(Mastery Rank clarification) |
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{{Codex|The custom weapon of a fearsome Kuva Lich. Unlike the basic version the Kuva Ogris fires detonite-infused casing semi-automatically, from a smaller magazine, while dealing greater damage per shot}} |
{{Codex|The custom weapon of a fearsome Kuva Lich. Unlike the basic version the Kuva Ogris fires detonite-infused casing semi-automatically, from a smaller magazine, while dealing greater damage per shot}} |
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The '''Kuva Ogris''' is the [[Kuva (Variant)|Kuva]] variant of the {{Weapon|Ogris}} rocket launcher, firing rounds in a semi-automatic fashion rather than a short charge-up and with increased damage and [[status chance]], but from a smaller magazine. |
The '''Kuva Ogris''' is the [[Kuva (Variant)|Kuva]] variant of the {{Weapon|Ogris}} rocket launcher, firing rounds in a semi-automatic fashion rather than a short charge-up and with increased damage and [[status chance]], but from a smaller magazine. |
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⚫ | While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a [[Clan Dojo]]'s Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon. |
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==Characteristics== |
==Characteristics== |
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**Innate {{Icon|Proc|Blast|Text}} damage – effective against [[Machinery]] and [[Fossilized]]. |
**Innate {{Icon|Proc|Blast|Text}} damage – effective against [[Machinery]] and [[Fossilized]]. |
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*Rockets explode in a '''7.9''' meter radius upon impact with a surface or enemy. |
*Rockets explode in a '''7.9''' meter radius upon impact with a surface or enemy. |
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+ | *Direct hits have a guaranteed {{Icon|Proc|Impact|Text}} proc. |
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*Can be fired while sprinting. |
*Can be fired while sprinting. |
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*Extremely high [[status chance]]. |
*Extremely high [[status chance]]. |
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− | *Can use the Ogris-exclusive {{M|Nightwatch Napalm}} mod, and the launcher-exclusive |
+ | *Can use the Ogris-exclusive {{M|Nightwatch Napalm}} mod, and the launcher-exclusive {{M|Adhesive Blast}} mod. |
− | *Can benefit from {{M|Firestorm}}, {{M|Amalgam Furax Body Count}}, and {{M|Cautious Shot}}. |
+ | *Can benefit from {{M|Firestorm}} ({{M|Primed Firestorm|Primed}}), {{M|Amalgam Furax Body Count}}, and {{M|Cautious Shot}}. |
*[[Polarization|Polarizing]] the weapon increases its max [[rank]] by '''2''', capping at rank '''40''' after '''5''' polarizations, granting the weapon additional mod capacity. |
*[[Polarization|Polarizing]] the weapon increases its max [[rank]] by '''2''', capping at rank '''40''' after '''5''' polarizations, granting the weapon additional mod capacity. |
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*Comes with an additional bonus {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Heat|Text}}, {{Icon|Proc|Cold|Text}}, {{Icon|Proc|Electricity|Text}}, {{Icon|Proc|Toxin|Text}}, {{Icon|Proc|Magnetic|Text}}, or {{Icon|Proc|Radiation|Text}} damage, based on the Kuva Lich's progenitor Warframe. |
*Comes with an additional bonus {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Heat|Text}}, {{Icon|Proc|Cold|Text}}, {{Icon|Proc|Electricity|Text}}, {{Icon|Proc|Toxin|Text}}, {{Icon|Proc|Magnetic|Text}}, or {{Icon|Proc|Radiation|Text}} damage, based on the Kuva Lich's progenitor Warframe. |
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{{WeaponComparison|Ogris}} |
{{WeaponComparison|Ogris}} |
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+ | **Trigger type (Semi vs Charge) |
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− | {{WeaponBuildSection}} |
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+ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a [[Clan Dojo]]'s Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon. |
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+ | |||
⚫ | |||
==Notes== |
==Notes== |
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− | *The Kuva Ogris is unique compared to the original variant, as it employs physical damage instead of just {{Icon|Proc|Blast|Text}} damage, even on the explosion. While the weapon still has {{Icon|Proc|Blast|Text}} damage included within the explosion, it |
+ | *The Kuva Ogris is unique compared to the original variant, as it employs physical damage instead of just {{Icon|Proc|Blast|Text}} damage, even on the explosion. While the weapon still has {{Icon|Proc|Blast|Text}} damage included within the explosion, it also deals {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Puncture|Text}} damage. |
