The Kuva Tonkor is the Kuva variant of the Tonkor grenade launcher, sporting increased critical chance, status chance, reserve ammo, reload speed, damage and a wider spread of damage types.
Characteristics[edit | edit source]
This weapon does primarily Blast damage.
Advantages:
- Innate
Blast damage – effective against Machinery and Fossilized. Explosion also has
Puncture and
Slash damage ,effective against Armor and Health.
- Physical contact with grenades deal
Puncture damage.
- Physical contact with grenades deal
- Very high critical chance.
- High critical multiplier.
- Above average status chance.
- Grenades explode in a 7 meter radius after impacting a surface or enemy.
- Grenades have a minimum arming distance of 8 meters, mitigating self-stagger.
- Direct hits cause knockdown, whether or not the grenade explodes.
- Pinpoint accuracy.
- Fast reload speed.
- Can use the Tonkor-exclusive
Precision Strike mod, and the launcher-exclusive
Adhesive Blast mod.
- Can benefit from
Firestorm (
Primed),
Amalgam Furax Body Count, and
Cautious Shot.
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Comes with an additional bonus
Impact,
Heat,
Cold,
Electricity,
Toxin,
Magnetic, or
Radiation damage, based on the Kuva Lich's progenitor Warframe.
Disadvantages:
- Innate
Blast damage – less effective against Ferrite Armor.
- Has linear damage falloff from 100% to 50% from ?m to ?m target distance (distances are affected by Projectile Speed).
- Grenades have travel time, heavy arcing, and needs to travel 8m before being explosive.
- A grenade hitting an enemy without exploding causes much less damage compared to the explosion.
- Explosion inflicts self-stagger.
- Minimum travel length of 6 meters before being explosive should prevent accidental self-stagger unless using
Firestorm/
Amalgam Furax Body Count or rapidly moving towards the grenade's impact area before it explodes.
- Minimum travel length of 6 meters before being explosive should prevent accidental self-stagger unless using
- Explosion has linear damage falloff from 100% to 30% from central impact.
- Extremely low magazine capacity of just 1 round, requires frequent reloading.
- Draws from the rare sniper ammo pool.
Comparisons:
- Kuva Tonkor, compared to Tonkor:
- Lower base damage (59.0 vs. 75.0)
- Lower
Puncture damage (59.0 vs. 75.0)
- Lower
- Higher area attack damage (674.0 vs. 650.0)
- Higher critical chance (30% vs. 25%)
- Higher status chance (17% vs. 10%)
- Larger max ammo capacity (60 rounds vs. 30 rounds)
- Faster reload speed (1.5 s vs. 1.7 s)
- Higher Mastery Rank required (13 vs. 5)
- Lower disposition (0.95 vs. 1.3)
- Lower base damage (59.0 vs. 75.0)
Acquisition[edit | edit source]
The Kuva Tonkor is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.
While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.
Notes[edit | edit source]
- As with all Kuva weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich carrying it has been vanquished.
- The weapon will have a prefix of the name of the Kuva Lich it was acquired from (e.g. Odizrigg Agekk Kuva Tonkor).
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives Mastery Rank Experience, giving 4,000 points in total.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Tonkor.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Comes with an additional bonus damage stat, dependent on the Warframe that summoned the Lich.
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*Note that the Primed/Umbra version of a Warframe share the same element
Tips[edit | edit source]
- As with the standard Tonkor, the Kuva Tonkor's high critical chance makes it a good candidate for
Hunter Munitions.
Trivia[edit | edit source]
- The Grineer text on the side of its barrel
translates to "Ravage".
Media[edit | edit source]
Patch History[edit | edit source]
- Fixed the Kuva Tonkor requiring an Orokin Catalyst to unlock its Exilus Slot instead of an Exilus Adapter.
Hotfix 27.2.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:
- Kuva Tonkor: 70%
- Self Damage Changes
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.
This is no longer accurate after continued testing. What we are doing now is:
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.
- Explosion damage changed from 674 Blast to 176 Puncture, 270 Slash, and 228 Blast (undocumented).
- Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.
- Reload speed changed from 1.7 to 1.5
- Introduced.
See Also[edit | edit source]
Tonkor, the normal counterpart of this weapon.