G2 Common (V) Meso F2 Common (V) Meso F4 Common (V) |
Axi L1 Common (V) Lith G1 Common (V) Lith L4 Rare (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
Orokin Cell 10 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
This weapon can be sold for 7,500.
Vaultings[]
- On March 17, 2015, it was announced that the Latron Prime, along with Frost Prime and Reaper Prime, would enter the Prime Vault and be retired from the reward tables on March 24, 2015. Any pre-existing components or fully-built weapons will remain as is.
- Latron Prime, along with Frost Prime and Reaper Prime, was again accessible from December 8, 2015 to January 5, 2016 when the Prime Vault was unsealed.
- Latron Prime (along with Sicarus Prime, Glaive Prime, Ember Prime, Frost Prime, and Reaper Prime) were available from December 6th, 2016 to January 3rd, 2017 as part of the Fire and Ice Prime Vault.
- Latron Prime, along with Frost Prime, Ember Prime, Reaper Prime, Sicarus Prime, and Glaive Prime, were unvaulted from January 29, 2019 to March 26, 2019.
- Latron Prime, along with Frost Prime, Ember Prime, Reaper Prime, Sicarus Prime, and Glaive Prime, were unvaulted from September 29, 2020 to December 15, 2020.
Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Latron Incarnon Genesis from The Circuit's Steel Path to place on their Latron with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
This section is transcluded from Latron Incarnon Genesis § Evolutions. To change it, please edit the transcluded page.
- Installing the Latron Incarnon Genesis requires 20 Pathos Clamps, 60 Rune Marrow, and 20 Maw Fangs.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters
Evolution I[]
- Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Fire Heat Damage energy waves that bounce off enemies and terrain.
- Incarnon Form changes the weapon's fire mode from hitscan to a traveling projectile that can ricochet off enemies and terrain, exploding up to 6 times with a 4 meter radius, dealing damage once for any collision on enemies, and again for the explosion.
- Collision deals Impact damage and have a guaranteed Impact proc.
- Explosion deals Puncture and Heat damage.
- Each ricochet will cause the projectile to slow down.
- Bullet attraction bubbles such as Magnetize or Void status will cause the projectile to orbit within until exploding at the end of its life, and seem to require multiple enemies to ricochet repeatedly.
- Explosion can benefit from Firestorm ( Primed).
- Incarnon Form has no Recoil, higher total damage, Critical Chance, Critical Multiplier, and Status Chance. However its Slash damage is removed, the Fire Rate is reduced, and the explosion possesses Damage Falloff from 100% to 80% from central impact.
- Punch Through does not affect the incarnon projectile.
- Double Tap affects Incarnon Form.
- Incarnon Form changes the weapon's fire mode from hitscan to a traveling projectile that can ricochet off enemies and terrain, exploding up to 6 times with a 4 meter radius, dealing damage once for any collision on enemies, and again for the explosion.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving headshots and then pressing the Alternate Fire button. 8 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Latron's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 40. Once all ammunition is expended, the Latron reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Riddled Target:
- Increase Damage by +48 (Latron) / +12 (Wraith) / +6 (Prime).
- On Puncture Status Effect: +25% Multishot for 8s. Stacks up to 4x.
- The bonus stacks additively with multishot mods such as Split Chamber.
- Perk 2: Swift Punishment:
- Increase Damage by +48 (Latron) / +12 (Wraith) / +6 (Prime).
- With Sprint Speed 1.2 or Higher: +30% Direct Damage per Status Type affecting the target.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Marksman's Hand:
- -60% Weapon Recoil.
- Perk 2: Extended Volley:
- Increase Magazine Capacity by +15.
- Does not affect the Incarnon form.
- Increase Magazine Capacity by +15.
- Perk 3: Marksman's Focus:
- -30% Zoom.
Evolution IV[]
- Unlock Challenge: Kill 30 enemies that are least 40m away.
- Perk 1: Flensing Spikes: Remove 20% of enemy Armor per Puncture Status.
- Has no effect on enemies immune to armor removal, such as Exploiter Orb or Archons.
- Can fully strip acolytes' armor although they cannot have more than four Puncture status stacks.
- Perk 2: Deadhead:
- +100% to Headshot Multiplier.
- The bonus stacks additively with other headshot multiplier bonuses such as the passive from Primary Deadhead.
- Perk 3: Critical Parallel:
- Increase Critical Chance by +30% (Latron) / +24% (Wraith) / +24% (Prime).
- Increase Critical Damage Multiplier by +0.6x (Latron) / +0.2x (Wraith) / +0.2x (Prime).
Trivia[]
- The Latron Prime was added into the game in Update 8.0 (2013-05-23), becoming one of the first prime weapons to be available to non-founders.
- The Latron Prime and Reaper Prime were available after Update 8, although DE had previously mentioned not releasing the weapons. This may be because of the many times U8 had been delayed.[1]
- Latron Prime is the first primary weapon to be a Prime.
- As of Update 8.3 (2013-07-04), the Latron Prime's body and energy color can be colored.
- The Latron Prime has a distinctive firing sound that might suggest it uses energy or electronics in firing.
- The Latron rifles could be classified as battle rifles.
- As of Update 14.5 (2014-08-28) the Latron Prime has been given a new reload animation.
- The animation shows the Warframe pulling a lever (golden bar forward of the trigger) to open the chamber of the rifle before it is closed again as the weapon is reloaded.
- The Latron Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).
Media[]
Latron Prime Skins
Patch History[]
Update 25.8 (2019-10-01)
- October 2019 Riven Disposition Change
- Latron: 1.25->1.3
Update 22.12 (2018-02-09)
- Mastery Rank increased from 0 to 10.
- Damage increased from 85 to 90.
- Status chance increased from 25% to 26%.
- Critical chance increased from 15% to 22%.
- Critical damage increased from 2.5x to 2.8x.
Hotfix 18.4.10 (2016-02-11)
- Reduced the damage of the Latron series in Conclave.
Update 18.2 (2016-01-05)
- Latron Prime have returned to Prime Vault.
Hotfix 18.0.4 (2015-12-08)
- Latron Prime Unvaulted.
Update 17.8 (2015-10-21)
- Conclave Mod: Double Tap - On hit, +30% damage for 0.5 seconds.
Update 7.x Weapon Balance (2013-03-22)
- Increased Crit Chance from 5% to 10%.
References[]
See Also[]
- Latron, the original counterpart of this gun.
- Latron Wraith, the Wraith counterpart of this gun.
- Prime, the Orokin enhancement to a Warframe or weapon.
- Latron Incarnon Genesis, the Incarnon power-up for the Latron series.