*As with all [[Kuva (Variant)|Kuva]] weapons, the player does not have to meet the [[Mastery Rank]] displayed to obtain this weapon. It can simply be claimed from the foundry after the [[Kuva Lich]] carrying it has been vanquished. |
*As with all [[Kuva (Variant)|Kuva]] weapons, the player does not have to meet the [[Mastery Rank]] displayed to obtain this weapon. It can simply be claimed from the foundry after the [[Kuva Lich]] carrying it has been vanquished. |
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*The weapon will have a prefix of the name of the [[Kuva Lich]] it was acquired from (e.g. Odizrigg Agekk Kuva Ogris). |
*The weapon will have a prefix of the name of the [[Kuva Lich]] it was acquired from (e.g. Odizrigg Agekk Kuva Ogris). |
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*The weapon's max [[rank]] caps at '''40''' after '''5''' [[polarization]]s (max rank increases by 2 per [[Forma]] added). |
*The weapon's max [[rank]] caps at '''40''' after '''5''' [[polarization]]s (max rank increases by 2 per [[Forma]] added). |
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**Additional polarizations can be added when the weapon reaches its new max rank at that polarization level. |
**Additional polarizations can be added when the weapon reaches its new max rank at that polarization level. |
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− | **Each additional rank |
+ | **Each additional rank also gives Mastery Rank Experience, giving '''4,000''' points in total. |
**[[Mod]] capacity scales with the additional ranks, and can reach a total of '''80''' at rank 40 with an [[Orokin Catalyst]] installed. |
**[[Mod]] capacity scales with the additional ranks, and can reach a total of '''80''' at rank 40 with an [[Orokin Catalyst]] installed. |
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***Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Ogris. |
***Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Ogris. |
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==Trivia== |
==Trivia== |
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− | *This and the other [[Kuva]] weapons are the only weapons in the game which are built automatically without player input. |
+ | *This and the other [[Kuva]] weapons are the only weapons in the game which are built automatically without player input. |
− | *The characteristic to reach past the normal level cap of 30 is only shared with the other weapons in this set and the |
+ | *The characteristic to reach past the normal level cap of 30 is only shared with the other weapons in this set and the {{Weapon|Paracesis}}. |
==Media== |
==Media== |
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<gallery position="center" type="slideshow" widths="600"> |
<gallery position="center" type="slideshow" widths="600"> |
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+ | Kuva Ogris 2.png|Kuva Ogris as shown in the arsenal |
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− | <!-- pics here --> |
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+ | Kuva Ogris 1.png |
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</gallery> |
</gallery> |
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+ | |||
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− | <gallery widths=" |
+ | <gallery widths="300" position="center" spacing="small"> |
<!-- vids here --> |
<!-- vids here --> |
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</gallery> |
</gallery> |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|29.6.6}} |
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+ | *Fixed equipping Unreal Skins to Kuva weapons overriding their stats to perform like their base version. |
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+ | |||
{{ver|27.2.2}}<br/> |
{{ver|27.2.2}}<br/> |
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Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%: |
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%: |
Revision as of 16:47, 10 May 2021
The Kuva Ogris is the Kuva variant of the Ogris rocket launcher, firing rounds in a semi-automatic fashion rather than a short charge-up and with increased damage and status chance, but from a smaller magazine.
Characteristics
This weapon does primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Very high base damage.
- Innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Fossilized.
- Rockets explode in a 7.9 meter radius upon impact with a surface or enemy.
- Direct hits have a guaranteed Script error: The function "Proc" does not exist. proc.
- Can be fired while sprinting.
- Extremely high status chance.
- Can use the Ogris-exclusive Nightwatch Napalm mod, and the launcher-exclusive Adhesive Blast mod.
- Can benefit from Firestorm ( Primed), Amalgam Furax Body Count, and Cautious Shot.
