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Lasting Sting is a mod that increases the status duration inflicted by melee weapons.

Stats[]

Rank Effect Cost
0 +10% 6
1 +20% 7
2 +30% 8
3 +40% 9
4 +50% 10
5 +60% 11
6 +70% 12
7 +80% 13
8 +90% 14
9 +100% 15
10 +110% 16

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Ancient Disruptor 3% 25.29% 0.7587% 132 1 0.007587
Brood Mother 3% 25.29% 0.7587% 132 1 0.007587
Deimos Brood Mother 3% 25.29% 0.7587% 132 1 0.007587
Deimos Carnis 4.5% 25.29% 1.13805% 88 1 0.0113805
Deimos Jugulus 4.5% 25.29% 1.13805% 88 1 0.0113805
Deimos Leaping Thrasher 4.5% 25.29% 1.13805% 88 1 0.0113805
Deimos Saxum 4.5% 25.29% 1.13805% 88 1 0.0113805
Deimos Therid 3% 25.29% 0.7587% 132 1 0.007587
Leaping Thrasher 4.5% 25.29% 1.13805% 88 1 0.0113805
Tar Mutalist MOA 3% 25.29% 0.7587% 132 1 0.007587

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • The mod's effects are only visible on Status Effects with an associated duration, either increasing the duration of the associated debuff (DmgCorrosiveSmall64 Corrosive, DmgPunctureSmall64 Puncture, DmgColdSmall64 Cold, DmgMagneticSmall64 Magnetic, DmgRadiationSmall64 Radiation, and DmgViralSmall64 Viral), or the number of ticks associated with DoT effects (DmgSlashSmall64 Slash, DmgToxinSmall64 Toxin, DmgGasSmall64 Gas, and DmgFireSmall64 Heat).
    • This mod will not affect the duration of crowd control effects generated by Status Effects (staggers from DmgImpactSmall64 Impact, the panic duration of DmgFireSmall64 Heat, and the stun animation caused by DmgElectricitySmall64 Electricity).
    • However, it does affect the duration of the freeze effect applied by DmgColdSmall64 Cold after reaching 10 stacks.
    • Increased Status Duration will slow down the Armor Strip effect of DmgFireSmall64 Heat. For example, with +100% status duration, the armor strip will occur every second instead of every half second. As a result, the full 50% armor strip will only be achieved after 4 seconds.
  • Status Effects from the radial blasts of Syndicate Weapon Augments and Syndicate Weapons are not affected by this mod.
  • Due to status duration always rounding down, there is no difference in performance between a 9th rank and 10th rank version of this mod without other sources of status duration (such as Saryn or Lavos).

Tips[]

Patch History[]

Update 15.0 (2014-10-24)

  • Introduced.

See Also[]


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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