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==Tips==
 
==Tips==
  +
*Evolution II can be easily done solo in Elite Sanctuary Onslaught, with the increased spawn rate of the Eximus enemies.
 
*Evolution III challenge can be made easier by increasing [[Magazine Capacity]] (with {{M|Slip Magazine}} ({{M|Primed Slip Magazine|Primed}}), {{M|Ice Storm}}, {{M|Tainted Clip}}, and/or {{M|Combo Fury}}) and by increasing [[Multishot]] (with {{M|Barrel Diffusion}} ({{M|Galvanized Diffusion|Galvanized}}) and/or {{M|Lethal Torrent}}).
 
*Evolution III challenge can be made easier by increasing [[Magazine Capacity]] (with {{M|Slip Magazine}} ({{M|Primed Slip Magazine|Primed}}), {{M|Ice Storm}}, {{M|Tainted Clip}}, and/or {{M|Combo Fury}}) and by increasing [[Multishot]] (with {{M|Barrel Diffusion}} ({{M|Galvanized Diffusion|Galvanized}}) and/or {{M|Lethal Torrent}}).
 
*For Evolution III, with no other enemy around, if the Tenno use ability to turn invisible, an awakened Angel will be less active, sometimes standing still. This makes it easier to land headshots.
 
*For Evolution III, with no other enemy around, if the Tenno use ability to turn invisible, an awakened Angel will be less active, sometimes standing still. This makes it easier to land headshots.

Revision as of 08:38, 6 May 2022

During parades and victory marches, the Laetum fired pigmented airburst rounds that rained onto festive crowds. The Orokin sent Laetum with the Zariman so they could properly celebrate a successful maiden voyage to Tau. There would be no such celebration, but the Void imbued the Laetum with a much more explosive capacity.

Laetum is an Incarnon ceremonial pistol evolved by the Void to shoot deadly explosive airburst rounds. "Normally" a semi-automatic pistol, achieving enough headshots will allow the player to temporarily transform it into a fully automatic pistol that deals DmgRadiationSmall64 Radiation damage in a small area of effect.

Characteristics

  • This weapon deals primarily DmgSlashSmall64 Slash damage in its normal form and DmgRadiationSmall64 Radiation in its Incarnon Form.
  • Once Incarnon Form is unlocked, landing headshots fill the Incarnon Transmutation gauge that transforms the Laetum into an automatic weapon via the Alternate Fire key.
    • The gauge reaches full charge after 12 headshots, and does not require a full gauge to activate. It will also emit a small, ghost-like wail when the gauge is completely full.
    • Shots deal pure DmgImpactSmall64 Impact damage on direct hits, and DmgRadiationSmall64 Radiation damage in a 2 meter radius.
      • Initial hit and explosion apply status separately.
      • Explosion does not need direct line of sight to deal damage and will penetrate walls.
      • Explosion inflicts self-stagger.
      • Explosion have linear damage falloff from 100% to 80% from central impact.
      • Can benefit from Mod TT 20px Fulmination (Mod TT 20px Primed).
    • Instead of drawing from the Laetum's ammo reserves, Incarnon Form gives the Laetum a 220 round "magazine", indicated by a bar underneath the reticle.
      • If the Alternate Fire key is pressed whether or not the Incarnon magazine is fully expended, the Laetum is transformed back into its default state, however this will also fully expend any remaining Incarnon gauge.
      • Incarnon Form will remain active even if the Laetum is holstered.
  • As with all Incarnon weapons the Laetum has 5 evolution tiers with different perks that allow players to customize their Laetum's stats with Cavalero's assistance.

Advantages over other Secondary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Above average crit chance (22.00%)
    • High total damage (160)
    • Above average ammo max (210)
    • Above average crit multiplier (2.20x)
  • Incarnon Form (wiki attack index 2)
    • Above average crit chance (22.00%)
    • Above average ammo max (210)
    • High fire rate (6.670 attacks/sec)
  • Auto Radial Attack (wiki attack index 3)
    • Above average crit chance (22.00%)
    • Above average fire rate (6.670 attacks/sec)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Low reload speed (2.00 s)
    • Below average magazine (12)
    • Low fire rate (2.500 attacks/sec)
    • Very low disposition (●○○○○ (0.50x))
  • Incarnon Form (wiki attack index 2)
    • Low reload speed (2.00 s)
    • Very low disposition (●○○○○ (0.50x))
  • Auto Radial Attack (wiki attack index 3)
    • Below average active falloff slope (10.0m/%)
    • Very low maximum falloff distance (2.0 m)
    • Low reload speed (2.00 s)
    • Below average status chance (22.00%)
    • Very low disposition (●○○○○ (0.50x))

Acquisition

Laetum's main blueprint is purchased from Cavalero of The Holdfasts at Rank 0 - Neutral for ReputationLarge 3,000 Standing. The blueprint can be traded.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
VoidplumePinion
1
VoidplumeQuill
5
VoidgelOrb
20
Ferrite
4,000
Time: 1 Day(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:ReputationLarge3,000

Notes

  • To access new Incarnon evolution tiers and change perks, players must visit Cavalero at the Chrysalith with their selected Incarnon weapon equipped. Players can only select one perk per Evolution tier, which can be changed at no cost.