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Comes with an additional bonus Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. damage, based on the Kuva Lich's progenitor Warframe.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor.
- Low critical chance.
- Slow reload speed.
- Projectiles have travel time.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 20% from central impact.
- Enemies can destroy the rockets with gunfire or area of effect explosions.
- Very ammo inefficient.
- Low magazine size.
- Very low ammo capacity.
- Draws ammo from the rare sniper ammo pool.
Comparisons:
- Kuva Ogris (Rocket Explosion), compared to Ogris (Rocket Explosion):
- Higher base damage per projectile (687.00 vs. 600.00) (excluding any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (1,099.2 vs. 600)
- Higher base critical chance (9.00% vs. 5.00%)
- Higher base status chance (47.00% vs. 35.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (1198.12 vs. 630)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (1797.19 vs. 945)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (876.67 vs. 540)
- Farther max damage falloff distance (7.9 m vs. 7.1 m)
- Smaller magazine (3 vs. 5)
- Less shots per magazine (3 vs. 5)
- Smaller max ammo capacity (7 vs. 20)
- Smaller ammo pickup count (1 vs. 5)
- Faster reload time (2.10 s vs. 2.50 s)
- Higher Mastery Rank required (15 vs. 9)
- Lower disposition (●●○○○ (0.70x) vs. ●●●●○ (1.30x))
- Trigger type (Semi vs Charge)
Acquisition
The Kuva Ogris is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.
While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.
This weapon can be sold for 7,500.
Notes
- The Kuva Ogris is unique compared to the original variant, as it employs physical damage instead of just Script error: The function "Proc" does not exist. damage, even on the explosion. While the weapon still has Script error: The function "Proc" does not exist. damage included within the explosion, it also deals Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage.
- As with all Kuva weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich carrying it has been vanquished.
- The weapon will have a prefix of the name of the Kuva Lich it was acquired from (e.g. Odizrigg Agekk Kuva Ogris).
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives Mastery Rank Experience, giving 4,000 points in total.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Ogris.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Comes with an additional bonus damage stat, dependent on the Warframe that summoned the Lich.
Element | Progenitor Warframe* |
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Impact | Baruuk • Dante • Gauss • Grendel • Rhino • Sevagoth • Wukong • Zephyr |
Heat | Chroma • Ember • Inaros • Kullervo • Nezha • Protea • Vauban • Wisp |
Cold | Frost • Gara • Hildryn • Revenant • Styanax • Titania • Trinity |
Electricity | Banshee • Caliban • Excalibur • Gyre • Limbo • Nova • Valkyr • Volt |
Toxin | Atlas • Dagath • Ivara • Khora • Nekros • Nidus • Oberon • Saryn |
Magnetic | Citrine • Harrow • Hydroid • Lavos • Mag • Mesa • Xaku • Yareli |
Radiation | Ash • Equinox • Garuda • Loki • Mirage • Nyx • Octavia • Qorvex • Voruna |
*Note that the Primed or Umbra version of a Warframe share the same element
Trivia
- This and the other Kuva weapons are the only weapons in the game which are built automatically without player input.
- The characteristic to reach past the normal level cap of 30 is only shared with the other weapons in this set and the Paracesis.
Media
Kuva Ogris Skins
Patch History
Hotfix 29.6.6 (2021-01-12)
- Fixed equipping Unreal Skins to Kuva weapons overriding their stats to perform like their base version.
Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:
- Kuva Ogris: 80%
Hotfix 27.2.1 (2020-03-05)
- Decreased the distance to point of impact that Self Stagger is inflicted with the Shedu due to having a large AoE range.
Update 27.2 (2020-03-05)
- Self Damage Changes
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.
This is no longer accurate after continued testing. What we are doing now is:
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.
Hotfix 26.0.7 (2019-11-14)
- Damage increased from 454 to 714.
- Explosion damage changed from 427 Blast to 159 Puncture, 275 Slash, and 253 Blast (undocumented).
- Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.
Update 26.0 (2019-10-31)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See also
- Ogris, the normal counterpart of this weapon.