The Kuva Ogris is the Kuva Lich variant of the Ogris rocket launcher, firing rounds in a semi-automatic fashion rather than a short charge-up and with increased damage and status chance, but from a smaller magazine.
This weapon can be sold for 7,500.
Acquisition
The Kuva Ogris is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.
Characteristics
This weapon does primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Very high base damage.
- Innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Fossilized.
- Rockets creates a 6-meter area of effect explosion on impact.
- Effective at killing enemies behind cover.
- Can be fired while sprinting.
- Very fast charge speed.
- Extremely high status chance.
- Can reach 100% status chance with two of the following: Thermite Rounds, Rime Rounds, High Voltage, or Malignant Force.
- Can use the Ogris-exclusive Nightwatch Napalm mod.
- Can use the launcher-exclusive Firestorm and Adhesive Blast mods.
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Comes with an additional bonus Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. damage, based on the Kuva Lich's progenitor Warframe.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor.
- Projectiles have travel time.
- Deals a third of its total damage to the user if the rocket detonates too close, making the Ogris very dangerous and ill-suited for close range combat.
- Rockets can explode and inflict self-damage if it hits a teammate or allied NPC.
- Enemies can destroy the rockets with gunfire or area of effect explosions.
- Low critical chance.
- Slow reload speed.
- Very ammo inefficient.
- Low magazine size.
- Very low ammo capacity.
- Draws ammo from the rare sniper ammo pool.
Comparisons:
- Kuva Ogris (Rocket Explosion), compared to Ogris (Rocket Explosion):
- Higher base damage per projectile (687.00 vs. 600.00) (excluding any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (1,099.2 vs. 600)
- Higher base critical chance (9.00% vs. 5.00%)
- Higher base status chance (47.00% vs. 35.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (1198.12 vs. 630)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (1797.19 vs. 945)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (876.67 vs. 540)
- Farther max damage falloff distance (7.9 m vs. 7.1 m)
- Smaller magazine (3 vs. 5)
- Less shots per magazine (3 vs. 5)
- Smaller max ammo capacity (7 vs. 20)
- Smaller ammo pickup count (1 vs. 5)
- Faster reload time (2.10 s vs. 2.50 s)
- Higher Mastery Rank required (15 vs. 9)
- Lower disposition (●●○○○ (0.70x) vs. ●●●●○ (1.30x))
Notes
- Not tradeable.
- The weapon will have a prefix of the name of the Kuva Lich it was acquired from (e.g. Odizrigg Agekk Kuva Ogris).
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives Mastery Rank Experience, giving 4,000 points in total.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Ogris.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Comes with an additional bonus damage stat, dependent on the Warframe that summoned the Lich.
Main article: Lich System/Progenitor (edit)
Element | Progenitor Warframe* |
---|---|
Impact | Baruuk • Gauss • Grendel • Rhino • Sevagoth • Wukong • Zephyr |
Heat | Chroma • Ember • Inaros • Kullervo • Nezha • Protea • Vauban • Wisp |
Cold | Frost • Gara • Hildryn • Revenant • Styanax • Titania • Trinity |
Electricity | Banshee • Caliban • Excalibur • Gyre • Limbo • Nova • Valkyr • Volt |
Toxin | Atlas • Dagath • Ivara • Khora • Nekros • Nidus • Oberon • Saryn |
Magnetic | Citrine • Harrow • Hydroid • Lavos • Mag • Mesa • Xaku • Yareli |
Radiation | Ash • Equinox • Garuda • Loki • Mirage • Nyx • Octavia • Qorvex • Voruna |
*Note that the Primed or Umbra version of a Warframe share the same element
Tips
- A powerful secondary or melee weapon is recommended for when firing a shot would be too dangerous to the user.
- When firing at targets level with the player, low accuracy or enemy movement can make your shots miss completely.
- This is not a problem if the target is standing near to a wall that is within explosion range.
- Finding high ground and firing at your target's feet is a good way to ensure your target is hit in the explosion, with the added bonus of distancing yourself from it.
- When hitting an object such as a Nullifier Crewman's bubble or the snow globe of an Arctic Eximus, only the *Value Required* rocket damage will be dealt.
- Aiming next to a Nullifier Crewman's bubble allows the rocket to explode on terrain, catching the bubble within the blast radius.
- Shooting an Arctic Eximus snow globe will deal the explosion damage to any enemies within range of the impact - often the Eximus themself.
- Although Shield Lancers can block the rocket damage, they will still be dealt the explosion damage.
- Combining Multishot with the negative accuracy from Heavy Caliber allows carpet bombing of a wider area, albeit putting the user at greater risk when rockets angle downwards.
