2 25 |
Larva Spawn an Infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in. Introduced in Update 19.5 (2016-12-22) |
Strength:N/A | |
Duration:4 / 5 / 6 / 7 s | |||
Range:8 / 9 / 10 / 12 m (grab radius) 5.33 / 6 / 6.67 / 8 m (grab radius for subsumed version) | |||
Misc:
50 % (Mutation stack chance) | |||
Subsumable to Helminth |
Info
- Nidus expends 25 energy to eject an infested larva at high speed toward the targeted location over unrestricted range. Upon impact or reactivation by pressing the ability key again (default 2 ), the larva rapidly matures into a floating mass of infested tentacles that sprouts tendrils to grab all enemies within Line of Sight and a radius of 8 / 9 / 10 / 12 meters, forcefully Ragdolling and pulling them into the mass, becoming unable to move or attack while grotesquely meshing together within the writhing whirlpool of flesh. Larva will wither away when it has no enemies to grip, is cast when no enemies are in range, or after 4 / 5 / 6 / 7 seconds have elapsed, dropping enemies to the ground upon expiration.
- Ability Synergy: Each enemy killed from any source while being held by Larva have a 50%[1] chance to generate 1/5th of a Mutation stack.
- Enemies gripped by tendrils will float helplessly and rotate around the Larva, similar to the Vortex portion of Bastille and Sandstorm. Dealing damage or killing enemies in this mass can cause other affected enemies to bounce outward, swing wildly in an orbit, then be pulled back in.
- If enemies cannot be ragdolled by Larva after being attached to tendrils, they will be released after 3 seconds.
- Cannot be recast while active.
- Larva is a One-Handed Action that allows movement and doesn't interrupt reload, but restricts other actions.
- Enemies grabbed by Larva are alerted to the player's presence.
- Enemies latched onto by its tendrils visually appear to be covered in infestation, while robotic targets appear encrusted in rust.
- Subsuming Nidus to the Helminth will offer Larva and its augments to be used by other Warframes.
- However, Subsumed Larva's range is reduced to 5.33 / 6 / 6.67 / 8 meters.
- When Larva is injected onto a Prime Warframe, it will gain the appearance of Nidus Prime's Larva.
Augment
- Main article: Larva Burst
Larva Burst is a Warframe Augment Mod for Nidus's Larva that allows the player to detonate Larva by recasting the ability, dealing Toxin damage proportional to the enemies trapped in Larva beforehand in a small area of effect.
Larva BurstTips & Tricks
- Combine with Virulence to deal high damage to multiple enemies and earn Mutation stacks quickly.
- It is highly recommended to build for range to allow Larva to catch as many enemies as possible.
- Weapons and abilities with splash damage and/or punch through can be used to quickly dispatch enemies stuck in Larva.
- When Larva expires, enemies will drop to the ground and begin to recover from their ragdoll state. Recast Larva to immediately disable them again.
- Combine with Ravenous to group up enemies for your Maggots to feast and explode on.
- Maggots underneath or attached to enemies in this infested mass will hit all enemies when they are detonated by Virulence, dealing high damage and collecting hits for stacks very quickly as each explosion counts as 1 hit to all enemies in its splash radius.
- Enemies linked to Ancient Healers are immune to the ragdoll and pull effects and are not disabled, but will remain attached to tendrils showing their positions.
- Larva will attach to enemies affected by Bastille; however, it will not pull them.
- Larva cannot be recast while active, meaning players should either build for low duration at the expense of Parasitic Link and Ravenous or try to maximize the amount of enemies caught by a single instance of Larva.
- It's possible to overcome this problem with the augment Larva Burst equipped, allowing players to cut Larva's duration short and react to situational changes more easily.
- Infuse Larva into a speed-build Nova to allow her to both pull many enemies into the trap for quick dispatch and also reduce the risk of getting too many enemies swarming close.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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