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LandslideModx256 Landslide130xWhite
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EnergyOrb25
Landslide

Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:100 / 200 / 300 / 350 (1 hit)
200 / 400 / 600 / 700 (2 hits)
400 / 800 / 1200 / 1400 (3+ hits)
AbilityDurationBuff Duration:1 s (combo window)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (dash range)
[1 hit] 2 m (impact radius)
[2 hits] 4 m (impact radius)
[3+ hits] 6 m (impact radius)

Misc: 50% (bonus Rubble health/armor)

Info

  • Atlas charges forward to punch a target enemy up to 8 / 10 / 12 / 15 meters away. The target and enemies within 2 meters are dealt 100 / 200 / 300 / 350 Script error: The function "Proc" does not exist. damage as a melee strike with a 200% critical damage multiplier, a 5% critical chance, and a 5% status chance.
  • Damage is affected by Ability Strength, the Melee Combo Counter and most mods.
    • As an example, with a maxed Mod TT 20px Pressure Point, Mod TT 20px Shocking Touch and Mod TT 20px Intensify, the normal attacks of a rank-3 Landslide will deal
      Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
      350 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,901.9 damage on the first hit.
    • Landslide is also affected by equipped melee mods including:
    • Manticore's damage bonus applies to the ability.
    • Landslide is not affected by the equipped melee weapon's stats and innate effects, class-specific mods (e.g., Mod TT 20px Covert Lethality), or Acolyte Mods.
      • The only exceptions to this rule are:
        • Mire Mire and its passive ability to grant +10% Script error: The function "Proc" does not exist. damage, which carries over to Landslide. The toxin damage combines with any elemental damage from melee elemental mods.
        • Landslide's damage is affected by VenkaPrime Venka Prime's modified Melee Combo Counter.
    • Each enemy struck adds to the Melee Combo Counter.
    • AoE damage bypasses obstacles in the environment and does not diminish with distance.
    • Impact radius is affected by Ability Range, while the dash range is not.
    • Atlas' Health is invulnerable to damage while dashing.
    • If the target dies before Atlas lands his punch, energy used for Landslide will be refunded.
  • Landslide can be recast within a 1 second window to perform a repeating combo chain. Each successive hit in the chain deals increasing damage with a larger impact radius and reduced energy cost up to a cap:
    • 200% damage, 200% impact radius, and 50% cost reduction for the second hit
    • 400% damage, 300% impact radius, and 75% cost reduction for the third and all subsequent hits in the chain
      • This reduction in energy cost modifies Landslide's activation cost and is afterwards affected by Ability Efficiency as normal.
        • As an example, with a maxed Mod TT 20px Streamline the second successful cast will consume:
        Base Cost × (1 - Efficiency Mods) × 0.5 = 25 × (1 - 0.3) × 0.5 = 8.75 energy.
        • Any successful cast thereafter will consume:
        Base Cost × (1 - Efficiency Mods) × 0.25 = 25 × (1 - 0.3) × 0.25 = 4.375 energy.
    • Atlas ragdolls enemies with an uppercut on every third successive strike in the chain. All other strikes stagger enemies.
    • Combo window is affected by Ability Duration and can not fall below 0.5 seconds.
    • The duration of the combo window and the respective damage multiplier for the next cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage and energy cost will reset.
  • Ability Synergy: Using Landslide to kill petrified enemies frozen by Mod TT 20px Path of Statues, Petrify130xWhite Petrify, and by casting Rumblers130xWhite Rumblers grants 50% more health and armor points, from the enemies' dropped Rubble.
    • Health restored and bonus armor provided are not affected by mods.
  • Casting Landslide requires an unobstructed enemy target.
  • Landslide is capable of locking onto and attacking invisible enemies (e.g. Stalker).
  • Can be cast while in mid-air.
  • Killing an enemy with this ability is counted as a Melee Kill.
  • Mod TT 20px Shattering Impact does not work on this ability even though it deals impact damage.
  • Landslide attacks can damage enemies across the Rift Plane.
  • Landslide is affected by and can trigger Warframe Arcanes.

Augment

PathofStatuesMod
Main article: Path of Statues

Path of Statues is a Warframe Augment Mod for AtlasIcon272 Atlas, that makes Landslide130xWhite Landslide leave a petrifying path for a short period.

Path of Statues

Tips & Tricks

  • Landslide excels at rampaging between spread out clusters of enemies.
  • Take advantage of the dash's health invulnerability to charge through devastating attacks
  • Landslide's combo multiplier is separate from the Melee Combo Counter, and both work together to massively increase Landslide's damage.
  • It's advisable to use Ability Duration mods to lengthen the combo window.
  • Performing a Bullet Jump between casts allows players to extend Atlas' reach.
    • Note that Atlas' knockdown immunity will not apply while he is not grounded.
  • Landslide benefits from elemental damage granted by certain augments, including:

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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