The Kuva Tonkor is the Kuva variant of the grenade launcher, sporting increased critical chance, status chance, reserve ammo, reload speed, damage and a wider spread of damage types, as well as removing the minimum arming distance thus making the grenades explode on impact and even at closer ranges - which can stagger its wielder.
- Innate damage – effective against Machinery and Fossilized.
- High and damage – effective against health and armor.
- Very high critical chance.
- High critical multiplier.
- Above average status chance.
- Grenades explode in a 7 meter radius after impacting a surface or enemy.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Direct hits cause knockdown, whether or not the grenade explodes.
- Pinpoint accuracy.
- 's effect is minimal on this weapon, especially in combination with Multishot mods.
- Fast reload speed.
- Can use the Tonkor-exclusive mod, and the launcher-exclusive mod.
- Can benefit from ( ), , and .
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Comes with an additional bonus , , , , , , or damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Innate damage – less effective against Ferrite Armor.
- No damage – less effective against shields.
- Has linear damage falloff from 100% to 50% from ?m to ?m target distance (distances are affected by Projectile Speed).
- Grenades have travel time and heavy arcing.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 30% from central impact.
- Extremely low magazine capacity of just 1 round, requires frequent reloading.
- Draws from the rare sniper ammo pool.
- Kuva Tonkor (Grenade Explosion), compared to Tonkor (Grenade Explosion):
- Higher base damage per projectile (674 vs. 650) (individual damage types below exclude any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (1078.4 vs. 650)
- Higher base critical chance (30.00% vs. 25.00%)
- Higher base status chance (17.00% vs. 10.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (1563.68 vs. 893.75)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (1042.45 vs. 525.73)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (861.31 vs. 443.44)
- Larger max ammo capacity (60 vs. 30)
- Faster reload time (1.5 vs. 1.7)
- Higher Mastery Rank required (13 vs. 5)
- Lower disposition (●●●○○ (0.95x) vs. ●●●●○ (1.30x))
While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.
- When Multishot mods and are equipped on this weapon, one of the grenades will fly towards the point of aim while the rest of the grenades will fan out horizontally and explode close to the point of aim. This helps in giving a single shot of grenades a larger effective AoE, especially if ( ) is also loaded, as well as bigger damage on enemies near the point of impact.
- While its standard counterpart's grenades fizzle out when shot at too close ranges and hitting someone due to the arming distance mechanic, the Kuva Tonkor's shots explode on impact even at point blank range, making it more reliable at dealing massive damage at close ranges. It does give a risk at staggering the user.
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
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*Note that the Primed or Umbra version of a Warframe share the same element
- With , the Kuva Tonkor will have 1 × (1 + 55%) = 1.55, rounded to 2 magazine capacity, giving it a higher overall DPS rate.
- As with the standard Tonkor, the Kuva Tonkor's high critical chance makes it a good candidate for .
- While the Kuva Tonkor's shots lack the cluster-bomb effects of the and , its very large ammo reserves (for a launcher-type primary) and comparable damage grant it a better ability for sustained crowd control in endless Steel Path missions, especially when loaded with ammo conversion mods such as .
- The Grineer text on the side of its barrel translates to "Ravage".
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