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An even stronger Zarr cannon to meet the demands of Kuva Liches. With stronger explosive barrages, and long-range flak shots.

The Kuva Zarr is the Kuva variant of the GrineerCannon.png Zarr, with drastic improvements to its critical chance, status chance, the Cannon mode's damage, fire rate, and explosion radius, and the Barrage mode's accuracy and removal of its range cap, with expense to its reload speed, ammo reserves, and the Barrage mode's damage and fire rate.

Characteristics[]

This weapon deals primarily DmgBlastSmall64.png Blast damage.

Advantages:

  • Cannon Mode launches cannonballs that explode in a 7 meter radius on impact with a surface or enemy, then splits into 3 smaller bomblets that rain down on the point of impact.
  • Barrage Mode fires a shotgun-like flak.
  • Very high critical chance.
  • High critical multiplier and status chance.
  • Reloads one cannonball at a time, which can be interrupted at any point, allowing for planned reloading.
    • Reload time of 0.8 seconds for each cannonball, plus 0.75 seconds to begin/end reload.
  • Can use the launcher-exclusive Mod TT 20px.png Adhesive Blast mod.
  • Innate three Madurai Pol.svg polarities.
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Comes with an additional bonus DmgImpactSmall64.png Impact, DmgHeatSmall64.png Heat, DmgColdSmall64.png Cold, DmgElectricitySmall64.png Electricity, DmgToxinSmall64.png Toxin, DmgMagneticSmall64.png Magnetic, or DmgRadiationSmall64.png Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.

Disadvantages:

  • Cannon Mode:
    • Innate DmgBlastSmall64.png Blast damage – less effective against Ferrite Armor and Infested Sinew.
      • Damage cannot be increased with DmgPunctureSmall64.png Puncture or DmgSlashSmall64.png Slash mods.
        • Physical contact with cannonballs deals only DmgImpactSmall64.png Impact damage, while explosions themselves deal only DmgBlastSmall64.png Blast damage, therefore the explosion does not benefit from any physical damage mods.
    • Explosion and bomblets inflicts self-stagger.
    • Explosion and bomblets have linear damage falloff from 100% to 30% from central impact.
    • Projectile has travel time with arcing.
  • Small magazine size.
  • Magazine must be reloaded one at a time before reaching full capacity.
  • Extremely low ammo capacity; requires just 3 reloads to fully deplete all ammo reserves.

Comparisons:

Acquisition[]

Kuva Zarr is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.


Notes[]

  • Though the Kuva Zarr's Barrage Mode deals less damage than the Barrage Mode of the standard Zarr, any elemental Lich bonus of at least 29% will bring the Kuva Zarr's Barrage damage above that of its counterpart.
  • Although the Kuva Zarr uses sniper ammo, it cannot be modified with Mod TT 20px.png Sniper Ammo Mutation. Instead, it is uses Mod TT 20px.png Rifle Ammo Mutation (Mod TT 20px.png Primed). This also allows for rifle ammo pickups that provide 3 ammo each, instead of the default 60 ammo. All other ammo pickups match the mod rank of (Primed) Rifle Ammo Mutation, including sniper ammo pickups.
    • As an alternative, Mod TT 20px.png Vigilante Supplies can be equipped not only to convert all ammo types to reload the Kuva Zarr, but also grant the chance for boosting critical damage especially since the cannon has a high critical chance stat than its standard counterpart.


