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==Notes== |
==Notes== |
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*To access new Incarnon evolution tiers and change perks, players '''must''' visit [[Cavalero]] at the [[Chrysalith]] with their selected Incarnon weapon equipped. Players can only select one perk per Evolution tier, which can be changed at no cost. |
*To access new Incarnon evolution tiers and change perks, players '''must''' visit [[Cavalero]] at the [[Chrysalith]] with their selected Incarnon weapon equipped. Players can only select one perk per Evolution tier, which can be changed at no cost. |
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+ | *While Incarnon form is active, if the player is downed and got revived by any mean, the weapon remains in Incarnon form and retains all remaining ammo. |
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+ | **Similarly, Incarnon form and remaining ammo is maintained when retrieved after the weapon got stolen by [[Drahk Master]]. |
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===Evolution=== |
===Evolution=== |
Revision as of 11:43, 9 June 2022
Laetum is an Incarnon ceremonial pistol evolved by the Void to shoot deadly explosive airburst rounds. "Normally" a semi-automatic pistol, achieving enough headshots will allow the player to temporarily transform it into a fully automatic pistol that deals Radiation damage in a small area of effect.
Characteristics
- This weapon deals primarily Slash damage in its normal form and Radiation in its Incarnon Form.
- Once Incarnon Form is unlocked, landing headshots fill the Incarnon Transmutation gauge that transforms the Laetum into an automatic weapon via the Alternate Fire key.
- Each headshot adds 18 charges. Additional shots from Multishot counts as separate headshots.
- The gauge reaches full charge after 12 headshots, and does not require a full gauge to activate. It will also emit a small, ghost-like wail when the gauge is completely full.
- Shots deal pure Impact damage on direct hits, and Radiation damage in a 2 meter radius.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Explosion inflicts self-stagger.
- Explosion have linear damage falloff from 100% to 80% from central impact.
- Can benefit from Fulmination ( Primed).
- Instead of drawing from the Laetum's ammo reserves, Incarnon Form gives the Laetum a 216 round "magazine", indicated by a bar underneath the reticle.
- If the Alternate Fire key is pressed whether or not the Incarnon magazine is fully expended, the Laetum is transformed back into its default state, however this will also fully expend any remaining Incarnon gauge.
- Incarnon Form will remain active even if the Laetum is holstered.
- As with all Incarnon weapons the Laetum has 5 evolution tiers with different perks that allow players to customize their Laetum's stats with Cavalero's assistance.
Advantages over other Secondary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average crit chance (22.00%)
- High total damage (160)
- Above average ammo max (210)
- Above average crit multiplier (2.20x)
- Incarnon Form (wiki attack index 2)
- Above average crit chance (22.00%)
- Above average ammo max (210)
- High fire rate (6.670 attacks/sec)
- Auto Radial Attack (wiki attack index 3)
- Above average crit chance (22.00%)
- Above average fire rate (6.670 attacks/sec)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low reload speed (2.00 s)
- Below average magazine (12)
- Low fire rate (2.500 attacks/sec)
- Very low disposition (●○○○○ (0.50x))
- Incarnon Form (wiki attack index 2)
- Low reload speed (2.00 s)
- Very low disposition (●○○○○ (0.50x))
- Auto Radial Attack (wiki attack index 3)
- Below average active falloff slope (10.0m/%)
- Very low maximum falloff distance (2.0 m)
- Low reload speed (2.00 s)
- Below average status chance (22.00%)
- Very low disposition (●○○○○ (0.50x))
Acquisition
Laetum's main blueprint is purchased from Cavalero of The Holdfasts at Rank 0 - Neutral for 3,000 Standing. The blueprint can be traded.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
1 |
5 |
20 |
4,000 |
Time: 1 Day(s) |
Rush: 25 | |||||
Market Price: N/A | Blueprints Price:3,000 |
Notes
- To access new Incarnon evolution tiers and change perks, players must visit Cavalero at the Chrysalith with their selected Incarnon weapon equipped. Players can only select one perk per Evolution tier, which can be changed at no cost.
- While Incarnon form is active, if the player is downed and got revived by any mean, the weapon remains in Incarnon form and retains all remaining ammo.
- Similarly, Incarnon form and remaining ammo is maintained when retrieved after the weapon got stolen by Drahk Master.
Evolution
- When newly acquired from the Foundry, players must acquire 100 kills with the Laetum in order to gain access to its Incarnon transformation. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
- Evolution I: Kill 100 enemies with the Laetum
- Incarnon Form: Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Incarnon Form changes the weapon from a semi-auto to full-auto with increased fire rate, reduced recoil, direct shots have increased Impact damage but no longer deal Slash damage, and its shots explode in a 2 meter radius inflicting Radiation damage.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form uses primary weapon animations. Because of this the Laetum cannot be dual wielded along with any Glaive.
- If a skin is equipped on the Laetum, the transformation animation is skipped but not the duration, and the Warframe still holds the Laetum like a Primary weapon.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 12 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Laetum's Incarnon Form uses a separate "magazine" with a maximum of 220 rounds. Once all ammunition is expended, the Laetum reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as the Feather of Justice perk, Energized Munitions or Arcane Pistoleer).
- Synth Charge has no effect on Incarnon Form, even if transformed when the normal form has one round remaining.
- Incarnon Form: Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Evolution II: Kill 8 Eximus with the Laetum's Incarnon Transmutation
- Evolution III: Land 8 headshots on Void Angels with Primary fire without reloading
- Hits landed from multishot count towards this challenge.
