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The Kuva Sobek's exceptional Reload Speed, Critical Chance, and Status Chance make it a natural fit for the Kuva Lich's dominant spirit.

The Kuva Sobek is the Kuva variant of the  Sobek automatic shotgun, acting as a direct upgrade.

Characteristics[]

  • This weapon does primarily  Impact damage.
  • Can use the Sobek-exclusive  Shattering Justice,  Clip Delegation and  Acid Shells mods.
  • Comes with an additional bonus  Impact,  Heat,  Cold,  Electricity,  Toxin,  Magnetic, or  Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
    • Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Listed Mastery Rank requirement is not enforced - the weapon may theoretically be obtained at any mastery rank by acquiring and vanquishing a Kuva Lich that has this weapon equipped.

Advantages over other Primary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • High total damage (385)
    • High average number of procs per shot (1.05)
    • Very high average number of crits per shot (1.05)
    • Above average crit multiplier (2.30x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Low maximum falloff distance (40.0 m)
    • Below average magazine (20)
    • Below average fire rate (2.50 attacks/sec)
    • Very low disposition (●●○○○ (0.75x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details. Comparisons:

Acquisition[]

Kuva Sobek is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.

Notes[]

This section is transcluded from Lich System § Notes. To change it, please edit the transcluded page.

Kuva/Tenet Notes[]

  • For weapons obtained from vanquishing the Kuva Lich or Sister:
    • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
    • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
  • Refraining from Mercy killing an Adversary candidate will remove their weapon from the pool of potential Adversary weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
  • For weapons obtained from Ergo Glast's shop:
    • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat.
    • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
    • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
    • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
  View detailed explanation about element merging  
  • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
    • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate  Heat → Innate  Cold → Innate  Electricity → Innate  Toxin
HCET Priority Results from Modding an Element
Bonus Element + Modded Element Innate  Heat
E.g.  Tenet Spirex
Innate  Cold
E.g.  Tenet Envoy
Innate  Electricity
E.g.  Tenet Agendus
Innate  Toxin
Bonus  Heat + Modded  Cold  Blast  Blast  Blast +  Electricity  Blast +  Toxin
Bonus  Heat + Modded  Electricity  Radiation  Radiation +  Cold  Radiation  Radiation +  Toxin
Bonus  Heat + Modded  Toxin  Gas  Gas +  Cold  Gas +  Electricity  Gas
Bonus  Cold + Modded  Heat  Blast  Blast  Blast +  Electricity  Blast +  Toxin
Bonus  Cold + Modded  Electricity  Radiation +  Cold  Magnetic  Magnetic  Magnetic +  Toxin
Bonus  Cold + Modded  Toxin  Gas +  Cold  Viral  Viral +  Electricity  Viral
Bonus  Electricity + Modded  Heat  Radiation  Blast +  Electricity  Radiation  Radiation +  Toxin
Bonus  Electricity + Modded  Cold  Blast +  Electricity  Magnetic  Magnetic  Magnetic +  Toxin
Bonus  Electricity + Modded  Toxin  Gas +  Electricity  Viral +  Electricity  Corrosive  Corrosive
Bonus  Toxin + Modded  Heat  Gas  Blast +  Toxin  Radiation +  Toxin  Gas
Bonus  Toxin + Modded  Cold  Blast +  Toxin  Viral  Magnetic +  Toxin  Viral
Bonus  Toxin + Modded  Electricity  Radiation +  Toxin  Magnetic +  Toxin  Corrosive  Corrosive
This section is transcluded from Lich System/Progenitor . To change it, please edit the transcluded page.
Element Progenitor Warframe*
 Impact  Baruuk  Dante  Gauss  Grendel  Rhino  Sevagoth  Wukong  Zephyr
 Heat  Chroma  Ember  Inaros  Jade  Kullervo  Nezha  Protea  Vauban  Wisp "Temple" wasn't found in Module:Warframes/data
 Cold  Frost  Gara  Hildryn  Koumei  Revenant  Styanax  Titania  Trinity
 Electricity  Banshee  Caliban  Excalibur  Gyre  Limbo  Nova  Valkyr  Volt
 Toxin  Atlas  Dagath  Ivara  Khora  Nekros  Nidus  Oberon  Saryn
 Magnetic  Citrine  Cyte-09  Harrow  Hydroid  Lavos  Mag  Mesa  Xaku  Yareli
 Radiation  Ash  Equinox  Garuda  Loki  Mirage  Nyx  Octavia  Qorvex  Voruna

*Note that the Primed or Umbra version of a Warframe share the same element

Media[]


Kuva Sobek Skins

Edit

Patch History[]

Update 36.0 (2024-06-18)

  • Removed the Kuva Sobek from Conclave eligibility due to not being Conclave balanced.

Update 35.6 (2024-05-15)

  • Introduced.

See also[]

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