  • As with all Kuva and Tenet weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich or Sister carrying it has been vanquished.
  • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. Odizrigg Agekk Kuva Kohm).
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat, dependent on the Warframe that summoned the Lich/Sister.
    • This damage stat ranges between 25%-60%, and is randomly generated by the Lich/Sister. It can be brought up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type that is added after all elemental mods.
  View detailed explanation about element merging  
    • If the weapon innately has a primary element type (DmgHeatSmall64.png Heat, DmgColdSmall64.png Cold, DmgElectricitySmall64.png Electricity, DmgToxinSmall64.png Toxin) AND has a different primary element as its bonus stat, the elements on the weapon will combine in a unique way: Whichever of the two primary elements comes first in this element order - DmgHeatSmall64.png Heat > DmgColdSmall64.png Cold > DmgElectricitySmall64.png Electricity > DmgToxinSmall64.png Toxin, or "HCET" for short - will be placed second to last in the element combine order, while the other primary element will be placed last in the combine order. This order can be subsequently shifted based on the order of the equipped mods.
    • For example, if the weapon innately has DmgColdSmall64.png Cold, using an DmgElectricitySmall64.png Electricity progenitor Warframe to add base DmgElectricitySmall64.png Electricity damage to the weapon will change the weapon's base element to DmgMagneticSmall64.png Magnetic.
HCET Damage Priority Results
Bonus Element + Modded Element / Innate Element Innate DmgHeatSmall64.png Heat
(TenetSpirex.png Tenet Spirex)
Innate DmgColdSmall64.png Cold
(TenetEnvoy.png Tenet Envoy)
Innate DmgElectricitySmall64.png Electricity
(TenetAgendus.png Tenet Agendus)
Innate DmgToxinSmall64.png Toxin
Bonus DmgHeatSmall64.png Heat + Modded DmgColdSmall64.png Cold - - DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgHeatSmall64.png Heat + Modded DmgElectricitySmall64.png Electricity - DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold - DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgHeatSmall64.png Heat + Modded DmgToxinSmall64.png Toxin - DmgGasSmall64.png Gas + DmgColdSmall64.png Cold DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity -
Bonus DmgColdSmall64.png Cold + Modded DmgHeatSmall64.png Heat - - DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold - - DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgColdSmall64.png Cold - DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity -
Bonus DmgElectricitySmall64.png Electricity + Modded DmgHeatSmall64.png Heat - DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity - DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity - - DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity - -
Bonus DmgToxinSmall64.png Toxin + Modded DmgHeatSmall64.png Heat - DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin -
Bonus DmgToxinSmall64.png Toxin + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin - DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin -
Bonus DmgToxinSmall64.png Toxin + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin - -


Element Progenitor Warframe*
DmgImpactSmall64.png Impact BaruukIcon272.png BaruukGaussIcon272.png GaussGrendelIcon272.png GrendelRhinoIcon272.png RhinoSevagothIcon272.png SevagothWukongIcon272.png WukongZephyrIcon272.png Zephyr
DmgHeatSmall64.png Heat ChromaIcon272.png ChromaEmberIcon272.png EmberInarosIcon272.png InarosNezhaIcon272.png NezhaProteaIcon272.png ProteaVaubanIcon272.png VaubanWispIcon272.png Wisp
DmgColdSmall64.png Cold FrostIcon272.png FrostGaraIcon272.png GaraHildrynIcon272.png HildrynRevenantIcon272.png RevenantTitaniaIcon272.png TitaniaTrinityIcon272.png Trinity
DmgElectricitySmall64.png Electricity BansheeIcon272.png BansheeExcaliburIcon272.png ExcaliburLimboIcon272.png LimboNovaIcon272.png NovaValkyrIcon272.png ValkyrVoltIcon272.png Volt
DmgToxinSmall64.png Toxin AtlasIcon272.png AtlasIvaraIcon272.png IvaraKhoraIcon272.png KhoraNekrosIcon272.png NekrosNidusIcon272.png NidusOberonIcon272.png OberonSarynIcon272.png Saryn
DmgMagneticSmall64.png Magnetic HarrowIcon272.png HarrowHydroidIcon272.png HydroidLavosIcon272.png LavosMagIcon272.png MagMesaIcon272.png MesaXakuIcon272.png XakuYareliIcon272.png Yareli
DmgRadiationSmall64.png Radiation AshIcon272.png AshEquinoxIcon272.png EquinoxGarudaIcon272.png GarudaLokiIcon272.png LokiMirageIcon272.png MirageNyxIcon272.png NyxOctaviaIcon272.png Octavia

*Note that the Primed or Umbra version of a Warframe share the same element

Tips[]

  • GarudaIcon272.png Garuda equipped with Mod TT 20px.png Blood Forge synergizes extremely well with this cannon, as not only does she reload shots extremely fast via Bloodletting130xDark.png Bloodletting and thus greatly increasing the weapon's overall DPS, she also increases a shot's damage up to twice with her Death's Gate passive as she loses HP. She should have a ready means to recover HP quickly, however, either via deploying a nearby BloodAltar130xDark.png Blood Altar or infusing herself with SevagothIcon272.png Sevagoth's Gloom130xDark.png Gloom.
  • Running a Warframe infused with EnergizedMunitions130xDark.png Energized Munitions is also practical on this weapon, as it allows for a far more number of shots for its magazine size.
  • Because the Kuva Zarr sports a fairly larger magazine capacity compared to some of its other explosive counterparts (such as the Kuva Bramma.png Kuva Bramma and KuvaTonkor.png Kuva Tonkor) it is practically more efficient with ammo pickups, as the other weapons would immediately consume nearby pickups after merely using a shot.

Trivia[]

  • The Grineer text on the side of the weapon reads "BOOM".

Media[]

Kuva Zarr Skins Edit

Patch History[]

Update 30.5 (2021-07-06)

  • Introduced.

See Also[]

  • GrineerCannon.png Zarr, the normal counterpart of this weapon.
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