- Perk 1: Lethal Rearmament: On Headshot: +30% Reload Speed for 12 seconds. Stacks up to 3 times.
- Affects untransformed Laetum and Incarnon Form mode switching.
- Stacks decay incrementally; when the buff times out, one stack is lost and the buff duration resets.
- Perk 2: Awakened Readiness: 30% Magazine Reloaded per second while Holstered.
- Only affects untransformed Laetum.
- Perk 3: Feather of Justice: Gain 60% Ammo Efficiency while Aim Gliding or Sliding.
- Only affects untransformed Laetum.
- Evolution IV: Close 12 Ruptures in Void Flood.
- Note this does not have to be all done in a single run; progress towards this is maintained between runs.
- Perk 1: Caput Mortuum: +50% Headshot damage.
- Affects both modes.
- Perk 2: Incarnon Efficiency: Headshots build +50% Incarnon Transumtation mode charge.
- Only affects untransformed Laetum.
- Reduces the number of headshots required to fully charge Transmutation to 8.
- Perk 3: Elemental Excess: +20% Status Chance. -10% Critical Chance.
- Affects both modes.
- Effects are added last after mods as a flat number.
- Evolution V: Complete a Solo mission with an Incarnon Weapon equipped in every slot
- Perk 1: Devouring Attrition: 50% chance to deal 2000% damage on non-critical hits.
- Affects both modes.
- Damage bonus is multiplicative to base damage bonuses such as Hornet Strike.
- Perk 2: Reaper's Plenty: On Headshot: +40% Ammo Efficiency for 6 seconds.
- Perk 3: Overwhelming Attrition: On Hit that is neither Critical nor applies a Status Effect: +400% damage for 20 seconds. Stacks up to 3 times.
- Affects both modes.
- Damage bonus is additive to base damage bonuses such as Hornet Strike.
- Perk 1: Devouring Attrition: 50% chance to deal 2000% damage on non-critical hits.
Tips
- Evolution II can be easily done solo in Elite Sanctuary Onslaught, with the increased spawn rate of the Eximus enemies.
- Evolution III challenge can be made easier by increasing Magazine Capacity (with Slip Magazine ( Primed), Ice Storm, Tainted Clip, and/or Combo Fury) and by increasing Multishot (with Barrel Diffusion ( Galvanized) and/or Lethal Torrent).
- For Evolution III, with no other enemy around, turning Invisible reduces the Angel's activity, sometimes standing still. This makes it easier to land headshots.
Trivia
- Laetum is the singular form of laetus, which means happy in Latin and reflects the Laetum's original purpose.
Bugs
- Stat upgrades that normally would show up in the modding UI (such as a status increase) may not show up in the Orbiter, defaulting to its unmodded stats visually but still being applied correctly in missions. For example Elemental Access may show up in the upgrade menu of the Chrysalith but when returning to your ship, the upgrade will not update on the weapon and it will appear reverted even though its selected.
- Evolution upgrades do not update in real time when selected, you will have to leave and come back to see the changes of stat based upgrades.
Media
- Shot
- Alt-fire shot
- Mech
- Alt-fire mech
- Reloading
Patch History
Hotfix 31.5.10 (2022-05-17)
- Fixed the Laetum’s Evolution V perk ‘Reaper's Plenty’ applying its ammo efficiency to all equipped weapons, instead of just the Laetum as intended.
Hotfix 31.5.9 (2022-05-12)
- Fixed the Incarnon Weapon Evolution UI elements persisting in the Loadout screen.
- Fixed a crazy muzzle flash FX on the Laetum.
Hotfix 31.5.8 (2022-05-11)
- Fixed Cascadia Empowered triggering Overwhelming Attrition.
Hotfix 31.5.7 (2022-05-06)
- Fixed all Incarnon Evolutions that increase or reduce Critical/Status Chance not applying correctly.
- Previously, the base stats were not additive, which meant that they weren’t being applied in full. For example, the Phenmor’s Survivor’s Edge Evolution IV +10% Critical Chance +10 Status Chance was only applying a fraction of that percentage boost. They will now apply properly as described in its descriptions!
- Fixed the Laetum’s ‘Overwhelming Attrition’ Evolution perk activating from status DOTs inflicted by the weapon.
- This was in contradiction to its description and original design: “On Hit that is neither Critical nor applies a Status Effect: +400% damage for 20 seconds.”
Hotfix 31.5.6 (2022-05-04)
- Fixed script error related to special Incarnon weapon reticle.
Hotfix 31.5.5 (2022-05-03)
- Fixed Synth Charge’s effects applying to the Laetum’s Incarnon Transmutation by 200% for the full duration if you transmute it with only one bullet left in the magazine.
- Fixed being unable to trigger Transmutation on Incarnon weapons with alt-fire/heavy attack after Host migration.
Hotfix 31.5.4 (2022-05-02)
- Added custom icon for the ‘Incarnon Challenges’ category in the in-mission Challenge Progress window.
Hotfix 31.5.3 (2022-04-29)
- Fixed script error related to checking challenge progress for Incarnon Weapons while in mission.
Hotfix 31.5.2 (2022-04-28)
- Improved the reload animations of the Laetum.
- Also fixes the Laetum clipping through Warfarme when not aiming down sight.
Update 31.5 (2022-04-27)
- Introduced.