Landslide.png LandslideIcon.png
Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.
Strength:[1 hit] 100 / 200 / 300 / 350 (DmgImpactSmall64.png Impact damage)
[2 hits] 200 / 400 / 600 / 700 (DmgImpactSmall64.png Impact damage)
[3+ hits] 400 / 800 / 1200 / 1400 (DmgImpactSmall64.png Impact damage)
Duration:1 s (combo window)
Range:8 / 10 / 12 / 15 m (dash range)
[1 hit] 1.5 / 1.6 / 1.7 / 2 m (impact radius)
[2 hits] 3 / 3.2 / 3.4 / 4 m (impact radius)
[3+ hits] 4.5 / 4.8 / 5.1 / 6 m (impact radius)
Misc:50% (bonus Rubble health/armor)

View Specific mod interactions List

Last updated: Hotfix 27.0.8 (2019-12-21)

    • Manticore's damage bonus (+15%) applies to the ability.
    • The combo counter will reset when equipped with Xoris.png Xoris.
    • Elemental bonuses do not improve status proc damage. DmgToxinSmall64.png Toxin, DmgHeatSmall64.png Heat, DmgElectricitySmall64.png Electricity and DmgGasSmall64.png Gas procs will always deal 50% of landslide's damage (before +elemental and +impact bonuses) per tick.
    • Landslide is not affected by the equipped melee weapon's stats and innate effects.
    • Critical chance is affected by Mod TT 20px.png Cat's Eye, Mod TT 20px.png Charm and Void Stalker bonuses.
    • Madurai's Phoenix Spirit and Phoenix Talons bonuses do not increase damage.
    • AoE damage bypasses obstacles in the environment and does not diminish with distance.
    • Impact radius is affected by Ability Range, while the dash range is not.
    • Atlas' Health is invulnerable to damage while dashing.
    • If the target dies before Atlas lands his punch, energy used for Landslide will be refunded.
  • Landslide can be recast within a 1 second window to perform a repeating combo chain. Each successive hit in the chain deals increasing damage with a larger impact radius and reduced energy cost up to a cap:
    • 200% damage, 200% impact radius, and 50% cost reduction for the second hit
    • 400% damage, 300% impact radius, and 75% cost reduction for the third and all subsequent hits in the chain
      • This reduction in energy cost modifies Landslide's activation cost and is afterward affected by Ability Efficiency as normal.
        • As an example, with a maxed Mod TT 20px.png Streamline the second successful cast will consume:
        Base Cost × (1 - Efficiency Mods) × 0.5 = 25 × (1 - 0.3) × 0.5 = 8.75 energy.
        • Any successful cast thereafter will consume:
        Base Cost × (1 - Efficiency Mods) × 0.25 = 25 × (1 - 0.3) × 0.25 = 4.375 energy.
    • Atlas ragdolls enemies with an uppercut on every third successive strike in the chain. All other strikes stagger enemies.
    • Combo window is affected by Ability Duration and can not fall below 0.5 seconds.
    • The duration of the combo window and the respective damage multiplier for the next cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage and energy cost will reset.
  • Ability Synergy: Using Landslide to kill petrified enemies frozen by Mod TT 20px.png Path of Statues, Petrify130xDark.png Petrify, and by casting Rumblers130xDark.png Rumblers grants 50% more health and armor points, from the enemies' dropped Rubble.
    • Health restored and bonus armor provided are not affected by mods.
  • Helminth Synergy
    • Roar130xDark.png Roar applies to landslide and applies twice for status proc damage such as DmgGasSmall64.png Gas procs, despite being unaffected by faction mods.
    • Eclipse130xDark.png Eclipse greatly amplifies landslide damage, but limited depending if enemies stand in light.
    • Nourish130xDark.png Nourish adds DmgToxinSmall64.png Toxin with modded elements, but does not improve DmgToxinSmall64.png Toxin proc damage.
  • Casting Landslide requires an unobstructed enemy target.
  • Landslide is capable of locking onto and attacking invisible enemies (e.g. Stalker).
  • Can be cast while in mid-air.
  • Killing an enemy with this ability is counted as a Melee Kill.
  • Landslide attacks can damage enemies across the Rift Plane.
  • Landslide is affected by and can trigger Warframe Arcanes.

Main article: Path of Statues

Path of Statues is a Warframe Augment Mod for AtlasIcon272.png Atlas, that makes Landslide130xDark.png Landslide leave a petrifying path for a short period.

Rank Path Duration Petrify Duration Cost
0 7s 4s 6
1 8s 5s 7
2 10s 5s 8
3 12s 6s 9

Tips & Tricks
  • Landslide excels at rampaging between spread out clusters of enemies.
  • Take advantage of the dash's health invulnerability to charge through devastating attacks
  • Landslide's combo multiplier is separate from the Melee Combo Counter, and both work together to massively increase Landslide's damage.
  • It's advisable to use Ability Duration mods to lengthen the combo window.
  • Performing a Bullet Jump between casts allows players to extend Atlas' reach.
    • Note that Atlas' knockdown immunity will not apply while he is not grounded.
  • Landslide benefits from elemental damage granted by certain augments, including:

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See Also[]