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From death blooms the Larkspur. A unique and menacing Archgun with a wild initial attack that locks onto a target then chains other targets close to the first. It also sports an explosive projectile mode. In Hildryn's grip the Larkspur carries more reserve ammo.

The Larkspur Arch-gun is HildrynIcon272 Hildryn's signature heavy weapon, firing a devastating Radiation b Radiation beam that can chain between targets to hit multiple enemies at once. Its Alternate Fire charges up an explosive Blast b Blast round. Holds increased reserve ammo when wielded by Hildryn. It can be researched from the Tenno Lab in the dojo.


Manufacturing Requirements
Credits64
20,000
CrismaToroid
2
VenerdoAlloy
80
RadiantZodian
5
EcosynthAnalyzer
5
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 125 Blueprint2 Blueprints Price:Credits6415,000
Tenno Lab Research ClanAffinity64 3,000
Credits64
5,000
CrismaToroid
1
ThermalSludge
5
TravocyteAlloy
6
AxidrolAlloy
6
Time: 48 hrs
Prereq: N/A
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Radiation b Radiation damage.

Advantages:

Disadvantages:

  • Innate Radiation b Radiation damage – less effective against Shielded, Infested, and Fossilized.
  • No Puncture b Puncture or Slash b Slash damage – less effective against armor and health.
  • Primary Fire:
    • Low critical chance.
    • Lowest critical multiplier of all arch-guns.
    • Sub-par ammo efficiency in Atmospheric Mode, generating medium-high cooldown for the Archgun Deployer for every second fired.
    • Limited range of:
      • 200 meters in Archwing Mode.
      • 40 meters in Atmospheric Mode.
  • Alternate Fire:
    • Innate Blast b Blast damage – less effective against Ferrite Armor.
    • Consumes 10 ammo per shot.
    • Projectile has travel time.
    • Explosion can inflict self-damage.
    • Automatically fires after 3 seconds on holding a full charge, which can lead to premature firing.
    • In Atmospheric Mode, charged shots cause a heavy recoiling effect that breaks zoom.
  • Slow reload speed.

Weapon LoadoutsEdit

NotesEdit

  • When used by HildrynIcon272 Hildryn in Atmosphere mode, the Larkspur holds an additional 300 reserve ammo, for a total of 700.
  • The recoil of the Larkspur's secondary fire is strong enough to push the Warframe back a short distance, which can knock them off cliffs or ledges if players aren't careful.
  • The charge rate of the Larkspur's secondary fire can be increased with Mod TT 20pxShell Rush.

MediaEdit

Larkspur Skins

Patch HistoryEdit

Update 25.7
  • Fixed Larkspur beams lagging behind when flying in Archwing.

Hotfix 24.5.2

  • Fixed the Larkspur not having the Archwing symbol in the Arsenal, which made sorting by name incorrect.
  • Fixed a script error when viewing Larkspur in the Arsenal.

Hotfix 24.4.4

  • Fixed incorrect scaling on the Larkspur FX when used in Submersible missions.

Update 24.4

  • Introduced.
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