- Many warframe abilities synergize well with the Ogris, particularly those with innate crowd control effects:
- Atlas' Petrify will immobilize enemies, making them easier to hit, and his Rumblers can distract enemies and cause them to cluster away from the player.
- Banshee's Sonic Boom can be used as crowd control, and her Sonar can amplify the damage output of the projectile, though it is somewhat unreliable.
- The rocket will receive the damage bonus if it hits the affected area. The explosion damage is always dealt to the torso, and will not receive the bonus unless Sonar places the weak spot on the enemy's torso.
- Resonance allows more weak spots to be generated, increasing the likelihood that one affects the torso.
- The rocket will receive the damage bonus if it hits the affected area. The explosion damage is always dealt to the torso, and will not receive the bonus unless Sonar places the weak spot on the enemy's torso.
- Chroma's Effigy will attract and stun enemies, and an Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. Elemental Ward can stun or slow enemies.
- Equinox can use Rest to immobilize groups of enemies, and the Ogris' high base damage can help quickly build charge for Mend & Maim.
- Frost can slow enemies with Ice Wave and immobilize them with Freeze and Avalanche. The latter will also reduce their armor.
- Ivara's Navigator makes is easy to control the trajectory of your rockets as well as making them deal more damage, her Dashwire Arrow can create vantage points to avoid close encounters, Noise arrow can be used to cluster enemies, and her Sleep Arrow can immobilize them.
- Loki can use Decoy to cluster enemies away from the player, and combine it with Switch Teleport to gain a vantage point and avoid close encounters.
- Mag's Magnetize can group enemies together and help avoid missed shots.
- Mirage's "Hall Of Mirrors" wasn't found in Module:Ability/data can help cover a greater area with your explosions. Explosions produced by clones's weapons will not damage the player, and rockets will pass through them if they happen to be between you and your target.
- Nekros' "Shadows Of The Dead" wasn't found in Module:Ability/data and Terrify can distract enemies. Terrify also reduces their armor, and Creeping Terrify will make them easier to target.
- Nezha's Blazing Chakram can be used to gain a vantage point, and Divine Spears can immobilise enemies.
- Nyx's Chaos can cause enemies to cluster.
- Rhino's Rhino Stomp can immobilize enemies.
- Saryn's Molt can be used to cluster enemies.
- Trinity's Blessing can mitigate the damage to Trinity, and use Abating Link to increase effective damage.
- Valkyr's Rip Line can be used to gain a vantage point.
- Vauban's Bastille can make suspended enemies easy to target. The vortex can cluster many enemies within the explosion radius of a single rocket.
- Zephyr's passive allows her to benefit greatly from aim gliding. Her Tail Wind can be used to gain a vantage point, particularly when charged. Turbulence affords Zephyr extra time to aim shots, and with Jet Stream can increase rocket flight speed to make its travel time negligible.
- The Ogris' high status can be advantageous in several ways:
- Innate Script error: The function "Proc" does not exist. damage means enemies will often be knocked down, immobilizing them for subsequent shots.
- Since Script error: The function "Proc" does not exist. procs also knock down all enemies in a 5m radius, even minimal blast damage can prove to be useful crowd control.
- Adding Script error: The function "Proc" does not exist. damage allows for additional crowd control potential and damage-over-time which scales with the damage of the initial hit.
- The Ogris-exclusive Nightwatch Napalm enhances the effectiveness of a Script error: The function "Proc" does not exist. build, as each tick of napalm damage always procs Script error: The function "Proc" does not exist., extending the panicked state and high damage-over-time from the explosion. This works against you, however, if the enemy's initial Script error: The function "Proc" does not exist. proc is from the lower-damage napalm.
- Adding Script error: The function "Proc" does not exist. damage allows for clustered enemies to all proc damage-over-time in a 3m area around them, multiplying damage dealt by the number of enemies caught in the explosion.
- Innate Script error: The function "Proc" does not exist. damage means enemies will often be knocked down, immobilizing them for subsequent shots.
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Trivia
- This and the other Kuva weapons are the only weapons in the game which are built automatically without player input.
- The characteristic to reach past the normal level cap of 30 is only shared with the other weapons in this set and the Paracesis.
Bugs
Media
Kuva Ogris Skins
Patch History
Hotfix 26.0.7 (2019-11-14)
- Damage increased from 454 to 714.
- Explosion damage changed from 427 Blast to 159 Puncture, 275 Slash, and 253 Blast (undocumented).
- Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.
Update 26.0 (2019-10-31)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See also
- Ogris, the normal counterpart of this weapon.