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'''Advantages:'''
 
'''Advantages:'''
 
*Extremely high base damage (250), scales well with [[Elemental Damage|elemental]] mods. 
 
*Extremely high base damage (250), scales well with [[Elemental Damage|elemental]] mods. 
*Attacks deal [[Damage|Serrated Blade]] damage:
+
*Attacks deal [[Serrated_Blade|Serrated Blade]] damage:
 
**Deals tripple damage to[[Infested| Infested]].
 
**Deals tripple damage to[[Infested| Infested]].
 
**Most enemies do not apply armor to this damage type. 
 
**Most enemies do not apply armor to this damage type. 

Revision as of 05:41, 17 July 2013

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The Lanka fires a high velocity projectile through magnetic induction.
—In-Game Description

The Lanka is a Corpus sniper rifle unlockable through Energy Lab Research in the dojo. While almost identical in appearance to the "retired" Snipetron, the Lanka functions very differently.

Characteristics

Advantages:

  • Extremely high base damage (250), scales well with elemental mods. 
  • Attacks deal Serrated Blade damage:
    • Deals tripple damage to Infested.
    • Most enemies do not apply armor to this damage type. 
    • Will still do damage to Corpus Heads (unlike Bullet, or "Normal" damage. 
  • Quick reload
  • Decent magazine size (bigger than any other sniper rifle).
  • Silent weapon.

Disadvantages:

  • Low rate of fire due to charge mechanic.
  • Projectiles have travel time.
  • Requires extensive Clan Dojo research.
  • High resource cost and one Forma to craft.
  • No polarities.
  • Requires mastery rank 7

Acquisition

Research Requirements
Resources Quantity
Fieldron Sample 1000
Plastids 25,000
Ferrite 50,000
Polymer Bundle 50,000
Credits Template:Credits 1,000,000
Research Time 3 days
Manufacturing Requirements
Resources Quantity
Fieldron 5
Gallium 20
Alloy Plate 600
Forma 1
Credits Template:Credits 30,000
Build Time 24 hours
Rush Build Template:Platinum 35

Weapon Loadouts

Main article: Category:Lanka Build

See the user build section for builds using this weapon.

Notes

  • Deals no damage when shooting through Vauban's 3rd ability: Bastille. (Bug?)
  • Shooting through Volt's Electric Shield will turn bullets into hitscan (will immediately hit target after hitting shield). (Small bug sometimes when E.Shield change back to Original color, it won't able to shoot through)

Tips

  • Adding a rank 2 Wildfire will give you 2 extra bullets, a rank 4 Magazine Warp will give you 3 extra bullets. Combine Magazine Warp and Wildfire for a total of 15 bullets in the clip.
  • Turn up ingame sound, there are no visual guidance for the charge timer before each shot can be fired.
    • A visual indicator has been added in Hotfix 8.1.3.
  • Equipping elemental mods such as Piercing Hit or Hellfire scale extremely well with this weapons base damage (250) and can quickly make up for this guns weaknesses.   
  • All "charge weapons" (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This allows the user to charge the weapon before they go running around and is then able to unleash their first shot at first sight of an enemy. Charging the weapon while sprinting also allows the user to be more mobile on the battlefield in between shots.
    • Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will. 
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling
    • While wall running will not cancel the charge, edge grabbing will. 

Trivia

Media

File:Please To Enjoy Warframe - 44 - LANKA, How Strong? Very.

Lanka Showcase