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Latron Incarnon Genesis is an item that is used to add Incarnon upgrades to the Latron Latron, LatronWraith Latron Wraith or LatronPrime Latron Prime.

Acquisition[]

Incarnon Genesis[]

Evolutions[]

  • Installing the Latron Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 60 RuneMarrow Rune Marrow, and 20 MawFang Maw Fangs.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Fire DmgFireSmall64 Heat Damage energy waves that bounce off enemies and terrain.
    • Incarnon Form changes the weapon's fire mode from hitscan to a traveling projectile that can ricochet off enemies and terrain, exploding up to 6 times with a 4 meter radius, dealing damage once for any collision on enemies, and again for the explosion.
      • Collision deals DmgImpactSmall64 Impact damage and have a guaranteed DmgImpactSmall64 Impact proc.
      • Explosion deals DmgPunctureSmall64 Puncture and DmgFireSmall64 Heat damage.
      • Each ricochet will cause the projectile to slow down.
      • Bullet attraction bubbles such as Magnetize130xWhite Magnetize or DmgVoidSmall64 Void status will cause the projectile to orbit within until exploding at the end of its life, and seem to require multiple enemies to ricochet repeatedly.
      • Explosion can benefit from Mod TT 20px Firestorm (Mod TT 20px Primed).
    • Incarnon Form has no Recoil, higher total damage, Critical Chance, Critical Multiplier, and Status Chance. However its DmgSlashSmall64 Slash damage is removed, the Fire Rate is reduced, and the explosion possesses Damage Falloff from 100% to 80% from central impact.
    • Punch Through does not affect the incarnon projectile.
    • Mod TT 20px Double Tap affects Incarnon Form.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving weakpoint hits and then pressing the Alternate Fire button. 8 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than actual weakpoints.
    • Weakpoints on corpses or Invulnerable targets do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Latron's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 40. Once all ammunition is expended, the Latron reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Riddled Target:
    • Increase Damage by +48 (Latron) / +12 (Wraith) / +6 (Prime).
    • On DmgPunctureSmall64 Puncture Status Effect: +25% Multishot for 8s. Stacks up to 4x.
      • The bonus stacks additively with multishot mods such as Mod TT 20px Split Chamber.
  • Perk 2: Swift Punishment:
    • Increase Damage by +48 (Latron) / +12 (Wraith) / +6 (Prime).
    • With Sprint Speed 1.2 or Higher: +30% Direct Damage per Status Type affecting the target.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Marksman's Hand:
    • -60% Weapon Recoil.
  • Perk 2: Extended Volley:
    • Increase Magazine Capacity by +15.
      • Does not affect the Incarnon form.
  • Perk 3: Marksman's Focus:
    • -30% Zoom.

Evolution IV[]

  • Unlock Challenge: Kill 30 enemies that are least 40m away.
  • Perk 1: Flensing Spikes: Remove 20% of enemy Armor per DmgPunctureSmall64 Puncture Status.
    • Has no effect on enemies immune to armor removal, such as Exploiter Orb or Archons.
    • Can fully strip acolytes' armor although they cannot have more than four Puncture status stacks.
  • Perk 2: Deadhead:
    • +100% to Headshot Multiplier.
    • The bonus stacks additively with other headshot multiplier bonuses such as the passive from PrimaryDeadhead Primary Deadhead.
  • Perk 3: Critical Parallel:
    • Increase Critical Chance by +30% (Latron) / +24% (Wraith) / +24% (Prime).
    • Increase Critical Damage Multiplier by +0.6x (Latron) / +0.2x (Wraith) / +0.2x (Prime).

Patch History[]

Hotfix 37.0.4 (2024-10-10)

  • Updated the following Incarnon Evolution descriptions to specify “Weakpoint Hits” instead of “Headshots”:
    • “X% Critical Chance on Weakpoint Hits”
    • “Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.”
    • “On Consecutive Weakpoint Hits.”

Update 35.5 (2024-03-27)

  • Fixed Latron Incarnon’s “Swift Punishment” Evolution tooltip missing the "With Sprint Speed 1.2 or Higher" buff description.

Update 34.0 (2023-10-18)

  • Optimized trail particles count on the Latron Incarnon Genesis’ projectile.

Hotfix 33.6.9 (2023-09-12)

  • Fixed Latron Prime’s Incarnon Mode not benefitting from the Double Tap Mod.

Update 33.6 (2023-07-27)

  • Fixed Latron’s Incarnon Mode not benefiting from the Double Tap Augment Mod.

Hotfix 33.5.2 (2023-06-21)

  • Fixed Latron’s Incarnon Evolution II “ Swift Punishment” perk not granting its damage buff as intended with Sprint Speed 1.2 or higher.

Update 33.0 (2023-04-26)

  • Introduced.


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