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Laser Sight is an uncommon Shotgun mod that increases critical chance while aiming for a brief time upon a headshot.

Stats[]

Rank Critical chance Duration Cost
0 +20% 1.5s 4
1 +40% 3s 5
2 +60% 4.5s 6
3 +80% 6s 7
4 +100% 7.5s 8
5 +120% 9s 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Necralisk Bounty Necralisk Bounty Lvl 30-40 Final Stage A 13.21% 1 0.1321
Necralisk Bounty Necralisk Bounty Lvl 30-40 Stage 4 A 7.53% 1 0.0753
Necralisk Bounty Necralisk Bounty Lvl 30-40 Stage 4 C 7.53% 1 0.0753
Necralisk Bounty Necralisk Bounty Lvl 30-40 Stage 2 & 3 A 9.59% 1 0.0959
Necralisk Bounty Necralisk Bounty Lvl 30-40 Stage 2 & 3 C 9.59% 1 0.0959
Necralisk Bounty Necralisk Bounty Lvl 30-40 Final Stage C 13.21% 1 0.1321
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Laser Sight is additive with similar mods. For example, a Strun Strun with a max rank Laser Sight and Mod TT 20px Blunderbuss will have a 7.5% × (1 + 120% + 90%) = 23.25% critical chance.
  • Laser Sight will trigger upon headshots, i.e. any weapon hit to an enemy's head, whether the target survives or not.
    • Headshots will refresh Laser Sight's timer.
  • If activated, Laser Sight will display an icon timer beside the player's health UI, and the Warframe will be briefly surrounded by an energy ribbon.

Patch History[]

Update 29.0 (2020-08-25)

Hotfix 18.4.1 (2016-01-25)

Last updated: Hotfix 24.1.5 (2018-12-13)

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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