Evolution

  • When newly acquired from the Foundry, players must acquire 100 kills with the Laetum in order to gain access to its Incarnon transformation. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
  • Evolution I: Kill 100 enemies with the Laetum
    • Incarnon Form: Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
      • Incarnon Form changes the weapon from a semi-auto to full-auto with increased fire rate, reduced recoil, direct shots have increased DmgImpactSmall64 Impact damage but no longer deal DmgSlashSmall64 Slash damage, and its shots explode in a 2 meter radius inflicting DmgRadiationSmall64 Radiation damage.
      • Mode switching is not instantaneous and has an animation of 1 second, affected by reload speed.
      • Incarnon Form uses primary weapon animations.
        • If a skin is equipped on the Laetum, the transformation animation is skipped but not the duration, and the Warframe still holds the Laetum like a Primary weapon.
      • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 12 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
        • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
        • Headshots on corpses do not build charges.
        • Individual Multishot bullets can build charges.
      • Instead of drawing ammunition from its reserves, the Laetum's Incarnon Form uses a separate "magazine" with a maximum of 220 rounds. Once all ammunition is expended, the Laetum reverts to its normal form.
      • Mod TT 20px Synth Charge has no effect on Incarnon Form, even if transformed when the normal form has one round remaining.
  • Evolution II: Kill 8 Eximus with the Laetum's Incarnon Transmutation
    • Perk 1: Marksman's Hand: -40% Recoil.
      • Affects both modes.
    • Perk 2: Rapid Wrath: +20% Fire Rate.
      • Affects both modes.
    • Perk 3: Raptor's Chase: +50% Movement Speed while Aiming.
      • Affects both modes.
  • Evolution III: Land 8 headshots on Void Angels with Primary fire without reloading (can be achieved in either mode)
    • Perk 1: Lethal Rearmament: On Headshot: +30% Reload Speed for 12 seconds. Stacks up to 3 times.
      • Reload Speed buff only affects untransformed Laetum, though the bonus itself can be triggered by either mode.
      • Stacks decay incrementally; When the buff times out, one stack is lost and the buff duration resets.
    • Perk 2: Awakened Readiness: 30% Magazine Reloaded per second while Holstered.
      • Only affects untransformed Laetum.
    • Perk 3: Feather of Justice: Gain 60% Ammo Efficiency while Aim Gliding or Sliding.
      • Only affects untransformed Laetum.
  • Evolution IV: Close 12 Ruptures in Void Flood. Note this does not have to be all done in a single run; progress towards this is maintained between runs and even through a full game shutdown.
    • Perk 1: Caput Mortuum: +50% Headshot damage.
      • Affects both modes.
    • Perk 2: Incarnon Efficiency: Headshots build +50% Incarnon Transumtation mode charge.
      • Only affects untransformed Laetum.
      • Reduces the number of headshots required to fully charge Transmutation to 8.
    • Perk 3: Elemental Excess: +20% Status Chance. -10% Critical Chance.
      • Affects both modes.
      • Effects are additive with mods.
  • Evolution V: Complete a Solo mission with an Incarnon Weapon equipped in every slot
    • Perk 1: Devouring Attrition: 50% chance to deal 2000% damage on non-critical hits.
      • Affects both modes.
    • Perk 2: Reaper's Plenty: On Headshot: +40% Ammo Efficiency for 6 seconds.
    • Perk 3: Overwhelming Attrition: On Hit that is neither Critical nor applies a Status Effect: +400% damage for 20 seconds. Stacks up to 3 times.
      • Affects both modes.

Tips

Trivia

  • Laetum is the singular form of laetus, which means happy in Latin and reflects the Laetum's original purpose.

Media

Shot
Alt-fire shot
Mech
Alt-fire mech
Reloading

Patch History

Hotfix 31.5.6 (2022-05-04)

  • Fixed script error related to special Incarnon weapon reticle.

Hotfix 31.5.5 (2022-05-03)

  • Fixed Synth Charge’s effects applying to the Laetum’s Incarnon Transmutation by 200% for the full duration if you transmute it with only one bullet left in the magazine.
  • Fixed being unable to trigger Transmutation on Incarnon weapons with alt-fire/heavy attack after Host migration.

Hotfix 31.5.4 (2022-05-02)

  • Added custom icon for the ‘Incarnon Challenges’ category in the in-mission Challenge Progress window.

Hotfix 31.5.3 (2022-04-29)

  • Fixed script error related to checking challenge progress for Incarnon Weapons while in mission.

Hotfix 31.5.2 (2022-04-28)

  • Improved the reload animations of the Laetum.
    • Also fixes the Laetum clipping through Warfarme when not aiming down sight.

Update 31.5 (2022-04-27)

  • Introduced.

See Also